Fireheart

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  1. I am not a cockroach in a kingdom, but I'll share that hug in the spirit of brotherhood, you goofy nerd.

    Be Well!
    Fireheart
  2. A pouch of urea?

    Be Well!
    Fireheart
  3. Saw Tartyrsause in a game the other day and commented on this pic - he said DeeDee rocks!

    I can't argue with that.

    Be Well!
    Fireheart
  4. Fireheart

    Early CoH Comics

    That sounds like the strips in PvP by Scott Kurtz.

    http://pvponline.com/comic/2004/06/01/tue-jun-01

    Be Well!
    Fireheart
  5. Why not be an Ashlar like Obelix, then?

    Asterix is an asterisk, a punctuation mark with 5 points. He's also the star of that comic. As a Gaul, he quite naturally has a Frenchman's gall.

    Be Well!
    Fireheart
  6. If you were a 'starflower' you might be Borage, which is kinda interesting, but doesn't leave us anywhere to go (unless we want to discuss edible greens, or cures for stomach-cramps).

    If you were a 'star' flower, then you might be very popular, like an Aster.

    Be Well!
    Fireheart
  7. Ceres is also the goddess Demeter, which is also an asteroid... except Ceres is more accurately a dwarf-planet. The largest asteroid then becomes her sister, the goddess Vesta. It's a crazy incestuous mess, which is unsurprising any time you involve the Greek & Roman deities.

    Asteroids are 'star-like' by definition, though that does not appear to be literally the case.

    Be Well!
    Fireheart
  8. Fireheart

    Generic Rant

    Heavy gothic Emo rag.

    Half-hearted list of other games.

    Sarcastic diatribe about what is Wrong with every one of them.

    Weepy maundering about no game ever comparing to this one.

    Incoherent mumbling about a Dual Blades Stalker and cutting oneself.

    Sudden rage about costume clipping.

    More Emo muttering.

    Discordantly sappy My Little Pony Signature
  9. Champions has changed a bit, since it started. A bit better than it used to be, but still a bit scarce on content for someone accustomed to City.

    I'm actually considering LotRO and DDO, particularly LotRO, because they are solidly Different experiences than City.

    For the same reason, I may try out Secret World, but I'm a bit disturbed by the idea of no real Heroes or heroic factions. I've kinda become addicted to the heroic experience.

    Remember the first time you heard a passing civilian say, "My cousin would be dead if it weren't for <insert Your Name>."?

    Be Well!
    Fireheart
  10. A quart (like a liter) is a measurement of Volume.

    Be Well!
    Fireheart
  11. Hmm. Okay. Makes sense. Something like this, then? Though it might make sense to swap Hasten down earlier.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kitten Dreams: Level 50 Magic Controller
    Primary Power Set: Mind Control
    Secondary Power Set: Storm Summoning
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Medicine
    Power Pool: Speed
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Mesmerize -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Dmg/EndRdx(34)
    Level 1: Gale -- Acc-I(A)
    Level 2: Levitate -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11), Thundr-Dmg/EndRdx(33)
    Level 4: Dominate -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(34)
    Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(13), Mlais-Acc/EndRdx(13), Mlais-Conf/Rng(29), Mlais-Acc/Conf/Rchg(42)
    Level 8: Mass Hypnosis -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(15), CSndmn-Acc/EndRdx(15), CSndmn-Acc/Sleep/Rchg(17), CSndmn-Heal%(40)
    Level 10: Steamy Mist -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-EndRdx/Rchg(31), LkGmblr-Rchg+(42), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResKB(46)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31)
    Level 14: Fly -- Srng-EndRdx/Fly(A)
    Level 16: Freezing Rain -- UndDef-DefDeb/Rchg/EndRdx(A), UndDef-Rchg/EndRdx(19), UndDef-Rchg(19), Achilles-ResDeb%(25), LdyGrey-%Dam(43)
    Level 18: Total Domination -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), WotController-Rchg/Dam%(31)
    Level 20: O2 Boost -- Dct'dW-Heal/EndRdx/Rchg(A)
    Level 22: Hurricane -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-Rchg/EndRdx(23), DarkWD-ToHitDeb/EndRdx(25)
    Level 24: Snow Storm -- EndRdx-I(A)
    Level 26: Terrify -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(27), Posi-Acc/Dmg(27), Posi-Acc/Dmg/EndRdx(40), Range-I(46)
    Level 28: Aid Other -- Dct'dW-Heal/EndRdx/Rchg(A)
    Level 30: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
    Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(34), Mlais-Acc/Conf/Rchg(40)
    Level 35: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37)
    Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(43)
    Level 41: Hibernate -- RechRdx-I(A), RechRdx-I(42)
    Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
    Level 47: Ice Storm -- RechRdx-I(A), RechRdx-I(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- EndRdx-I(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50), Mrcl-Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(9), Efficacy-EndMod(43)
    Level 4: Ninja Run
    ------------



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    I went ahead and built that Fire APP version, though I didn't get it all slotted, and then ran on a Katie Hannon TF with it. Really wasn't any trouble at all! I do have a sense that Incarnate content might prove a wee bit tougher. One thing I noticed was I almost never spent enough time in contact with the mobs to have used Consume, nor did I need it, despite all of the electric-zappage flying around. Later, on a PI Bank Safeguard, the combination of Malta and Carnies DID give me a headache. Still, I think the Ice might work better than Fire for that.

    Be Well!
    Fireheart
  12. Hmm! Yes, that looks very nice.

    I'm not sure I can build with Purples, but here's one with /Ice Mastery for the APP.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kitten Dreams: Level 50 Magic Controller
    Primary Power Set: Mind Control
    Secondary Power Set: Storm Summoning
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Medicine
    Power Pool: Speed
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Mesmerize -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Dmg/EndRdx(34)
    Level 1: Gale -- Acc-I(A)
    Level 2: Levitate -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11), Thundr-Dmg/EndRdx(33)
    Level 4: Dominate -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(34)
    Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(13), Mlais-Acc/EndRdx(13), Mlais-Conf/Rng(29), Mlais-Acc/Conf/Rchg(42)
    Level 8: Mass Hypnosis -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(15), CSndmn-Acc/EndRdx(15), CSndmn-Sleep/Rng(17), CSndmn-Acc/Sleep/Rchg(40)
    Level 10: Steamy Mist -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-EndRdx/Rchg(31), LkGmblr-Rchg+(46), S'fstPrt-ResDam/Def+(46)
    Level 12: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(31)
    Level 14: Fly -- Srng-EndRdx/Fly(A)
    Level 16: Freezing Rain -- UndDef-DefDeb/Rchg/EndRdx(A), UndDef-Rchg/EndRdx(19), UndDef-Rchg(19), Achilles-ResDeb%(25)
    Level 18: Total Domination -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), WotController-Rchg/Dam%(31)
    Level 20: O2 Boost -- Dct'dW-Heal/EndRdx/Rchg(A)
    Level 22: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-Rchg/EndRdx(23), DarkWD-Slow%(25)
    Level 24: Snow Storm -- EndRdx-I(A)
    Level 26: Terrify -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(27), Posi-Acc/Dmg(27), Posi-Acc/Dmg/EndRdx(40), Range-I(46)
    Level 28: Aid Other -- Dct'dW-Heal/EndRdx/Rchg(A)
    Level 30: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
    Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(34), Mlais-Acc/Conf/Rchg(40)
    Level 35: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37)
    Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(43)
    Level 41: Hibernate -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(42), Numna-Heal/Rchg(42), Numna-Heal/EndRdx/Rchg(43)
    Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
    Level 47: Ice Storm -- RechRdx-I(A), RechRdx-I(48), Posi-Dam%(48), Ragnrk-Knock%(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- EndRdx-I(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50), Mrcl-Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(9), Efficacy-EndMod(43)
    Level 4: Ninja Run
    ------------



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    .
    .
    Be Well!
    Fireheart
  13. Yes, Mids shows 67.5% base, instead of 75%, which requires a 90% boost to remain on par (total accuracy) with my usual 60% boost applied to standard powers. Positron's Blast offers only a 40% boost to accuracy from the set IOs - sure, there's Global accuracy, but the set itself under-performs.

    Purple sets also under-perform on accuracy and usually offer completely Useless levels of damage enhancement. Ragnarok, for instance, gives not-quite 60% Accuracy, which is acceptable, but then pumps out 145+% Damage, which gets slaughtered by ED, so why even Bother? Meanwhile, it has nice values for Recharge and just barely makes it for Endurance. That pure Damage IO should have been made an Acc/Dam/End triple. It would allow more flexibility in using the set with fewer than 6-slots, while making the full 6-slots awesome-but-not-silly.

    All of the Purples seem to have this problem with being unbalanced for Damage. The only purpose for their existence is the Set Bonuses. Most of the rarer IO sets seem to have no purpose but encouraging the min-maxers to make bad builds, in pursuit of set bonuses... But that's just an opinion.

    I really wish there were a greater variety in IO sets.

    Local Man, thank you for your advice, it's generally superb, and I would be interested in seeing a build demonstrating how You would build a Mind/Storm/xxx, so I could compare and contrast. I've still got the L27 build you posted before - it was a great reference. On the other hand... the world is ending and I'm not sure how long I'll have to enjoy this character and my other favorites from the 180+ in my stable.

    Be Well!
    Fireheart
  14. I concur with all of that, except in regards to Terrify - which starts out with nerfed accuracy, and my slotting tries to compensate.

    On my Fiery Aura melee toons, Consume is what keeps me going when the blue-bar gets drained. I recognize Hibernate's potency, but worry that it has no effect on Aggro (Does it??) which would certainly give me a moment of respite from combat, but then see me overwhelmed as soon as it dropped, right? I have a preference for powers that don't slow Me down and, except for the in-battle utility, isn't Rest as effective?

    I admit, I have no experience with Hibernate, my **/Ice Tankers never got enough levels for that power.

    One thing that I did do, is accept the loss of Leadership and replace it with Medicine. Sometimes you run out of green pez.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kitten Dreams: Level 50 Magic Controller
    Primary Power Set: Mind Control
    Secondary Power Set: Storm Summoning
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Medicine
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Mesmerize -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Dmg/EndRdx(34)
    Level 1: Gale -- Acc-I(A)
    Level 2: Levitate -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11), Thundr-Dmg/EndRdx(33)
    Level 4: Dominate -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(34)
    Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(13), Mlais-Acc/EndRdx(13), Mlais-Conf/Rng(29), Mlais-Acc/Conf/Rchg(42)
    Level 8: Mass Hypnosis -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(15), CSndmn-Acc/EndRdx(15), CSndmn-Sleep/Rng(17), CSndmn-Acc/Sleep/Rchg(40)
    Level 10: Steamy Mist -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Rchg+(31), LkGmblr-EndRdx/Rchg(46)
    Level 12: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(31)
    Level 14: Fly -- Srng-EndRdx/Fly(A)
    Level 16: Freezing Rain -- P'ngTtl-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(19), UndDef-DefDeb/Rchg/EndRdx(19), UndDef-Rchg(25)
    Level 18: Total Domination -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), WotController-Rchg/Dam%(31)
    Level 20: O2 Boost -- Dct'dW-Heal/EndRdx/Rchg(A)
    Level 22: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-Rchg/EndRdx(23), DarkWD-Slow%(25)
    Level 24: Snow Storm -- EndRdx-I(A)
    Level 26: Terrify -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(27), Posi-Acc/Dmg(27), Posi-Acc/Dmg/EndRdx(40), Range-I(46)
    Level 28: Aid Other -- Dct'dW-Heal/EndRdx/Rchg(A)
    Level 30: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
    Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(34), Mlais-Acc/Conf/Rchg(40)
    Level 35: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37)
    Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(43)
    Level 41: Fire Ball -- Det'tn-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(46)
    Level 44: Fire Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
    Level 47: Consume -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
    Level 49: Rise of the Phoenix -- Rope-Acc/Stun/Rchg(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- EndRdx-I(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50), Mrcl-Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(9), Efficacy-EndMod(43)
    Level 4: Ninja Run
    ------------



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    .
    .
    Be Well!
    Fireheart
  15. Hmm. It's clear to me that I can't follow every piece of advice and suggestion you've posted here. I don't mind that, it's par for the course.

    Rather than Defense or Recharge, I really wanted this character to have the Control-power to ignore sub-AV/Incarnate threats. I can see that Primal will give me 15 seconds of Awesome Cosmic Power... about once a minute, depending on recharge. However, I'd honestly rather not depend on that, but have Pretty Good Power all the time.

    I genuinely like Leadership, especially for Squishies. Assault gives me an extra 15% Damage and Tactics feeds 12% To Hit - so I don't miss much, and they both protect from some of the odd-ball mez/debuff effects that are prevalent in the endgame. Do I Need them? No.

    I could replace them with Medicine... Get Primal and Hasten... and possibly Profit.

    And yet, I really like what the Fire APP offers - a Recovery Power, Click-return from defeat, a decent Resistance toggle, and a good AoE attack.

    I see Ice and Stone, as well - they could be useful and their armors are Defense which would stack with Steamy Mist to give half-cap Defense. Frankly, my biggest problems with them are that they're Ugly.

    Silly, I know.

    Let's see... Good point about the damage procs in the Confuses. I've swapped those out. Not sure if I can get the Purples before the game collapses, but I'll look into them.

    I'm not sure what you mean about 'the Defense' in Steamy Mist. 4 LotG gives great Defense and EndRed, doesn't it? Do you mean you'd expect to see the Steadfast in there?

    Freezing Rain is frankenslotted for Recharge, the '+slow' is simply frosting.

    Will of the Controller seems perfectly suited for T-Dom. Proc gives some damage, Recharge and Hold are maximized.

    Posi-Blast does not have enough Accuracy to make Terrify effective, nor does the Purple set (unless I had Several purple sets) which is why I've got it slotted like I do.

    If I were to go PPP, I'd say Mu or Soul would be more attractive to me, though I certainly see the point with Leviathan.

    It's too bad we won't be seeing Sorcery - that might have been very interesting.

    Be Well!
    Fireheart
  16. Okay, I didn't get anything like the feedback I'd hoped for, but I argued it up one side and down the other with myself and finally came up with this build.

    I'm hoping there are still experienced Controller players about, who can either confirm that this is a good build, or point me towards something more effective.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kitten Dreams: Level 50 Magic Controller
    Primary Power Set: Mind Control
    Secondary Power Set: Storm Summoning
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Mesmerize -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Dmg/EndRdx(34)
    Level 1: Gale -- Acc-I(A)
    Level 2: Levitate -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11), Thundr-Dmg/EndRdx(33)
    Level 4: Dominate -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(34)
    Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(13), Mlais-Acc/Conf/Rchg(13), Mlais-Acc/EndRdx(29), Mlais-Dam%(42)
    Level 8: Mass Hypnosis -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(15), CSndmn-Acc/EndRdx(15), CSndmn-Sleep/Rng(17), CSndmn-Acc/Sleep/Rchg(40)
    Level 10: Steamy Mist -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Rchg+(31), LkGmblr-EndRdx/Rchg(46)
    Level 12: Combat Jumping -- Krma-ResKB(A)
    Level 14: Fly -- Srng-EndRdx/Fly(A)
    Level 16: Freezing Rain -- P'ngTtl-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(19), UndDef-DefDeb/Rchg/EndRdx(19), UndDef-Rchg(25)
    Level 18: Total Domination -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), WotController-Rchg/Dam%(31)
    Level 20: O2 Boost -- Dct'dW-Heal/EndRdx/Rchg(A)
    Level 22: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-Rchg/EndRdx(23)
    Level 24: Snow Storm -- EndRdx-I(A), EndRdx-I(25)
    Level 26: Terrify -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(27), Posi-Acc/Dmg(27), Posi-Acc/Dmg/EndRdx(40), Range-I(46)
    Level 28: Assault -- EndRdx-I(A), EndRdx-I(31)
    Level 30: Tactics -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(37)
    Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Acc/Conf/Rchg(34), Mlais-Dam%(40)
    Level 35: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37)
    Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(43)
    Level 41: Fire Ball -- Det'tn-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(46)
    Level 44: Fire Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
    Level 47: Consume -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
    Level 49: Rise of the Phoenix -- Rope-Acc/Stun/Rchg(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- EndRdx-I(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50), Mrcl-Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(9), Efficacy-EndMod(43)
    Level 4: Ninja Run
    ------------



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    .
    Be Well!
    Fireheart
  17. Curse you, NCSoft! You made Neko cry!

    Made me cry, too.

    But I'm collecting my friends and chatting about the future. Who knows what Christmas may bring?

    Be Well!
    Fireheart
  18. What could be leeter than The Liter?

    Be Well!
    Fireheart
  19. *grin* I lived in the land of Valley Girls for a few years...

    Valley Girls always always had an elite attitude.

    Be Well!
    Fireheart
  20. Well, as an example, a friend of mine sent me a 'Kitty-Cowgirl' suggestion. I guess the child in question likes Westerns?



    Be Well!
    Fireheart
  21. Quote:
    Originally Posted by Eldagore View Post
    Please tell me your Spanish Inquisition character is a stalker. ASSASSIN STRIKE!!!! "(F10)Nobody expects the Spanish Inquisition!!"
    Quote:
    Originally Posted by Sailboat View Post
    Or an Empathy Defender. "Fetch...the comfy chair!"
    Good guesses, but he's an Illusion Controller: "Our chief weapon is surprise...surprise and fear...fear and surprise.... Our two weapons are fear and surprise...and" and Phantom Army... Nobody expects The Spanish Inquisition's Phantom Army!

    Then there's the */Time... Our other weapon is Time Itself!

    And spiffy red outfits.
    You can click to see it larger.

    Be Well!
    Fireheart
  22. Look who's talking! A gasgobblin would just blow away on the wind, like a bad smell, you nonsensical ninny-hammer.

    Be Well!
    Fireheart
  23. Hello artists and art appreciators! Ordinarily, I would simply post this in the (Re-)Design thread - and, in fact, I will do just that. However, usually that nets one revision, or sometimes none, and is really more useful for a 'problem' costume. I'd like to collect a half-dozen or so.

    Here's the project:
    Quote:
    Hero ID: 'Kitten Dreams'

    "Hi, my name is Kitty and they say I’m a ‘Dreamer’.
    "All I know is that I can make people fall asleep and have really bad dreams, and sometimes bad things happen to them in those dreams. "Sometimes, I can even make my dreams ‘manifest’ and cause real things to happen. Sometimes they are nice dreams, sometimes they are not.
    "So, now I’m a hero and I go around putting bad guys to sleep and giving them nightmares, and then they wake up in the Zig - right?"



    Deep background - Somewhere in Paragon City, there is a hospital and in that hospital is a sad, quiet ward, where sad, quiet children lie, each one in a coma. Once, Lucy Dreamtime spent a period there, but she woke up, eventually, and moved on.
    However, while she was there, she created and manifested a 'Dream Warrior' to guard her sleep. She didn't want to create anything Scary, so she came up with Kitty. Kitty's existence might have been ephemeral, but Lucy inadvertently harnessed the sleeping dream-power of All of the children on the ward. Now, Kitty is entirely autonomous - except that she has no real 'past', before she became a hero and she still 'works out the issues' of the dreaming children who lend her power.
    Amazingly, since Kitty manifested, More of the children eventually wake up and go home, but Kitty's power and her belief in herself continues to grow.

    Kitty speaks simply and quietly, with all of the joy and secret wisdom of a child. She knows a great deal - perhaps as much as all of the sleeping minds in Paragon City, but it does not color her simplicity. She 'knows' evil and fights it every day, but she does not fear it.
    So, she's a cute little cat-girl-child, she's only existed for 3 or maybe 5 years (I don't remember exactly). However, the children (and others) of Paragon have dreamed her into power and their dreams would/could/should quite naturally shape her manifestation.

    What I'd like to see is a bunch of variations, different visions of a heroic little warrior that might help a child 'win' in their dreams. An optional track might be the visions of the Villains that she defeats - the 'horrid little monster' that put them in jail. But mostly I'm looking for 'child visions' and/or the shapes she might gain from other special people, like Sister Psyche, Penny Yin, and other psychic/dream/mental magic heroes that might have encountered or helped/been helped by her in the past.

    Here's her current form - note she's more 'girl' than 'cat' but any hair/fur will be silvery blue-white.


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    Be Well!
    Fireheart
  24. On Guardian, I've gotten:

    Quantum Cat

    Spiral Dance

    and Liquid Plumber (note, this is spelled with a 'b' unlike the product)

    And, on Defiant, I really scored, with 'The Spanish Inquisition' - totally didn't expect that!

    Be Well!
    Fireheart
  25. Fantastic Pony!

    Be Well!
    Fireheart