Fugacity

Apprentice
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  1. Quote:
    Originally Posted by Tater Todd View Post
    Now I want to make a Beam/Mental Blaster...hrmmz
    I love me some Beam Rifle! This is my relatively inexpensive range soft-capped BR/MM build. Concentration+Aim+Overcharge+Cutting Beam+Psi Scream is one sick opener.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Beam Rifle
    Secondary Power Set: Mental Manipulation
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Single Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx/Rchg:50(5), Thundr-Dmg/EndRdx:50(34), Thundr-Dmg/Rchg:50(43), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(46)
    Level 1: Subdual -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(40), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/Rchg:50(48), Thundr-Dmg/EndRdx/Rchg:50(48)
    Level 2: Charged Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(37), Thundr-Dmg/Rchg:50(37), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(40)
    Level 4: Cutting Beam -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rng:50(31), Posi-Dmg/Rchg:50(34), Posi-Acc/Dmg/EndRdx:50(36), Posi-Dam%:50(37), Achilles-ResDeb%:20(48)
    Level 6: Disintegrate -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(31)
    Level 8: Mind Probe -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(9), Mako-Dmg/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(21), Mako-Acc/Dmg/EndRdx/Rchg:50(23), Mako-Dam%:50(25)
    Level 10: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(11), Posi-Dmg/Rchg:50(11), Posi-Acc/Dmg/EndRdx:50(19), Posi-Dam%:50(21)
    Level 12: Lancer Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(13), Thundr-Dmg/Rchg:50(13), Thundr-Acc/Dmg/Rchg:50(17), Thundr-Acc/Dmg/EndRdx:50(17), Thundr-Dmg/EndRdx/Rchg:50(19)
    Level 14: Hover -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(15), Ksmt-ToHit+:30(15)
    Level 16: Concentration -- RechRdx-I:50(A)
    Level 18: Aim -- RechRdx-I:50(A)
    Level 20: Drain Psyche -- RechRdx-I:50(A), Nictus-Acc/EndRdx/Heal/HP/Regen:50(50), Nictus-Acc/EndRdx/Rchg:50(50)
    Level 22: Fly -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(23)
    Level 24: Afterburner -- Zephyr-Travel:50(A), Zephyr-ResKB:50(50)
    Level 26: Piercing Beam -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(27), Posi-Acc/Dmg/EndRdx:50(29), Posi-Dam%:50(29)
    Level 28: Boxing -- Empty(A)
    Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A)
    Level 32: Overcharge -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dam%:50(34)
    Level 35: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
    Level 38: Maneuvers -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
    Level 41: Combat Jumping -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(42)
    Level 44: Telekinetic Thrust -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(45), Mako-Dmg/Rchg:50(45), Mako-Acc/EndRdx/Rchg:50(45), Mako-Acc/Dmg/EndRdx/Rchg:50(46), Mako-Dam%:50(46)
    Level 47: Tactics -- GSFC-Build%:50(A)
    Level 49: Personal Force Field -- LkGmblr-Rchg+:25(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Musculature Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(42)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(3), P'Shift-EndMod/Rchg:50(3), P'Shift-EndMod:50(5)



    Code:
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  2. Quote:
    Originally Posted by Vauluur View Post
    Are there any other sets I should consider? Or a good case for for being a Blaster instead? Anything I should know before making a Beam Rifle character?
    I know that the general consensus in these forums is to only view Beam Rifle as a one-trick pony, that trick being Disintegration, but the set is much more than that. To begin with, every power in the set is pure energy damage(without knockback). With decent recharge you can have Overcharge up every other mob, and for the mobs in between you can focus on a hard target to get disintegration going before hitting the group with Cutting Beam + Psi Scream. Drop an Achilles Heel proc in CB and profit.

    My BR/MM/Force Blaster is a beast. He's a 50(+3) range soft-capped hover blaster with Musculature Core Paragon, and he absolutely destroys mobs. On the ITF I like to BU+Aim+Overcharge+Cutting Beam+Psi Scream to destroy a whole mob of Cimerorans, plus the mob they rode in on. Leftover Cyclops or Minotaur? Swoop in and use Mind Probe's pure psi damage to punch a hole right through Unstoppable. AV? Drain Psyche. Yes, much of his power comes from Mental Manipulation, but the crashless nuke and follow up AoE's hurt so much more coming from a Blaster than they would from a Corruptor or Defender.
  3. Quote:
    Originally Posted by Werner View Post
    Not all sets are the same, and Fury can buff any AoE potential of the secondary (such as damage auras as you say). Combine those together, and you get Super Strength/Fire significantly outdoing Scrapper AoE. Perhaps that's what was meant about Brutes having more AoE, but I suspect it's an outlier. I've done no analysis, though.
    I've enjoyed playing many different Scrappers since release, but not even my Elec/SD Scrapper can slaughter hordes of mobs as efficiently as my SS/Fire/Soul Brute. I have no doubt that it's an outlier, especially with Incarnate powers, as nothing short of an AV or GM survives long enough to stand a chance of defeating him.

    That said, I still love me some Scrappers.
  4. The one thing you could do to help Scrappers would be adding the ability to push aside/phase through any and all pets. Let's face it, one Scrapper on a team of Masterminds is going to have a frustrating day, and this one addition would completely eliminate that frustration.

    Just make it unique to Scrappers though, because it will make the broots whine a little.
  5. I took my Ill/Dark Controller from level 23 to level 37, with Moonfire(can't pass up the WST during DXP), Manticore, some radio missions, and an MSR. I also took my Dark/Rad Controller from level 23 to level 34(currently mothballed until they fix Umbral Beast). Think I did it with Moonfire, Sis Psyche, and Synapse.

    Quote:
    Originally Posted by Wicked_Wendy View Post
    Then later mister tactful gets all upset and tells another team member that they are RUDE for stealthing when HE had clearly said he'd do it. Didn't matter that the guy being called rude was 3/4 of the way through the map and about to locate the Base leader by the time our hero arrived... HE wanted to stealth the mission . A whole long, LONG argument ensued and i was just about to say "Boys can we be nice or do I need to seperate you?" "Don't make me stop this TF. I will turn it around and we will go straight home!" lol
    You sure that wasn't during a Synapse TF? I think I met the same guy, during the "Defeat Bertha" mission I was the first one to the mission, and once inside I instinctively dashed through the map, was most of the way there when someone says in team "stealthing". Then as I arrive at the boss I get called rude by a different teammate.

    The thing was, half the people on the team were in his SG(or an SG affiliated with his) including the team leader, so it was kind of intimidating, as responding the wrong way could have gotten me kicked from the TF. I wanted to laugh, but being called rude for simply playing the game pissed me off. So I responded, told him I was 2/3rds the way through the map when the other player stated "stealthing", and for him to call me rude was, in fact, rude. Some people, huh?
  6. This is how I picture those players expressing rage about not getting Staff in time for double xp weekend...

    http://youtu.be/KmIKYm4lkzs
  7. Quote:
    Originally Posted by Shubbie View Post
    It was forming another trial on top of ours and running off with players from the trial I had already started that irked the crud out of me.
    1. Calm down.
    2. If a player joins your iTrial you do not own them, they're free to come or go as they please.
    3. If a better offer comes along for level-shifted players, in this case the shiny new DD Trial, they have every right to abandon your old familiar iTrial and join the new one.
    4. If you have to blame anyone at least blame the people who left instead of whoever is running the other iTrial.
    5. (See #1)
  8. One thing I noticed yesterday after I was defeated is that Haunt pets don't disappear when the summoner is defeated. Kind of odd and I'm not sure if it's WAI or not.
  9. Quote:
    Originally Posted by Shubbie View Post
    Lets analyze.... shall we

    Baf/lam/keyes were failing to start due to payer stealing

    Apex/Da/Tin/SSA's not realistic

    Mon/DD not allowed into because of level shifts.

    Huh this sounds exactly like the situation the devs said they wanted to avoid when they were going to take away Emp's from Baf's

    They actually did a good reversal of it though by giving 2 emps to harder trials, now easier trials get ignored for easy/high reward high level trial and it leaves non level shifts stuck.

    This is going to be fun if people start going preem because they give up on the incarnate system because of lack of advancement.
    Have you even stopped to think that i22 brought far more than just the DD trial?

    Many players who could be doing iTrials are currently leveling up their new Dark (Control, Assault, Affinity) characters. Others are checking out the changes to Gravity Control and Stalkers. I have a 50+3 incarnate on Virtue, and I haven't even thought about doing iTrials with him this week, I'm too busy having fun with all the other Dark players as we level our new toons through low level Trials and TF's.

    In spite of all the doom and gloom you're predicting, the sky is definitely not falling.
  10. Quote:
    Originally Posted by GuyPerfect View Post
    It'd be +4x8 with Incarnate Abilities.
    I wasn't even assuming with Incarnate Abilities, but that said, I repeat:

    SS/Fire/Soul Brute

    You don't even need to use three builds, just one good IO build and everything is covered. I got bored on mine once while waiting for an iTrial to start and solo'd three Pylons, I think it took less than 10 minutes(without using Lore or Judgement). Want to sacrifice ST damage for more AoE? Fine, go /Mu instead of /Soul.

    GM's? Say hello to my Lore Pets. Good bye!

    Everything else? Fuhgedaboutit.
  11. When your forum sig is "All At's are not created equal.", it's hard to take your premise seriously.

    I'm not sure what server you play on, but when I see players broadcasting for teams asking for only specific AT's, I avoid them like the plague they are. I've joined those teams before and know that I'll usually end up waiting for an hour while the "genius" running the show waits until they get everything exactly like they want it, only to have the trial inevitably fail in spite of their grand design. No thanks.
  12. SS/Fire/Soul Brute.

    It really doesn't matter what the enemy group is at +4/x8, by the time they've recovered from Footstomp you've already dropped Burn and hit them with Dark Obliteration, and I'm pretty sure the couple of Lt's and bosses that remain will die soon enough.

    /thread
  13. Hopefully they're reworking the sound effects for it, the last ones I heard were horrible. It sounded like I was hitting a plastic sheet with a whiffle-ball bat. While the original sounds weren't perfect, they were much more realistic than what was in Beta a couple weeks ago. Thump-thump-thump > fap-fap-fap.
  14. Fugacity

    The best?

    Quote:
    Originally Posted by DarkSideLeague View Post
    Go ahead, tell me how you went with your Defender through the Crusader arc solo set to +1 mobs and bosses, and never died once. Or teamed, or slotted anything.
    I went with my Defender through the Crusader arc solo set to +1 mobs and bosses, and never died once. Or teamed, or slotted anything.
  15. I have a level 28 Dark/MM Blaster, and it's been a lot of fun so far. With Tenebrous Tentacles and Psi Shockwave I was street sweeping groups in Steel Canyon from about level 12. The combination of immobilization, -to hit, and -recharge is good for incapacitating groups whether solo or teamed. Sure, you won't be the AoE king with this combo, but you'll still contribute a fair amount of AoE in a group and huge -regen from Drain Psyche.

    I haven't even begun to make a final build for mine, so I'm not sure what direction I'll take, but from experience I like having ranged soft-cap on my blasters. It makes them very survivable, especially if you like hover-blasting or can lock down groups(as you can with TT), and for more damage you can always choose Musculature for your Alpha. As for Single Target blasting, use TT to lock down most of the group, if any still run at you, ST focus them til they're down, re-TT the group, and ST burn at will.

    My advice is to do what you like, if you're having fun then stick with it, and worry about making a build later on. With IO set bonuses and Incarnate powers you'd have to try hard to make a bad character these days, or just be bad at using Mids.
  16. Quote:
    Originally Posted by Morganite View Post
    I suppose we're using different standards to determine what's called an exploit and what isn't. The DDR thing? That's an exploit. The DDR of the power in question was just plain not supposed to be enhanceable.

    Eclipse? It's supposed to be enhanceable for everything it was getting enhanced for. The only questionable part to me was that it was giving schedule A enhancement instead of schedule B, but that's pretty minor by comparison.
    Read the in-game description for a Nucleolus HO. It should never have been enhancing Damage Resistance, only Accuracy and Damage. If you don't see the reason using it to increase Resistance was an exploit, then no further amount of explaining will possibly convince you.

    Quote:
    Originally Posted by Morganite View Post
    That's why I'm suggesting just giving Nucleolus a schedule B resistance component. Eliminates the exploitative part, preserves the usefulness, everyone's happy. Except Fugacity, I suppose.
    Why reward players who have been exploiting the system by preserving that exploit after finally having fixed it? It would preserve the exploit, and eliminate the usefulness of the fix. BTW, I'm always happy.

    Quote:
    Originally Posted by Dechs Kaison View Post
    Hey, this is completely off the topic of the thread, but I'd just like to throw some general advice out there.

    If you stop feeding the trolls, they eventually go back under the bridge.
    Good advice Dechs, I'll keep that in mind.
  17. Quote:
    Originally Posted by AlienOne View Post
    Yeah, anyone who has actually hung around the Kheldian forums at all within the past 3 years would actually know this--it's sort of one of those, you know, "herp derp" things.
    So what you're saying is, if I hang around these forums long enough I will sort of, you know, gain your expert knowledge of "herp derp" things?

    Quote:
    Originally Posted by AlienOne View Post
    We expect anyone with half a brain to either know this, or have the ability to do a search on it. The "search" function is there for a reason--not to mention a sticky'd guide thread at the top of these forums.
    That's nice, but what do you expect people with a whole brain to do?

    Quote:
    Originally Posted by AlienOne View Post
    But, you weren't here to actually contribute to the thread, were you?
    I have contributed my opinion that we are not in need of a brand new Accurate Resistance IO set because it will only be used in a single power in a single AT. The only reason there is even a call for a new set/HO is to offset the pain of the upcoming exploit fix for those who abused the exploit in the first place.
  18. Quote:
    Originally Posted by AlienOne View Post
    I suggested using rech/res IOs in Eclipse back in 2009.

    It's seriously not a new idea.

    You'd know that if you've been playing since launch (and been reading the forums with your other account).
    Reading comprehension for the loss, I suppose. Both times I mentioned using Resistance/Recharge IO's I clearly stated that no one had yet mentioned them as possible solutions in this thread.

    As for how long I've been playing, my MA/SR had the original "Chun Li" style Storm Kick, I was around for Fire tank dumpster diving, Kora farming, Kraken farming, CoT Portal farming, doing bombing runs on Hamidon with my ill/storm's PA, doing the Respec trial when the failure rate was about 90%, killing 10000 rikti monkeys just to get the badge, first Winter event where every source of water was frozen over, etc, etc, etc. Yeah, but what do I know about CoH, right?

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    There would certainly be nothing wrong with suggesting the idea, unless you're afraid of some jerk coming along and relentlessly insulting you for making a suggestion he or she didn't like.
    Be my Valentine?
  19. Quote:
    Originally Posted by Morganite View Post
    My instinctive response is to say "So?", but that's probably a little too flip. So instead I'll say try looking at it from the other end. I don't play any characters who have a use for an accurate tohit debuff enhancement.* So there's no need for an accurate tohit debuff set to exist, right? Well no, some people actually have tohit debuff powers that need accuracy. And were I to make a character who had those kind of powers, I'd expect to be able to use sets like those, because that's the expectation created by all the other accurate do-stuff powers I've met.

    ... Except for Eclipse. Eclipse breaks the expectations set by the rest of the invention system, which somehow seems like a *bad thing* to me. It's esthetically displeasing, if nothing else.

    Now, that doesn't make Accurate Resistance enhancements not something with limited use, which is why I don't support adding a new enhancement category. There's easier ways to fill that void well enough for most purposes.

    *May not actually be true, depending in part on whether or not you think enhancing the debuff in Dark Melee attacks is useful. I don't. Anyway, it's hypothetical, hypothetical!
    You said that you'd like to hear my explanation and I gave it. I believe that creating a new IO set for a single power would be a waste of the Dev's time and effort. My Willpower scrapper would love a new Healing/Resistance IO set to slot in High Pain Tolerance, but since I haven't been able to exploit an HO to gain both enhancement categories in the past should I now feel entitled to a new IO set? I would also like a new End Mod/Healing IO set to slot in Physical Perfection while we're at it.

    Quote:
    Originally Posted by Morganite View Post
    You don't seriously think people didn't already use Res/Rchg IOs in Eclipse, do you? People have been using Res/Rchg in Eclipse before you even joined this forum. And I mean years before, not months. Even I probably used Res/Rchg IOs before then. This is not news.

    (Also neither of those things you suggest has enough Res for my taste.)
    I merely noticed that no one had mentioned them as a solution to alleviate the loss of the Nucleolus exploit in this thread. Do you think the Resistance value of an Accuracy/Resistance IO(if created) would be any higher than those of an existing Resistance/Recharge IO? If not, then my solution makes a lot of sense. As for when I joined this forum, do you really believe I've only been playing since August 2011? I've been playing since launch, this is just my second account.

    Quote:
    Originally Posted by Morganite View Post
    I'm pretty sure he didn't call it an exploit. That was just you.
    A rose by any other name would smell as sweet...
  20. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Are you still here? Really?
    I solved your problem by pointing out that you can use existing Resistance/Recharge IO's instead of requiring a brand new type of IO be invented. I see you've even used my idea in your "For Fun" build, so you should probably thank me for pointing that out.
  21. Quote:
    Originally Posted by Morganite View Post
    I think I'd like to hear an explanation for why you think the Accurate Healing sets aren't comparable, since the situation strikes me as very similar.
    Powers that utilize Accurate Healing sets are found in many power sets, available in most AT's, including Warshade ST heals. This is a fringe situation affecting Eclipse, one of the most powerful Resistance powers in the game. Currently no power in any other power set or AT would even be able to use an Accurate Resistance set if it were made.

    I'm a little surprised that no one has mentioned this yet, but there are several Resistance sets that offer Resistance/Recharge IO's. Slot two of those with an Accuracy and Recharge IO, and the numbers should be about the same as if you had two non-existent Accuracy/Resistance IO's and two Recharge IO's. Right? Problem solved, you're all very welcome.

    Quote:
    Originally Posted by PC_guy View Post
    if the point of the HO fix was never brought up, would we even be having this conversation? if this was a simple "can we have a acc/res enhancement/set/ho/whatever" would this even be an issue? of course not.
    Agreed, but the exploit fix was brought up in the title of the thread.

    Quote:
    Originally Posted by PC_guy View Post
    as for you, you're mistaking a simple idea and request with a sense of entitlement. TBH didn't come on here saying "THE DEVS BETTER MAKE THESE ENHANCEMENTS CUZ THEY BROKEDEDED MY BUILD WITH THEIR HO NERF" he was simply saying in light of the change, would that be possible.
    He didn't use that exact phrase, but the sentiment was clearly there:

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    What I'm proposing is that since the Devs have ruined our only efficient alternative, that an accurate resist enhancement be created in its place.
    "The Devs have ruined...", not "BROKEDEDED", but clearly a statement of blame. Not our fault for using an exploit, but their fault for fixing it, so we're entitled to get something in return.
  22. Quote:
    Originally Posted by TwoHeadedBoy View Post
    *stares at wall of text*

    Is the therefore why because however that to because!
    Four sentences equate to a "wall of text" for you? What I wrote was in plain English, clearly defining my point, yet your only response is nonsensical mockery. Very telling.
  23. Quote:
    Originally Posted by TwoHeadedBoy View Post
    You're way too hostile about this. I would think you were a stealth op for the Dev team if you weren't being so condescending, hah. I never realized anyone would be so angsty over the notion that the game include accurate resist IO's. Sheesh.

    Also, in the interst of civility.. There is a precedent with accurate healing sets. You could say that heals with tohit checks don't need their own sets either, because you could just frankenslot accuracy and heal IO's, but they still got some. I'm not even asking for whole sets, I'm asking for a single enhancement to be created, possibly as a replacement or alternative for a Kheldian's Grace piece since Eclipse is the only power that would benefit from it. I hardly think it's overpowering and it'd be a nice addition in my opinion. You're welcome to disagree, but you don't have to be accusatory and flat-out rude about it.
    You are mistakenly equating hostility with pointing out the facts of the matter, facts which you have attempted to sidestep or ignore in every response you've made. You're comparing apples and oranges when talking about Accurate Healing sets and the situation at hand, it's a straw man argument.

    What you want, as you have plainly stated, is a new enhancement which will provide the same benefit that you had to use an exploit to gain in the first place. That's a definite sense of entitlement.

    If speaking the truth is equivalent to being "accusatory and flat-out rude", then color me guilty.

    Quote:
    Originally Posted by AlienOne View Post
    Sure, the use of the Hamis were an exploit, but no one is crying about how they're getting fixed. That wasn't the purpose of this thread, and I think your "accuser" mistakenly identified it as that.
    I identified the thread as a zero-sum argument, in that the OP is claiming that something is owed(new IO) because something else(unintended Nucleolus HO functionality) is being taken away. But what is being taken away is a well known exploit of game mechanics, so I don't believe that anything is owed to balance things out. The exploiters played with fire, they should have expected to get burned eventually.
  24. Quote:
    Originally Posted by TwoHeadedBoy View Post
    The difference between this situation and say, the Enzyme situation is that there are other IO's that are designed to enhance defense and endurance- That exploit wasn't a matter of not having another alternative, it was a matter of blatantly exploiting for better enhancement values.
    The most common use of HO exploiting that I had heard of was in Shield Defense:Active Defense, to enhance DDR which was otherwise not enhanceable(the power does not accept Defense IO's, Defense Sets, or Defense SO's, per design), but there is little difference in what you've been doing with Eclipse and the Nucleolus HO's. You used an HO that was only meant to enhance Damage and Accuracy(per description) to enhance Damage Resistance. How is that not an exploit?

    Exploits are not "alternatives", they are exploits, ways of gaming the system to obtain unintended benefits which are otherwise unobtainable. So you had no other way of gaining very high Accuracy along with very high Damage Resistance and high enough Recharge to make it all permanent with only four slots(I looked at your build further down the Kehldian thread)? Big deal. So it's going to cost you an extra slot or two to retrofit Eclipse for i22, drop the sense of entitlement and redo your build.