Frigid_Ice_Queen

Recruit
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  1. Lo! Is that the sound of purse hitting pavement over yonder in fair Paragon City?
    What villainous cur, nay, monst'rous beast assaults the citizenry so?
    Be it Clockwork? Bronze gears whirring in dismal delight?
    Skulls? Lo! Someone must go hunt and kill them!
    Beautiful Atlas park! My mistress! My muse! You suffer from evil's blight.
    Oh! Where are her champions? Probably lining up under atlas' eternal burden.
    Comparing costumes in the days fading light.

    Who shall save me? I have been lying on the cold earth for hours, Hellion above me.
    This ground sure is cold, perhaps the chill of impending death?
    Cities anointed protector flew by above, burrito falling to the ground.
    Did he not see me? Did he not care?

    Zwillenger!
    Close thy window of Firefox! Internet Explorer!
    Only you can save me now!
    U-Stream webcam turned to face the city's plague!
  2. Thanks for the response!

    Currently I have the first three powers in the leadership pool (+dmg,+acc,+def)
    I also just picked up hover. I was thinking of dipping into the fighting pool to pick up weave.
    So I'm glad to hear that I'm at least on the right track.

    Want about IO set bonuses? Should I be slotting for defense on those since I thought I read somewhere damage bonuses from the set don't apply to the pets?
  3. Back after a Looooong absence.

    I currently play a Demon/Thermal MM and I'm fairly new to the whole build thing so I have a few questions.

    I have read that my power set can't soft cap defense. So what should I be focusing on as far as my build goes? What's the most important, least important thing to worry about?

    Secondly, I tried to help some people take down the seed of hamidon in First Ward, but my demons couldn't reach him, as he is a flying monster. How am I as a MM supposed to contribute in missions that require flight?

    I've read up on keybinds for MMs (the numberpad binding stuff), and plan on setting that up shortly.

    Any other tips or tricks I should know about?
  4. Anyone have a solid build for a dark/time corrupter?
  5. I enjoy my plant/thorns dom too, even though I'm only level 12. The sets just work very well together, and it looks awesome to boot.
  6. Frigid_Ice_Queen

    CoV Account

    Found a copy of CoV in the bargain bin for six dollars and am giving it to a friend. The question is, will she have to buy CoH or will she get CoH via download for the same subscription fee. I ask, because it seems the only package they sell now is GvE.
  7. Cancelled about three or four years ago after CoV released. Am coming back for no particular reason. Maybe I'll stay for a while.

    Couple of questions: What does redside mean?
    Do people still team up, or is the population bad?
    What server has the highest pop?

    Also, if there's anything else you think I should be 411'd on let me know here please.

    Thanks.
  8. I've played "All Flesh Must Be Eaten" published by Eden Studios, which uses the Unisystem ruleset. The entire premise of the Unisystem ruleset is that it can be used with all other unisystem games (ie. Witchcraft, Conspiracy X, etc.) So if Eden is going to publish CoH using the unisystem rules, then don't expect dramatic changes to action resololution or combat. Do expect to mix and match unisystem books. Want to run an awesome Vahzilok campaign? Pick up "All Flesh Must Be Eaten". *Grin*

    The unisystem allows for three main styles of play. There are rules for diceless play (which use averages and assigned numbers) so that you'll only rarely ever have to roll a die, and most tasks and combat stuff can be done without rolling. They also provide rules for playing with a hand of playing cards, which gives the players some measure of strategy as to how well they perform at certain tasks. There is also, of course, standard dice rules. The Task Resolution is simple, just combine skills and attributes and try to roll over a target number.

    Character Creation is Point based. You start with a certain number of points to allocate to skills and attributes. In addition to the points that you can spend on skills and abilities, you can also purchase Qualities and Drawbacks. Very much like Advantages and Disadvantages in GURPS, and Merits and Flaws in World of Darkness. Advantages cost points, Disadvantages give you extra points.

    I don't know how detailed they plan to make combat in CoH, but in All Flesh it was very detailed. But as with most of the game, is somewhat customizable. By customizable I mean that you can ignore stuff without breaking the system. During a gun fight, players must keep track of ammo, muzzles will climb if you're using rapid fire, and on the damage end, different types of bullets affect different targets in different ways. (Armor piercing bullets do damage differently then shotgun rounds.) Characters have Endurance levels which drop every round, and if Endurance runs out, they're just too tired to do anything and fall unconscious. Combat, if done properly, takes an exceedingly long time. I applaud the designers for attention to detail, and it makes the Survival Horror aspect of All Flesh truly shine. On the other hand, that's a lot of crap to remember.

    Just hope they have a stamina advantage! *Grin*

    Can't wait too see what changes the make to the unisystem, but I don't imagine they'd change much, as it would make it incompatible with the other unisystem games.
  9. My new Group, the Mechanoid Mauraders is currently recruiting. We are a Robot Only Supergroup (That's technology only). Contact the leader (T260G) while I'm online or shoot me an in game email to inquire about how to join.

    Name: Mechanoid Marauders
    Motto: "Formatting Evil since 1979"
    Leader: T260G
    Player Type: Casual
    Number of members: 2 (Just formed)
    Current member levels: 9-12
    Normal time of Gameplay: 5:00pm-11:00pm PST
    Other information: Looking for people who are sociable and are up for generally having a good time. We are a light roleplaying group.