FredrikSvanberg

2010 Player's Choice Best Villainous Arc
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  1. I don't have any ideas for you but I'm looking forward to see the finished arc.
  2. All of those problems are "solved" by the level-based continuity. Or mangled up even further. Business as usual, in other words.
  3. Quote:
    Originally Posted by Ultimus View Post
    Some other thoughts too:
    2) What about the vision at the end of SSA 1? It talks about Positron looking grim shaking a ghostly woman's hand... At first we thought this was Numina, maybe its the deceased daughter of Statesman?
    Considering where things are going, maybe it's Ghost Widow.

    Lord Recluse 'goes away' when Statesman 'dies', leaving Arachnos in shambles. Ghost Widow picks up the reins.

    Positron and Ghost Widow enter a non-aggression pact while everyone comes together to deal with extra-dimensional threats like first the Praetorians and then Rularuu.

    I remember an old suggestion of mine which said that they should kill off Statesman and Lord Recluse and make the game story less about their vendetta and more about our characters. Seems like the devs do listen!
  4. I won! Woot! Time to update my signature.

    If I may suggest something for next year, don't wait too long to put up the nomination thread. Start it as soon as possible and let people nominate all year long.
  5. Pick up Taunt?

    If you don't need the pet, what's the problem?

    It'll be there for you when you exemplar.

    Get an appropriate and thematic Lore pet instead, they are a little tougher. You can call it an upgrade.
  6. Quote:
    Originally Posted by Socorro View Post
    She's talking about how weak the Mastermind AT (male or female) is when fighting alone. Seems like you knee-jerked all this extra stuff.
    Fixed that for you.
  7. Okay, nobody else needs to make any new farms now.

    Good job.
  8. Quote:
    Originally Posted by SinisterDirge View Post
    Would the debuffs not knock you out of hide?
    Maybe but an assassination isn't just the AS attack.

    It would be possible to make it so the debuffs don't knock you out of hide, at least not right away. Maybe Hide would be a click power that lasts for 10-15 seconds no matter what you do, letting you set up debuffs and fire an AS before you are revealed. Maybe Hide is only broken by using a power in your primary or taking damage.

    I know we want to avoid Stalker-debuffers that remain hidden and debuff perpetually with no risk. I have no immediate solution for this because I don't see a point in trying to fix a solution to a problem that doesn't exist for an AT that doesn't exist. I'm convinced that there would be a solution and that said solution might even bring about some interesting and fun gameplay mechanics.
  9. Quote:
    Originally Posted by SinisterDirge View Post
    Very interesting idea. What about instead of debuffs though, make the AT a melee blaster for real and have the secondary a mix of ranged attacks and defensive powers.
    I decided that debuffs would be more useful for the purpose of weakening your target in preparation for an assassination, and to make the Stalker more desireable on a team.

    The game already has melee blasters. They are called Blasters.
  10. I like Redlynne's idea for "critical placate".

    I would scrap the AT entirely and replace it with a melee/support AT with similar mechanics; hide, AS and placate remain, but the secondary would be a new kind of powerset that merged defenses and debuffs, similar to how Dominator Assault powersets merge melee and ranged attacks.

    Hide would be an inherent.

    The secondaries that immediately come to mind are:

    Dark Miasma/Armor

    Poison/Regeneration

    Storm/Electric Armor

    Radiation/Energy Aura

    Kinetics/Super Reflexes

    Pain/Willpower (with fewer heals and more debuffs)
  11. Maybe one day that trial will be available in the LFG queue...
  12. Quote:
    Originally Posted by MisterD View Post
    Not to mention, WHY does it have a range of 120 ft and a 120 degree arc?? Cyro has 120 ft range, and a 40? degree arc. Surely it is on or the other. If vorpal has such a massive arc, the range should be less.
    Maybe because it's smashing damage.
  13. Quote:
    Originally Posted by noble savage View Post
    definitely! We have a few modern 'base coat' textures in the pipeline for exactly this reason.
    squee!
  14. Manticore: "Hm... Swan looks hotter than usu-"

    Ok, so it's his last thought, not word. I guess I fail.
  15. Thanks for the review of Arena. I have nothing to add, just thought I'd say thanks.
  16. The Ouroboros Chronicles: the Tales of Nemesis #522236 is working again, after the author fixed whatever it was that broke it. So I'm leaving my vote the way it was and hopefully Bubba can put it back on the list... unless it's been disqualified by now.
  17. Quote:
    Originally Posted by Thorizdin_LotD View Post
    It really only affects people who wanted to self PL a /FA or /Elec brute which NEVER resulted in going 1-50 in several hours.
    The original CEBR thread boasted single digit hours to 50, if I'm not mistaken. And you could bring other people along for the ride too.
  18. Quote:
    Originally Posted by Xanatos View Post
    I dunno. A 170+ stickied post that's ignored by the devs?

    False hope is bad.
    But you don't know if it's ignored.

    False hope? I don't even know what that means. Hope is eternal.
  19. Quote:
    Originally Posted by Xanatos View Post
    So you agree with everything the devs do?
    Of course not. But I accept it as either the rules of the game or the facts of the game industry. We're not gonna get everything we want.

    Quote:
    So you agree with them not giving us all of the NPCs/Maps/etc in the game?
    No, but new maps and (most) npcs don't let people PL from 1-50 in a couple of hours.

    Quote:
    So you agree with the current rating system?
    No, but the ratings system doesn't let people PL from 1-50 in a couple of hours.



    Quote:
    So you agree with the current AE search tool?
    No, but the search tool doesn't let people PL from 1-50 in a couple of hours.



    Quote:
    Stop claiming intelligence while acting dumb. It's one or the other.
    Stop pretending that you don't know what I mean.
  20. Quote:
    Originally Posted by Stormbird View Post
    The devs simply (and unsurprisingly) screwed up and overreached.
    No, the devs quite obviously made it clear that this is not how the game is supposed to be played. By making it impossible to play like that.
  21. Quote:
    Originally Posted by darksilver_NA View Post
    Well as I posted on the beta forums I have no problem with this but IMHO this new "rule" should effect everything including normal missions not only AE.
    Most normal missions don't have doors 5 seconds away from an inspiration vendor. But you are right, they should probably make it so all missions strip buffs at the door, if it's not like that already. That would be fair.
  22. Quote:
    Originally Posted by PoliceWoman View Post
    FYI - I can't seem to get The Ouroboros Chronicles: the Tales of Nemesis (#522236) to load for me. Anyone else have this problem? It might've been broken by a recent patch.
    Doesn't work for me either. Bah.
  23. Quote:
    Originally Posted by Stormbird View Post
    How about you don't tell me "when I should be" using inspirations?
    The devs have told you, with this patch.
  24. Quote:
    Originally Posted by Garielle View Post
    Assuming that by "normal missions", you mean normal contacts, outside of MA, you still CAN do it on normal missions. The change was specific to MA.
    It also happens when you exit the hospital in iTrials so it's not that specific.

    Clearly the devs want the inspiration tray size to mean something.

    This change is good.