Fleeting Whisper

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  1. Quote:
    Originally Posted by Cheetatron View Post
    Least amount of time + benefiting the most amount of ATs + opening up the most amount of concepts A Pistol defensive set with a pistol APP just can't be beat.
    I'm still missing the bit where "pistol defense" makes any sort of sense.
  2. Quote:
    Originally Posted by Memphis_Bill View Post
    just ask a Stone tank what they'd think if the devs just did a universal removal of the speed buff from Speed Boost.
    Not much of anything, since for Stone Tanks the more important aspect is the +Res(Speed), rather than the +Speed.
  3. Quote:
    Originally Posted by Daemodand View Post
    Pistol...Defense?

    *head asplode*
    What he said.
  4. For a long while the MM version imposed a penalty to Jump speed, but that was fixed before Castle left. I haven't heard of any other differences before now.l
  5. Quote:
    Originally Posted by Ice_Storm View Post
    Even the story behind it seems a little silly. If Cole has this great debuff that he can apply to us, why isn't he using it in the trials as well as these TFs?
    Consider it this: In Apex/Tin Mage, Cole is attacking us. In BAF/Lambda/Keyes, we're attacking him.
  6. Quote:
    Originally Posted by Blue Lava View Post
    As did NEW COKE, but look where it is
    What about Coca-Cola BlāK?
  7. Quote:
    Originally Posted by Tired Angel View Post
    Provoke doesn't have an endurance cost, its like all Taunt powers and is endurance free to use.
    Huh. I could've sworn the pool taunts cost endurance. So... what's the point of Challenge, then?
  8. Quote:
    Originally Posted by CactusBrawler View Post
    Riggggght three trials so far.

    All have high accuracy mobs with AoE's that eat MM pets. MM pets which btw, don't count towards the MM's 'participation'. Pets that without the MM becomes a tiny sack of HP just ready for a single well timed AoE to finish off?

    Perhaps you belive that operating as a subpar Defender, is what the Dev’s had in mind for masterminds, at least when it comes to incarnate trials?
    My MM is my only Incarnate, and the only trouble I've had so far is keeping them out of the Halberd strikes. (Which isn't even an Incarnate Trial, just a TF.) Actually, I've also had issues with the turrets in Lambda Sector, but that's because I use Super Speed and temp travel powers are %#@&ed up in the incarnate content, no matter how many times the devs try to fix it.

    Admittedly, I haven't tried the Keyes trial yet.
  9. Quote:
    Originally Posted by Bill Z Bubba View Post
    So we've got lots of forum posters going on and on about how the current solo path is good enough for incarnate progress.
    ...
    And some of you find this fair? And equitable?
    Who's saying that? I know all I've said is that it exists; not that it's a good option, just that it's the only option if you want to solo.
  10. Quote:
    Originally Posted by mousedroid View Post
    Has this been stated by the Devs? And if so, will the badges continue to be rewarded on a three month basis?
    No, that's inference based on past dev actions and attitudes towards vet rewards.
  11. Quote:
    Originally Posted by Crysys View Post
    And "teams" of support characters just about equal the effectiveness of a solo scrapper/brute. That part, you got right.
    No, teams of support characters surpass anything else players can do in the game, with the exception of bugs (such as Touch of Lady Grey: Chance to One-Shot, or the Kheldian respec bug plus geometry bug in the Hive allowing a Warshade to solo Hamidon without taking a single hit)

    Let's put it this way: When a Blaster can play the role of main tank on the last mission of the Statesman TF (it was an AR/Dev Blaster, IIRC), melee characters aren't going to improve anything by replacing a character on the team. (In fact, against GW, a melee character might be a hindrance.)
  12. Quote:
    Originally Posted by FourSpeed View Post
    For PvE, this will allow you to cruise right on by a lot of stuff, but not everything.
    Some mobs (Rikti Drones, Rularuu Eyeballs, Knives of Artemis, etc.) will see you
    even then... In some cases (turrets) it's because they have a higher base perception
    and in others (Rikti Drones), stealth is simply ignored.
    To clarify, Stealth + Celerity grants you 65ft stealth radius. The only critters with a higher base perception are Turrets (100ft), Giant Monsters (100ft), and Snipers (149ft). Some critters (Rikti Drones, Rularuu Eyeballs, Knives of Artemis) ignore stealth, but do not have increased perception. A few critters (Vanguard Sword, some Longbow and Paragon Police bosses) have increased perception (but I'm not sure exactly how much Vanguard Sword has, so I can't say if 65ft is enough or not)
  13. Quote:
    Originally Posted by Crysys View Post
    When you play a melee toon, support characters are just your entourage.
    Someone's never played with RO, it seems.
    (Or any similar group heavy with support characters)

    When I run with Faithful Fans of Fallout, for example, a lone scrapper on the team means "Fallout & Veng bait". Teams of Green Machine or Pinball Wizards can leave a melee character in the dust wondering what the hell just happened.

    Hell, just look to the superteams that pop up every so often: they're almost exclusively support characters. See, Crysys: each support character multiplies the effectiveness of each other member of the team. Each DPS character adds to the effectiveness of the team. In a duo or trio, the DPS is more effective. On a mid-size team, the two categories are about equal. On a full team, a single support character brings more to the table than multiple DPS characters. When all 8 teammates are support, they're all multiplying each other to ridiculous levels.

    To quote our ex-powers designer Castle, "Repeat Offenders has publicly leveraged the game mechanics to do stupidly difficult things easily." That's what you get when you combine support with support, rather than support with DPS.
  14. If we're able to purchase vet rewards, it'll be powers/costumes only, not badges.
  15. Quote:
    Originally Posted by Katze View Post
    You can see when it hits as the message appears in the chat channel on the "healing delivered" channel. As for telling if it actually is useful, that is a matter of opinion. I use it in my dark characters' Dark Servant and Darkest Night and see the combat spam frequently [on pet healing delivered and healing delivered channels], so to me it's another helpful debuff against the enemy.
    Ditto on my /Dark MM. I wish I had space for it in my Fearsome Stare, too.
  16. Fleeting Whisper

    Incarnate Exp?

    Quote:
    Originally Posted by ClawsandEffect View Post
    I ran a few trials with my blaster and I had the uncommon Alpha crafted and was only a rare component away from the Rare before I'd even unlocked the Alpha slot itself.
    That's not saying much, considering I had the T3 power for Judgement, Lore, and Interface before unlocking their respective slots. The only reason I didn't get T3 Destiny before unlocking it was because I got impatient and used Threads to buy iXP for the majority of it.
  17. Fleeting Whisper

    Incarnate Exp?

    Dumple means you can craft the Alpha powers using Threads, in addition to being able to craft them with Shards. Scroll down on the right side when crafting the Alpha power, you'll see a second recipe for making it with Thread-based components.
  18. Fleeting Whisper

    Incarnate Exp?

    1. Incarnate XP simply unlocks the various Incarnate slots. Any iXP unlocks Alpha slot (or you can run Mender Ramiel's missions instead). Judgement and then Lore are unlocked with Psychic iXP; Interface and then Destiny are unlocked with Physical iXP. Psychic iXP is obtained from killing things and completing the Behavioral Adjustment Facility Trial. Physical iXP is obtained from the Lambda Trial. Both types of iXP are awarded during the Keyes Island Reactor Trial.

    2. No, you cannot convert Threads into Shards
  19. It's not Candlejack you have to worry about any more. He's no threat. What you really have to worry about are the Black Hats and Mirrorsh{#`%${%&`+'${`%&NO CARRIER
  20. Quote:
    Originally Posted by starphoenix View Post
    Can lift up to 70 kg? Seems that is more useful as a hoverdrone than transporting Batman around.
    70kg for the 5ft-long model currently being tested. The article says that the larger you make it, the more efficient it is at lifting weight.

    Quote:
    Originally Posted by Olantern View Post
    This wins the prize for ugliest flying vehicle ever, and possibly the one for ugliest vehicle, period, ever.
    Those pictures are an engine with landing struts, not a vehicle.
  21. Quote:
    Originally Posted by Rajani Isa View Post
    Bases were added in i6 - SGs are a launch feature as I recall
    Um...


    NO U!


    >.>

    Edit: Despite inaccuracies, my point stands.
  22. Quote:
    Originally Posted by Auroxis View Post
    Anything that can be sold on the market is bad. That means inspirations, loot table benefits, and reward/incarnate merits as those can be turned into recipes.
    That list is a condensed form of another list from early May, long before CoH: Freedom was announced. It was an investigation into NCSoft's partnership with PlaySpan. The items in the list appeared alongside the patch to add NCSoft Launcher support.

    That's not to say everything in that list will make it to Live, but you can bet those things have been heavily considered. Feedback in beta will very likely alter things.
  23. You've only got a handful of suggestions that aren't "reduce endurance cost". Not that I'm complaining, it's just funny.

    Quote:
    Originally Posted by Techbot Alpha View Post
    Prescence



    Feck only knows how to fix this 'un...
    • Delete Challenge; replace with Intimidate.

      This allows a player to skip the Taunt effect entirely. Perhaps also reduce the endurance cost of Provoke to make up for the fact that the ST Taunt is gone.
    • Replace Intimidate with Placate.

      Don't include the 'return to Hide' effect of Stalker Primary's Placate, just the Placate effect that takes you off an enemy's threat list.
    • Increase duration of Intimidate and Invoke Panic to somewhere between 12 and 15s.
      • Mind Control's Terrorize is 27.94s
      • Spectral Terror's Terrorize and Dark Miasma's Fearsome Stare is 22.35s
      • Spectral Terror's Cloak of Fear and Dark Armor's Cloak of Fear is 7.45s
      • Intimidate and Invoke Panic are both 8.34s, barely more than a single pulse of CoF.
  24. Quote:
    Originally Posted by Cptn_Courageous View Post
    What carnie worth their salt would be living in a warehouse. I mean, they are supposed to be wealthy. Why aren't they living in a mansion? You know?
    Most of the carnies aren't. You've got Giovanna Scaldi, a 17th century peasant from Venice, Vanessa DeVore, an Art History graduate student, and the legions of people Giovanna/Vanessa has seduced and/or mind controlled.
  25. Quote:
    Originally Posted by Oedipus_Tex View Post
    I would make it so that you can add a tag like [Reply] to tells you send and messages you send over global channels. When the tag is used it results in the following appearance:

    Oedipus Tex: [Click here to reply] Lvl 20 radio team with room for 3, please send tell.

    The free player could click the text link and be able to to reply, but would not be able to send tells just using /tell.
    Yes. The game has a /reply command, but currently it just adds the appropriate "/tell playername, " text to the chat box.