FredrikSvanberg

2010 Player's Choice Best Villainous Arc
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  1. Quote:
    Originally Posted by Mod_Noc View Post
    Just came up with an idea for a new set for Doms and Trollers. Tell me what you think and would you play this?
    I'm always interested in more "natural" options. Dominators has needed one since forever. I would have prefered "pistol assault" because I think it would look cooler but a rifle is fine too.
  2. Quote:
    Originally Posted by Eva Destruction View Post
    I'll say it again: Set the filter to not show "Work in Progress" arcs by default.
    Brilliant, simple solution to many problems.
  3. Quote:
    Originally Posted by Tokyo View Post
    If the Devs need a workable market model I'd suggest taking a look at EVE. I'm in love with the market system and BrokerFee formula. What other games allow me to export market spreads with median day pricing directly to excel spreadsheets. <3
    If you need that kind of detail on this market I think you're doing something wrong.
  4. Quote:
    Originally Posted by The_Alt_oholic View Post
    The power sets look cool, but I really don't have the slots to use them - 2 isn't going to hack it for this Alt-oholic.
    How else are you gonna get those slots? Oh wait, I suppose you don't need the slots to play the new powersets if you don't buy GR. But if you bought GR you would not only get more slots but also new stuff to fill them with. I suppose you could just buy more character slots separately but that'd be even more expensive and you wouldn't get new powers for the alts you want to put in the slots.

    What's the opposite of Catch 22? A situation that can easily be resolved by the simplest and most obvious action, but which remains a problem nobody else cares about unless constantly whined and complained about. What do we call it? A "Catch Alt-oholic"?
  5. If I was a dev I would introduce some kind of lottery where you can spend a whole lot of Inf in exchange for random salvage and recipes. Totally random, but of course with a very small chance for the good stuff to drop. This would remove Influence from rotation, which reduces inflation. By adjusting the cost of the random rolls the devs can adjust the inflation rate as needed.

    In-game I would present this as high-risk enterprises which characters can invest in. Some examples:

    Magical Rituals. You cooperate with The Midnighters in performing certain rituals to enchant items, contact and barter with various entities or investigate new magic. You will gain one piece of random magical salvage or a random recipe.

    Super-science. Same as above but you help Portal Corp investigate new materials and form new scientific theories, explore other dimensions, and trade with them. You will gain one piece of random technological salvage or a random recipe.

    Villains would have similar options but they would probably work within the framework of Arachnos, or possibly with the Circle of Thorns and Crey.
  6. Quote:
    Originally Posted by UnicyclePeon View Post
    Doesnt that mean that everyone has less influence, so therefore even though prices fall, items by proportion of available wealth are still just as expensive by comparison?

    In other words, if normally based on my habits I'd have 300 mil on a character and the IO I want is 80 mil, wont influence sinks mean that in future I've got 150 mil on me typically and the same IO is 40 mil? Isn't that the same thing then? If so, how does that help?

    I'm just curious how that works.
    Your ability to earn influence would not be diminished so you could earn the amount you need to buy item X faster if it's cheaper. Not from marketeering obviously, but from normal play.
  7. I don't think minions should have KB effects. That **** just gets stupid when you get knocked back before you even have time to get up. I think the devs should have saved the KB for bosses, but given them higher mag so they could potentially knock back anyone who hadn't taken special precaution, such as Acrobatics or an IO or two. It would have made KB more special and less aggravating.
  8. Quote:
    Originally Posted by Dante View Post
    He can stand up to most things in the game without being knocked around but if something sends him flying, it feels epic, as if he's just encountered an actual threat rather than just something else to incinerate.
    The only thing that regularly knocks back my Fire brute are Longbow Wardens with Force Field. And Longbow are cheating enough already that they don't need to knock me back too. That said I do love knockback for the extra special epic feel.
  9. Quote:
    Originally Posted by Venture View Post
    (What do you think Malta would do to Wentworth's if they found out Went's was supplying supervillains?)
    Infiltrate and take over to gain control over more supers.

    You know, business as usual.

    It's even likely that it has already happened.
  10. Quote:
    Originally Posted by OutRage View Post
    D) Unique animations for key Signature Characters. Have Synapse strike a silly pose, or Black Scorpian throwing Synapse as animations.

    But Synapse is the most serious guy in the bunch. I swear, he's all "Crey experimented on meeeee!" emo and stuff. He's more serious than the goddamned Batman. He'd never do any silly poses.
  11. I would like to suggest a quick re-fix of this fix.

    Make the AVs and EBs scale down as before but remove their rewards if they end up lower than their lowest level range.

    This would help preserve existing legitimate missions and we won't have to scramble to fix our arcs, or possibly unpublish them because they need certain characters that we can't remake in the critter editor.
  12. I ... did not.

    Now I have to read them all, all over again!
  13. I don't see how paying for the IOs makes them free but maybe I'm old-fashioned.
  14. All you have to do is make an arc of your own. A defeat all on a large outdoors map should do the trick. Use enemies you feel comfortable with, crank up the difficulty to whatever you can handle and go to town. Don't forget to unpublish this crap after you're done - you don't forget to flush, do you?
  15. Quote:
    Originally Posted by Capa_Devans View Post
    You know, the one that was promised "with i17" then put back to "with GR" and hasn't been heard of since.
    Really?!
  16. And now we've got another generation of useless exploit farm arcs, the majority of which will never be deleted, cluttering up the MA. Time to reiterate the request for some kind of purge mechanism to hide arcs that nobody wants to see anymore.
  17. The server status page doesn't seem to work for Virtue, so don't trust it when it says it's down.
  18. You could always bind that emote to your /think-ing, but I would prefer if it just remained the same as our current /e.
  19. Quote:
    Originally Posted by White_Warlock View Post
    "What's so bad about the Kheldian arcs now?"

    Council bases....about 85-90% of the mission maps on the HEAT story arcs are the council base maps....I swear having run my Peacebringer to 50 and finished all the HEAT arcs I could navigate the assorted council base maps blindfolded.

    A little variety wouldn't hurt every now and again. Plus constantly fighting council with high-level spawns seeming to consist of nothing but galaxy troops and council riflemen (with cryo rounds) - the stacked slows get a little tedious in mission after mission.
    Okay but that's a game-play issue. I doubt that's what Venture had in mind. Maybe part of it but he's more likely to claim that it's just a bunch of stuff that happens.
  20. Quote:
    Originally Posted by Carnifax_NA View Post
    Seconded.

    Instead we got scary demon outfit (I do like the other cossie though, very Abe Sapian from Hellboy).

    Maybe it should have been called the Hellboy Booster actually*
    I think what we got is fine too. But I expected tentacles.
  21. What's so bad about the Kheldian arcs now?
  22. I've wanted a way to add "Later, in Metropolis" or similar captions for ages...

    I would also love if we could separate actions and thoughts so that when someone emotes "takes a drink" or some other action it doesn't show up as a thought bubble. It would be cool if it showed up as a square to the side of the character instead. "Superman kisses Lois Lane" - well, you get the idea.

    Then thought bubbles could be made exclusive for actual thinking. Maybe with a /think command.
  23. Or play my VEAT arcs. Just search for @Fred in the MA, you'll find them.