Flarstux

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  1. I just tried defeating Protean with my level 26 Katana/SR scrapper - and I most definitely did NOT love this fight.

    Now, my archery/TA corruptor defeated Protean easily enough once I learned to keep her airborne - but this scrapper, ugh. Here's how it went:

    1. My scrapper missed a lot. I really, really hate when that happens. Especially when it happens over and over and over and over.

    2. Even when she did hit, the damage was puny. Someone advised me to use small quick attacks and then hit with big attacks after Protean fired his special attack - well, this scrapper has no 'big' attacks. Still, during one of the 9 or 10 attempts (I lost count) at defeating this <bleep!>, she had him down to maybe 1/3 of his health before he went on a hitting spree, which was unfortunate as she was out of greens.

    3. Three hits from Protean, ranged or melee, was about all she could take.

    4. Most of the time I couldn't get her away from his special attack in time - he seemed to always fire it off just when I'd clicked an attack. Which lead to me clicking an attack... then waiting... "Is it safe to attack again? Okay, here goes - aw, crap."

    5. I tried using a jet pack to stay airborne while attacking with the blackwand and the nemesis staff, but between the infernal missing and the low damage and him running willy nilly all over the place, it was useless.

    Anyway, as I said, I tried this several times using various combinations of inspirations, all to no avail. There was just no way that scrapper was going to defeat that guy. Maybe if she had a ton of IO set bonuses - but at level 26, she's using mostly SOs. I finally gave up, contacted the contact, and completed the mission. So, whichever dev designed this mission, there ya go - you won.

    Very, very frustrating. Not fun at all. I wonder how my level 26 wp/ss tanker would fare...

    Edit: my level 26 wp/ss defeated him after 20-30 minutes of intense jousting - that is, queueing an attack and running past him. Managed to mostly avoid his special attack that way, but he still caught me a few times (KO blow = blessing/curse in this fight). This tanker missed a LOT also, but it didn't matter as much because he could take the return hits. Still, very frustrating when your 'big' attack misses three times in a row.
  2. Quote:
    Originally Posted by AmazingMOO View Post
    Now the BIG PROBLEM with this scenario is that NCSoft has already dropped the ball in a HUGE way with their optional in-game advertising system. NO Ads show up after the initial run of sports drinks and shoes.
    The doublefusion folders/files are still there. Silent. Immobile. Waiting. Until, perhaps, the stars are right...
  3. The Curse of the Demon - based on the M.R. James story, 'Casting the Runes' - 95 minutes.

    Invasion of the Saucer Men clocks in at 1:09:20.

    The Blob with Steve McQueen is only 89 minutes.

    The Valley of Gwangi is 96 minutes of dino-roping fun courtesy of Ray Harryhausen.

    The Creature from the Black Lagoon - 79 minutes, can't go wrong with the Gill-Man!

    The Beast from 20,000 Fathoms - 80 minutes!

    THEM! - 93 minutes and a brief appearance by Leonard Nimoy.
  4. Quote:
    Originally Posted by JohnX View Post
    Well, keep in mind that flashy moves always do more damage than simple moves. This fact has been scientifically proven for decades in comics, movies and professional wrestling. For example, a gun fired gun-fu style will do about 5 times the damage as a gun fired conventionally. The physics are fairly obvious and need not be explained here. Boring moves do very little damage in general.. Chokes, pokes to eyes, kicks to groinÂ…anyone subject to these types of attacks recover almost instantly. Contrast that with a flying, backward spinning double keen kick to the chest, and there really is no contest in what is more lethal.
    For example:

    Wall of Destruction

    Flying Tiberious Double Drop Kick
  5. Quote:
    Originally Posted by Golden Girl View Post
    he was down to half health before he'd even finished twirling his guns
    Even Jimmy Stewart could take down Maelstrom, and he wouldn't need any help from John Wayne.
  6. Quote:
    Originally Posted by Chase_Arcanum View Post
    Now what do I call my omnipotent clairvoyant invulnerability tanker, dammit?
    You call her 'Better than an electric armor tanker vs Carnies but still susceptible to faceplanting if too many +1 Master Illusionists join in the festivities'.

    Or 'Softcap Sunshine'.

    Or 'Miss Inspiration'.

  7. Quote:
    Originally Posted by AzureSkyCiel View Post
    just from seeing the posts alone that actually debunk this quite nicely, I now have another question to ask... Is it possible to delete this thread while it's still decent?
    Perhaps Ghost Widow is a Mary Sue by proxy.
  8. There will be FOUR body models in I20: Female, Male, Huge, and Neener Neener, which will be a silicon-based life-form that looks rather like oversized pizza toppings (with extra cheese) spilled across a section of shag carpeting.

    Which will look AWESOME with the new Dual Pistol 'Freem Beam Emitters'.

    Yup, yup.
  9. Quote:
    Originally Posted by BrandX View Post
    Truth is, I find Archery and Assault Rifle completely boring.
    In regard to archery, here are some ideas for potential new animations.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    the more believable, more relatable action levels of more human characters
    Mostly that, with an occasional WHOP-POW.
  11. Quote:
    Originally Posted by Wayfarer View Post
    Croyd Crenson who's powers change every time he goes to sleep, more likely to draw a Joker than an Ace, and then there's the constant fear of one day pulling the Black Queen.
    And then there's Snotman. Well. Before Croyd re-infected him and he got better.
  12. Quote:
    Originally Posted by Durakken View Post
    >.>

    Which begs the question... Why doesn't Superman turn back time and be like "Dude, I'm from the future. The planet is going to blow up, get off the planet."
    Well, he can't do that because by the time he gets to Krypton, she'll be rising. She'll find the note he left hanging on her door... er... I mean, he'll be out of yellow sun-powered superiosity and his crystal ship, while really fast, isn't really really really fast.

    Now, I suppose he could fly really really really fast around Earth to reach the appropriate past time, but oops, his ship won't be there anymore! Unless of course he carries it with him while he is flying really really really fast around the planet, but even then the risk may be too great as it could lead to a 'McFly' type incident in which his mother develops a crush on him and as a result doesn't go to the 'Under the Two Moons' dance with his father, which would be really really really bad.

    Perhaps if he went even further back in time - still, the risk of becoming his own grandpa remains a problem. Maybe he should speak with Batman about this.
  13. Well, see, what happened is, even though he traveled really fast the trip to Krypton took a long <bleep!> time, there and back, and when he finally got back to Earth, well, everybody he knew was long since dead!

    So he flew around the planet backwards really really really fast until he was within five years of his departure, which seemed reasonable.
  14. Flarstux

    Grrr and stuff.

    Quote:
    Originally Posted by Zekiran_Immortal View Post
    This is a good substitute thread. Seriously. It has just as much meaning.
    A more rare form of what should have been done with the Issue 13 rules changes involves Azuria, who sent monsters to the western plains where dedicated PVPers would be lighter and cheaper and more likely to be overcome by the limitations of derailment on curves. There, the rescued mystic defeated all the gentler drug charges at the boundaries of suboptimal sets. However, with this change of flexibility, her magical artifacts ledger mysteriously eliminated some of the rescue, taking with it any hope of inciting a monster to play a little steeper.
  15. Quote:
    Originally Posted by warden_de_dios View Post
    So I ask you, which is the less evil Booster.
    The Wedding pack has several versatile costume pieces which make it more of a Non-Evil Evil Booster as opposed to the egregiously evil costume-lacking Party Pooper Pack.
  16. Flarstux

    Grrr and stuff.

    Quote:
    Originally Posted by Terminal Velocity View Post
    Mehness.
    Dehness the Mehness?
  17. /psychic blast defenders before we could change colors: 'Think Pink' by the Fabulous Poodles.
  18. Energy Blaster - 'Scatterbrain' by Jeff Beck.
    Any Villain AT - 'Career of Evil' by Blue Ă–yster Cult.
    Plant Controller - 'Jack in the Green' by Jethro Tull.
    Stone Tanker - the first 75 seconds of 'Into the Void' by Black Sabbath.
    Mind Controller - 'Journey to the Center of the Mind' by the Amboy Dukes.
    A team of Energy Aura/Mace Brutes fighting Black Swan's shadows - 'Chasing Shadows' by Deep Purple
  19. Well... shucks.

    I brought my first Praetorian over to Paragon City and dang it, I'm sorry I did it. The place looks awful now. And I don't want to play this character through The Wheel of Destruction arc. Ugh. I'm sick of that arc. Sick of them all. I want more Praetoria.

    So, hey, devs - is there anyway I can I send her back? I realize she's level 21 and she has no missions left over there, but she can play with lower level characters.

    What do you say?
  20. I have two 'villains' going rogue.

    One is an alien (earth/ice dominator) who fell to earth (literally) and was having a blast basically just running amok (Earth people so FUNNY when they run away screaming! Earth = Planet of FUN!) but then it began to dawn on him that, unlike members of his own species who are virtually indestructible, most Earth people are extremely fragile and don't always recover from being smashed flat by large boulders. When he began to really pay attention to what was going on around him he noticed that not all Earth people had 'super powers' or special armors/weapons and some of these Earth people were actually rather affable when they weren't fleeing in terror, especially the one that gave him those delicious coconut chocolate chip cookies. Such people must be protected!

    ***

    The other is an Arachnos Widow who was at one point a pampered and spoiled beauty queen who married a dashing and handsome and brilliant and wealthy businessman. Classic tale: everything was oh so perfect until the day she found out what he really did - and it was something so horrible that even *she* understood it was horrible. "Sorry, my dear, but now you know too much." (Yes, he actually said that.) Somewhere between 'Dispose of the body,' and the actual disposal of the body, someone who had often admired that body from afar decided to take matters into his own hands, and things got all 'Bride of Frankenstein-y'.

    Eventually, of course, vengeance was had - with a vengeance, so to speak - but then what? What was left? Nothing. After several conventional and unsuccessful attempts at doing away with herself, she started going after superhuman, supernatural, and/or super-augmented beings, hoping one of them would be able to do the job. At first any old super type would do, but soon she developed a preference for fighting the 'bad guys', as they were less likely to show mercy or feel pity or try to convince her to use her 'gifts' for the benefit of mankind. Another factor, perhaps: people on the street saying things like, "Did you hear what so and so did? Awful! He'd better watch his step: the Trophy Wife will get him."
  21. Just brought my level 21 archery/TA corruptor out of Praetoria and into Paragon City, specifically, Talos Island. Her first impression: Ugh. What a strange and ugly place.

    First mission: Find Suzanne Trent.
    Enemies: Banished Pantheon.
    First fight: level 22 Death Shaman and friends.
    Result: Hey, this hospital has no handy inspiration-dealing nurse on standby!

    So...

    Can she go back to Praetoria? Please?
  22. A few weeks ago someone sent me an in-game email with the subject 'money' and the message 'yup' along with something like 50k influence. Their global was the same as mine, but with a 1 at the end.

    Very mysterious. Eventually, I replied with 'eh?' and sent them a recipe for a temp power.

    Haven't received a response.

    BTW, my global name was unavailable when I first started back in 2005, but became available shortly thereafter.
  23. Flarstux

    Trash Talk

    Quote:
    Originally Posted by DumpleBerry View Post
    If you can't understand it, it means the Seers can't, and they're safe another day. Or in Resistance speak, "The pudding pine tree bicycle schoolyard woodshed, my fine green marmoset."
    Many people improvised active ownership of official standards, but to avoid overt contrast the taste was often very bronze.
  24. Level 18 archery/ta corrupter vs James Noble (Elite Boss).

    (Running low on inspirations - used most in the previous mission fighting yellow con ghouls.)

    Entangling Arrow = useless.
    Ice Arrow = useless.
    Glue Arrow = at least it slows him down.
    Poison Gas Arrow = ineffective? Doesn't seem to do anything to him.

    Blazing Arrow, Aimed Shot, and Snap Shot (3 damage, 1 accuracy, 1 endurance reduction, except for Snap Shot which is 1 of each) = ooh, that tickles.

    (Note: not using wand/staff or axe/sands.)

    So, James chased my corrupter (soon drained of endurance) around the room for five or so minutes before I just gave up and took the DEFEAT. Hospital. Hello, Nurse, I'd like to fill this prescription for mass quantities of purples, reds, and greens. Thanks!

    Run back to mission.

    Pop four reds and three purples. Attack! Pew! Pew! Pew!

    Mission Complete!

    It IS a City of Inspirations.
  25. Contacts in Praetoria are cannibals. It's true!

    "Interrogator Kang greets you as you enter the warehouse, full of Arachnos and Resistance."

    Pesky commas.