AE Suggestion


Adeon Hawkwood

 

Posted

This may have been suggested, this may even be implemented (since I don't have that much experience with AE since its initial introduction) but I didn't want to sit on it on the off chance it wasn't.

Custom Rewards for the mission architect.

I'll give you an example of what I mean because it's late and I've just driven 30 hours...I am a bit tired.

So a Subordinate goes to their Villain Group leader and says "Hey boss, I'm looking for that snazzy upgrade<insert purple IO>, and I hear you might have a bead on it."

The leader has a group of missions he's created previously and saved. He goes to the Architect people, sets up the mission and puts the purple (that he has in his inventory) as the reward (or whatever the reward for the mission he wants to be specific). He then sets that reward to that player (so the next player running that mission won't accidentally receive it) and tells the Subordinate "Listen, I got this thing I need done. Go do it, and I'll give you this snazzy new thing".

The Subordinate goes to the mission, runs it and gets the snazzy new item.

Other things this could accomplish might be an auto-super group rank (you run this mission you become the next rank up in the SG) or any other thing that can be "given" to another player (custom super group badges...maybe?). To help prevent abuse to a given SG you can set lockout permissions with various criteria such as membership in the group, non-membership in the group, anyone below a certain rank in a group, and numerous other variables.


 

Posted

Quote:
Originally Posted by Captain_Simian View Post
This may have been suggested, this may even be implemented (since I don't have that much experience with AE since its initial introduction) but I didn't want to sit on it on the off chance it wasn't.

Custom Rewards for the mission architect.

I'll give you an example of what I mean because it's late and I've just driven 30 hours...I am a bit tired.

So a Subordinate goes to their Villain Group leader and says "Hey boss, I'm looking for that snazzy upgrade<insert purple IO>, and I hear you might have a bead on it."

The leader has a group of missions he's created previously and saved. He goes to the Architect people, sets up the mission and puts the purple (that he has in his inventory) as the reward (or whatever the reward for the mission he wants to be specific). He then sets that reward to that player (so the next player running that mission won't accidentally receive it) and tells the Subordinate "Listen, I got this thing I need done. Go do it, and I'll give you this snazzy new thing".

The Subordinate goes to the mission, runs it and gets the snazzy new item.

Other things this could accomplish might be an auto-super group rank (you run this mission you become the next rank up in the SG) or any other thing that can be "given" to another player (custom super group badges...maybe?). To help prevent abuse to a given SG you can set lockout permissions with various criteria such as membership in the group, non-membership in the group, anyone below a certain rank in a group, and numerous other variables.
No.

/unsigned


 

Posted

This would be a LOT of effort for no real benefit. It's not something a lot of people would use anyway and those who would are served well enough by the current system of manually giving people things as a reward for running their arc.


 

Posted

/NO

So much 'no' that I need to reiterate it:

NO.

Honestly, they're supposed to be super-rare for a reason.



 

Posted

Quote:
Originally Posted by Sigium View Post
/NO

So much 'no' that I need to reiterate it:

NO.

Honestly, they're supposed to be super-rare for a reason.
I will point out that he's not proposing generating new purples through arcs he's basically proposing using arcs as a way to give other people purples as gifts. It's still a poor idea but not quite for the reasons you're stating.


 

Posted

no to rewarding purples... but giving the option of a custom reward (like a mission to qualify for a SG rank for example) would be nice. Not sure if its worth the amount of work it would require from the Devs though...


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I will point out that he's not proposing generating new purples through arcs he's basically proposing using arcs as a way to give other people purples as gifts.
That's what I was thinking through the wording. What might be a better or more feasible idea is to have the ability to award a custom badge that's noted as such (so people know it's not from dev content) and does not increase your badge count. So you could have someone run the arc and upon completion get the "Temp Badge: Smacked Some Fools" to verify their success. Any further rewards will be handled in person by whatever the SG leader/challenge suggester wants.


 

Posted

Quote:
Originally Posted by Zamuel View Post
That's what I was thinking through the wording. What might be a better or more feasible idea is to have the ability to award a custom badge that's noted as such (so people know it's not from dev content) and does not increase your badge count. So you could have someone run the arc and upon completion get the "Temp Badge: Smacked Some Fools" to verify their success. Any further rewards will be handled in person by whatever the SG leader/challenge suggester wants.
Not a bad compromise, but don't give anyone the ability to name their own badges. We have far too many idiots that would use the feature to create badges with offensive names. The GM's have enough petitions to go thru and don't need the additional grief of moderating not only the player that chose to display the offensive badge but the moron who used the MA to create it.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Not a bad compromise, but don't give anyone the ability to name their own badges. We have far too many idiots that would use the feature to create badges with offensive names.
Alas, perhaps I'm too innocent minded at times. However, what if the badge wasn't selectable but could be viewed in the player's Info tab? Granted, it might wind up that it's too much work for too little gain but it's a thought.


 

Posted

Quote:
Originally Posted by Zamuel View Post
Alas, perhaps I'm too innocent minded at times. However, what if the badge wasn't selectable but could be viewed in the player's Info tab? Granted, it might wind up that it's too much work for too little gain but it's a thought.
While it would prevent people from displaying the badge, there will still be people who will report it when they see it in their info tab. The people that try to get around obscenity filters want to get a reaction from other players.

We just recently had a guy posting who got his SG name genericed because the acronym he used spelled out S.H.*.*. I can't find the thread now so it might have been deleted.


 

Posted

Long drives make my brain melt.

In absolutely no way would I want to generate a purple. That's crazy talk. Thank you for wanting to light me on fire if that's what you thought I was saying.

Let's try this again...

You create the mission, select the characters from your group/friend list you want to be able to run it. You then select an item (recipe, enhancement, influence) from YOUR inventory and place it into the mission (much like placing it into the auction house).

When the selected players run the mission and successfully complete it, they receive the reward you had selected for them.

A further use of the system would be to auto-promote a SG member, custom badges (maybe even only viewable by friend/group members), any kind of reward you couldn't receive from a storyline arc. First you would have to HAVE the reward to give out for example, the authority to rank someone in the group, the ability to great group badges (or have earned the ability to give out a special set of badges?), etc.

I'm at work right now, so I apologize if it's still as clear as mud.


 

Posted

Hmm. Personally, I think that's quite cool. Not sure how much of a pain it would be to code, but...tis interesting.

I think you shoulder left purples outta it. They tend to make people see red


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

How about this? A badge is generated each time you complete an AE arc. The badge is "Completed #" where # is the arc number. If you run a different arc then the badge is replaced by the new arc number rather than a second badge being added.

It would be using somewhat the same mechanism as the Katie TF where 1-9 times the victor are replaced by 10 times.

This would be a simple way for authors running such contests to verify that their arc had indeed been run.


Don't count your weasels before they pop dink!

 

Posted

Quote:
Originally Posted by Mandu View Post
How about this? A badge is generated each time you complete an AE arc. The badge is "Completed #" where # is the arc number. If you run a different arc then the badge is replaced by the new arc number rather than a second badge being added.

It would be using somewhat the same mechanism as the Katie TF where 1-9 times the victor are replaced by 10 times.

This would be a simple way for authors running such contests to verify that their arc had indeed been run.
This sounds nice.


 

Posted

I'm reading through it and going... "Why?" Just seems like a lot of work for saying "Run my arc and I'll give you a whatever."

I'd be more for Mandu's idea if you want to give someone an award for running an arc (though maybe a "last 5 run" or something.)


 

Posted

Because the AE is a great game mechanic, it allows people to play "their story" (perhaps a SG has a nemesis group/super villain) and can explore those options. Call it a super-group perk if you like. But it's a storytelling experience for player-to-player interaction.

It would allow supergroups (coallitions, et al) to create tangible storys that hook into one another and allow them to designate the rewards without having to be online right at that precise moment to run with the player/be waiting when they complete it.

Right now most RP I see is people standing around posing and talking about each other's hair.


 

Posted

Quote:
Originally Posted by Captain_Simian View Post
It would allow supergroups (coallitions, et al) to create tangible storys that hook into one another and allow them to designate the rewards without having to be online right at that precise moment to run with the player/be waiting when they complete it.
Realistically, if an RP SG is tight knit enough to go to the trouble they probably trust each other not to need proof.