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Posts
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Joined
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Quote:I doubt that most people have seen most of these... They're good in my opinion and are a broad range ^.^ Most have a comedy element to them though.
edit: didn't see the 80's/90's thing... not editing my list though, cuz i'm me ^.^
Little Big Soldier Haven't Seen it.
The Lazarus Project Nope.
Zu Warriors Nope.
My Future Boyfriend Nope.
Kung Fu Dunk Nope.
The Last Lovecraft: Relic of Cthulhu Nope.
Daybreakers The new one? or is there an old one? The new one I have seen, but I didn't like it :0(.
The Experiment Nope.
Chaos Theory Nope.
The Infidel Nope.
Gamers Nope.
11 Minutes Ago Nope.
Outsourced Nope.
Enemy Mine Nope.
SLC Punk Nope.
The Man From Earth Nope.Quote:Dang, I keep thinking of more.
Dr. Strangelove; or How I learned to Stop Worrying and love the Bomb. Seen this one.
The Good, the Bad, and the Ugly I think I've seen it, but I can't remember.
Psycho (the 60s version) Nope.
Butch Cassidy and the Sundance Kid. Nope.
The Hustler Nope.
Judgement at Nuremberg Nope.
I'll stop here.....
As people have stated, it would be unmanageable for me to watch all the good movies worth watching out there in a reasonable period of time. This whole business became apparent upon my seeing a picture of the guy who played Marty Mcfly (sp?) in Back to the Future, and I said "Who is that?" Luckily, I have super-reflexes and was able to dodge most of the things thrown at me. The result? This thread. Hence we are gravitating towards movies of the same "generation" as Back to the Future.
~Freitag -
Quote:It also bears mentioning that I am not good at watching horror/scary movies. Alien is really about as far as I can go into scary stuff. I'm a pansy :0(.I'd like to add these:
Chinatown Haven't seen it.
Apocalypse Now This one either.
Reservoir Dogs I can say I've seen this ;-).
~Freitag -
Quote:The Great Muppet Caper Haven't seen it, but never been a huge fan of muppets T_T.Quote:Time Bandits Nope.
Blade Runner My favorite movie!
Rocky Horror Picture Show. I've seen it, with the whole experience. -
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Quote:~FreitagBlues Brothers Yes!
Up In Smoke Nope!
It's a Mad Mad Mad Mad World Nope!
Duck Soup Nope! -
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Quote:Yea or nay marked in red!Young Frankenstein Nope!
Transylvania 6-5000 Nope!
Killer Klowns From Outer Space Nope!
Funny Farm Nope!
The Great Outdoors Nope!
Johnny Dangerously Nope! -
The Known Issues List has been updated.
~Freitag -
Hi everyone,
We're aware of this issue, and I believe we already have a fix for it in place for an upcoming patch. Sorry for the inconvience!
~Freitag -
Quote:For those of you who may not get the reference, here is an article about this :-).Funny, I was thinking of something different:
Wow, I guess this ages me pretty well.
http://www.snopes.com/business/market/mandms.asp
~Freitag -
The Known Issues list has been updated.
~Freitag -
Patch notes for build 2160.201111172202.1.
Introducing the TPN Campus Incarnate Trial
Storyline
To the Incarnates opposed to Emperor Cole, TPN Campus, the state-run and sponsored media complex, presents a valuable opportunity to broadcast the truth about Emperor Cole to the citizenry and gain their support against him. Cole, for his part, sees an opportunity of his own, and sends his elite IDF and DUST forces to TPN, under the leadership of Maelstrom, to stop the Incarnates and prove his strength. Into this battle steps H.D., master of TPN Campus, who knows that the battle will lead to unparalleled access to the citizens of Praetoria, and will extend his assistance to whomever puts on the best show.
Should Maelstrom drive off the Incarnates, the message of Cole's superiority will resonate throughout the world. But, should the Incarnates succeed, the message of Cole's treachery will shock the world, amplified ever more by the power H.D. lends to the broadcast.
Synopsis
The event takes place in and around the TPN Campus complex in the heart of Imperial City. Players are tasked with fending off Emperor Coles forces as they fight their way into the facility's broadcast stations to initiate the broadcast, then continuing to maintain their broadcast. Throughout the trial, players are tasked with building Public Opinion to a point where the citizens of Praetoria become sympathetic to their message. All the while, the Emperor's forces will be deployed to turn Public Opinion in his favor, including IDF Technicians to disable the broadcast, Telepathists to turn protesting citizenry against the Incarnates, and Maelstrom himself, whose presence calms the people. Each of the later phases is also punctuated by a battle with Maelstrom, who has quite a few tricks up his sleeve, and will use them in an effort to prove the superiority of Emperor Cole's regime.
Rewards
TPN Campus will award Physical Incarnate XP. Additionally, on completion it will award 2 Empyrean Merits. During the 20 hour cooldown, TPN Campus awards 1 Empyrean Merit for each completion. There is also a mid-event reward of 60 Incarnate Threads for those who drive Maelstrom from the battlefield at the end of Stage 3. Finally, TPN Campus offers an enhanced chance for Rare and Very Rare Incarnate Salvage in the end of trial rewards.
Some of the Unique Powers- Marked for Death: During the second battle against Maelstrom, he will mark all players standing near him with a target, which is displayed over their heads. Should a marked player remain too close to him when he follows up with the Time to Die attack a few moments later, that player will be defeated instantly.
- Teleport Kicks: The Maelstrom Device makes Maelstrom a master of teleportation. Combining the technology with powerful martial arts moves, Maelstrom will teleport to his targets during the final stage and deliver devastating kicks. Because of the nature of his teleportation mastery, nowhere on the surface is safe from Maelstrom when he begins using these powers.
- Whirlwind Blast: His mastery of martial arts amplified by the Maelstrom Device, Maelstrom channels a massive amount of energy into his hands, which he then unleashes in a single, swift punch. This causes a massive shockwave which knocks all opponents within 30' back, clearing the way for Maelstrom to use his teleport kicks more often.
- Telepathic Interference: The Seer Telepathists deployed to TPN Campus create a massive field around them which allows them to interfere with the minds of those around them at significant distances. This manifests as continuous damage whenever they are around, out to a distance of 150'. To make matters worse, the Telepathists have also staggered themselves in such a way that their fields can overlap with one another's.
- Pacify: Another weapon in the Telepathist's arsenal, Pacify sends out a soothing signal to the minds of the enemy forces. Though this effect would be enough to completely lock down most people, the powerful Incarnates only suffer penalties to their combat effectiveness. Still, if Telepathists are left unattended and this debuff stacks, the league will be significantly hampered, perhaps even to the point where Cole's forces can overwhelm them.
Introducing the Minds of Mayhem Incarnate Trial
Storyline
After the successful broadcast at TPN Campus, the Incarnates expected that the world would come to see the need to depose Emperor Cole. As the hours pass, however, the opposite happens: the people of Praetoria become more loyal to Cole than ever before. Then, members of the Resistance begin turning to support Cole. Soon, nearly all of Praetoria is enthralled in support of Cole, leaving the Incarnates and a small band of those resistant to the control to investigate the problem. When it is eventually discovered that Mother Mayhem, who now inhabits the minds of both Penelope Yin and Aurora Borealis, has perfected Mindwashing and is using the two powerful psychics to project it upon the entire world, it is resolved that she must be stopped. However, with the Mother of Mercy Hospital physically encased in an impenetrable barrier, there is but one way to make that happen: enter the Seer Network, free Penelope and Aurora, and sever Shalice Tilman's connections to the Network from within.
Synopsis
The event takes place, in the real world, in the abandoned Underground beneath First Ward. There, players will meet up with Desdemona and other individuals who remain free of Mindwashing's control. With Desdemona's assistance, a gateway will be opened into the Seer Network which will allow players to first deal with Mother Mayhem's "firewall", Malaise, and then to take progressive steps pushing the mind of Shalice Tilman out of those she controls. Eventually, after learning even more of the secrets of Praetoria, players will find themselves disconnecting Shalice Tilman from the Seer Network... though to do so will require players to fight Tilman in a place where no one can come to aid them....
Rewards
Minds of Mayhem will award Psychic Incarnate XP. Additionally, on completion it will award 2 Empyrean Merits. During the 20 hour cooldown, Minds of Mayhem awards 1 Empyrean Merit for each completion. Minds of Mayhem also offers an enhanced chance for Rare and Very Rare Incarnate Salvage in the end of trial rewards.
Some of the Unique Powers- Nightmares: Malaise is a master of the dream world, and when players come to confront him, he is prepared. Looking into their minds, Malaise finds memories of vicious monsters, abominations and machines they have fought in the past and brings them to life to fight on his behalf.
- World of Anguish: During the battle against his Nightmares, Malaise will create deadly voids of psionic energy on the ground. These voids will target multiple players and will gradually expand to cover a wide swath of the battlefield. When these voids appear, mobility is key, as a void is capable of defeating a player in seconds when at its largest extent.
- Psionic Typhoon: The network node in which Penelope Yin can be found is wracked by a titanic psionic storm, the manifestation of the ongoing battle between Penelope and Shalice Tilman for control over her body. While players are within her node, this storm will deal continuous damage, but there is a way for players to find respite from the Typhoon through the assistance of an ally.
- Shared Suffering/Suffer in Silence: When players come to finally confront Mother Mayhem, she will see to it that they suffer for daring to challenge her. She will cast one of these two powers at a random target. Depending on which one is chosen, the affected target will need to gather allies around him/herself to split the damage amongst all near her or will need to flee away from his/her allies in order to minimize the amount of damage done to him/herself and allies.
- Desdemona's Blessing: Throughout each battle but the last, Desdemona will be in constant contact with players, as it is she who holds open the portal linking reality to the Seer Network. Because of this link, Desdemona is periodically able to raise fallen players, granting them full health, full endurance, resistance and defense to psionic damage and protection against some deadly attacks found within the network. This comes at a cost, however, as each blessing accepted reduces the amount of energy she has to maintain the portal, and pushes players closer to the point that they will become trapped in, and annihilated by, the network.
COMBINED
Incarnate Trial - The Underground- Players now receive 60 Incarnate Threads for defeating the Lichen Infested War Walker in the Underground Incarnate Trial.
- Currently you must be eligible for the ‘Regenerate This’ badge.
Incarnate Trial - Keyes Island- Fixed an incorrectly positioned hatch door in the Keyes Island Incarnate Trial and corrected its exit animation.
- Anti-Matter's Disintegrate should once again show its green circular FX for its full duration around anyone struck by it.
Incarnate Lore: Prometheus- Prometheus will have additional insight into the nature of Incarnates and the Well for those who have completed both the Underground and either TPN Campus or Minds of Mayhem.
Team Search- Fixed the "/sea" command not finding players when in non-Praetorian zones.
Super Group Bases- Players and their Base Items have reconciled their differences. As a result, defensive base items will no longer attack friendly players.
- Fixed missing supergroup logos in supergroup base decorations.
- Base Editor vertical placement feature will now not function until the item is initially placed on the ground.
- Remote auction house now properly disabled in mission maps and SG bases.
Charater Creation- Attempting to register a character with a duplicate name will no longer result in a letter-boxed register menu.
- Reserved names in the name check should display as invalid names.
- Creating an Arachnos Epic Archetype should no longer require a weapon to be explicitly selected (in some cases) to enter the game.
Graphics- Fixed a problem with particle effect texture animation going faster at higher frame rates.
Costume Creator / Tailor- The costume creator will correctly assign costume pieces of a cloth based costume set.
- The Vampire Brooch should now appear properly with all cape and jacket combinations.
- The Back Detail scroll list in the Costume Menu should populate correctly, regardless of whether there is a Back Detail item selected.
- Certain backpacks should no longer disappear from the character when entering the tailor.
- Fixed an issue which could cause some costume pieces to appear locked when they should be available.
Paragon Market- The Paragon Market browser should no longer appear without the top row of store buttons when accessed by means of the Menu dropdown.
Team Up Teleporter- Fixed a bug where players can't toggle off join LFG UI event choices
Powers
General- Time Manipulation: This power set's long help has been updated to refer to the user in second person instead of third person.
- Poison/Poison Trap should now properly benefit from all enhancement and set types allowed in the power.
Beam Rifle- The "Dark" Effects for Beam Rifle now line up with the muzzle of the rifles properly.
Pets- Non-combat pets can now be used while Walking and riding the Rocket Board.
Class Specific Powers
MasterMind- Field Mastery \ Power Blast now properly accepts Knockback Sets.
- Field Mastery \ Power Blast no longer accepts Endurance Modification Sets as they did nothing for this power.
Tanker- Arctic Mastery \ Ice Blast now properly accepts Slow Enhancements and Slow Sets.
- Soul Mastery \ Summon Widow no longer accepts To Hit Debuff Sets as they did nothing for this power.
Brute- Arctic Mastery \ Ice Blast now properly accepts Slow Enhancements and Slow Sets.
- Soul Mastery \ Summon Widow no longer accepts To Hit Debuff Sets as they did nothing for this power.
Corruptor- Leviathan Master \ Summon Coralax no longer accepts To Hit Debuff Sets as they did nothing for this power.
Defender- Leviathan Master \ Summon Coralax no longer accepts To Hit Debuff Sets as they did nothing for this power.
Dominator- Leviathan Mastery \ Summon Coralax no longer accepts Defense Debuff Sets, Knockback Enhancements or Knockback Sets as they did nothing for this power.
Controller- Leviathan Mastery \ Summon Coralax no longer accepts Defense Debuff Sets, Knockback Enhancements or Knockback Sets as they did nothing for this power.
INCARNATE POWERS- Vorpal Radial Judgements with Defense boost components will no longer play an incorrect combat message log for the user.
- Vigor Boost Rare and Very Rare powers now properly boost the effects of Auto powers that enhance Regeneration, Max Health, or Healing.
Interface:- The damage of the DoT portions of Cognitive and Degenerative interface has been increased by 60%
- The Degenerative Interface -MaxHP proc has been strengthened. It should now properly function against all types of NPC and players.
- The Spectral Interface chance to immobilize has been increased by 250% at all tiers.
- The duration of the Spectral Interface immobilize procs has been standardized at 4 seconds in PvE and 2 seconds in PvP for all ATs.
- The base magnitude of a Spectral Interface immobilize proc has been increased from 1 to 2.
- The Cognitive Interface chance to confuse has been increased by 200% at all tiers.
- The duration of the Cognitive Interface confuse procs has been standardized at 4 seconds in PvE and 2 seconds in PvP for all ATs.
- The base magnitude of a Cognitive Interface confuse proc has been increased from 1 to 2.
- The magnitude of the Endurance Drain in Preemptive Interface has been doubled in PvE.
- A chance to decrease the recovery of affected targets has been added to Preemptive Interface's Endurance Drain debuff.
Resilient Alpha:- The To Hit Buff in this tree has been moved from the Radial tree to the Core tree. The Taunt Duration in this tree has been moved from the Core tree to the Radial tree.
- The Resistance boost of Resilient Total Core Revamp and Resilient Core Paragon has been increased from 27% to 33%
TASKS
Freedom Tutorial- Vanguard Airstrikes in the Freedom Tutorial should now strike the Giant Shivan repeatedly.
- Added a pop help after defeating four Shivans that explains waypoints to new players.
Neutropolis- The Great Escape Zone Event - Fixed a bug where players couldn't use any powers instead of just non-Recall powers in The Great Escape and several other regions such as the Resistance hubs.
Signature Story Arcs- Episode 2 - Removed blank paintings that were appearing in the final mission.
Positron Task Force- Fixed an issue where the mini-map was not displaying correctly on mission to save Atlas Park.
- Positron's Task Force options are again available to Rogues.
Alignment Missions- Vigilante Morality Mission "The Ends Justify the Means" - Fixed an issue where Ghost Widow could be killed, preventing the mission from being completed.
KNOWN ISSUES
Tailor/Costume Creator- You can erroneously select Trench Coats with an existing back detail (such as capes). This will prevent you from changing Upper Body options until the change is reversed.
User Interface- UI window opacity and color will reset to defaults after exiting the game client.
- Under certain circumstances, the UI windows for newly-made characters will be misplaced.
Join the community discussion here! -
Patch notes for build 2160.201111172202.1.
Introducing the TPN Campus Incarnate Trial
Storyline
To the Incarnates opposed to Emperor Cole, TPN Campus, the state-run and sponsored media complex, presents a valuable opportunity to broadcast the truth about Emperor Cole to the citizenry and gain their support against him. Cole, for his part, sees an opportunity of his own, and sends his elite IDF and DUST forces to TPN, under the leadership of Maelstrom, to stop the Incarnates and prove his strength. Into this battle steps H.D., master of TPN Campus, who knows that the battle will lead to unparalleled access to the citizens of Praetoria, and will extend his assistance to whomever puts on the best show.
Should Maelstrom drive off the Incarnates, the message of Cole's superiority will resonate throughout the world. But, should the Incarnates succeed, the message of Cole's treachery will shock the world, amplified ever more by the power H.D. lends to the broadcast.
Synopsis
The event takes place in and around the TPN Campus complex in the heart of Imperial City. Players are tasked with fending off Emperor Coles forces as they fight their way into the facility's broadcast stations to initiate the broadcast, then continuing to maintain their broadcast. Throughout the trial, players are tasked with building Public Opinion to a point where the citizens of Praetoria become sympathetic to their message. All the while, the Emperor's forces will be deployed to turn Public Opinion in his favor, including IDF Technicians to disable the broadcast, Telepathists to turn protesting citizenry against the Incarnates, and Maelstrom himself, whose presence calms the people. Each of the later phases is also punctuated by a battle with Maelstrom, who has quite a few tricks up his sleeve, and will use them in an effort to prove the superiority of Emperor Cole's regime.
Rewards
TPN Campus will award Physical Incarnate XP. Additionally, on completion it will award 2 Empyrean Merits. During the 20 hour cooldown, TPN Campus awards 1 Empyrean Merit for each completion. There is also a mid-event reward of 60 Incarnate Threads for those who drive Maelstrom from the battlefield at the end of Stage 3. Finally, TPN Campus offers an enhanced chance for Rare and Very Rare Incarnate Salvage in the end of trial rewards.
Some of the Unique Powers- Marked for Death: During the second battle against Maelstrom, he will mark all players standing near him with a target, which is displayed over their heads. Should a marked player remain too close to him when he follows up with the Time to Die attack a few moments later, that player will be defeated instantly.
- Teleport Kicks: The Maelstrom Device makes Maelstrom a master of teleportation. Combining the technology with powerful martial arts moves, Maelstrom will teleport to his targets during the final stage and deliver devastating kicks. Because of the nature of his teleportation mastery, nowhere on the surface is safe from Maelstrom when he begins using these powers.
- Whirlwind Blast: His mastery of martial arts amplified by the Maelstrom Device, Maelstrom channels a massive amount of energy into his hands, which he then unleashes in a single, swift punch. This causes a massive shockwave which knocks all opponents within 30' back, clearing the way for Maelstrom to use his teleport kicks more often.
- Telepathic Interference: The Seer Telepathists deployed to TPN Campus create a massive field around them which allows them to interfere with the minds of those around them at significant distances. This manifests as continuous damage whenever they are around, out to a distance of 150'. To make matters worse, the Telepathists have also staggered themselves in such a way that their fields can overlap with one another's.
- Pacify: Another weapon in the Telepathist's arsenal, Pacify sends out a soothing signal to the minds of the enemy forces. Though this effect would be enough to completely lock down most people, the powerful Incarnates only suffer penalties to their combat effectiveness. Still, if Telepathists are left unattended and this debuff stacks, the league will be significantly hampered, perhaps even to the point where Cole's forces can overwhelm them.
Introducing the Minds of Mayhem Incarnate Trial
Storyline
After the successful broadcast at TPN Campus, the Incarnates expected that the world would come to see the need to depose Emperor Cole. As the hours pass, however, the opposite happens: the people of Praetoria become more loyal to Cole than ever before. Then, members of the Resistance begin turning to support Cole. Soon, nearly all of Praetoria is enthralled in support of Cole, leaving the Incarnates and a small band of those resistant to the control to investigate the problem. When it is eventually discovered that Mother Mayhem, who now inhabits the minds of both Penelope Yin and Aurora Borealis, has perfected Mindwashing and is using the two powerful psychics to project it upon the entire world, it is resolved that she must be stopped. However, with the Mother of Mercy Hospital physically encased in an impenetrable barrier, there is but one way to make that happen: enter the Seer Network, free Penelope and Aurora, and sever Shalice Tilman's connections to the Network from within.
Synopsis
The event takes place, in the real world, in the abandoned Underground beneath First Ward. There, players will meet up with Desdemona and other individuals who remain free of Mindwashing's control. With Desdemona's assistance, a gateway will be opened into the Seer Network which will allow players to first deal with Mother Mayhem's "firewall", Malaise, and then to take progressive steps pushing the mind of Shalice Tilman out of those she controls. Eventually, after learning even more of the secrets of Praetoria, players will find themselves disconnecting Shalice Tilman from the Seer Network... though to do so will require players to fight Tilman in a place where no one can come to aid them....
Rewards
Minds of Mayhem will award Psychic Incarnate XP. Additionally, on completion it will award 2 Empyrean Merits. During the 20 hour cooldown, Minds of Mayhem awards 1 Empyrean Merit for each completion. Minds of Mayhem also offers an enhanced chance for Rare and Very Rare Incarnate Salvage in the end of trial rewards.
Some of the Unique Powers- Nightmares: Malaise is a master of the dream world, and when players come to confront him, he is prepared. Looking into their minds, Malaise finds memories of vicious monsters, abominations and machines they have fought in the past and brings them to life to fight on his behalf.
- World of Anguish: During the battle against his Nightmares, Malaise will create deadly voids of psionic energy on the ground. These voids will target multiple players and will gradually expand to cover a wide swath of the battlefield. When these voids appear, mobility is key, as a void is capable of defeating a player in seconds when at its largest extent.
- Psionic Typhoon: The network node in which Penelope Yin can be found is wracked by a titanic psionic storm, the manifestation of the ongoing battle between Penelope and Shalice Tilman for control over her body. While players are within her node, this storm will deal continuous damage, but there is a way for players to find respite from the Typhoon through the assistance of an ally.
- Shared Suffering/Suffer in Silence: When players come to finally confront Mother Mayhem, she will see to it that they suffer for daring to challenge her. She will cast one of these two powers at a random target. Depending on which one is chosen, the affected target will need to gather allies around him/herself to split the damage amongst all near her or will need to flee away from his/her allies in order to minimize the amount of damage done to him/herself and allies.
- Desdemona's Blessing: Throughout each battle but the last, Desdemona will be in constant contact with players, as it is she who holds open the portal linking reality to the Seer Network. Because of this link, Desdemona is periodically able to raise fallen players, granting them full health, full endurance, resistance and defense to psionic damage and protection against some deadly attacks found within the network. This comes at a cost, however, as each blessing accepted reduces the amount of energy she has to maintain the portal, and pushes players closer to the point that they will become trapped in, and annihilated by, the network.
COMBINED
Incarnate Trial - The Underground- Players now receive 60 Incarnate Threads for defeating the Lichen Infested War Walker in the Underground Incarnate Trial.
- Currently you must be eligible for the ‘Regenerate This’ badge.
Incarnate Trial - Keyes Island- Fixed an incorrectly positioned hatch door in the Keyes Island Incarnate Trial and corrected its exit animation.
- Anti-Matter's Disintegrate should once again show its green circular FX for its full duration around anyone struck by it.
Incarnate Lore: Prometheus- Prometheus will have additional insight into the nature of Incarnates and the Well for those who have completed both the Underground and either TPN Campus or Minds of Mayhem.
Team Search- Fixed the "/sea" command not finding players when in non-Praetorian zones.
Super Group Bases- Players and their Base Items have reconciled their differences. As a result, defensive base items will no longer attack friendly players.
- Fixed missing supergroup logos in supergroup base decorations.
- Base Editor vertical placement feature will now not function until the item is initially placed on the ground.
- Remote auction house now properly disabled in mission maps and SG bases.
Charater Creation- Attempting to register a character with a duplicate name will no longer result in a letter-boxed register menu.
- Reserved names in the name check should display as invalid names.
- Creating an Arachnos Epic Archetype should no longer require a weapon to be explicitly selected (in some cases) to enter the game.
Graphics- Fixed a problem with particle effect texture animation going faster at higher frame rates.
Costume Creator / Tailor- The costume creator will correctly assign costume pieces of a cloth based costume set.
- The Vampire Brooch should now appear properly with all cape and jacket combinations.
- The Back Detail scroll list in the Costume Menu should populate correctly, regardless of whether there is a Back Detail item selected.
- Certain backpacks should no longer disappear from the character when entering the tailor.
- Fixed an issue which could cause some costume pieces to appear locked when they should be available.
Paragon Market- The Paragon Market browser should no longer appear without the top row of store buttons when accessed by means of the Menu dropdown.
Team Up Teleporter- Fixed a bug where players can't toggle off join LFG UI event choices
Powers
General- Time Manipulation: This power set's long help has been updated to refer to the user in second person instead of third person.
- Poison/Poison Trap should now properly benefit from all enhancement and set types allowed in the power.
Beam Rifle- The "Dark" Effects for Beam Rifle now line up with the muzzle of the rifles properly.
Pets- Non-combat pets can now be used while Walking and riding the Rocket Board.
Class Specific Powers
MasterMind- Field Mastery \ Power Blast now properly accepts Knockback Sets.
- Field Mastery \ Power Blast no longer accepts Endurance Modification Sets as they did nothing for this power.
Tanker- Arctic Mastery \ Ice Blast now properly accepts Slow Enhancements and Slow Sets.
- Soul Mastery \ Summon Widow no longer accepts To Hit Debuff Sets as they did nothing for this power.
Brute- Arctic Mastery \ Ice Blast now properly accepts Slow Enhancements and Slow Sets.
- Soul Mastery \ Summon Widow no longer accepts To Hit Debuff Sets as they did nothing for this power.
Corruptor- Leviathan Master \ Summon Coralax no longer accepts To Hit Debuff Sets as they did nothing for this power.
Defender- Leviathan Master \ Summon Coralax no longer accepts To Hit Debuff Sets as they did nothing for this power.
Dominator- Leviathan Mastery \ Summon Coralax no longer accepts Defense Debuff Sets, Knockback Enhancements or Knockback Sets as they did nothing for this power.
Controller- Leviathan Mastery \ Summon Coralax no longer accepts Defense Debuff Sets, Knockback Enhancements or Knockback Sets as they did nothing for this power.
INCARNATE POWERS- Vorpal Radial Judgements with Defense boost components will no longer play an incorrect combat message log for the user.
- Vigor Boost Rare and Very Rare powers now properly boost the effects of Auto powers that enhance Regeneration, Max Health, or Healing.
Interface:- The damage of the DoT portions of Cognitive and Degenerative interface has been increased by 60%
- The Degenerative Interface -MaxHP proc has been strengthened. It should now properly function against all types of NPC and players.
- The Spectral Interface chance to immobilize has been increased by 250% at all tiers.
- The duration of the Spectral Interface immobilize procs has been standardized at 4 seconds in PvE and 2 seconds in PvP for all ATs.
- The base magnitude of a Spectral Interface immobilize proc has been increased from 1 to 2.
- The Cognitive Interface chance to confuse has been increased by 200% at all tiers.
- The duration of the Cognitive Interface confuse procs has been standardized at 4 seconds in PvE and 2 seconds in PvP for all ATs.
- The base magnitude of a Cognitive Interface confuse proc has been increased from 1 to 2.
- The magnitude of the Endurance Drain in Preemptive Interface has been doubled in PvE.
- A chance to decrease the recovery of affected targets has been added to Preemptive Interface's Endurance Drain debuff.
Resilient Alpha:- The To Hit Buff in this tree has been moved from the Radial tree to the Core tree. The Taunt Duration in this tree has been moved from the Core tree to the Radial tree.
- The Resistance boost of Resilient Total Core Revamp and Resilient Core Paragon has been increased from 27% to 33%
TASKS
Freedom Tutorial- Vanguard Airstrikes in the Freedom Tutorial should now strike the Giant Shivan repeatedly.
- Added a pop help after defeating four Shivans that explains waypoints to new players.
Neutropolis- The Great Escape Zone Event - Fixed a bug where players couldn't use any powers instead of just non-Recall powers in The Great Escape and several other regions such as the Resistance hubs.
Signature Story Arcs- Episode 2 - Removed blank paintings that were appearing in the final mission.
Positron Task Force- Fixed an issue where the mini-map was not displaying correctly on mission to save Atlas Park.
- Positron's Task Force options are again available to Rogues.
Alignment Missions- Vigilante Morality Mission "The Ends Justify the Means" - Fixed an issue where Ghost Widow could be killed, preventing the mission from being completed.
KNOWN ISSUES
Tailor/Costume Creator- You can erroneously select Trench Coats with an existing back detail (such as capes). This will prevent you from changing Upper Body options until the change is reversed.
User Interface- UI window opacity and color will reset to defaults after exiting the game client.
- Under certain circumstances, the UI windows for newly-made characters will be misplaced.
-
The Live European and North American City of Heroes servers will be taken offline for a Publish on Tuesday, December 6, 2011.
Start Time: 4:00 a.m. PDT /7:00 a.m. EDT / 12:00 p.m. GMT/ 13:00 CET
Expected Duration: 6 hours
Expected Finish Time:10:00 a.m. PDT / 1:00 p.m. EDT / 6:00 p.m. GMT/ 19:00 CET
Patch notes for this publish will be available as soon as possible after the downtime.
We apologize for the inconvenience and thank you for your patience. -
Unfortunately, there were not enough replies in the thread for a prize to be awarded. Please remember that you can post twice in order to continue the story, and then use your third allowed post in order to compete for the final post before the deadline! We look forward to seeing you again next week!
Thank you for participating!
~Freitag -
Hallo allerseits!
Leider gab es nicht genug Posts in dem Spiel um einen Gewinner zu haben. Wir werden uns überlegen, die nötige Post-Anzahl noch weiter zu verringern. Bitte vergesst nicht, dass ihr zwei Mal posten könnt, um die Geschichte weiter zu führen, und dann um kurz vor 22:00 MEZ versuchen könnt mit dem letzten erlaubten Post zu gewinnen! Momentan sind 10 Posts nötig, also sind nur 4 Spieler für einen Gewinner gebraucht!
Bis nächste Woche!
~Freitag -
Eingaben können jeden Freitag zwischen 19:00 MEZ und 22:00 MEZ eingereicht werden. Der Wettbewerb gescheht jeden Freitag zwischen dem 11. November und dem 30. Januar.
Wilkommen zu dem "Tell a Story"-Wettbewerb, ein lustiges neues wochentliches Forenspiel. Jeden Freitag (ausschließlich Feiertage), wird ein Mitglied des Paragon Studios Community-Teams den Anfang einer Geschichte auf den offiziellen City of Heroes Freedom-Foren posten. Eure Aufgabe ist dann, diese Geschichte mit einer einsätzigen Antwort weiterzuführen. Du drafst maximal 3 Posts in dem Thread schreiben. Weitere Posts führen zur automatischen Disqualifikation.
Bitte beachtet! Damit der "Tell a Story"-Thread vollendet ist, und damit es einen Gewinner geben kann, müssen es wenigstens 10 Posts in dem Thread geben.
Du hast bis 22:00 MEZ an dem entsprechenden Spiel-Tag um eure Eingaben reinzuschicken. Nach 22:00 wird der Wettbewerb bewertet, und ein Gewinner wird ausgewählt.
Derjenige, der den letzten Story-weiterführenden Post vor 22:00 MEZ schreibt (falls keiner genau um 22:00 postet) darf von den folgenden Kostümcodes (bitte beachtet, dass diese Kostümcodes kein Kostümset sind, sondern Kostümkräfte) wählen, und bekommt den Forentitel "Geschichtenerzähler 2.12.11":
- Schatten-Carnival-Harlekin
- Freak-Boss
- PPD-Panzeranzug
- Ring-Herrin des Schattenkarneval
- Artemis-Messer
- Prätorianer-Clockwork
- Prätorianisches Polizisten-Kostüm
- Rikti-Mentalist-Kostüm
- Fleischerarzt-Kostüm
- Coralax-Kostüm
- "Victoria" Mk-VI-Kostüm
- Olympianergardistenkostüm
Und so beginnt die Geschichte für diese Woche:
Max, ein kleiner deutscher Schäferhund mit Supermachten, verliert sich eines Tages von seiner Mutter, und umgeht irgendwie die Wächter in Atlas Park, um in die Hollows zu kommen...
Regeln:- Poste deine Eingaben in dem Foren-Thread für den entsprechenden wochentlichen "Tell a Story"-Wettbewerb.
- Deine Antwort muss weiterYour reply must continue where the last reply left off, include the story content contained in the previous post and carry on the story with one single sentence.
- Deine Eingabe muss auch die folgende Aussage beinhalten. Bitte beachtet, dass eure Eingabe disqualifiziert wird, falls diese Aussage nicht in eurem Post anwesend ist:
Falls ich ein Gewinner bin, erteile ich NC Interactive, Inc. und NCsoft Europe Limited die Genehmigung, das Recht und die Befugnis, meinen Namen, mein Bildnis, Foto, meinen Heimatort sowie sämtliche Angaben, die ich zu meiner Person und zu diesem Wettbewerb mache, zu Werbe- oder Promotionszwecken zu verwenden. Ich attestiere auch, dass ich das 13. Lebensjahr vollendet habe.
- Um wochentlich in dem Wettbewerb teilzunehmen, musst du ab dem 7. November, 2011 das 13. Lebensjahr vollendet haben. Falls ein Gewinner unter 18 ist, oder in seinem Staat, Provinz, oder Wohnsitz Minderjährig ist, muss ein Elternteil oder Erziehungsberechtigter auch jegliche nötige Dokumente unterschreiben.
- Bitte beachtet, dass nur 3 (drei) Posts pro Forum-Account akzeptiert werden. Falls ihr mehr als 3 mal postet, werdet ihr disqualifiziert!
- Alle Eingaben müssen den Forenregeln und -richtlinien entsprechen.
- Falls du den City of Heroes-"Tell a Story"-Wettbewerb in einer Woche gewinnst, bist du 6 Wochen lang nicht als Gewinner wählbar. Dies ist um andere Spieler das Gewinnen zu ermöglichen. Bitte seid zuvorkommend, und nehme in den Wochen nachdem du gewonnen hast, und nicht gewinnen kannst, nicht teil.
- Die Verwendung von Material, das nicht im Spiel selbst enthalten ist und dessen Nutzungsrechte nicht bei dir selbst liegen, ist STRENGSTENS UNTERSAGT. Bitte stelle absolut sicher, dass deine Einsendung keinerlei Urheberrechte, Warenzeichen, geistige Eigentumsrechte, Datenschutzrechte, Veröffentlichungsrechte Dritter verletzt und in keiner Weise verleumderisch, obszön oder anderweitig rechtswidrig ist.
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Envoyez-nous vos participations chaque vendredi uniquement entre 19 H 00 et 22 H 00, heure de France. L'organisation de ce jeu débutera le vendredi 11 novembre 2011 et prendra fin le vendredi 3 février 2012.
Bienvenue à "Tell a Story" ! Chaque vendredi (à l'exception des vacances et jours fériés) une nouvelle histoire sera commencée par l'un des membres de l'équipe communautaire sur les forums de City of Heroes Freedom. Pour participer, il vous faudra continuer cette histoire avec une seule phrase. Pour ce faire, créez une réponse au message précédent en y incluant la partie de l'histoire qui s'y trouve et rajoutez-y votre phrase. Vous êtes autorisé(e) à poster 3 fois au maximum dans chaque fil créé pour ce concours. vous serez disqualifié(e) si vous postez plus de 3 fois.
Attention ! Pour valider une histoire et permettre à une personne de gagner, le fil qui y est dédié doit contenir plus de 10 réponses !
Vous aurez jusqu'à 22 H 00, heure de France pour poster votre participation. Après 22 H 00, heure de France, la participation gagnante sera automatiquement déterminée par les membres de l'équipe communautaire et/ou celle de développement de Paragon Studios.
La personne qui aura posté la dernière phrase continuant l'histoire à 22 H 00 précise , heure de France, ou le dernier poste effectué juste avant 22 H 00, s'il n'y a aucune poste à cette heure-là, recevra un des codes de costume (attention il s'agit de pouvoir de costume et NON d'éléments de costume) suivant ainsi que le titre "Story teller 2/12/11" :
- Arlequin du Carnaval des Ombres
- Chef du Freakshow
- Armure renforcé de la Police de Paragon
- Maîtresse du Carnaval des Ombres
- Carreaux d'Artémis
- Ferrailleur prétorien
- Police de Prétoria
- Rikti Mentalist
- Chirurgien Vahzilok
- Coralax
- "Victoria" Mk-VI
- Garde olympien
Ainsi commence notre histoire :
Max, un chiot berger allemand avec des pouvoirs surnaturels, s'éloigna de sa mère un jour, passa les gardes à Atlas Park et se retrouva accidentellement dans les Crevasses à Atlas Park...
Règlement
- Postez votre participation dans ce fil de discussion créé spécialement pour le jeu "Tell a Story".
- Votre réponse ne doit contenir qu'une seule participation. Vous serez disqualifié(e) si votre réponse contient plus d'une légende.
- Votre participation doit être également contenir les phrases suivantes : Attention, votre participation sera immédiatement disqualifiée si ces phrases ne sont pas présentes dans votre réponse :
Jautorise NC Interactive, Inc et NCsoft Europe Limited à utiliser mon nom, mon apparence, ma photo, mon lieu de résidence et toute déclaration de ma part concernant ma personne dans le cadre de ce concours à des fins promotionnelles et publicitaires. J'atteste du fait que j'ai plus de 13 ans et que je suis éligible pour participer à ce concours.
- A la date du 9 novembre 2011, tout participant doit être âgés d'au moins 13 ans. Si le gagnant n'a pas 18 ans ou s'il est mineur dans son état/province/pays de résidence, un parent ou tuteur légal doit signer en son nom tout formulaire et déclaration applicable.
- Seule une participation par compte de forum est acceptée. Vous serez disqualifié(e) si vous postez une seconde fois !
- Toute participation doit être conforme aux Règles de conduite sur les forums de City of Heroes Freedom ([http://boards.cityofheroes.com/annou...hp?f=623&a=21]).
- Si vous remportez le concours Tell a Story, vous devenez automatiquement inéligible pour les 6 semaines qui suivent, ceci afin de permettre à un maximum de personnes de remporter ce concours. Bien que vous puissiez participer au cours des semaines suivant votre victoire, sachez que vous ne pourrez rien gagner.
- L'usage de matériel dont les droits ne sont PAS détenus par vous-même ou par NCsoft® est strictement INTERDIT. Votre participation ne doit violer aucun brevet, copyright, marque déposée ou tout autre droit à la propriété intellectuelle, ni aller à lencontre de la vie privée, des droits à limage ou dédition de toute tierce partie, ou être à caractère diffamatoire, obscène ou contraire à la loi de quelque manière que ce soit.
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The City of Heroes Freedom® Tell a Story!
Submissions open every Friday only from 10 AM Pacific Time (1 PM Eastern Time / 6PM GMT / 19:00 Central European Time) until 5:00 PM Pacific Time (8:00 PM Eastern Time / 1:00 AM GMT / 2:00 Central European Time) between November 11, 2011 and February 3rd, 2011).
Welcome to Tell a Story!! Every Friday (except holidays), a member of the community team will post the beginning of a story on the Official City of Heroes® Message Board that you can continue. To participate you will have to continue the story with one single sentence. To do that you will create a Reply post to the previous post and include the story content of that post before adding your sentence. You are allowed a maximum of 3 different posts in the thread, any more and you will be automatically disqualified.
Please note! For a Tell a Story thread to qualify and for a win to be validated, the story must have at least 20 posts!
Youll have until 5:00PM Pacific Time (7:00 PM Eastern Time / 1AM GMT / 2:00 Central European Time) on the applicable contest date to post your submissions. After that time, the judging made by members of the Paragon Studios community and/or development team will commence.
The individual who posts the final story-continuing post at 5:00 p.m. Pacific Time sharp or the last qualifying post made before 5:00 p.m. Pacific Time if there is no post made at the cutoff time will receive their choice of one of the following Convention Costume Codes (Please note, they are costume powers and NOT costume pieces) and the Forum Title "Story Teller 12/2/11":
- Carnival of Shadows Harlequin
- Freakshow Tank Boss
- Paragon Police Department Hardsuit
- Carnival of Shadows Ring Mistress
- Knives of Artemis Lt.
- Praetorian Clockwork
- Praetorian Police Department
- Rikti Mentalist
- Vahzilok Meat doctor
- Coralax
- Victoria MK VI
- Olympian Guard
Thus begins this week's Story:
Max, a German Shepherd puppy with superpowers, wanders away from his mother one day, and accidentally finds his way past the guards in Atlas Park into the Hollows...
Rules:- Reply in this very thread created for each weekly Tell a Story Contest with your addition to the Story.
- Your reply must continue where the last reply left off, include the story content contained in the previous post and carry on the story with one single sentence.
- Your submission must also contain the following statement. Please note that your submission will be disqualified if this statement is not present in your post:
If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.
- To enter the contest weekly, as of November 11, 2011, you must be 13 years of age or older. If a winner is under 18 or a minor in his or her state/province/country of residence, his or her parent or guardian must also sign any applicable releases and documentation.
- Please note, only 3 (three) posts per forum account will be accepted. If you post more than three times, you'll get disqualified!
- Entries must conform to the Official City of Heroes Freedom Message Forum Rules and Guidelines.
- If you win the City of Heroes Freedom® Tell a Story Contest one week, you are not eligible to do so again for the next 6 weeks. This is to allow other people the opportunity to win. You will be able to win in a different game but the same 6-week restriction will apply to each of the 3 games separately.
- The use of copyrighted material or trademarks NOT owned by the Sponsors or yourself is STRICTLY PROHIBITED. Your submission must not infringe any patent, copyright, trademark or other intellectual property right, or any privacy, publicity or publishing rights of any third party, or be libelous, obscene or otherwise contrary to law.
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Hello everyone!
Today, myself and 7 players on Infinity ran the arc "A Warrior's Journey: The Flower Knight Task Force" (Arc # 260284)! If you like Samurai or Ninjas, or any combination of the two, then this is the arc for you! With loads of custom NPC's, tastefully chosen maps, and a compelling story, it's surely not going to be an arc you'll have regretted running!
Thank you to the following players who joined me! Unfortunately, Blackrune was unable to stay for the duration of the run, so we were unable to get a screenshot with him there!
Blackrune, Dark Raziel, Jestia, Generic3424, Menstraul Maelstrom, Kumquats and Hayabusa Kikou!
~Freitag -
We're very pleased to present to you the winners of the developer-judged Costume Contest for November! Many thanks to all who participated, and to Cord "Think Tank" Carney for taking on the unenviably difficult task of choosing Semifinalists and Finalists!
So, without further ado, we'd like to present to you the semifinalists for the "Something to be thankful for" Costume Contest!
Our Semifinalists!
From left to right:
Cosmic Horror, Tom A Hawk, USA Eagle, Cast Iron Chef, Lizzie Malice, Corncob Man, Mad Turkey, My Son Seth, Mad Love and Bacon Man!
Here are some close-ups of our Semifinalists!
From left to right:
Cosmic Horror, Tom A Hawk and USA Eagle!
From left to right:
Cast Iron Chef, Lizzie Malice, Corncob Man and Mad Turkey!
From left to right:
Mad Turkey, My Son Seth and Mad Love!
and finally:
From left to right:
Mad Love and Bacon Man!
After much difficult debate, our judges narrowed down the finalists to the following three amazing costumes!
From left to right:
Bacon Man, My Son Seth and Cosmic Horror!
Our third prize winner was My Son Seth, a tribute to a caring son and firefighter!
Our second prize winner was Cosmic Horror, who is thankful for Horror Movies!
And, without further delay, our first prize winner!
*drumroll*
Bacon Man, who is thankful for delicious bacon!
There were some truly amazing costumes in there, and it was difficult to narrow down the original 10 semifinalists, quite aside from the difficulty we had with the finalists! You all did a wonderful job expressing what you are grateful for, and we're grateful to all of you for your participation and your showing us what you can create!
Thank you all! -
Hello everyone!
As part of our ongoing commitment to Community Art (of all sorts!), we are now accepting submissions for Fan Art that will be showcased on our Ustream Community Coffee Talks (which air Wednesdays, at 10:30am PST / 1:30pm EST / 6:30pm GMT / 19:30 CET)! You can submit your pieces in this thread, and we will pick one to show live!
So get your knitting needles, pencils, tablets, instruments, or whatever you can think of ready, and submit those art pieces! We look forward to seeing what you come up with, and to showing your work off to the community!
~The Paragon Community Team -
Due to technical difficulties, we are cancelling this Forum Maintenance. We will let you know when we have set a new maintenance window.
Thank you for your patience!
~Freitag -
Patch notes for Build 2151.201111120053.1.
COMBINED
User Interface- The User Interface will no longer reset upon game client restart.
Hardware Compatibility- The range of ATI/AMD Catalyst 9.12 Drtivers which are being rejected as incompatible has been fixed.
- The '-ignoreBadDriver' command line argument can be added in the NCLauncher Preferences in order to load the game after this warning is displayed.
Costume Creator/Tailor- Organic Armor and Bioluminescence are now glowing properly once again
TASKS
Signature Story Arc III - Villains- Corrected an issue where Manticore's Poison Gas Arrow was not expiring. It should now be possible to kidnap Alexis Cole-Duncan
Carnival of Shadows- Vanessa DeVore no longer appears as a generic boss in Carnival of Shadows spawns.
Mission Architect- Corrected the description strings in the Mission Architect rating window.
Join the community discussion here! -
Patch Notes for Build 2151.201111120053.1.
COMBINED
User Interface- The User Interface will no longer reset upon game client restart.
Hardware Compatibility- The range of ATI/AMD Catalyst 9.12 Drtivers which are being rejected as incompatible has been fixed.
- The '-ignoreBadDriver' command line argument can be added in the NCLauncher Preferences in order to load the game after this warning is displayed.
Costume Creator/Tailor- Organic Armor and Bioluminescence are now glowing properly once again
TASKS
Signature Story Arc III - Villains- Corrected an issue where Manticore's Poison Gas Arrow was not expiring. It should now be possible to kidnap Alexis Cole-Duncan
Carnival of Shadows- Vanessa DeVore no longer appears as a generic boss in Carnival of Shadows spawns.
Mission Architect- Corrected the description strings in the Mission Architect rating window.