Freitag

Community Specialist
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  1. Hello everyone!

    Unfortunately, there were not enough posts in the thread for a winner to be chosen. Please remember that 50 posts are necessary in order for the final poster to be eligible for a prize. Please remember that you can each post three (3) times, so you can use your first two posts to advance the story, and save your third post in order to compete for the final post!

    We look forward to seeing you again next week for the Tell a Story contest!

    ~Freitag
  2. Désolé tout le monde. Ce jeu requière au moins 10 réponses pour qu'une victoire puisse être validée, donc il n'y aura pas de vainqueur cette semaine. J'espère que vous serez plus nombreux à participer la semaine prochaine !

    ~Freitag
  3. Hallo allerseits!

    Leider gab es nicht genug Posts in dem Thread, um einen Gewinner ernennen zu können. Wir laden euch herzlich ein, in den kommenden Forenspielen (die jeden Montag, Mittwoch und Freitag geschehen) teilzunehmen!

    Bis nächstes Mal!

    ~Freitag
  4. The Live European and North American City of Heroes servers will be taken offline for a Publish on Tuesday, November 15, 2011.

    Start Time: 4:00 a.m. PDT /7:00 a.m. EDT / 12:00 p.m. GMT/ 13:00 CET
    Expected Duration: 5 hours
    Expected Finish Time:9:00 a.m. PDT / 12:00 p.m. EDT / 5:00 p.m. GMT/ 18:00 CET


    Patch notes for this publish will be available as soon as possible after the downtime.

    We apologize for the inconvenience and thank you for your patience.
  5. Envoyez-nous vos participations chaque vendredi uniquement entre 19 H 00 et 22 H 00, heure de France. L'organisation de ce jeu débutera le vendredi 11 novembre 2011 et prendra fin le vendredi 3 février 2012.

    Bienvenue à "Tell a Story" ! Chaque vendredi (à l'exception des vacances et jours fériés) une nouvelle histoire sera commencée par l'un des membres de l'équipe communautaire sur les forums de City of Heroes Freedom™. Pour participer, il vous faudra continuer cette histoire avec une seule phrase. Pour ce faire, créez une réponse au message précédent en y incluant la partie de l'histoire qui s'y trouve et rajoutez-y votre phrase. Vous êtes autorisé(e) à poster 3 fois au maximum dans chaque fil créé pour ce concours. vous serez disqualifié(e) si vous postez plus de 3 fois.

    Attention ! Pour valider une histoire et permettre à une personne de gagner, le fil qui y est dédié doit contenir plus de 10 réponses !

    Vous aurez jusqu'à 22 H 00, heure de France pour poster votre participation. Après 22 H 00, heure de France, la participation gagnante sera automatiquement déterminée par les membres de l'équipe communautaire et/ou celle de développement de Paragon Studios.

    La personne qui aura posté la dernière phrase continuant l'histoire à 22 H 00 précise , heure de France, ou le dernier poste effectué juste avant 22 H 00, s'il n'y a aucune poste à cette heure-là, recevra un des codes de costume suivant ainsi que le titre "Story teller 11/11/11" :
    • Arlequin du Carnaval des Ombres
    • Chef du Freakshow
    • Armure renforcé de la Police de Paragon
    • Maîtresse du Carnaval des Ombres
    • Carreaux d'Artémis
    • Ferrailleur prétorien
    • Police de Prétoria
    • Rikti Mentalist
    • Chirurgien Vahzilok
    • Coralax
    • "Victoria" Mk-VI
    • Garde olympien

    Ainsi commence notre histoire :

    Après plusieurs années de loyaux services au sein d'Arachnos, Andrew Mondova était enfin à la retraite. Il décida d'aller visiter Atlas Park pour la première fois de sa vie.

    Règlement
    1. Postez votre participation dans ce fil de discussion créé spécialement pour le jeu "Tell a Story".
    2. Votre réponse ne doit contenir qu'une seule participation. Vous serez disqualifié(e) si votre réponse contient plus d'une légende.
    3. Votre participation doit être également contenir les phrases suivantes : Attention, votre participation sera immédiatement disqualifiée si ces phrases ne sont pas présentes dans votre réponse :

      J’autorise NC Interactive, Inc et NCsoft Europe Limited à utiliser mon nom, mon apparence, ma photo, mon lieu de résidence et toute déclaration de ma part concernant ma personne dans le cadre de ce concours à des fins promotionnelles et publicitaires. J'atteste du fait que j'ai plus de 13 ans et que je suis éligible pour participer à ce concours.

    4. A la date du 9 novembre 2011, tout participant doit être âgés d'au moins 13 ans. Si le gagnant n'a pas 18 ans ou s'il est mineur dans son état/province/pays de résidence, un parent ou tuteur légal doit signer en son nom tout formulaire et déclaration applicable.
    5. Seule une participation par compte de forum est acceptée. Vous serez disqualifié(e) si vous postez une seconde fois !
    6. Toute participation doit être conforme aux Règles de conduite sur les forums de City of Heroes Freedom (http://boards.cityofheroes.com/annou...php?f=623&a=21).
    7. Si vous remportez le concours Tell a Story, vous devenez automatiquement inéligible pour les 6 semaines qui suivent, ceci afin de permettre à un maximum de personnes de remporter ce concours. Bien que vous puissiez participer au cours des semaines suivant votre victoire, sachez que vous ne pourrez rien gagner.
    8. L'usage de matériel dont les droits ne sont PAS détenus par vous-même ou par NCsoft® est strictement INTERDIT. Votre participation ne doit violer aucun brevet, copyright, marque déposée ou tout autre droit à la propriété intellectuelle, ni aller à l’encontre de la vie privée, des droits à l’image ou d’édition de toute tierce partie, ou être à caractère diffamatoire, obscène ou contraire à la loi de quelque manière que ce soit.
  6. Eingaben können jeden Freitag zwischen 19:00 MEZ und 22:00 MEZ eingereicht werden. Der Wettbewerb gescheht jeden Freitag zwischen dem 11. November und dem 30. Januar.

    Wilkommen zu dem "Tell a Story"-Wettbewerb, ein lustiges neues wochentliches Forenspiel. Jeden Freitag (ausschließlich Feiertage), wird ein Mitglied des Paragon Studios Community-Teams den Anfang einer Geschichte auf den offiziellen City of Heroes Freedom-Foren posten. Eure Aufgabe ist dann, diese Geschichte mit einer einsätzigen Antwort weiterzuführen. Du drafst maximal 3 Posts in dem Thread schreiben. Weitere Posts führen zur automatischen Disqualifikation.

    Bitte beachtet! Damit der "Tell a Story"-Thread vollendet ist, und damit es einen Gewinner geben kann, müssen es wenigstens 10 Posts in dem Thread geben.

    Du hast bis 22:00 MEZ an dem entsprechenden Spiel-Tag um eure Eingaben reinzuschicken. Nach 22:00 wird der Wettbewerb bewertet, und ein Gewinner wird ausgewählt.

    Derjenige, der den letzten Story-weiterführenden Post vor 22:00 MEZ schreibt (falls keiner genau um 22:00 postet) darf von den folgenden Kostümcodes wählen, und bekommt den Forentitel "Geschichtenerzähler 11.11.11":
    • Schatten-Carnival-Harlekin
    • Freak-Boss
    • PPD-Panzeranzug
    • Ring-Herrin des Schattenkarneval
    • Artemis-Messer
    • Prätorianer-Clockwork
    • Prätorianisches Polizisten-Kostüm
    • Rikti-Mentalist-Kostüm
    • Fleischerarzt-Kostüm
    • Coralax-Kostüm
    • "Victoria" Mk-VI-Kostüm
    • Olympianergardistenkostüm

    Und so beginnt die Geschichte für diese Woche:

    Nach vielen Jahren in den Diensten von Arachnos, ist Andrew Mondova jetzt endlich in Ruhestand gegangen. Er hat sich entschieden, jetzt zum ersten Mal Atlas Park zu besuchen.


    Regeln:
    1. Poste deine Eingaben in dem Foren-Thread für den entsprechenden wochentlichen "Tell a Story"-Wettbewerb.
    2. Deine Antwort muss weiterYour reply must continue where the last reply left off, include the story content contained in the previous post and carry on the story with one single sentence.
    3. Deine Eingabe muss auch die folgende Aussage beinhalten. Bitte beachtet, dass eure Eingabe disqualifiziert wird, falls diese Aussage nicht in eurem Post anwesend ist:

      Falls ich ein Gewinner bin, erteile ich NC Interactive, Inc. und NCsoft Europe Limited die Genehmigung, das Recht und die Befugnis, meinen Namen, mein Bildnis, Foto, meinen Heimatort sowie sämtliche Angaben, die ich zu meiner Person und zu diesem Wettbewerb mache, zu Werbe- oder Promotionszwecken zu verwenden. Ich attestiere auch, dass ich das 13. Lebensjahr vollendet habe.

    4. Um wochentlich in dem Wettbewerb teilzunehmen, musst du ab dem 7. November, 2011 das 13. Lebensjahr vollendet haben. Falls ein Gewinner unter 18 ist, oder in seinem Staat, Provinz, oder Wohnsitz Minderjährig ist, muss ein Elternteil oder Erziehungsberechtigter auch jegliche nötige Dokumente unterschreiben.
    5. Bitte beachtet, dass nur 3 (drei) Posts pro Forum-Account akzeptiert werden. Falls ihr mehr als 3 mal postet, werdet ihr disqualifiziert!
    6. Alle Eingaben müssen den Forenregeln und -richtlinien entsprechen.
    7. Falls du den City of Heroes-"Tell a Story"-Wettbewerb in einer Woche gewinnst, bist du 6 Wochen lang nicht als Gewinner wählbar. Dies ist um andere Spieler das Gewinnen zu ermöglichen. Bitte seid zuvorkommend, und nehme in den Wochen nachdem du gewonnen hast, und nicht gewinnen kannst, nicht teil.
    8. Die Verwendung von Material, das nicht im Spiel selbst enthalten ist und dessen Nutzungsrechte nicht bei dir selbst liegen, ist STRENGSTENS UNTERSAGT. Bitte stelle absolut sicher, dass deine Einsendung keinerlei Urheberrechte, Warenzeichen, geistige Eigentumsrechte, Datenschutzrechte, Veröffentlichungsrechte Dritter verletzt und in keiner Weise verleumderisch, obszön oder anderweitig rechtswidrig ist.

  7. The City of Heroes Freedom® Tell a Story!

    Submissions open every Friday only from 10 AM Pacific Time (1 PM Eastern Time / 6PM GMT / 19:00 Central European Time) until 5:00 PM Pacific Time (8:00 PM Eastern Time / 1:00 AM GMT / 2:00 Central European Time) between November 11, 2011 and February 3rd, 2011).


    Welcome to “Tell a Story!”! Every Friday (except holidays), a member of the community team will post the beginning of a story on the Official City of Heroes® Message Board that you can continue. To participate you will have to continue the story with one single sentence. To do that you will create a Reply post to the previous post and include the story content of that post before adding your sentence. You are allowed a maximum of 3 different posts in the thread, any more and you will be automatically disqualified.

    Please note! For a Tell a Story thread to qualify and for a win to be validated, the story must have at least 50 posts!

    You’ll have until 5:00PM Pacific Time (7:00 PM Eastern Time / 1AM GMT / 2:00 Central European Time) on the applicable contest date to post your submissions. After that time, the judging made by members of the Paragon Studios community and/or development team will commence.

    The individual who posts the final story-continuing post at 5:00 p.m. Pacific Time sharp or the last qualifying post made before 5:00 p.m. Pacific Time if there is no post made at the cutoff time will receive their choice of one of the following Costume Codes and the Forum Title "Story Teller 11/11/11":
    • Carnival of Shadows Harlequin
    • Freakshow Tank Boss
    • Paragon Police Department Hardsuit
    • Carnival of Shadows Ring Mistress
    • Knives of Artemis Lt.
    • Praetorian Clockwork
    • Praetorian Police Department
    • Rikti Mentalist
    • Vahzilok Meat doctor
    • Coralax
    • Victoria MK VI
    • Olympian Guard

    Thus begins this week's Story:

    After many years in the service of Arachnos, Andrew Mondova finally retired, and decided to go visit Atlas Park for the first time.


    Rules:
    1. Reply in this very thread created for each weekly Tell a Story Contest with your addition to the Story.
    2. Your reply must continue where the last reply left off, include the story content contained in the previous post and carry on the story with one single sentence.
    3. Your submission must also contain the following statement. Please note that your submission will be disqualified if this statement is not present in your post:

      If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.

    4. To enter the contest weekly, as of November 11, 2011, you must be 13 years of age or older. If a winner is under 18 or a minor in his or her state/province/country of residence, his or her parent or guardian must also sign any applicable releases and documentation.
    5. Please note, only 3 (three) posts per forum account will be accepted. If you post more than three times, you'll get disqualified!
    6. Entries must conform to the Official City of Heroes Freedom™ Message Forum Rules and Guidelines.
    7. If you win the City of Heroes Freedom® Tell a Story Contest one week, you are not eligible to do so again for the next 6 weeks. This is to allow other people the opportunity to win. You will be able to win in a different game but the same 6-week restriction will apply to each of the 3 games separately.
    8. The use of copyrighted material or trademarks NOT owned by the Sponsors or yourself is STRICTLY PROHIBITED. Your submission must not infringe any patent, copyright, trademark or other intellectual property right, or any privacy, publicity or publishing rights of any third party, or be libelous, obscene or otherwise contrary to law.

  8. Incarnate Trials


    Keyes Island
    • Adjustments have been made to the Keyes Island Reactor Incarnate Trial in an effort to make it faster and less difficult:
      • All Reactor stages will only require 6 terminals to successfully gain control of the reactor, rather than 10. All 10 terminals will still spawn, so all the league needs to do is charge up any 6 of the 10. Three cells per terminal will still be required.
      • Power Cells will now override Anti-Matter's control over a terminal at Reactor Hope and Reactor Infinity after the first one is applied to the terminal. While he still must be brought to a terminal to unlock it for the first Power Cell, he does not need to be present for all 3 Power Cell applications.
      • The restocking of cells will begin sooner after 8 Cells are gathered at Reactor Genesis, instead of 10, or will start after 1 terminal is completed in any stage, rather than after 2.
      • Reduced the minimum damage on Antimatter Pulse from 50% Max HP to 20% Max HP.
      • Significantly reduced the bonus damage due to Anti-Matter's health on Antimatter Pulse. The attack will now hit for a maximum of 25%, 30% or 35%, depending on Anti-Matter's health, rather than 80%, 90%, or 100%. This translates into reductions from +30%/+40%/+50% to +5%/+10%/+15%.
      • Altered the base damage for each tick of Disintegration from 15%/40%/75%/99% to 20%/40%/60%/80%. The attack will no longer require completely full health to survive at the end. Any increases in damage in a tick are to the resistible and defensible components, not the irresistible components.
      • Reduced the Endurance Crash due to survival of Disintegration from 100% to 50% of the character's maximum endurance.
      • The stage timer for all reactor stages has been reduced from 30:00 to 20:00 due to the reduced requirements for each stage.
      • Anti-Matter will now arrive 90s after the warning is triggered, rather than 2 minutes later.
    • On the Keyes Island Trial, players who are defeated by Disintegration during Anti-Matter's Molecular Stop power will no longer trigger Anti-Matter's heal from a Disintegration defeat.
    • Fixed an issue where the cutscene would occasionally fail to launch even if there was a player in the event without the badge for completion.

    Incarnate Rewards
    • The drop rate of Rare and Very Rare Incarnate Components has been increased for the final encounter of Keyes Island Reactor.
    • The Underground Incarnate Trial will always award a Rare or Very Rare component after successful completion of the Avatar of Hamidon encounter for players who participate for the entire event's duration.
    • Known Issue: Additional Rewards are still under review for the longer Incarnate Trials; Keyes Island, The Underground and both Trials currently in Beta.

    New Incarnate Powers
    Ten new Incarnate power trees have been added! There are four new trees in Alpha and Interface, and one new tree in Destiny and Judgement. Visit Empyrean Michael to unlock the new trees, then craft your new powers with the appropriate Incarnate salvage!


    Alpha
    • Vigor Boost: This alpha tree focuses on boosting Healing, and secondarily boosts Accuracy and Endurance Reduction. The radial branch also boosts Fear, Sleep, or Confuse effects.
    • Agility Boost: This alpha tree focuses on boosting Endurance Modification, and secondarily boosts Defense and Recharge rate. The radial branch also boosts run speed, fly speed, and jump distance.
    • Intuition Boost: This alpha tree focuses on boosting Hold effects, and secondarily boosts Defense Debuffs and Range. The radial branch also boosts Damage, Slow effects, and To Hit Debuffs.
    • Resilient Boost: This alpha tree focuses on boosting Resistance, and secondarily boosts Immobilize effects and Taunt durations. The radial branch also buffs Intangibility and Stun effects, and To Hit buffs.

    Interface
    • Cognitive Interface: This interface tree adds a chance to confuse targets of your attacks for approximately 2 seconds. The core branch increases the chance to confuse targets, while the radial branch adds a chance for a minor Psionic damage over time (DoT) effect.
    • Degenerative Interface: This interface tree adds a chance to debuff a target's maximum HP when you attack. The core branch increases the chance for the HP debuff to occur, while the radial branch adds a chance for a minor Toxic damage over time (DoT) effect.
    • Preemptive Interface: This interface tree adds a chance for your attacks to include an additional Endurance damage over time (DoT) effect. The core branch increases the chance of Endurance drain, while the radial branch adds a chance for an additional moderate Energy damage over time (DoT) effect.
    • Spectral Interface: This interface tree adds a chance to immobilize targets of your attacks for approximately 2 seconds. The core branch increases the chance to immobilize targets, while the radial branch adds a chance for an additional moderate Negative damage over time (DoT) effect.

    Judgement
    • Vorpal Judgement: You teleport and kick all enemies you successfully hit in a cone in front of you for heavy smashing damage. The core branch adds a chance to inflict a lethal DoT on all targets struck. Using the radial branch version of the power grants you a defense bonus during and after the attack due to your quick movement.

    Destiny
    • Incandescent Invocation/Epiphany: This location-targeted utility Destiny power brings Assemble the Team functionality to an entire League and combines that with a potent buff to healing received and a targeted area of effect (AoE) foe Knockback and Stun. Its use creates a small safe zone in which your group can regroup, rebuff, and get back into the fight when it would otherwise wipe.
      • The core tree provides even more amplified healing on all targets. Using the radial tree provides additional utility in stealth radius, perception, and move speed boosts, or even short-term phase shift for your entire league.

    Incarnate Powers
    • Players should now be able to select any owned Incarnate ability from the UI when they have a large number in a single slot.

    Atlas Park
    • It is now less likely that the game client will run out of memory and crash in Atlas Park.

    Costume Creation / Tailor
    • Fixed a class of crashes in the character select screen.
    • Added combat-only options to the Bats aura
    • Vampire Cape Collar now has a plain cape option associated with the purchase.
    • Vampire Brooch now properly accepts tinting.
    • Vampire Brooch should now appear properly with all cape and jacket combinations.
    • Female Vampire face features are now properly scaleable.
    • Corrected the skin tone issues with the Medusa face coloration.
    • Due to clipping issues, Fish Monster Boots can no longer be used in conjunction with the Pants category.
    • A Crash in character creation should no longer occur when changing body types of an Arachnos Soldier.
    • Beam Rifle Overcharge power's big explosion is now visible in Dark version
    • An fix has been implemented for an issue where letterbox bars appeared on portraits.

    Mace Mastery Costume Changes
    • Characters obtaining the mace mastery epic pool power should obtain the default mace in all of their costumes after selecting the power.
      • This should no longer cause the inability to tailor a costume after picking this power.

    Auction House
    • Data storage relating to the Auction House has been revamped.
      • The design and functionality of the current Auction House should remain unchanged.
    Collection System


    This new system allows players to keep track of account-bound features like Astral and Empyrean costume pieces and Signature Story Arcs in addition to their badges. This feature can be accessed by clicking on the "Collect" link on the top of your navigation bar/compass. From here you can browse your badges or account specific unlocks and features. You will be able to tell which account items you've unlocked and which you have yet to unlock. Like badges, unlocked features will have an icon. Features that have yet to be unlocked will have a grayed out icon. Currently you can view the following from here:
    • Badges
    • Content Unlocks: (First Ward, Signature Story Arcs)
    • Incarnate Unlocks: (Astral Merit Account Unlocks and Empyream Merit Account Unlocks)

    Signature Story Arc Access
    • A new special Access contact has been added for the Signature Story Arcs. VIP players or those who have purchased a Signature Story Arc from the Paragon Market will receive this contact when they reach level 10 (or leave Praetoria). The contact will be added to your Active contact tab.
      • This contact allows you to start any of the Signature Story Arcs for which you have access by clicking on the Access button for this contact and following the selection menu.
      • Once on a Signature Story Arc, you will still need to travel to the appropriate zone for mission doors and turn-ins to the SSA contact.
    • Signature Story Arc Contacts now have a unique zone map marker icon and icon category. These markers appear even if you are not currently on the SSA from that contact.

    Signature Story Arcs
    • Villain contacts will sell inspirations now.
    • Fixed an issue where 2 reward merits were rewarded regardless of what choice was made at the end of the signature story arc.
    • Fixed an issue where contacts would have blank generic greeting dialogues.

    Mission Architect
    • Fixed some untranslated string issues in the Mission Architect dialogs which could crash the game client.
    • When facing doppelgangers and custom enemies in Mission Architect, the player will see these enemies use more appropriate powers.
    • Power suppression field restored to Studio B in Atlas Park.
    • Rocket Board is now suppressed in Studio B.
    • On Mission Architect maps, using multiple Ambushes will result in reduced rewards for Ambushes past the first. The first spawned Ambush will give full rewards, the second will give 75% rewards, the third will give 56.25% rewards (75% of 75%), and continuing to diminish to the cap.
    • Characters will now be cleansed of buffs from inspiration and non self-cast buffs and debuffs when entering an Mission Architect map.

    Team Up Teleporter
    • Fixed a bug where players can't toggle off join LFG UI event choices.

    Pets
    • The following list of pets have been turned into mutually exclusive toggles. This means that you may only have one of these pets out at any given time. Going forward, vanity pets will all fall into this category.
      • Rikti Pet
      • Demon Pet
      • Mekman Pet
      • Redcap Pet
      • Clockwork Pet
      • German Shepherd Pet
      • Light Fairy Pet
      • Dark Fairy Pet
      • Blue Wisp Pet
      • Red Wisp Pet
      • Shield Oscillator Pet
      • Power Oscillator Pet
      • Shield Drone Pet
      • Power Drone Pet
      • Cherub Pet
      • Mini SnowBeast Pet
      • Vanguard MVAS

    Physics
    • Updated to a newer version of PhysX.

    AlienFX Hardware Lights
    • Disabled AlienFX Hardware Lights to help with some Atlas Park out of memory crashes.
      • Players can re-enable the functionality by adding -supportHardwareLights in the "Extra Command Line Paramaters (Advanced)" field in the NCsoft Launcher Properties.

    Day Jobs
    • The base portal in Atlas Park should once again be awarding Day Jobs progress.
    • Certain Day Jobs in Atlas Park should no longer require jumping to trigger them.
    • Fixed the Arachnos Agent Day Job volume in the Mercy Island Admin Building.

    TASKS
    • The Nightmare Elite Boss found in the Zombie Apocalypse has returned to a "normal" height of 10 feet.
    • Fixed an issue in the Ongoing Training Mission "Endure Omnicore's Master Plan" where Robotic Legacy Chain spawned Vahzilok instead.
    • Removed an error where Halloween Costume Salvage turn-ins could award more than one costume slot.
    • Corrected an issue where some contacts given after a Mayhem Mission could be accessed by a Vigilante and some contacts given after a Safeguard Mission could be accessed by a Rogue.
    Powers


    Real Numbers
    • Healing Received Bonus (including negative values, if debuffed) will now appear in Combat Attributes / Real Numbers displays.

    Pool
    • Stealth/Grant Invisibility: This power can now target any member of the user's League, rather than only their teammates.
    • Teleport/Recall Friend: This power can now target any member of the user's League, rather than only their teammates.
    • Warshade/Shadow Recall: This power can now target any member of the user's League, rather than only their teammates.

    Radiation
    • Fallout: This power can now target any member of the user's League, rather than only their teammates.
    • Fixed a bug where the Corruptor version of Fallout was previously able to target non-teammates. It is now limited to Leaguemates.

    Sonic Resonance
    • Sonic Repulsion: This power can now target any member of the user's League, rather than only their teammates.

    Shield Defense
    • Phalanx Fighting: This power now grants the user its benefits from any nearby Leaguemates, rather than only their teammates.

    Poison
    • Venomous Gas now properly benefits from To Hit Debuff and Defense Debuff enhancements and enhancement sets.
    • Paralytic Poison now lasts the correct duration in PvP for all versions of this power: 4 seconds for Controllers and 2 seconds for Corruptors and Masterminds.

    Devices
    • Gun Drone can now be used while the character is in mid-air.

    Fire Blast
    • The cast time of Fire Blast for Defenders has been lowered to 1.2 seconds, down from 1.67 seconds.

    Inspirations
    • All Resistance inspirations should now properly grant teleport resistance in all situations.

    Miscellaneous
    • Blue and Green Circle of Thorns crystals (typically found in Oranbega maps) will no longer interrupt power use or trigger the timer on Incarnate ability equip and unequip functions.

    Base Editor: Free Vertical Placement and Rotation
    • Added the ability for players to move base objects horizontally and rotate them about the vertical axis freely.
      • While placing an object, if the player holds SHIFT, they can move the object vertically.
      • Once placed vertically, if they wish to move the object again and maintain the vertical placement, they can hold the CTRL key.
      • If they do not use the CTRL key, the object will snap to the first encountered ground the cursor is placed over.
      • If the player holds ALT, they can rotate the object about the vertical axis.
    KNOWN ISSUE: Rotating a base object about the vertical axis during initial placement will snap the object into a corner of the base with part of the object inside the wall.
    • This should only affect the initial placement of a new base object.

    Changes to Existing Zones
    • Arbiter Lupin in Nerva Archapelago has been moved. People coming to him for respecs were occasionally getting assaulted by the Rikti. He has been moved from his original location on Cruz Isle to the Southwest corner of the AE building on Eisner Isle, in the same zone.
    Join the Community Discussion here!
  9. Incarnate Trials

    Keyes Island
    • Adjustments have been made to the Keyes Island Reactor Incarnate Trial in an effort to make it faster and less difficult:
      • All Reactor stages will only require 6 terminals to successfully gain control of the reactor, rather than 10. All 10 terminals will still spawn, so all the league needs to do is charge up any 6 of the 10. Three cells per terminal will still be required.
      • Power Cells will now override Anti-Matter's control over a terminal at Reactor Hope and Reactor Infinity after the first one is applied to the terminal. While he still must be brought to a terminal to unlock it for the first Power Cell, he does not need to be present for all 3 Power Cell applications.
      • The restocking of cells will begin sooner after 8 Cells are gathered at Reactor Genesis, instead of 10, or will start after 1 terminal is completed in any stage, rather than after 2.
      • Reduced the minimum damage on Antimatter Pulse from 50% Max HP to 20% Max HP.
      • Significantly reduced the bonus damage due to Anti-Matter's health on Antimatter Pulse. The attack will now hit for a maximum of 25%, 30% or 35%, depending on Anti-Matter's health, rather than 80%, 90%, or 100%. This translates into reductions from +30%/+40%/+50% to +5%/+10%/+15%.
      • Altered the base damage for each tick of Disintegration from 15%/40%/75%/99% to 20%/40%/60%/80%. The attack will no longer require completely full health to survive at the end. Any increases in damage in a tick are to the resistible and defensible components, not the irresistible components.
      • Reduced the Endurance Crash due to survival of Disintegration from 100% to 50% of the character's maximum endurance.
      • The stage timer for all reactor stages has been reduced from 30:00 to 20:00 due to the reduced requirements for each stage.
      • Anti-Matter will now arrive 90s after the warning is triggered, rather than 2 minutes later.
    • On the Keyes Island Trial, players who are defeated by Disintegration during Anti-Matter's Molecular Stop power will no longer trigger Anti-Matter's heal from a Disintegration defeat.
    • Fixed an issue where the cutscene would occasionally fail to launch even if there was a player in the event without the badge for completion.

    Incarnate Rewards
    • The drop rate of Rare and Very Rare Incarnate Components has been increased for the final encounter of Keyes Island Reactor.
    • The Underground Incarnate Trial will always award a Rare or Very Rare component after successful completion of the Avatar of Hamidon encounter for players who are present for the entire event's duration.
    • Known Issue: Additional Rewards are still under review for the longer Incarnate Trials; Keyes Island, The Underground and both Trials currently in Beta.


    New Incarnate Powers
    Ten new Incarnate power trees have been added! There are four new trees in Alpha and Interface, and one new tree in Destiny and Judgement. Visit Empyrean Michael to unlock the new trees, then craft your new powers with the appropriate Incarnate salvage!

    Alpha
    • Vigor Boost: This alpha tree focuses on boosting Healing, and secondarily boosts Accuracy and Endurance Reduction. The radial branch also boosts Fear, Sleep, or Confuse effects.
    • Agility Boost: This alpha tree focuses on boosting Endurance Modification, and secondarily boosts Defense and Recharge rate. The radial branch also boosts run speed, fly speed, and jump distance.
    • Intuition Boost: This alpha tree focuses on boosting Hold effects, and secondarily boosts Defense Debuffs and Range. The radial branch also boosts Damage, Slow effects, and To Hit Debuffs.
    • Resilient Boost: This alpha tree focuses on boosting Resistance, and secondarily boosts Immobilize effects and Taunt durations. The radial branch also buffs Intangibility and Stun effects, and To Hit buffs.

    Interface
    • Cognitive Interface: This interface tree adds a chance to confuse targets of your attacks for approximately 2 seconds. The core branch increases the chance to confuse targets, while the radial branch adds a chance for a minor Psionic damage over time (DoT) effect.
    • Degenerative Interface: This interface tree adds a chance to debuff a target's maximum HP when you attack. The core branch increases the chance for the HP debuff to occur, while the radial branch adds a chance for a minor Toxic damage over time (DoT) effect.
    • Preemptive Interface: This interface tree adds a chance for your attacks to include an additional Endurance damage over time (DoT) effect. The core branch increases the chance of Endurance drain, while the radial branch adds a chance for an additional moderate Energy damage over time (DoT) effect.
    • Spectral Interface: This interface tree adds a chance to immobilize targets of your attacks for approximately 2 seconds. The core branch increases the chance to immobilize targets, while the radial branch adds a chance for an additional moderate Negative damage over time (DoT) effect.

    Judgement
    • Vorpal Judgement: You teleport and kick all enemies you successfully hit in a cone in front of you for heavy smashing damage. The core branch adds a chance to inflict a lethal DoT on all targets struck. Using the radial branch version of the power grants you a defense bonus during and after the attack due to your quick movement.

    Destiny
    • Incandescent Invocation/Epiphany: This location-targeted utility Destiny power brings Assemble the Team functionality to an entire League and combines that with a potent buff to healing received and a targeted area of effect (AoE) foe Knockback and Stun. Its use creates a small safe zone in which your group can regroup, rebuff, and get back into the fight when it would otherwise wipe.
      • The core tree provides even more amplified healing on all targets. Using the radial tree provides additional utility in stealth radius, perception, and move speed boosts, or even short-term phase shift for your entire league.

    Incarnate Powers
    • Players should now be able to select any owned Incarnate ability from the UI when they have a large number in a single slot.

    Atlas Park
    • It is now less likely that the game client will run out of memory and crash in Atlas Park.

    Costume Creation / Tailor
    • Fixed a class of crashes in the character select screen.
    • Added combat-only options to the Bats aura
    • Vampire Cape Collar now has a plain cape option associated with the purchase.
    • Vampire Brooch now properly accepts tinting.
    • Vampire Brooch should now appear properly with all cape and jacket combinations.
    • Female Vampire face features are now properly scaleable.
    • Corrected the skin tone issues with the Medusa face coloration.
    • Due to clipping issues, Fish Monster Boots can no longer be used in conjunction with the Pants category.
    • A Crash in character creation should no longer occur when changing body types of an Arachnos Soldier.
    • Beam Rifle Overcharge power's big explosion is now visible in Dark version
    • An fix has been implemented for an issue where letterbox bars appeared on portraits.


    Auction House
    • Data storage relating to the Auction House has been revamped.
      • The design and functionality of the current Auction House should remain unchanged.

    Collection System

    This new system allows players to keep track of account-bound features like Astral and Empyrean costume pieces and Signature Story Arcs in addition to their badges. This feature can be accessed by clicking on the "Collect" link on the top of your navigation bar/compass. From here you can browse your badges or account specific unlocks and features. You will be able to tell which account items you've unlocked and which you have yet to unlock. Like badges, unlocked features will have an icon. Features that have yet to be unlocked will have a grayed out icon. Currently you can view the following from here:
    • Badges
    • Content Unlocks: (First Ward, Signature Story Arcs)
    • Incarnate Unlocks: (Astral Merit Account Unlocks and Empyream Merit Account Unlocks)

    Signature Story Arc Access
    • A new special Access contact has been added for the Signature Story Arcs. VIP players or those who have purchased a Signature Story Arc from the Paragon Market will receive this contact when they reach level 10 (or leave Praetoria). The contact will be added to your Active contact tab.
      • This contact allows you to start any of the Signature Story Arcs for which you have access by clicking on the Access button for this contact and following the selection menu.
      • Once on a Signature Story Arc, you will still need to travel to the appropriate zone for mission doors and turn-ins to the SSA contact.
    • Signature Story Arc Contacts now have a unique zone map marker icon and icon category. These markers appear even if you are not currently on the SSA from that contact.

    Signature Story Arcs
    • Villain contacts will sell inspirations now.
    • Fixed an issue where 2 reward merits were rewarded regardless of what choice was made at the end of the signature story arc.
    • Fixed an issue where contacts would have blank generic greeting dialogues.

    Mission Architect
    • Fixed some untranslated string issues in the Mission Architect dialogs which could crash the game client.
    • When facing doppelgangers and custom enemies in Mission Architect, the player will see these enemies use more appropriate powers.
    • Power suppression field restored to Studio B in Atlas Park.
    • Rocket Board is now suppressed in Studio B.
    • On Mission Architect maps, using multiple Ambushes will result in reduced rewards for Ambushes past the first. The first spawned Ambush will give full rewards, the second will give 75% rewards, the third will give 56.25% rewards (75% of 75%), and continuing to diminish to the cap.
    • Characters will now be cleansed of buffs from inspiration and non self-cast buffs and debuffs when entering an Mission Architect map.

    Team Up Teleporter
    • Fixed a bug where players can't toggle off join LFG UI event choices.

    Pets
    • The following list of pets have been turned into mutually exclusive toggles. This means that you may only have one of these pets out at any given time. Going forward, vanity pets will all fall into this category.
      • Rikti Pet
      • Demon Pet
      • Mekman Pet
      • Redcap Pet
      • Clockwork Pet
      • German Shepherd Pet
      • Light Fairy Pet
      • Dark Fairy Pet
      • Blue Wisp Pet
      • Red Wisp Pet
      • Shield Oscillator Pet
      • Power Oscillator Pet
      • Shield Drone Pet
      • Power Drone Pet
      • Cherub Pet
      • Mini SnowBeast Pet
      • Vanguard MVAS

    AlienFX Hardware Lights
    • Disabled AlienFX Hardware Lights to help with some Atlas Park out of memory crashes.
      • Players can re-enable the functionality by adding -supportHardwareLights in the "Extra Command Line Paramaters (Advanced)" field in the NCsoft Launcher Properties.

    Physics
    • Updated to a newer version of PhysX.

    Day Jobs
    • The base portal in Atlas Park should once again be awarding Day Jobs progress.
    • Certain Day Jobs in Atlas Park should no longer require jumping to trigger them.
    • Fixed the Arachnos Agent Day Job volume in the Mercy Island Admin Building.

    TASKS
    • The Nightmare Elite Boss found in the Zombie Apocalypse has returned to a "normal" height of 10 feet.
    • Fixed an issue in the Ongoing Training Mission "Endure Omnicore's Master Plan" where Robotic Legacy Chain spawned Vahzilok instead.
    • Removed an error where Halloween Costume Salvage turn-ins could award more than one costume slot.
    • Corrected an issue where some contacts given after a Mayhem Mission could be accessed by a Vigilante and some contacts given after a Safeguard Mission could be accessed by a Rogue.

    Powers

    Real Numbers
    • Healing Received Bonus (including negative values, if debuffed) will now appear in Combat Attributes / Real Numbers displays.

    Pool
    • Stealth/Grant Invisibility: This power can now target any member of the user's League, rather than only their teammates.
    • Teleport/Recall Friend: This power can now target any member of the user's League, rather than only their teammates.
    • Warshade/Shadow Recall: This power can now target any member of the user's League, rather than only their teammates.

    Radiation
    • Fallout: This power can now target any member of the user's League, rather than only their teammates.
    • Fixed a bug where the Corruptor version of Fallout was previously able to target non-teammates. It is now limited to Leaguemates.

    Sonic Resonance
    • Sonic Repulsion: This power can now target any member of the user's League, rather than only their teammates.

    Shield Defense
    • Phalanx Fighting: This power now grants the user its benefits from any nearby Leaguemates, rather than only their teammates.

    Poison
    • Venomous Gas now properly benefits from To Hit Debuff and Defense Debuff enhancements and enhancement sets.
    • Paralytic Poison now lasts the correct duration in PvP for all versions of this power: 4 seconds for Controllers and 2 seconds for Corruptors and Masterminds.

    Devices
    • Gun Drone can now be used while the character is in mid-air.

    Fire Blast
    • The cast time of Fire Blast for Defenders has been lowered to 1.2 seconds, down from 1.67 seconds.

    Inspirations
    • All Resistance inspirations should now properly grant teleport resistance in all situations.

    Miscellaneous
    • Blue and Green Circle of Thorns crystals (typically found in Oranbega maps) will no longer interrupt power use or trigger the timer on Incarnate ability equip and unequip functions.

    Base Editor: Free Vertical Placement and Rotation
    • Added the ability for players to move base objects horizontally and rotate them about the vertical axis freely.
      • While placing an object, if the player holds SHIFT, they can move the object vertically.
      • Once placed vertically, if they wish to move the object again and maintain the vertical placement, they can hold the CTRL key.
      • If they do not use the CTRL key, the object will snap to the first encountered ground the cursor is placed over.
      • If the player holds ALT, they can rotate the object about the vertical axis.
    KNOWN ISSUE: Rotating a base object about the vertical axis during initial placement will snap the object into a corner of the base with part of the object inside the wall.
    • This should only affect the initial placement of a new base object.

    Changes to Existing Zones
    • Arbiter Lupin in Nerva Archapelago has been moved. People coming to him for respecs were occasionally getting assaulted by the Rikti. He has been moved from his original location on Cruz Isle to the Southwest corner of the AE building on Eisner Isle, in the same zone.
  10. COMBINED

    Game Settings
    • The Settings button at the login screen has been disabled.
      • Some adjustments in this menu could cause the client to lock up before entering the game.

    Display
    • A display issue which could lead to flashing graphics has been resolved.
  11. Hello everyone!

    Yesterday, I wwent to Champion and, with a group of brave Champions (see what I did there?), I ran the arc "Hopeless" (Arc #29262), which is about a rich man who seeks revenge for the loss of his daughter. With excellent map choices and well-chosen Enemy Groups, this is certainly an interesting arc to play!

    Thank you to the following Champions who joined me on the adventure!


    ~Freitag
  12. Tretet dem Paragon Studios Community-Team jeden Montag, Mittwoch, und Freitag (ausschließlich Feiertagen!) für unsere neuen Foren-Spiele bei!
    • Montags könnt ihr euch auf den Multimedia Genius-Wettbewerb freuen! Ihr könnt eine Kurzgeschichte, eine Zeichnung, ein Screenshot, oder ein kurzes Audio/Video-Clip, das einem bestimmten Thema anpasst, einreichen.
    • Mittwochs bringen wir das beliebte Caption Craziness-Spiel, indem ihr mit euren eigenen Verrückten Unterschriften für ein Screenshot herstellt.
    • Freitags bringen wir euch auf eine wunderbare Reise mit dem Tell a Story...-Spiel, wo IHR die Geschichte herstellen könnt!

    Unser Foren-Spiel-Fest wird ab Montag, dem 7. November, 2011 in der Zukunft – Allgemeine Diskussionen-Abteilung der Foren stattfinden, und wird erstmal drei Monate lang dauern (bis zum Freitag, dem 3. Februar, 2011). Am Ende von jedem Spiel-Tag, wird ein Foren-Poster einen Kostüm-Code und einen Foren-Titel gewinnen!

    Bitte beachtet, dass wir euch ermutigen, mitzumachen, aber falls ihr eines unserer Spiele gewinnt, werdet ihr 6 Wochen warten müssen, bevor ihr dasselbe Spiel wieder gewinnen könnt. Dies ist um es anderen Spielern das Gewinnen zu ermöglichen. Ihr könnt aber in einem anderen Spiel in dieser Zeit gewinnen, aber eine ähnliche 6-Wochen-Wartezeit wir für jedes Spiel separat erzwungen.

    Wir freuen uns darauf, euch nächste Woche bei der ersten Folge unserer Foren-Spiel-Serie zu sehen!
  13. We will be bringing down the City of Heroes Forums at 11am PDT (2pm EDT; 6pm GMT; 19:00 CET) for immediate maintenance in order to address issues regarding the Hero Theme. We expect this maintenance to be concluded at 3pm PDT (6pm EDT; 10pm GMT; 23:00 CET). We apologize for the inconvenience, and thank you for your patience and support.
  14. COMBINED

    Costume and Weapon Animations
    • Fixed a problem where weapons would disappear on costume changes.
      • This affected players who tried to draw their weapons while Granite Armor was active.
      • This problem could also occur when using NPC costume powers.

    Server Stability
    • Updated recent optimization code to remove a possible rare server crash.
  15. Update @ 10:29am PDT : The live Server Publish is now complete. We apologize for its being extended, and thank you for your patience and support.

    ---

    Update @ 09:09am PDT : Due to some technical difficulties, the Live Server Publish is taking longer than anticipated. We are working to bring up the servers as quickly as possible, and will keep you apprised of the situation. Thank you for your patience.

    ---

    The Live European and North American City of Heroes servers will be taken offline for a publish on Tuesday, November 1, 2011.

    Start Time: 6:00 a.m. PDT / 9:00 a.m. EDT / 1:00 p.m. GMT/ 14:00 CET
    Expected Duration: 3 hours
    Expected Finish Time: 9:00 a.m. PDT / 12:00 p.m. EDT/ 4:00 p.m. GMT/ 17:00 CET

    Patch notes for this publish will be available as soon as possible after the downtime.

    Please note that the servers may become available earlier than scheduled. We will let you if that is the case.

    We apologize once again for the inconvenience and thank you for your patience.
  16. COMBINED

    Costume and Weapon Animations
    • Fixed a problem where weapons would disappear on costume changes.
      • This affected players who tried to draw their weapons while Granite Armor was active.
      • This problem could also occur when using NPC costume powers.

    Server Stability
    • Updated recent optimization code to remove a possible rare server crash.
  17. We are pleased to announce that the Issue 21 Special Update: Media Blitz VIP Beta is now open to players. In addition, the VIP Beta Forums are accessible to VIP players as well. You can visit them here. Here are a few quick links for things you may be interested in!

    Enjoy!
  18. We are pleased to announce that the Issue 21 Special Update: Media Blitz VIP Beta is now open to players. In addition, the VIP Beta Forums are accessible to VIP players as well. You can visit them here. Here are a few quick links for things you may be interested in!

    Enjoy!

    Join the Community Discussion here!
  19. The Live European and North American City of Heroes servers will be taken offline for regularly scheduled maintenance on Thursday, October 20, 2011.

    Start Time: 4:00 a.m. PDT / 7:00 a.m. EDT / 12:00 p.m. BST / 13:00 CEST
    Expected Duration: 2 hours
    Expected Finish Time: 6:00 a.m. PDT / 9:00 a.m. EDT / 2:00 p.m. BST / 15:00 CEST

    PLEASE NOTE : The Halloween Event will not go live as soon as the servers are back up. The Event is scheduled to go live at 09:00am PDT / 12:00pm EDT / 5:00pm BST / 18:00 CEST.

    Please note that the servers may become available earlier than scheduled. We will let you if that is the case.

    We apologize once again for the inconvenience and thank you for your patience.
  20. Quote:
    Originally Posted by Necrotech_Master View Post
    is it just me or is the date for the patch way off? lol

    date listed in the patch notes is oct 5 but was posted today which is oct 19th lol
    Hi Necrotech_Master,

    That was indeed a typo. I've fixed it. Thank you!

    ~Freitag
  21. COMBINED

    German Client
    • Certain Recipes for Kismet and Aegis should no longer cause a German client crash when placed in the Auction House.

    Paragon Rewards
    • Corrected text in Paragon Rewards Seismic Path Aura to indicate the Character Respec is an Account Item reward.
    • Fixed a bug that allowed players who are neither VIP subscribers nor own Paragon Reward Tier 4 or greater to earn Merit Rewards from Exploration Accolade badges.
    • Fixed a bug that would prevent Premium players who had Paragon Reward level 4 or greater from earning Vanguard Merits.

    Going Rogue System
    • Fixed a bug that would prevent players who had previously purchased Going Rogue and then became a free player from being able to earn Hero and Villain Merits and from being able to switch alignments.

    Mission Architect
    • Buying costume parts while creating mission architect characters will no longer give the invalid costume message.
    • Fixed an issue where custom characters were not updating to see all of a players recently unlocked costume pieces.

    Auction House
    • Messaging for Free Players trying to use the Auction House has been updated.
      • "You cannot perform that action due to insufficient permissions. Please upgrade to VIP or purchase an Auction House License."

    Powers

    Incarnate Powers
    • Incarnate powers should now appear available instantly after zoning if they are accessible.
    • Corrected issues with non-Reactive Interface procs not activating on non-player enemies.

    Rocket Board
    • The Celestial Wings will no longer detach from the body when on the Rocket Board.

    Beam Rifle
    • Shock Rifle and Devastator weapons should now be available choices for Beam Rifle characters.

    Inspirations
    • Guarding Imbuement: Corrected this power's short help to clarify that it grants 7.5% damage resistance instead of 7.25% damage resistance.
    • Tactical Imbuement: Corrected this power's short help to clarify that it grants +25% perception instead of +33% perception.

    Character Creation
    • A Random Costume Set will be selected upon entering character creation.
    • Character creation data will not be reset after backing out to log in screen or character selection screen.

    Character Creation and Tailor
    • For weapon based powerset characters, tailoring body type will no longer discard costume changes if the weapon is not explicitly selected.
    • In character creation, selected weapons will no longer change back to the default weapon after returning to the Powers menu.
      • Please note the issue has not been fixed for Mace Mastery yet.
    • Fixed an Issue which could prevent Crab Spiders from coloring some armor parts.

    Auras
    • Fixed idle effects for Seismic, Frost, Electric, Blazing and Storm Cloud Path Auras.

    Badges

    Unveiler Badge
    • Removed an imposter world spawn version of Fake Nemesis which did not count towards this badge.

    Tasks

    Signature Story Arcs
    • Players must now be reinforced as Heroes or Villains (i.e., their most recent Morality Mission reinforced their alignment) in order to claim Alignment Merits as rewards from Signature Story Arcs

    Leonard
    • Players on the extra step "Test your brand new cutscene! NICE!" will be reset to the first part of Leonards story arc.

    Villain Epic Archetypes
    • Fixed a bug where Arachnos Soldiers and Arachnos Widows could avoid selecting a Secondary Power choice for level 1 during a Respec.


    Join the Community Discussion here!
  22. COMBINED

    German Client
    • Certain Recipes for Kismet and Aegis should no longer cause a German client crash when placed in the Auction House.

    Paragon Rewards
    • Corrected text in Paragon Rewards Seismic Path Aura to indicate the Character Respec is an Account Item reward.
    • Fixed a bug that allowed players who are neither VIP subscribers nor own Paragon Reward Tier 4 or greater to earn Merit Rewards from Exploration Accolade badges.
    • Fixed a bug that would prevent Premium players who had Paragon Reward level 4 or greater from earning Vanguard Merits.

    Going Rogue System
    • Fixed a bug that would prevent players who had previously purchased Going Rogue and then became a free player from being able to earn Hero and Villain Merits and from being able to switch alignments.

    Mission Architect
    • Buying costume parts while creating mission architect characters will no longer give the invalid costume message.
    • Fixed an issue where custom characters were not updating to see all of a players recently unlocked costume pieces.

    Auction House
    • Messaging for Free Players trying to use the Auction House has been updated.
      • "You cannot perform that action due to insufficient permissions. Please upgrade to VIP or purchase an Auction House License."

    Powers

    Incarnate Powers
    • Incarnate powers should now appear available instantly after zoning if they are accessible.
    • Corrected issues with non-Reactive Interface procs not activating on non-player enemies.

    Rocket Board
    • The Celestial Wings will no longer detach from the body when on the Rocket Board.

    Beam Rifle
    • Shock Rifle and Devastator weapons should now be available choices for Beam Rifle characters.

    Inspirations
    • Guarding Imbuement: Corrected this power's short help to clarify that it grants 7.5% damage resistance instead of 7.25% damage resistance.
    • Tactical Imbuement: Corrected this power's short help to clarify that it grants +25% perception instead of +33% perception.

    Character Creation
    • A Random Costume Set will be selected upon entering character creation.
    • Character creation data will not be reset after backing out to log in screen or character selection screen.

    Character Creation and Tailor
    • For weapon based powerset characters, tailoring body type will no longer discard costume changes if the weapon is not explicitly selected.
    • In character creation, selected weapons will no longer change back to the default weapon after returning to the Powers menu.
      • Please note the issue has not been fixed yet for Mace Mastery.
    • Fixed an Issue which could prevent Crab Spiders from coloring some armor parts.

    Auras
    • Fixed idle effects for Seismic, Frost, Electric, Blazing and Storm Cloud Path Auras.

    Badges

    Unveiler Badge
    • Removed an imposter world spawn version of Fake Nemesis which did not count towards this badge.

    Tasks

    Signature Story Arcs
    • Players must now be reinforced as Heroes or Villains (i.e., their most recent Morality Mission reinforced their alignment) in order to claim Alignment Merits as rewards from Signature Story Arcs

    Leonard
    • Players on the extra step "Test your brand new cutscene! NICE!" will be reset to the first part of Leonards story arc.

    Villain Epic Archetypes
    • Fixed a bug where Arachnos Soldiers and Arachnos Widows could avoid selecting a Secondary Power choice for level 1 during a Respec.
  23. All servers are once again available to players. Patch Notes will be posted shortly.

    ~Freitag
  24. The Live European and North American City of Heroes servers will be taken offline for a publish on Wednesday, October 19, 2011.

    Start Time: 6:00 a.m. PDT / 9:00 a.m. EDT / 2:00 p.m. BST / 15:00 CEST
    Expected Duration: 3 hours
    Expected Finish Time: 9:00 a.m. PDT / 12:00 p.m. EDT / 5:00 p.m. BST / 18:00 CEST

    Patch notes for this publish will be available as soon as possible after the downtime.

    Please note that the servers may become available earlier than scheduled. We will let you if that is the case.

    We apologize once again for the inconvenience and thank you for your patience.
  25. Hi Everyone!

    The known issues list has been updated to include known issues for the Halloween Costume Set. You can find the post here.

    ~Freitag