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Posts
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Joined
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Quote:You should try getting nekkid and letting yourself be covered by worms. It's ticklish and they get in the darndest nooks and crannies.<threadjack>
A can of worms isn't very chaotic, just ewwy. I've never really understood the use of that phrase.
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At least that's what Sharker tells me.
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Quote:Well to be honest The EU servers should be added to the NA server list so we can all game together. This artificially created schism between us is a load of crap.QR, wouldn't mind being acknowledged on the US server with the 4+ years I spent EU side. Tis damn annoying losing them because I decided to move from being loyal to Paragon Studios and NCSoft to being loyal to Paragon Studios & NCSoft.
Obviously I knew about it before I switched and weighed it up. It's still a nuisance though.* -
No Cimerora TP. Access is only thru the midnighter club because travel is supposed to be thru time.
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Quote:I have it set up that way in the big SG I inherited. Left to right, A-Z.Yeah no offense intended, but this kinda thing is what drives me NUTS in SG bases.
Why do so FEW designers put their TPs in ALPHABETICAL ORDER by Zone?
It seems to be all the rage these days, to put them in order by Level - which is somewhat arbitrary and assumes all members of the SG (even newbs) actually KNOW what zones correlate to which level.
While EVERYONE knows the alphabet! Without having to stop and think "So would Steel be BEFORE Bricks? What about Hollows? Is RWZ near the Cimerora TP?
C'mon everyone, say it with me!
A-B-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-V-W-X-Y-Z.
So easy! -
Quote:The most useful parts of my base are laid out like the letter "C" around the outer wall of the plot.
Medbay (with a Inspire storage)->Teleporters->Entrance Room->Workshop (Enhancement bins, crafting table located right beneath vault on wall so you don't even have to move).
The heart of the "C" leads to a salvage storage bin room.
Power and Control rooms are in an out of the way spot. Kind of a shame because I like the looks of the Arcane Control setup I have, but the intent was for people either to Rez and get right back to battle, or for them to enter, do thier crafting and such then get back to missions.
Most of my bases are solo so they get built according to what I can afford and need. Teleporters are never high on my list because travel has become so easy as the game evolved. So storage and crafting is usually closest to the entrance then Power/Control, and finally either medical or teleporters. -
Quote:Well I figured it out by reading the whole thread. But we all know how often people do that.Tut isn't that hard to understand. If i was talking to someone about the tutorial. How do you not know what I meant by tut?
I have to admit tho, that tut for tutorial makes me wince a little when I see it.
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Quote:It has nothing to do with forum rules it's about making up your own abbreviations and expecting complete strangers to automatically know what you're talking about.Oh yeah sorry. I didn't know I wasn't allowed to say tut instead of Tutorial. I must of missed that in the forums rules.
You have no one to blame but yourself if people can't understand you when you mangle the language. -
BZZZZZZZZT! Wrong Answer.
Both cannot and can not are correct spellings. The problem comes in knowing when to use them.
Here's the explanation: If I can not do something, then I can also do it. I can not write these words if I choose (and you may think I shouldn't), but I also can, and am, writing them. What I cannot do is know who will read them, or what they will think. I can imagine such things, but I'm limited by my experience and perceptions. So this is the rule: if you either could or could not do something, then you use two words, because you can leave out the second word if you so choose. If you could not do something no matter how much you desired or tried, then you use one word, cannot. There is no other option. -
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Quote:I think PS should take any chance they can get to make more money so why not but they should make each vet reward the price of each interval so 45 dollars for every three months.
They already let you pay for vet rewards in advance. You even get a discount if you pay 3 months, 6 months or 1 year in advance. They only require that you wait for the time to pass to unlock them just like everyone else. Deal with it. -
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Quote:If you don't like my post, you can put me on your ignore list. If that doesn't help you can click on the rep icon and leave a snarky remark that will never be read.You obviously know how to sound like somone with a superiority complex. Did you intentionally intend to sound like such a knob?
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Quote:The only people whining about this are the ones that don't want to wait for their rewards like everyone else.For all of the vets that will inevitably whine about the idea, here's an option for you. Start a brand new account and see what that's like after years of having the rewards.

And as you can see I'm well aware of what it's like to start a new account and not have access to all the rewards my main account has.
Guess what . . . I'm still against changing the vet reward system. The way it awards vet rewards is fair and unbiased. No one gets them before they've earned them, regardless of how much money they have burning a hole in their wallets. -
Quote:You obviously haven't been playing long nor do you understand the true depth of how salvage bins were limited when I13 went live.Sigh, I remember when salvage bins could hold up to 100 but now it's what 30!?! While the salvage in the red market increases it would be great if the devs can make the bins 100 again concerning the market oh please it will always be there for many players to use i don't believe the selling and buying will go down tsk tsk to the devs.

Salvage bins used to hold 2,500 base salvage items, 99 of any one type. When I13 went live the salvage bin storage capacity was slashed to 30 items period.
The reason we were told was because the devs wanted to limit hoarding. It's also the same reason we were told why we couldn't store recipes. It doesn't really matter what excuses they have told us because the players have found ways to hoard items despite the artificial limitations placed on us by the devs. -
Quote:This.Pretty solidly "eh" on the suggestion. As an option, I don't see it hurting. Just keep the default as it is now (Last used on top, then least to most populated.)
To me this just satisfies those individuals with compulsive natures. "A place for everything, and everything in it's place."
I do it myself, but I'd rather have the devs work on more important stuff than this. -
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Quote:This sounds nice.How about this? A badge is generated each time you complete an AE arc. The badge is "Completed #" where # is the arc number. If you run a different arc then the badge is replaced by the new arc number rather than a second badge being added.
It would be using somewhat the same mechanism as the Katie TF where 1-9 times the victor are replaced by 10 times.
This would be a simple way for authors running such contests to verify that their arc had indeed been run. -
Quote:QFTThere are three different replies you're lumping in to "cannot be done" (or, "won't see it.")
1. Cannot be done in a reasonable time, cost effectively, with current resources. Power Customization is the poster child for this - we were told "sure, it could - if we did it, you wouldn't see anything else for at least a year" at one point, back when the dev staff was 15 people. Give them more freedom, staff, and money, and they can work on it.
2. Cannot be done with the current engine. Super speed running up walls. If they take the (extreme amount of) time to rewrite the engine, then maybe.
3. Won't be done. Has nothing to do with tech or money, it just won't be done. Changing your primary and/or secondary they won't even look at (that aside from my strong belief it's more #2 - those, origin and AT are so fundamental to the character it'd break too much.) Water zones are another - BaB is very much against them from prior comments because of how difficult it'd be to get them to turn out decently, among other things.
Turn off the "I want/I don't want" filter and read the dev comments (when they comment) and you can normally figure out which it is - if they don't' say straight out.
Players are quick to confuse the first two points with the third. I'm pretty sure I can count the number of things the devs have flat out said "NO it just won't be done" on one hand, and we have not seen any one of those items put into the game yet. -
Quote:Check out the market for I17 open beta on the test server.I have alwas been a fan of expanding craftable weapons and other items. I had hoped IO sets would have some thematic sense when they came, but alas. I would still like to see salvage used to create more temp items.

Your wish is granted.
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Quote:I knew someone would smell blood in the water.
Or post something like "Rule 1 of the Internet: Grow some skin".
Actually I was trying to be helpful by giving the OP an actual rude response so he could compare it to Aett's and your posts and see that there is indeed a difference between what you guys said and a real jerk. -
Quote:While it would prevent people from displaying the badge, there will still be people who will report it when they see it in their info tab. The people that try to get around obscenity filters want to get a reaction from other players.Alas, perhaps I'm too innocent minded at times. However, what if the badge wasn't selectable but could be viewed in the player's Info tab? Granted, it might wind up that it's too much work for too little gain but it's a thought.
We just recently had a guy posting who got his SG name genericed because the acronym he used spelled out S.H.*.*. I can't find the thread now so it might have been deleted. -
Quote:If all it takes to drive you from the forums forever is polite criticism and helpful advice then you must have been a sight to see when a teacher/employer told you that you made mistakes and how to fix them and you ran sobbing in tears from the room vowing never to return.Man being on forum's like this and trying to reach out and talk is har as it is....then some jerk need to get smart....wonderfull sir....thx for chasing me of the board's for good.
Oh and if you can't tell, of the three people who responded to you so far, I'm the only one that has been a jerk. -
Quote:Not a bad compromise, but don't give anyone the ability to name their own badges. We have far too many idiots that would use the feature to create badges with offensive names. The GM's have enough petitions to go thru and don't need the additional grief of moderating not only the player that chose to display the offensive badge but the moron who used the MA to create it.That's what I was thinking through the wording. What might be a better or more feasible idea is to have the ability to award a custom badge that's noted as such (so people know it's not from dev content) and does not increase your badge count. So you could have someone run the arc and upon completion get the "Temp Badge: Smacked Some Fools" to verify their success. Any further rewards will be handled in person by whatever the SG leader/challenge suggester wants.
