Forbin_Project

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  1. Quote:
    Originally Posted by EvilGeko View Post
    I just started a new character in Atlas and walked up to Antonio Nash. This is what he said,



    Your AT is not simply a game convention is it part of the LORE.
    Antonio Nash is an NPC that interacts with players and as part of the game design can be used as a tool to provide both player information and character information. It's up to the player to have the common sense to differentiate between the two.
  2. Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    we get freespecs because when the devs change powers and such it affects our build.
    No. We get freespecs because the devs are nice. They are under no obligation to give us anything for free. NCSoft has never put anything in writing promising to give us freespecs. They are simply a gesture of good will given out by by the company.

    We are lucky that they are generous enough to give one to every character on our accounts when they could just as easily only give them to the characters that had the particular power-sets that were changed.

    Get over your entitlement issues and be grateful the devs are as generous as they are.
  3. The problems seem to be on the players end of things. Some people are having problems while others aren't.

    My own system isn't up to spec but I've only experienced occasional rubberbanding when I choose to play on Virtue.

    I hope you guys get your issues straightened out quickly so you can continue to enjoy the game.
  4. Quote:
    Originally Posted by Jeuraud View Post
    Hells, I'd forgotten that I had pre-orderd the CoV DVD version, so I did pay 60 bucks, instead of 50. I did get DVDs when CDs were the norm, and I did get that nifty clicket figurine which was totally extra in my opinion. Well worth the extra 10 bucks, at that time.

    Now as to my math. I'm going to drop the price I paid for CoV to 50 So here's my math:

    50 - first free month @ 15 = 35 for CoV.
    30 - no free month @ 0 = 30 for GR.
    I chose to not add the cost of this month to the cost of GR, but if I add that, then I have paid 45 bucks for GR, while only paying 35 bucks for CoV.

    If I may make an observation, I think it's unfair to use the free month as a comparison between the two products. The people that chose to pre-purchase were told up front that they would be giving up their free month in exchange for early access to Dual Pistols and Demon Summoning. We were able to get access to brand new power-sets up to 6 months before the people that chose to wait until August.

    The people that chose to wait got their free month with their purchase of the GR complete edition, and the people that chose to deal with that nightmare company Gamestop got their additional perks as well.
  5. Forbin_Project

    Going Rogue

    I know adding this comment may be unnecessary but before you are able to switch sides you must buy the Going Rogue expansion. If the OP has done that then forget I said anything.
  6. Just a case of WAI.

    Working As Intended
  7. Quote:
    Originally Posted by Dogface View Post
    How does a "roleplayer" know that a character is a "stalker" or not?

    That would have been my response.

    In my experience it's a common problem with players that don't really understand the concept of role-playing. Some people just can't get it thru their heads that their are things the player knows that their character has no way of knowing.
  8. Quote:
    Originally Posted by Arcanaville View Post
    Anyone who thinks City of Villains had level 1-50 content must have bought it after Issue 7 came out, which was over seven months after CoV released.
    Yes I forgot that. I should have been more thorough in my response.

    CoV $50-$60 dollars at launch vs GR Expansion $30.

    1-40 levels vs 1-20 levels. Half the levels for half the price. Seems fair to me.

    7 new zones vs 4 new zones. Half the zones for half the price again very fair.

    1 unique archetype added (Masterminds) vs no new archetype. not a big deal.

    4 new MM powersets (Merc, Ninjas, Necro, Bots) vs 4 new powersets (DP, DS, KM, EC)

    Missions adjustment - CoV didn't have mission adjustment when it launched.

    AE access - CoV didn't have AE access when it launched either.

    SG/VG access - Your characters have to leave Praetoria at level 20. SG's are unnecessary at this point.

    No paper/radio missions - GR doesn't need them.

    No Mayhem/Safeguard missions - CoV didn't have Mayhem missions until Issue 7 was released (7 months after release) and Heroes didn't have Safeguard missions until Issue 8.

    (thus no temp powers) - You can buy a temp jetpack travel power from the market for pocket inf. and you can get a temp teleport from the market for 10,000 even.

    Clumsy contact mechanics - Translation: impatiently clicking thru the windows without paying attention to what they say can't be done in GR. Sorry but I don't see that as a bad thing.
  9. Quote:
    Originally Posted by Shadowe View Post
    The only problem I have with someone "distrusting Stalkers in general" is How does the character know they're a stalker in the first place? People don't walk around with little symbols floating above their heads to tell you what Archetype they are. My main is a Blaster who has Stealth, and Superspeed with a Stealth Proc in it, yet no one has ever accused him of being a villain when they first met him.

    In short, unless Moo actually said, IC, "I'm a stalker", the other character had no realistic way of knowing it, which makes IC dealing with it a waste of time, since the other player has gone OOC when reacting to his character.

    This.
  10. Quote:
    Originally Posted by Jeuraud View Post
    So how about you proponents of GR list what I might have missed that GR gives me for my 30 bucks, because I'm not seeing it. It had better be a big list to match what CoV gave me for my 35 bucks.
    Well right here is your problem. It's not the devs fault that you didn't buy CoV when it was released. The fact that you waited until the price dropped until it was almost half of what it cost on release is beyond their control. If you wanted to pay a comparable price for Going Rogue you should have waited just like you did with CoV.




    When CoV was released the direct download was $50. bucks and the boxed Collector's DVD Edition was $60. bucks. There's no way you paid $35. for it when it was released, and you can't complain about the prices each cost when you get one out of the bargain bin and the other fresh of the shelf the day it comes out.
  11. No argument there, but we have to work with what we've got. The actual dragons will have to be an abstract concept like a deity,
  12. Good to know someone has been checking from time to time. Thanks Bill.

    By all means run the program again, just don't get your hopes up that you'll get the names you want.
  13. Quote:
    Originally Posted by Dementor_NA View Post
    The one major drawback is the total lack of dragons. The humanoid dragon-thing one can create with the character creator just doesn't cut it.

    Thoughts?
    Do you recall DragonLance? They made a D&D spinoff based on the novels and one of the groups of bad guys were Draconians. They were created by corrupting the eggs of good dragons. Something similar could easily be created by using our own lizard costume pieces.
  14. Quote:
    Originally Posted by Chase_Arcanum View Post
    Heck, for all we know cross-server name parking could be a much larger obstruction.
    I deleted a lot of dead weight characters when GR went live. I'm down to 70 characters on my main account and even less on my second account.
  15. Quote:
    Originally Posted by Party_Clown View Post
    I do that but it'd still be pleasant for everyone to see some names released in the wild. Would help with my eyes sometimes

    One problem. You aren't going to see anything if the devs run the program. They don't post a list of names that became available. All that would accomplish is that you'd see angry posts by people nerdraging/ragequitting and making excuses when they saw a name they wanted was freed and find it was taken again by someone else.
  16. Quote:
    Originally Posted by Aurealis View Post
    I actually left for up to a year for personal reasons and had every intention of coming back. I would have been more than a little hacked off if i'd lost all my names just because i had to leave the game for a bit. Not everyone can stay subbed to the game for one reason or another and just taking away names so people who already probably have a ton of alt characters can have a few more is just silly imo.

    I agree if they've been gone since 2005 they'd be unlikely to come back and if they did i doubt they'd mind starting again seeing as they've been gone so long it'd be like playing a whole new game, but anything after that is just wrong. Just use a little imagination and i'm sure people can come up with good names that haven't already been taken.
    With all due respect I hope you understand that NCSoft's main concern has to be with the people that have active accounts. Reserving names for people indefinitely that aren't paying customers and may never come back is insanity. As a courtesy they have set a reasonable deadline for people that have to let their accounts go inactive.

    That deadline is 3 months and characters at level 6 and under because that's where the bulk of the character names are at.

    Now when they run that program you don't automatically lose your names. If you come back and no one has requested the name you still have it.


    I do agree with you that it isn't hard to come up with cool names. I play mostly on one of the most populated servers and rarely resort to having to think of a second choice for a name. Furthermore during the latest free server transfer week I made over 50 transfers getting my characters in order in new SG's on all the servers and only got 2 character rename tokens. Both on characters I moved to Freedom.
  17. Forbin_Project

    Content Revamp

    Quote:
    Originally Posted by Lycanus View Post
    I think he's referring to the individual stories within an arch, which for a couple of archs *cough*Striga*cough* come in Random order making it so that people on the same arch ending up having to redo missions so other party members who did not get the right mission can end up getting it taken care of.

    Ok. That I can agree to. Striga is annoying like that.
  18. Quote:
    Originally Posted by Jophiel View Post
    Anyway, it's just my opinion on what would be the best compromise between freeing up names and "protecting" the names of potential resubscribers.
    They aren't protecting the character names for people who may return. They've run the program that frees names at least twice that we know of. Those names are available to the first person that wants to use it. If a player returns and his character name hasn't been claimed by someone else he gets to keep it, otherwise he gets told he has to rename his character and he's given a free rename token.
  19. Quote:
    Originally Posted by Starflier View Post
    I agree with Jophiel on this one. Someone who hasn't played in over 5 years, since before Jan 4, 2005, isn't likely coming back. You could get a university degree or two in that kind of time. It's not a case of 'I'm taking a break', they're just gone. These names predate Global Chat, APP's, Kheldians, and the Council. Time to free them up.
    If the people haven't played since 2005 then the names on their accounts have already been freed up when the devs ran the program the first time and claimed by players with active accounts.

    The reason the devs lowered the level from 30 something to 6 was because their datamining showed that very few names were freed up over level 6. When they ran the program the second time all the accounts that went inactive had their names freed up, and again people with active accounts claimed them.

    We don't know how often the devs run that program since then. They really have no obligation to tell us. It could easily be something they run every so often as a part of a scheduled maintenance.

    Odds are if you can't get a name you want it's because

    1. Someone with an active account already has it.
    2. You (generic you) insist on playing on one of the heavily populated servers. The higher the population the more likely the names been taken.
  20. Forbin_Project

    Content Revamp

    Quote:
    Originally Posted by firespray View Post
    You can't really do this now though. Most of them, it's just a couple missions that they give out of order. As far as I know there aren't any arcs that you can completely pick and choose what order you run them in.

    Strange I usually have 2 choices to select from a contact unless it's at the end of what it has to offer.
  21. Quote:
    Originally Posted by Katie V View Post
    For those of us who don't play that other game, what is a "daily", and why is it considered a bad thing?
    That depends on which "other" game he is referring to. The dailies the "other" game I play are given to characters at or near the level cap. They consist of exploration and/or PvP missions that give you points you can then use to buy "purple" equipment that is "soulbound" to that character. The equipment varies from items for your starship to personal equipment for you and your away team.
  22. Quote:
    Originally Posted by AllYourBase View Post
    I was on my way home from work. Do I have to start that over again? =(
    Yes. You have to start the whole day over.
  23. Quote:
    Originally Posted by StarGeek View Post

    Wow. I need to screw up my builds on Villains more often. Hell I need to play villains more often.
  24. Forbin_Project

    Content Revamp

    1. /signed

    2. /signed. And how about cell phones for the dang detectives.

    3. /unsigned. I like having the freedom to work on story-arcs in the order I want to do them.

    4. /signed.
  25. Quote:
    Originally Posted by StarGeek View Post
    And Arbiter Sawyer in Port Oaks.
    Is he new? This is the first I've heard of him.