Fruit Cocktail

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  1. I play villains the most but... /signed. But please don't forget villains, huh?
  2. Fruit Cocktail

    Which Combo??

    [ QUOTE ]
    I play an ice/ice. She is a monster. I am very much looking forward to her massive buff

    You may find the dmg/endurance ratio a little settled once you hit lvl 22 (Stamina and SOs), but it's a steep curve nontheless, which is made all the more satisfying towards the end

    [/ QUOTE ]

    Heh lucky fella, ice only gets buffs this time.

    To the OP I think this guide may come in useful to you: http://boards.cityofvillains.com/sho...umber=11051575

    Worth a look!
  3. [ QUOTE ]
    were you guys using an existing char on test or did you have to transfer? Newly transferred chars weren't given the option to test the new features.

    [/ QUOTE ]

    Tried both options neither were working
  4. I love the emotes!! One of my character gets his strenght by drinking a serum now I can roleplay it perfectly
  5. I would just put the guys into work designing lots of SF for villains new ones on 10-15, 30-35 & 40-45 (maybe this one cooperative). We will improve the mail system to allow recipe transfer between characters and /SGinvite to work offline. We'll make the Ouroboros SF turn into real SF's too with a minimum 4 players to start but with much more merits to be rewarded
  6. Oh please the least we need its more players following those silly ideas.
  7. [ QUOTE ]
    /em propose = ability to marry, no? Doesn't need ingame mechanical backing when the RPers already have an emote for it? (well, 4)

    [/ QUOTE ]

    Agreed. I wouldn't like people just married to get a badge or a buff...
  8. Or even easier been able to unslot enchacements
  9. Fruit Cocktail

    Audio Re-Vamp

    [ QUOTE ]
    well, i am a marvel guru so
    and it's sorudo >_<

    [/ QUOTE ]

    Sorry Sorudo.
  10. Oh I got a few characters that I love but probably my favourite is Fruit Coktail, my Master mind inspired on '60 Batman villains, every minion is named after a fruit. It's so funny to play with him

    He's Thugs / Poison by the way. All natural, dangerous fruit power
  11. Fruit Cocktail

    Audio Re-Vamp

    I see GG and Soruda that you two get my point

    As for example in game, it's not perfect but I like very much the Romulus speech on the last part of the Imperious TF. As far as I can remember it's the only part on the game where you can see Bolded text "I'm NICTUS "

    Hope we can see that in more dialog. Maybe a Text Re-Vamp?
  12. Fruit Cocktail

    Audio Re-Vamp

    I wouldn't like voice to NPC dialog. It may sound strange but part of the appeal this game got to me it's the comic book feel. I preffer to read the text like I do on my comics than listen it... I can put my own voices on it
  13. I agree with the posters about a no no but what about allowing Endurance reductions on Hasten? Wouldn't that be nice? And help alleviate endurance issues.
  14. I have had some dreams with Cox too. I specially remember one when I was walking on sewers and then I turned around and found a Lost on my face! [censored]! I woke up inmediatly!!! That was a really scary dream to have!!!

    So for me it's normal...
  15. /e gives cookie to Saxtus

    Thanks for telling us!
  16. [ QUOTE ]
    It would help a *bit*, but there's not really much you can do about lag with 50-odd heroes and villains all spamming powers as hordes of Rikti spawn around them. Even with bikinis on and gfx turned down to "City of borderline wireframe toons", the servers can only handle so much.

    [/ QUOTE ]

    I don't think all its a server problem since I upgraded recetnly my computer and my graphic card and now I don't experience lag at Rikti raids, only have lag on Imperious TF.

    It made me think that people instead of complaining about the servers they should try to upgrade their PC as best solution. It feels silly to me to blame the servers when its not the main reason...
  17. Isn't that the number show on the Supergroup list on the registar?
  18. But Rabbit, I understand your point but if the badges are 1 click, 10 clickies, 1000 clickies, 100000 clickies same wit defeats and all. Is not an adjustement to remove the badges with the most numbers?

    Besides the farms on MA do affect us more than the farm in the old game, since the architech is full of rubbish missions made to be easy-rewarded wich obscure the missions made by love.

    Having said all that, you're sooo right to be angry and that the others outside MA badges need to be checked. I'll be angry too if I had gotten the badges and then haved removed.

    Conclusion: devs need to think more before implementings things
  19. [ QUOTE ]
    I've got no problem with some of the more time-intensive badges, even the hard-to-get ones like the BP Masks etc., but anything that pretty specifically requires grinding — the 10 million damage taken one needed for the redside Born in Battle accolade, for example, which I'm not convinced any player has ever got in the "intended" way — should also be revisited, IMO.

    (I'm more thinking of lowering the BiB requirements there, really. If people want that damage-taken badge enough to leave their puters on for however long getting hit by CoT archers, let 'em have the badge, says I.)

    [/ QUOTE ]

    So right JamieB that Acollade its so anoying to get, imagine I did get it having my computer on while sleeping. [censored]?
  20. I do agree on the changes the devs made. Those badges encouraged farming, wich annoyed me in two ways: Making good story missions very hard to find, and incentivating badge farming teams to get'em all.

    It's a pity it happened a little late but better late than never
  21. The main thing wich annoys me its that the good stories on MA are buried under a ton of farm arcs. I just want to have it easier for players like me to find and play those good stories. Farmers can do whatever they want but the lot of farm arcs on MA feel like annoying spam to me...
  22. There's no reason for me to leave but I got lots to stay