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Quote:Nice try but your attempt to twist the meaning of what the devs actually said has failed miserably.Secondly, yes, there is a reason to keep up with an idea even in the face of developer dismissal. Again, we saw that with Power Customization. Positron once stated in an interview (couldn't find it unfortunately, it was around 4-5 years ago if I recall) that PC just wasn't going to happen due to the resources it would require.
The devs have always said they would like to do power customization, and as soon as they had the time and resources they gave it to us just like they said they would. They never said it wasn't going to happen. -
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Quote:There is a huge difference between the devs saying, "We'd like to do this but it will require a lot of time and resources" and "It would take years and look stupid."That aside, we have seen irrefutable evidence that the developers occasionally revisit what is still on the "too much work" list and what isn't, so keeping such ideas alive absolutely has value. In other words, your statement needs a "probably" in there before the "won't". This doesn't mean that we should simply dismiss technical issues, but it does mean that said issues are not automatically a reason to declare subjects a lost cause.
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Quote:Not relevant. Other players are collecting and storing them and their paying millions to get them. They will always exist in collections unless the devs choose to remove them completely from the game.But they aren't being produced anymore. Sooner or later Base Salvage and Components won't exist anymore.
No, your suggestion was specifically about increasing individual character storage at the Vault, and your own words shows that you weren't concerned with base salvage storage amounts. You were focused on getting more enhancement and recipe storage.Quote:Invention Salvage is being produced, and the racks used to not be able to hold them at all, thats where I'm getting the idea from.
Of course you also conveniently overlooked the fact that both recipes and enhancements can be stored in market transaction slots as well as temporarily in emails.Quote:You can only store 50 salvage in the vault, but 0 enhancements, and 0 recipes, and the only way to store enhancements is via a base storage container
You seem to do a lot of that. Ignore facts that weaken your argument.
Just like here where you're still ignoring the fact that we used to be able to store 2500 CC salvage and stacks of 99 of each of the 4 costume salvages.Quote:We went from 0 base storage for invention salvage to 30 per rack of storage for invention salvage.
30 > 0. Atlest last i checked.
No matter how you do the math 30 is less than 2500 and 396 (that's 99x4). -
No you made it perfectly clear in your suggestion you were talking about more than Invention storage.
You only fixated on Base Salvage Bin Storage amounts because I mentioned that the devs reduced the base salvage bin storage amount when I13 went live and after I pointed out that the email feature has made it easier for us to store thousands of items on other characeters on our accounts.Quote:So I'm proposing an extension on the vault. Currently its holding 50 salvage, so why not extend it (via tabs) to include storage for recipes, and enhancements. That way if you run out of room in recipes, you can craft enhancements and store those instead (plus some items are worth more as enhancements then they are as recipes)
What do you guys think? Something like 1 storage slot every 2 levels, with the ability to earn more via crafting badges (or something like that) So that at level 50, you have 50 salvage, 25 recipes, 25 enhancement, and maybe allowing badges to up to to 30/30 or 35/35, that way you can store more per character.
So just suggest that the devs increase the number of items we can send per email.Quote:My issue isn't with the email system itself, its the limitations put on the email system. When your making a new character build, and have salvage spread out over multiple characters, trying to email yourself 20+ pieces of rare salvage one at a time is tedious.
Edit:
Still don't see where you get that idea from. We went from being able to store 2500 Candy Canes, Base Salvage, Base Components, and stacks of 99 of each Halloween Salvage to only 30 items of salvage total.Quote:Invention Salvage on the other hand is VERY limited, and the change to base salvage racks allowed you to store MORE salvage then before
Base Salvage and Components were not removed from the game. They are still being bought and sold on the market by collectors, and they still can be stored in base salvage bins. -
Quote:Hence the last line in my postRealistically though that wouldn't make much difference. A full set of level 50 SOs costs less than 6 million, the crafting cost of a set of level 50 IOs is less than 50 million. That's less than half the price of a respec recipe and it would take 10 respecs to fully strip a character. I don't think people are using their respecs specifically for that enough for it to make a difference.
Look at it this way, the change would probably cause three changes to the supply/demand curve of high end items:
People less inclined to buy due to permanence: demand decreases
People cannot strip an old character to outfit a new one: demand increases
People cannot strip a character to sell the enhancements: supply decreases
The first item would cause a price drop but the other two would cause the price to rise. It's impossible to say which would have the stronger effect but my guess is that the impact of the latter two would be greater than the impact of the first.
I don't think most players who purchase purples do so with the intent of recycling. Purples represent a significant investment so most players who purchase them likely do so for a specific character they intend to keep at the time they are doing the enhancing (whether they do actually keep them long term is less certain)..
Quote:Of course this is just wild speculation on my part. 
I still want to see them remove the ability to pull enhancements off of builds if not for anything else but the cries of nerdrage and teeth gnashing we'd see on the forums. -
Quote:Yep. It's called reading the rules. That doesn't mean we can't make suggestions tho.Seriously? Your telling me you know exactly what the dev's want us to do and not do?
No it didn't. Bases can only have 18 storage bins and no matter how you do the math we have less base storage now than before I13.Quote:Your so called 'change' to the storage actually allowed us to have MORE storage then before when it came to bases.
One pre-I13 salvage bin held more items than 18 of our current largest SG storage bins.
The most any bin can hold is 100 items, and that's either an Enahncement or Inspiration bin.
18 of them hold 1800 items.
Pre-I13 Salvage bin held 2,500 items.
2,500>1800
Bases today store less items than they did prior to I13.
Now that's an outright lie.Quote:Base salvage racks used to only hold BASE salvage
Base storage bins were not limited to base salvage. They also held Special and Event salvage. Candy Canes, Halloween Costume Salvage, Access Bypass's, and Prototype Elements all of which takes up the same number of slots they do in todays limited salvage racks.
We all want more storage. I said that in my first response and wished you the best of luck with this suggesti, but pointing out what the devs have done instead of increasing individual character storage does not mean we don't want more storage. And pointing out that the arguments your using to justify this suggestion are flawed also does not mean we don't want more storage.Quote:What I'm wanting is personal enhancement/recipes storage, especially things like respec recipes, and those temp powers that you can't craft, but can't have multiple copies of. Yes, you can sell them on the market, and buy them back, but if you get them as a drop, wouldn't it be nice to just be able to throw it on a rack, or vault?
Heck, you have to zone into bases, and some systems have long zone times (especially in large bases) so having an option in the vault will cut down on load screens and make things more streamlined. -
Quote:I was thinking that people would have to spend more inf on buying SO's/HO's and crafting new IO enhancements for secondary builds and new characters rather than burning respecs to pull them off of builds to reuse them.I wouldn't mind to much if the devs did this but from a market point of view I don't think the effect would be what you want. In general when people pull enhancements off during a respec they are pulling off the most valuable. Removing that ability would actually cause the price of the most valuable IOs (i.e. purples and the nicer rares) to rise slightly due to decreased supply. Removing the inf buyback would slightly decrease the supply coming in but I think it makes up such a small portion of total inf generated that it wouldn't mke much difference.
I also think that it's possible it might cause a drop in prices on the market because people may be less willing to spend hundreds of millions on items that they can't recycle. So sellers could be forced to lower their prices.
Of course this is just wild speculation on my part. -
Quote:I don't think it makes the devs sound like authoritarian jerks. I think it demonstrates that they wanted to encourage people to put more salvage on the market rather than hoarding it in limbo indefinitely.That's not quite accurate and makes the devs sound like authoritarian jerks.
Those 30 slots were in a sense an additional method of storing inventions. Any racks that had more than 30 could still hold what they had. It was essentially a new type of rack that had a 30 invention capacity. -
Seriously? You're claiming you don't understand that concept? You go look at any game and you will find that the devs tell the players what they can and can't do.
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There isn't an issue. Just a refusal to use what we already have available and make the effort of keeping track of what is being stored where.
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Quote:Even at level 20 we still have thousands of slots. Your unwillingness to use them doesn't make them go away.Thing is, those are numbers for level 50s, and if you have 144-396 level 50s, you have nothing left to store.
But for a level 20, you have a fraction of those slots, and no way to store them. your just holding them, which means you can't get anymore once you fill up.
Edit: Also I find it hilarious that you have the gall to tell me I can't use numbers for level 50's when you yourself said
The only characters that can hold 50 items in their vault are of levels 45-50.Quote:You can only store 50 salvage in the vault, but 0 enhancements, and 0 recipes. -
What this game needs is an Inf sink that constantly needs to be replenished (in the players minds). Something that players use every day. Something they are always spending Inf on.
Dare I say it?
<looks around for a quick escape from the soon to be forming angry mob>
The devs should remove the ability to pull enhancements off of builds during respecs, and stop paying them for unslotted enhancements at the end of a respec.
<runs and hides> -
Quote:Yes it's been suggested before and you'll be hard pressed to find anyone that doesn't want more storage. However the devs seem to be dead set against it, and have done things in game to actually reduce the amount of storage we have especially when it comes to Salvage.I'm pretty sure this has been suggested before, but while playing all my alts and such, I've been running into this problem more and more. I just run out of space.
You can only store 50 salvage in the vault, but 0 enhancements, and 0 recipes, and the only way to store enhancements is via a base storage container, which if your not in a solo base, means your at risk for people to take it.
And you still can't store recipes anymore
So I'm proposing an extension on the vault. Currently its holding 50 salvage, so why not extend it (via tabs) to include storage for recipes, and enhancements. That way if you run out of room in recipes, you can craft enhancements and store those instead (plus some items are worth more as enhancements then they are as recipes)
What do you guys think? Something like 1 storage slot every 2 levels, with the ability to earn more via crafting badges (or something like that) So that at level 50, you have 50 salvage, 25 recipes, 25 enhancement, and maybe allowing badges to up to to 30/30 or 35/35, that way you can store more per character.
We used to be able to store 2,500 pieces of salvage in SG salvage storage bins. They dropped it to 30.
The devs also gave us the ability to email items to our own characters they gave us the ability to store tons of stuff on our accounts. Using badges, vet reward, and temp powers each character can carry roughly
Inspiration slots - 20
Invention Salvage slots - 65
Recipe Slots - 25
CH Transaction slots - 22 which can hold stacks of 10 recipes and salvage for a total of 220
Vault - 50
Email - 20 global slots
So if you multiply those number by the number of characters slots we can have on an account
NA Account (144-396 characters)
Inspiration slots - 2,880/7,920
Invention Salvage slots - 9,360/25,740
Recipe Slots - 3,600/9,900
CH Transaction slots - 3,168/8,712 (then in stacks of 10) 31,680/87,120
Vault - 7,200/19,800
Even on an EU Account (48-144 characters) players have the ability to store thousands of items.
So your telling the devs you have used all of the thousands of storage slots you have available on your account. I don't think that they are going to believe that.
But best of luck with this. I always want more storage. -
Quote:Thanks.That stinks. I wish I could use my inf to get you a new card.

It's not that I have more than I know what to do with it's I have more than enough for what I can do and nowhere near enough for the 1 billion and higher things. So using a real life example, I can afford to go out to eat once a month without hurting my budget but saving that money for a 1960s Batmobile is out of the question so I just keep on going out once a month.
If I ever get to storing inf bidding on level 51+ items then I will have more than I know what to do with though and I'll PM you.

I had to laugh when the card crashed (no point getting mad over a mechanical failure) because I had been planning ahead to farm for Winter's Gift recipes and sell them later in the year when they weren't available. Anyway the day the Winter Event started was when the card died on me.
Oh well, I can still do it next year, and now that I have to replace my 8800GTS I've decided to look at this as a good thing. So I'm looking forward to getting a video card that can play Ultra Mode and I've also been toying with the idea of just replacing the whole tower. In either case it'll be a couple months before I save up enough money. -
Quote:If you have more than you know what to do with I will happily take it off your hands and convert it to prestige for some new bases.What else am I supposed to do with all my influence?!

I got places to go, NPCs to kill.
(As soon as I get a new video card so I can play again.
)
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Quote:Oh so since you don't like the answer, now you want to change the question.OK, I know that I did not specify it, but my statement was based upon my military experience, and being I've had no life experience from WWII otherwise military experience, if your going to post examples, could you possibly post examples that are little more up to date. At least within the last 2 or 3 decades.
Your military experience is at least equal to mine and could possibly be greater since you were in for 10 years so if I could find those examples using google so could you. -
Quote:Because the devs already responded that it would be too much work and it would look stupid. Pretty much the same reason they gave for why we won't be getting an underwater zone.I'm also still waiting to hear why swinging should be dismissed on the "looks silly" basis, yet all the equally-or-more-silly-looking uses of existing powers should get a free pass.
So you guys can get mad at us all you want, call us unimaginative, whatever helps you vent your frustration. The devs already made up their minds on this.
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Quote:Sure here's a few names for you.Would you mind pointing out a few of the young Generals/Admirals, who have only filled the time in grade requirements of advancement.
Stephan Decatur became the youngest Captain in the U.S. Navy at age 25
Brigadier General Frederick Castle, age 29
Major-General James M. Gavin, GOC US 82nd Airborne Division age 37
General Elwood Quesada age 40.
Army Air Corps General, Curtis LaMay age 38
Rear Admiral Elmo Russell Zumwalt, Jr. age 44
Brig. Gen Richard C. Sanders age 28 -
Quote:And if adding anchor points just where it makes sense is more work than the devs can justify doing, just imagine how much more work it would be to add anchor points to nowhere in every map of the game so players could swing everywhere.I can't give a link, but I pretty sure one of the Devs said it could be done but that it would either be a lot of work and really limited (redoing all the maps to add anchor points where it made sense for them to be) or it would look stupid (grapple to nowhere).
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I heard from some guy that we aren't getting them anymore.
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None of the current inf sinks are very effective. If the sink is too steep, like the base Inf to Prestige conversion rate (1,000,000 inf for 2,000 prestige), people just don't use them.
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Quote:All that will do is drive players away from using bases (mostly solo players). I didn't bother with bases at all until they made the smallest plot rent free. And that was back when they were actually needed for storage and transportation.Okay, how about a new tier of Much More Expensive supergroup base stuff, with higher prestige maintenance costs. Much higher. Like, 100k+ a month instead of 5k. And much more expensive to buy. Encourage people to use the inf->prestige sink more.
These days we can get around the zones just as fast in not faster than we can using a base for transportation and with the new email feature we can store more stuff on my characters than we can in any base. -
