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Quote:Simple explanation. Some people like myself will buy certain types of salvage during the year when the demand for it has dropped and they are cheaper.Salvage is dirt cheap compared to recipes so I don't know why anyone would go through the trouble to actually store any of it for longer periods of time.
Why?
Because Winter's Gift recipes can only be purchased during the Winter Event and the salvage prices for those recipes skyrockets.
Once we have the recipes we can craft them and toss them into storage until the prices start climbing again and sell them for a tidy profit. Last year I made 500 million just selling the Winter's Gift enhancements I had stored for a few months. I was able to finish constructing one of my bases after I converted the whole amount to prestige. -
No it wasn't. All I had to do was right click on your forum name and choose the option to look at your previous post history.

It didn't require any skill, took less than 5 seconds, and everyone can use it.
Yes a typical response that gets made by immature people who can't deal with having their own posts used against them. You can't attack the message so you impugn the messengers motives.Quote:Kinda makes you wonder if you're dealing with this issue rationally or emotionally.
And age in real life doesn't matter. There are older people who are just as likely to respond in this fashion as younger people because some older people can't stand losing an argument to what they percieve as some young whippersnapper.
Being gone for two years it's obvious why you aren't familiar with all the new tools and features that have been added to the game so we as players can enjoy a quiet peaceful gaming experience.Quote:I recruited two RL friends to play CoH recently (one a renewal after over 4 years away, the other brand new to the game). My wife and I made new alts to play through Praetoria with them. Over a few days, we played at all different hours - afternoon, prime time, late night. In the entire 1->20 process, we say a *grand total* of 2 people in any of the common areas. And the two people we saw did not respond at all to any efforts at communication. Since we had a team and they did not (the two people were solo both times) we offered them a spot on our team as well, and got no response.
There are two very obvious reasons why you have encountered people that don't respond to you while in Praetoria.
1. All new players on Trial Accounts have to make their first character in Praetoria, but being on Trial Accounts they have restrictions on their communications.
Trial Accounts may not join global channels Trial Accounts can only speak in
/local
/hc (the Help channel)
/team
Trial Accounts cannot invite players to team
Trial Accounts may not join SuperGroups.
2. Players on active accounts make use of both the /Hide command and the Search flags to block unwanted invites and annoying random communications when they want to be left alone or just talk to their friends in the SG's and Global channels.
/hide
Brings up a window that asks the user what they would like to hide from.
Hide Options- Hide and block all Invite Options
- Hide from Tells (Private Messages)
- Hide from Global Chat Channels
- Hide from Global Friends
- Hide from Server Friends
- Hide from Supergroup
- Hide from Searches
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Quote:I can't wait to see his doom and gloom posts when the devs merge the NA and EU server lists and everyone gets access to 15 servers instead of the 11/4 they have now.Actually, there is neither a population problem, nor too many servers.
I guess you are just too easily amazed.
Cambios: CoX has a serious population problem on these new servers. No one speaks English.
Random Forum Member: Those are the German and French Servers.
Cambios: But Everyone is rude and I can't understand what they are saying.
Random Forum Member: Oh! Sorry. Freedom has the rude players that can't speak English. That server has always been like that. -
Quote:I'm sorry but whenever I see someone say $15. is too much I always think of this guyI think this is true however it is possible that they may be willing to spend $10 per month and unwilling to spend $15 per month. It doesn't make sense to me but I can imagine it is possible.
It's not dissimilar from why I do an annual subscription to save myself about $50 a year in the subscription.
Quote:Originally Posted by Psywarrior2450
another game i play ******** which is $9.99/month. it came out in october 2006. and ppl complain about the fee there all the time. and sometimes i subscribe to ***. also xbox live $50/yr these fees add up. 9.99 for psu, 14.99 for ***, 14.99 for coh. thats 50+ a month on games. this adds up.
along with about 200 to 300 on groceries/alcohol/restaurants per month, 279 for rent each month. 40/mo to my brother for doing the dishes, and cleaning the apartment. 20 for adult entertainment. 50 for car insurance. 25 for renters insurance. 10 for life insurance. 30+ for gas. i'm gonna have to pay for dental insurance soon. also money for furniture, new bed, bedding stuff, electronics, soon a new $1200 computer. also other games i buy such as ***, ********, ********, ********, ******** and other games, video rentals. and medical expenses i just paid 735 for a hospitol bill, credit report 25. gambling, movie theateres, postal stamps, luckily no credit cards currently. and i get about $900/month from disability, and i live in north county san diego, ca. i'm not working right now. soon i'll go back to work after i have a cataract in my eye removed. then i go back to pizza delivery for round table while getting disability.
i'm surprised so many ppl were against this. you must be rich or are you brats that live off your parents. how easily do you give away your money. it seems like you should want to save money not give it away. what are you gonna do when ******** comes out? pay another 14.99 or let your characters die? i'll probably subscribe to this on, and off like i do ***. and switch to ******** maybe when it comes out. also i was only trying this game out to see wheter i like it or if it was worth it, not promising to be a lifetime subscriber.
Yeah we're rich spoiled brats living off our parents because we don't spend money on:
At least a dozen games (that he listed)
Alcohol
Restaurants
Maid service (albiet family)
Porn
Gambling
Video rentals
Movie theatres
Credit report (who gets a credit report done every month?) -
Quote:Oh I agree with your argument 100%, I was just pointing out that both dates were off. You simply forgot about the first transfers, and his statement is highly implausible.Ack! You're right! Mea culpa. Still, i somehow doubt people who were on the verge of quitting RIGHT NAO stuck it out for another six months waiting for the surprise announcement of free server transfers*.
Unless they're like several people in the forums who announce that they've canceled their subscriptions every time a new issue is about to come out because it didn't contain everything they wanted, and yet are still complaining on the forums the next month and every month after.
*Time travelers might do that, but then they're only messing with us because they already know that they're going to be staying anyway. Time travelers can be such jerks. -
Quote:If players can't afford $15. bucks a month they can't afford $10.TANSTAAFL.
I would like to see NCSOFT try a bit of programmed marketing, if I recall the phrase correctly. Various promos aimed at new players at various subscription levels to see if the player base would expand dramatically at some possibly lower monthly fee.
Example: If the player base would double at $10.00 per month the increased cash flow might be a very good thing. If such a thing happened the new fee structure could then be expanded to the all players, and everyone would be happy. Or not.
Jak -
Quote:Well you are wrong. I'm a lifer there and I watched it happen. The mass exodus happened during the first 3 months after the game launched and the game has never recovered. The population kept dropping since to the point they have been forced to switch to a F2P business model.Mmm...
Folks leaving? I have not really noticed a mass exodus of players at Champions. There may a perception of emptiness, but its only an illusion and not a reality.
What happened was thousands of people immediately demanded refunds the first month. Then there were those that simply let their accounts lapse when all the free time incentives expired. On top of that there were the players that only bought that game for access to another games beta testing and they left in December. Two more minor exodus' occurred when the 6 month and 1 year subs expired.
Yes three whole zones ON ONE SERVER that show you the number of instances when you enter so you can do simple math and figure out roughly how many people are online.Quote:We must consider we now have three entire zones to operate with
They went from having over a thousand shards per zone with 100 or so players in each shard to having maybe 1 or 2 dozen shards per zone.
Oh please that game has very few instanced missions. Most missions are in the open zones.Quote:then we have the PvP zones as well and quite a great deal more of instanced missions.
The fact that they have so few zones and instanced missions makes it very easy to tell how few people play the game. -
Quote:I think about 18 months ago a lot of people were close to quitting due to the sense that the game was dieing.Quote:Wait, the free transfers were 18 months ago?! Damn, time flies. i mean, obviously free transfers couldn't have been much more recent that that since free transfers weren't announced until shortly before being made available and people who are on the verge of quitting because the game is dying would obviously have quit long before free transfers were given out if they were given more than a month or three later.
*checks Paragon Wiki*
Huh, Issue 18 was released on 16th of August 2010 and free transfers were made available right around then. That's a a bit less than five months ago. So you're saying that people who were about to quit 18 months ago hung on another 13 months waiting for free transfers that no one knew were coming until Issue 18 launched? (In fact almost all Dev statements regarding server transfers prior to Going Rogue made free transfers sound like a very unlikely thing due to the work involved in doing transfers.)
Both of you have your dates wrong. The first mention of Free Server Transfers happened exactly one year ago. That's 12 months. During the 2009 Winter Event. It was a complete surprise to everyone. and they even extended it until February 28th.
Quote:2009 Winter Event Quote:
The 2009 Winter Event has arrived!
Winter Event 2009 [show]But don't fall into the trap - keep your senses alert, as a new menace is also looming in the horizon, threatening to bring the holidays to an abrupt end! Will you be able to defeat Lord Winter before he succeeds? An emote and a Candy Cane-purchasable respec are new this year, along with an altered version of present-hunting and Winter Lord fun.
Starts: Tuesday, December 15, 2009 at 8:59am PST (11:59 am EST / 4:59pm GMT)
Ends: Tuesday, January 12, 2010 at 11:59pm PST (2:59am EST / 11:59pm GMT)
Happy holidays to you all!
Join in the community discussion on the official City of Heroes forums!
Free Character Server Transfers for the Holidays!
City of Heroes is proud to announce that starting today character transfers between servers will become free to all players and remain that way through the end of January 2010.
Free Transfer Extension
Good news! Due to popular demand, free Character Server Transfers have been extended until February 28th (at 11:59pm PST / 2:59am EST / 11:59pm GMT)! Were you hurrying to get all your characters moved before the deadline? No problem, you've got an extra four weeks to get it all done!
Join in the community discussion on the official City of Heroes forums!
Quote:City of Heroes® is proud to announce that starting today character transfers between servers (within North American OR European server lists) will become free to all players and remain that way through the end of January 2010.
- Starts: Tuesday, December 15, 2009 at 8:59 a.m. PST (11:59 a.m. EST / 4:59 p.m. GMT / 17:59 Central European Time)
- Ends: Sunday, January 31, 2010 at 11:59 p.m. PST (2:59 a.m. EST / 11:59 p.m. GMT / 00:59 Central European Time)
- Transfers are not available between North American and European servers.
- You will be able to complete up to 6 transfers a week (7-day period) per account.
- Not all possessions will transfer over with your character so be sure to read the corresponding Knowledge Base article before you decide to transfer a character.
- Super-group affiliation, Prestige and access to your Supergroup base items will be lost.
- You may lose your character's name when transferring from a server.
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Quote:And yet this is the same doom and gloom you were posting two years ago.No, I'm not a doom and gloomer. I just resubscribed a week ago after 3 years away from the game. I'm not a hater. I'm giving CoX another shot after a long break.
I play on Triumph, and holy moly is it dead. I can go hours without seeing a single person. It is so much less than what I remember from a few years ago that it is shocking.
The point is, the game clearly doesn't have the population it once had. NCSoft kinda admitted that a few years ago when they stopped disclosing CoX's subscriber numbers in their quarterly statements. But so what - if the game is fun, that doesn't matter.
The part that DOES matter though, is when they keep the same number of servers, but don't give people a free way to do some transferring. Because there are a few servers that are super dead, and only 2 or 3 that are high activity most of the day/night.
My point is that a subscription is ultimately a lot better to have than a couple server transfers. Losing customers who get bored on low pop. servers can lose you a lot more money.
One final note: the red/yellow/green dots are all relative. They aren't raw numbers, so you really can't conclude anything from that.
Quote:CoX has some real population issues right now that need to be addressed seriously. Whether that means server merges, or free transfers from Freedom/Virtue -> anywhere else, I'm not sure.
The reason you can't find anyone is
1. You are still on everyones ignore lists even tho you've been gone for 2 years.
2. People spend most of their time in missions or one of the dozen AE buildings where you can't see them.
3. Super Sidekicking made it so much easier to get teams together that players only spend the bare minimum hanging out in zones.
4. There are three factions now and players are split between them.
5. Judging from some of the complaints you've made in the past
You play the game when the population is at its lowest and so you are in no position to judge how many players are any server. -
I think we could get a lot more mileage out of some of our current travel powers if the devs added some more costume recipes as opposed to breaking current travel powers into a half a dozen similar powers with different animations like has been done by others in the MMO industry.
A "board" for example, can be a craftable recipe that appears when Fly is activated. There can even be several different ones to choose from. The standing animation already exists in Power Slide.
Tech can have a disc of some sort.
Magic can have a carpet.
Elements can have a Boulder for Stone, Ice for Cold, a shadowy disc for Dark energy, etc.
We don't need to waste time and resources duplicating Flight powers that already exist in the game when a costume recipe can make a dramatic difference in how that power looks.
Now as far as brand new travel power, sure as long as they don't look stupid. -
Quote:OH NOES! He's right the server's are dead!They lose a heck of a lot more money when people just unsubscribe because their server is dead.
The fact that they haven't merged servers, or simply made server transfers something like 5 free per month, amazes me.
CoX has a severe population problem and too many servers. They don't want to merge because it looks bad and they know people will crap if they lose their character name.
The only logical and fair workaround is free server transfers on a somewhat regular basis.


Red means dead.
Yellow means nearly empty.
and Green means not ripe enough to be picked from the vine. -
Quote:I love it.I don't even know why I have to do it.
Actually, I kinda know, but am not currently employed by NCSoft.
Which is why, out of respect for them I make sure any rumor I invent about their departure is suitably epic.
For example, I heard the other day that this whole thing is Castle's fault. One day Castle decided to redesign Fireball so that every time someone used it, the game servers deposited a penny into his retirement account (ever wondered why fireball has such a short cast time? now you know). Castle figured in a few years he could have retired sitting pretty. But then datamining showed that blasters were dying too quickly and not using fireball enough. The ones that were not dying had such high defiance buffs that they were one-shotting everything and not using fireball enough. So he reduced the damage buff of defiance, and made blasters partially mez-immune. This helped greatly, but then blasters starting doing so well that blasters were using hundreds of thousands of fireballs. Pretty soon NCSoft didn't even have enough money to pay BaB and had to let him go, much to his surprise. At that point Castle knew the game was up and by year's end the auditors would catch up with him. Knowing that his finances were being monitored he transferred his ill-gotten gains to an offshore account under the name of an accomplice. Castle would then leave Paragon Studios and his accomplice, citing new opportunities out of state, would leave California and meet up with him in Aruba a few weeks later where they would split all that perk pack money.
And that, people, is why blasters were buffed.
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Quote:I think I recall that as well but (I may be wrong in my recollection) I think they were talking about it in conjunction with "Wall Crawling" as well as swinging. In the past the two were brought up and suggested together as travel powers so I may be getting the two confused.And I recall one of the devs saying that doing the swing motion would be non-trivial but relatively simple. The hard part would be overhauling every map in the game to include anchor points, and the stupid looking would have been doing it with out anchor points. But then I may be remembering a different time that the devs talked about Grappling travel powers.
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I recall the word "and" being used. In fact I remember when BABs shot down the Underwater Zone Suggestion thinking it was so close to what was said about the Swinging travel power.
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Quote:You'll have to ask Customer Support about that. And I must admit I don't see how you can confuse a trial account with an active account. When you go to your account management screen and you choose an account it tells you all this information.I got my normal account and a trial account, that already expired.
But both accounts got the same name, so I want to delete the trial because I dont want the chance to apply a code (boosters) by mistake.
Is that possible?
Created On:
Account Type:
Account Status: Playable
Playable Until:
Subscription: 1 Month ($)
Renewal Date:
Total Paid Time:
Then How many vet rewards you've earned on the account.
And finally what Serial Codes Used on this Account along with the type of code (Retail, DvD, Prepurchase, Perk, Item Pack, Expansion) and the date they were applied to the account.
So it's very easy to tell the difference between a trial account you never paid for and an account you've had active even for just 1 month. -
Quote:No it wasn't.It's simple supply and demand. Before the auction merge, the player economy was limited to the individual server.
Quote:The Consignment House works across servers. Items being sold from any server, US or EU, may be purchased on any other server. It does not, however, allow trading between Heroes and Villains. Note: As of Issue 18, trading will exist between all factions. -
Quote:I was sort of giving you the benefit of the doubt that you believed the assumption was both cynical and reasonable. Because if not:
Then you've just said that there is no possible way for something to happen, and anyone that thinks otherwise is being ludicrous, based on an assumption you admit is not explicitly reasonable.
Dear sweet Arcanaville it should be obvious that someone is being ludicrous when they are quoting "The Hitch Hikers Guide to the Galaxy" to justify their opinion.
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You said something that wasn't true and I corrected you. Nothing baseless about it.
You really expect us top believe that you don't understand the difference between the devs saying "if we get the time and resources" and "No. It would take to long and look stupid."Quote:You're the one twisting words. Whenever it was mentioned as a possibility it was always put in terms of "if", not "when".
Duh. That's how all features work in this game. They don't talk about what's on the schedule. We never know what they have planned unless they pull something from an issue for more work or something gets released for advertisement. They like keeping secrets. We have no clue what coming for issues 20, 21, 22 . . . Get used to being in the dark.Quote:Before Positron's teaser image posted before the I16 announcement, there was never any hint that PC had any place on the schedule.
It's the only example of anything the devs actually said they wouldn't do that ended up in the game.Quote:Not as good an example, but it does serve as further proof that the devs can and do go back on "no" positions from time to time. And one is all it takes.
This is the suggestion forum where we are encouraged to tear apart bad or flawed ideas in the hopes the suggester can make them better or realise why they won't work. I know you may get weary from having all your ideas shot down by the general player base but if you just wanted to try to change the devs minds you should have sent them a PM.Quote:Look, as a launch-day veteran I realize that it gets tiring at times to see a suggestion get made repeatedly. But no amount of weariness on our part can impose an obligation on others to stop making or supporting those suggestions, not even when the developers say no to them. We're allowed (and in fact, encouraged) to try to change their minds. -
Quote:Where exactly did I say my assumption was reasonable? I'm pretty sure I said it was cynical. You know contemptuously distrustful of (in this case Vulcan) nature and motives. Not trusting an imaginary race of aliens, that's hardly reasonable.Why is that a reasonable assumption? If the objection is that Vulcan is relatively insular and isolationist, then no percentage is necessarily reasonable. To take it to an extreme, if I were to say that millions of Vulcans were cannibals, based on the assumption that only one tenth of one percent of them eat other Vulcans, its clear the percentage is meaningless. There's no basis for assuming that percentage without evidence. Similarly, without evidence, there's no reason to assume some percentage of Vulcans must be off-world.
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I wasn't insinuating. The devs always said they would like to add power customization when they had the time and resources. What you should have used as your example was the devs position on Fitness. They originally said they'd rather get rid of Stamina altogether before they'd make Fitness inherent, but now we have inherent Fitness.
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Quote:I wasn't thinking of Vulcan colonies or their own Starfleet, whatever they called it. I just find it silly to assume that isn't several million just doing various jobs on other planets. It's a big Universe and a few million could easily be scattered all over the place.We don't actually know that. Its plausible to suspect that the proto-Romulans that left Vulcan took basically most or all of the exploratory types with them, leaving behind a much more insular society. And we know Vulcans are not as diverse or as evoutionarily progressive as humans are: in Enterprise its revealed that Vulcans are actually afraid of humans, primarily because they are amazed that humanity was able to recover from a global nuclear war that destroyed their civilization in less than a century, something that took Vulcans over a millenium to accomplish. Vulcans are smart, but they were only a few decades ahead of humanity at the time of Enterprise after having more than a thousand year head start. They are not progressive people.
In many ways, Vulcans are analogs for historical Chinese. At one time China had huge exploration fleets and the best science and technology in the world. But it was Europeans who colonized much of the world, and when they did they didn't find very much in the way of Chinese outposts in their way. China withdrew, much as Vulcan could have.
10,000 does seem low given that Starships would still be out there, but if all Vulcan ships were primarily science vessels, its possible that such ships only contained crews of a hundred or so each, not a thousand like a ship comparable to Enterprise. -
I'm basing my numbers on the very cynical assumption that only 1/10 of 1% of the Vulcan race was off planet. One tenth of one percent. That would mean of the 6 billion that died on Vulcan, 6 million were offworld when their homeworld was destroyed.
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Quote:They are the closest people to the distress signal that could feasibly help. Doesn't mean that the Vulsmiths on Alpha Centauri XII hears the distress signal from home and don't rush back home. The Vulcans rely on Starfleet, their resources diverted elsewhere, but that doesn't mean those resources aren't near, just that they probably can't help in a significant way in a crisis.
Since the Vulcans aren't as warlike as the Romulans, for example, it is feasible that many of their ships are exploratory in nature or scientific and, while they wouldn't be useful in an attack scenario, would still rush to Vulcan to help and be caught in crossfire. They could have come first (don't you think Vulcans would first lean on their own people to help?), been ineffective and then called Starfleet. Even if that all happened in a span of a few minutes.
Also, remember what Alt-Spock said at the end of the movie: he had already found another planet to help relocate the survivors. This means there aren't many, if any, Vulcan outposts out there. They had to start completely from scratch. So it seems to stand for reason that if any significant number of Vulcans were living off-planet, they were in starships that could easily have reached Vulcan (not to necessarily to help, but to simply return home in a crisis) and been destroyed.
Sorry but that assumption is just silly. Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space. So there is no possible way that all the millions of Vulcans that had spread out across the Star Trek Universe managed to return home in just a few minutes to get killed.
And yes I said millions of Vulcans. Vulcans had been been exploring space and spreading across the galaxy for 1,500 years. It's ludicrous to assume that all but 10,000 died.
