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Posts
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Joined
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I also believe the market is distinctly healthier due to the merger, and
feel that really supports what many here argued for as a key benefit in
the first place.
There is still supply weakness in the mid-range sector, and I'd really love
to see the devs address that to some degree, but overall, it's healthier
now than it has ever been post AE & R-Merit introduction (imho).
Regards,
4 -
Hilarious.
Dumple and Goat especially made me laugh -- "casual group" indeed...
It's true.
Granny is only L2, has not arrested a mob (outside of the tutorial), and
refuses to run in SG mode -- and I'm still allowed in -- Thanks Guys!!!
I'm not sure I'm in support of Uncle Fulmen's "Mad Science Project" per se,
(in fact, I worry a bit about that altruism streak of his) but reading
that thread and seeing the OP cry foul, is indeed all the reward (and
motivation) my Ebil self requires to be involved with this massive "exploit"...
Now, *that* is what I call entertainment. Pure Win.
Cheers,
4
PS> In the SGmotd I've taken to adding our position # on whatever date I
check it (typically every day or two), so you can see our recent progess
at a glance just by logging in (we were at #14 this morn - as goat posted above). -
Quote:No. You switching the premise of your disagreement every time the priorNow that's just dishonest. You've either not read a line of my criticism regarding the whole of things wrong for the
conclusion given, or you're intentionally just disregarding it.
Disagreement = Trolling is just a far-reaching cop out.
one is shot down is the disingenuous part. That IS trolling.
Quote:His experiment shows that his one inane attempt at anti-flipping failed. That's it. Sadly, that you like the non-sequitur at the end of it has no bearing upon that fact.
incorrect, why don't you provide a documented refuting datapoint that
shows it with a more rigorous methodology?
At least, he actually *did* an experiment. Where's yours?
Until then, we don't have anything else to talk about.
Regards,
4 -
Quote:So, you're saying that because the OP's post didn't deal with the specificIt's easy to look at what happened with Alchemical Silver and Ceramic Plate and say 'oh, that's just because of ToTing' or 'that's just because people use Alchemical Silver alot'. Don't get me wrong, those two factors are at play, surely. But that alone didn't drain the supply of specific common salvage to drive prices into the multi-millions for a short time. Contrary to some claims, the wake isn't always a 30 second window that sees prices dropping to the levels they were at - or even lower (exaggeration, but still).
If it looks like a duck, quacks like a duck, and shares the same genome as a duck...
incident of some guys draining a particular salvage for lulz (and at a
significant inf loss, I'll add) that his post is somehow at fault..
Ok - gotcha... You're just trolling... Carry On.
OP's post was a simple experiment which had no appreciable market effect
and supports his initial premise that "anti-flipping" doesn't affect prices any
more than standard flipping does.
Seems clear to me. It didn't refute Elvis sightings in Texas, or that some
folks think the moon landing never actually happened.
Of course, since those things weren't the actual topic of his post, those
omissions aren't unexpected or problematic...
Imagine that...
Regards,
4 -
Quote:Very true - it's a very frequent and common misconception.The distinction between cornering and flipping isn't one that I alone am guilty of skimming over (see: OP and following posts).
Quote:While I appreciate the pages-long diatribes concerning how cornering is only short-term gain, I don't see how any of it is relevant to the effect
that cornering has on prices on the market. Not every wake ends within an hour or overnight - hell, some don't even settle down after a week.
are not, in actual fact, occurring. Flipping *cannot* raise pricing by itself
as I've (hopefully) clarified.
Cornering can indeed change pricing radically - but briefly, and typically unprofitably.
The problem (from my perspective) is that most of the folks struggling with
the earlier misconception attribute far too much of pricing volatility they
see to malicious marketeering activity - and quite frankly, they're wrong.
We Marketeers are just as lazy and time conscious as most - if there's
easy ways to profit, why do more "work" than needed to do it?
Simple answer: We don't...
It's easy to see that simple flipping is far easier, and much safer than cornering.
To be sure, cornering does occur, but far more often, game effects (issue
releases, events, typical play patterns) are much bigger drivers of volatility and pricing.
Further, it's relevant, because the OP's post had nothing to do with
cornering, and any price altering effects. In fact, he clearly states that
there was indeed no noticeable or appreciable change in pricing at all
resulting from his experiment...
Regards,
4 -
I have to concur with the others (ie. Fulmens, Ironblade, etc.)
Alkirin, you are mish-mashing fundamental terms here, so let's toss out
some definitions...
Cornering: is the attempt to purchase, and control, the supply of a
particular niche and thereby dictate (typically with intent to raise) pricing.
Flipping: is the act of buying items at one price and then, re-selling them
at a higher price.
Cornering, is by necessity a short-term gamble. Why? Simple: you have
limited storage, limited funds, and minimal control over other players. If I
try to corner a niche, I'd buy as much of it as I can, sell a few (to myself)
to paint the tape and set a price floor, set protective bids to maintain
supply control, and then sell for profit at my newly established pricing...
It's a boatload of effort to manage, and is easily broken - how? Cheap Sellers.
People who see a high price and dump their "stock" will kill the cornerer.
Every Time.
So, while getting in is fairly straightforward, getting out in time is harder,
and overextending control duration is usually a guarantee to lose your shirt.
On the other hand, Flipping has one criterion which dictates it's viability
and duration -- price spread. It's not a gamble at all.
As long as the ability to buy above the current floor and sell below the
current ceiling produces a profit (after fees), flipping is viable (possibly for
years as some of us have done).
No cornering attempt has ever done that profitably over that kind of timeframe.
The thing you fail to grasp consistently is the earlier statement: buy above
floor, sell below ceiling... Clearly, that cannot raise pricing - instead, it
narrows the price range -- ie. it stabilizes price.
The ultimate endpoint would be a fixed amount. If widgets were always
1000 inf, no matter what, they could not, in fact, be profitably flipped.
End of Story.
So, the only way to kill a flipper is: buy above his bid price and sell below
his list price... How does it kill him? It further squeezes the price range
towards that fixed price endpoint - eliminating profit.
You could still potentially try to corner that niche (it would still be possible,
but meaningless if the price is, in fact, fixed), but you couldn't flip it profitably.
Now, I'll agree that cornering could be construed as an "attack" on a niche,
but flipping is only considered an attack by the superstitious and or
ignorant (ie. lacking in knowledgeable understanding).
Regards,
4 -
Simply put, it all comes down to perspective.
To a low level character selling TO drops for 30 or 40 inf a pop, 100K seems
like a crazy-high amount.
For the guy crafting & selling purples (where even the crafting cost alone is 600K),
100K is loose pocket change, especially when the expected profit is ~20-50M or more.
While "idiocy" is certainly possible, I'd say that scale/perspective is a far liklier
rationale...
Regards,
4 -
No need to feel dumb. The market can be pretty overwhelming at first.
As far as riches, there is no doubt that marketeering is indeed the quickest
way to consistent riches... Of course, you can also combine that with other
things, like farming, tf's etc, but if you use only one approach, the market is
the hands-down winner.
In terms of getting involved with the Market you've already taken a good
first step by posting your question here.
I'd recommend you read some of the marketing guides, and then give it a whirl.
Start small, and slow, and ramp up more as you learn more...
Regards & GL,
4
PS> If you want a very simple and safe way to start, I'd
recommend the guide I wrote (in my signature) as a
good, early approach (but read the others too - they're
all helpful) -
Quote:rofl! That was hilarious - Thanks for the laugh...*tap*tap*tap*tap*
Heeellllooo.... hello? Level five here with 92 days since last played! Hello? Come on! I could at least be picking up Day Job badges! *tap*tap*tap* You there? I'm bloated with patrol experience here. Don't make me wait for Issue 19... Guys? Anyone?...
Yeah, that's cool. Pick the level 50 again. Jerk.
As for the op - I definitely have a few stalkers who would be racing to murder
me in my sleep...
There are also a couple blasters who would be less than amused (particularily
the dragon, and the one who is an incarnation of Loki).
On the other hand, my tank (based on a character from Starcraft) would
actually be thanking me for getting him away from the psycho Zerg, and
making him rich beyond his wildest imagination... With any luck at all, that
gratitude might extend to protecting me from those stalkers (not that he'd
be successful - a couple of those stalkers are *really* nasty)...
Cheers,
4 -
Interesting thread.
I have a Blaster who's already an incarnation of Loki - so he'd certainly qualify
from an Incarnate's perspective.
Not sure (RP-wise) how any of my other toons would though...
On the other hand, a certain morality mission informs me that my Brute
becomes the last living godso, perhaps the Incarnate system is simply
the means by which he begins to achieve it.
Regards,
4
PS> For Kheldians, one might presume that the other planets & species
they have encountered also worshipped gods (as humans do), so I'd think
it viable to "invent" one from those cultures (since we don't have any real
info to select from) if you wanted to go that route. <shrug> -
Everyone has already covered the salvage case. It's typically very volatile,
and quite sensitive to various in-game events/playstyles (ToT in this particular
case).
As for mid-level recipes over the past year or so, there were some dev
changes to the game which (I believe) set up a vicious cycle that pretty
much tanked supply of most standard set recipes at all but at (or near) max level.
Specific contributors (imho):
* AE - two ways...
a> non dev-choice missions don't drop them (they only drop insps & tix)
b> AE PL-ing churns out a lot of L50s (who rarely, if ever create/contribute
mid-level supply since they aren't playing standard content)
* R-Merits - random rolls generate at your character level, so unless you
actively farm merits and/or level cap your toon (ie. shut off XP), that
typically means you don't get many random rolls until high level, so only
max-level recipes get generated with any significant frequency.
* Task Forces - they removed the random recipe for completing these,
and give R-merits instead. So, recipes generated at the tf level stopped
appearing.
All of these factors accumulate to substantially reduce the mid-level supply.
After awhile, persistent shortages at those levels helped foster a player
attitude that "it's easier to stick with SO's or Commons until high levels",
which in turn meant reduced demand, so even when there are some, sales
are slow and prices are low, leading to players simply deleting or vending
most typical mid-level recipes, and in-turn completing the cycle by
extending the shortages.
The end (and current) result, is that most mid-level recipes are pretty
rare or unavailable, and typically only include pure junk, or extremely
expensive premium recipes that are kept by players or snapped up very
quickly.
That said, it is still possible to get them, but it requires patience and lead
times of weeks typically... I usually start putting out bids for them around
L15 or so, and usually get most of them by the time I'm around L25-L30.
Most folks, simply aren't that patient and simply defer until their toons get
into the L40's or so (again, perpetuating the cycle).
Regards,
4 -
Quote:Who are you calling a level 1, young man? Granny is level TWO!Originally Posted by Johnny KilowattThere's something humorous about a bunch of level 1s with millions of prestige.
...and #7 on the list... Of course, not being heroic in any way, Granny is
more than content to be in the top 10 while casually tending her garden,
and knitting stocking caps for the coming winter...
Cheers,
4 -
Has it actually been two full years since I originally wrote this guide? Wow!
So many things have changed in the game and I-19 is looming right around
the bend with even more additions to come.
Some key changes since 2008 (for perspective) are Dual builds, Praetoria/Going Rogue,
and Alignment Merits, to name just a few.
Two other noteworthy changes are the consolidation of the Hero and Villain markets
into one single market for all players (Hero, Villain, and Praetorian), and Gleemail.
In re-reading the full thread today, I couldn't help but chuckle over all the negative
posts along the way...
Guess what guys? The "doom" didn't happen... (told ya so!)
One thing that has not changed in all that time is this strategy.
Once again, I called on my good buddy "MCF" to put down his pina colada and hit
the markets for another quick 10 Million or so.
Here are the results of those runs:
Code:As the above numbers prove, the strategy still works great. "MCF" was ablePlay Game Total Total Net Date Time Minutes In Out Inf Earned ------------------------------------------------------------ 10/23 0:06 0:06 2:53p 2:59p 24,063,200 0 10/24 0:13 0:19 12:07a 12:20a 28,358,520 4,295,320 10/24 0:13 0:32 9:10a 9:23a 32,280,143 8,216,943 10/24 0:10 0:42 12:00p 12:10p 35,869,685 11,806,485
to earn almost 12 Million inf in less than a game hour even though he's just a Level 6
character that can only carry 4 recipes at a time and has only 7 market slots.
Not bad.
So, let's review some key points about the strategy.
1> This strategy is for beginners and/or players who are market averse.
The guys who make a billion or so a week use different methods (check their guides)
2> It is easy to learn, quick and simple to do, and completely risk-free to use.
Learn the vendor price for a recipe. Bid/Buy below that price - and you're golden.
3> It works for any level of toon, be it Hero, Villain, or Praetorian.
It's the same market for all and if L6 "MCF" can do it, you can too.
So there you have it. If you want a simple and safe way to get your feet wet with
marketeering, or if you just want to earn enough to afford a few shinies for your
character, this method works as well today as it did back in 2008.
As I said in the very first post of the thread:
Quote:The only reasons players are poor in this game are due to lack of knowledge
and/or lack of effort. Hopefully, this guide will help remove the first of those reasons
as an excuse.
Cheers,
4 -
Granny has been selling her jewelry and other assorted baubles to contribute
throughout the weekend.
Cheers,
4 -
I'm with Silverado and others that reco SS/WP Brute.
Built right, it's completely unkillable by most mob groups.
Stalkers are easy to solo also, because they pick and choose when (or
even if) a battle occurs.
However, I wouldn't call it "relaxing" per se, because once you DO get into
a fight, you generally need to be paying tactical attention.
Short of a couple specific mobs (sappers, etc.) the Brute doesn't care
what you're fighting... Just press 1-2-3 till it's dead (or, till they're dead)
and wander on to the next batch at whatever pace you're comfy with...
Regards,
4 -
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Quote:You can blame it on the Weather Channel... Back one standard MN FebruaryI am quite disappointed you have left the motherland for... Arizona, though. Traitor!
winter's morn in '95, I made the mistake of flipping on the TV.
In the Little Apple, it was -35F that day (not counting wind chill) and it was
65F in Phoenix, AZ.
At some point, it dawned on me that was a 100 degree differential, and I
was living in the "wrong" one...After that, it was only a matter of time
and logistics (being a computer programmer, I can work anywhere)
Regards,
4
PS> I'm a double traitor - I'm originally from Canuckistan
(the Canada -> MN move was my ex-wife's doing though - ya, I know - TMI) -
Paragonwiki has an excellent graph covering enhancement strength (presumably,
that's the link ZombieMan posted, but I didn't check it).
In case he supplied a different link the one I'm talking about is here
As an approximate rule of thumb though, you can use these estimations.
For Single Attribute enhancements
L10 IO's dominate over TO's
L15 IO's kick DO's butt...
L25 is slightly less than an even level SO
L30 is appx equivalent to a +1 SO
L35 is appx equivalent to a +2 SO
L40+ is better than a +3 SO
For Dual Attribute enhancements
L20+ Dual Set IO's exceed +3 SO's (in pairs -- ie. 2 L20 Acc/Dmg IO's are
better than a +3 Acc SO and a +3 Dmg SO)
For Frankenslotters
You can usually max the core attributes of a power in 5 slots and gain an
additonal 1.5-2 SO's worth of other benefit with L25 set IO's (not even
counting set bonuses)
ie. for an attack, for instance, you can typically get 60%/90% (Acc/Dmg)
along with 30-50% Rch and/or Erdx in 5 slots.
Regards,
4 -
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I'd have to chime in with "Take Rage"
It's simply too helpful not to...
The crash is a 10 second pita, no doubt - until you recall these few points.
1> For folks with Build-Up, the *benefit* is only 10 seconds.. Rage is 50...
2> During the crash, Vet powers (Blackwand, Nem Staff, Sands of Mu) still
work at full strength... Cast those during the crash, and you're pretty
much through it.
3> You can double-stack it pretty easily - seeing a 300% damage buff
in a fight seems like a pretty useful thing to me...
In the end, you can do without Rage just fine - but if you want "uber" -
you want Rage.
Regards,
4 -
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As a 90%+ soloist, I'll throw in another vote that pretty much any AT
can solo reasonably well (I've run a bunch of them).
In terms of "unconventional" - ie. AT's you may not expect to solo well, I'd
offer the Burn Aura/Ice Melee tank...
I'm not sure if it's "best", but mine runs the wall in Cimoera (sp) almost
effortlessly (even back when Burn still had it's fear component - Ice Patch
is a beautiful thing)
On top of that, he's darn near indestructible (as tested against Lusca,
Pylons and others). While he can't defeat those, they can't defeat him either.
Regards,
4 -
Quote:Same guy (Zilch the Torysteller) also performs at the RF in Arizona asHey! That tocal lorysteller performs at our Renaissance Festival in the Twin Cities (Minnesota)! He's why my wife often calls me a "mudly stuffin." Heh, we saw him for the first time on one of our first dates. I've only ever heard him perform "Jomeo and Ruliet," though. I know he can't do, ummm, a Tale of Two Cities, but it would be fun to hear him do another story.
well. He also does "Pee Wittle Thrigs" and "Rindercella" (iirc).
I burst out laughing the first time I saw him here (after moving from
MinneSnowta in '97) - it was quite an unexpected surprise (and he is
a pretty funny guy in his own right).
Anyway, thanks for the smile, sorry for the threadjack, and since I have
no opinion on either Dargeting Trone OR Targeting Drone (the latter of
which, I stopped using due to the incessant noise way back when), I now
return you all to the PO ... errr OP's topic.
Cheers,
4 -