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Not sure if it's too much to ask, but you could tell me what powers from /mental you used, Silverado?
I don't know much about /mental but i'm curious about wich powers were better then fire's attack or worth the pause in the attack chain. (Aside from Drain Psyche :P ) -
Quote:Maybe it's cause i play a lot more on redside, but my observation are the opposite. I've seen very few corruptors with only there tier1 secondary power and just attacks. On the other hand, i've seen a lot of "pure support" defender that only get the tier1 of there secondary.About the Defender vs. Corruptor argument:
In world of PuGs, you never know what kind of Corruptor you will be getting, may be blast focused, (de)buff focused, or balanced. Whereas with defenders, my experience has been that they are more consistent with expectation and the demands of the AT.
In average, corruptors seems to be the most balanced ones.
[To the topic]
I doubt any AT will have problems. Some people prefer to independant nature of redside AT, while others prefer to build a one-trick poney with blueside AT. (not saying they can't be independant... just that some people like to build that way) And there will always be the challenge of trying something new to old vets that already have lots of 50 of the "best ATs". -
Quote:depends...
for reliable damage i think Blaze wins no question. Possibly with KO Blow in second. Overall however Total Focus and Energy transfer put out the epic power in one shot, but have horrid animation times and i believe recharge times.
AoE wise, Rain of arrows is where it's at if you are looking at reliable damage you can kinda spam, but Blizzard on a Corruptor wins AoE no contest.
If you're talking only of damage, as in burst, then blazing bolt (fire's snipe) wins.
If you're talking highest DPS, there's a bunch of better power then KO Blow, namely Clobber and Seismic Smash, wich both recharge faster then KO Blow. -
Quote:Like i said, i want to fight EBs/AVs, in one-on-one duel. Most of them will only use melee attacks (and aoe), or maybe use something like Indigo's little dart....that does ridiculously no damage. Not every AVs have aoe, and for those who do, it's often one of there less dangerous attack.But why did you even say it in the first place? Why would you even bother comparing building for only M vs building for EVERYTHING?
Another thing to take into account, some melee attacks are purely exotic.
Siphon Life for exemple. And out of all the attack an enemy have, that's the one i don't want to connect. Because in one shot, he heals almost everything i've done....or more.
Some firey melee attacks are purely fire. And one of them is the best DPS attack. While the enemy won't always try to use it, it's still an very good attack that recharge fast.
So again, it's all about what i do with the character. I NEVER said that M was better to aim then s/l, on a purely mathematical point. However, considering the costs, slots, MY playstyle, it's the choice i've made for MY character.
Quote:The biggest difference between them both is that in this game money is an easy unlimited resource, you can earn 2 bil spend it and earn it again, however, slots my friend are limited and I am getting more defense for my money in the long run. Me saving 2 slots on 3 powers is a total of 6 extra slots I can use elsewhere for more defense.
Wich is probably part of the misunderstanding. You play a inuvln/SS tanker. Maybe you can be with less slots in your attacks, but not my brute. Damage is the priority after all.
Also...the problem is asuming i can get 2 bils easily. I hate farming, don't really enjoy BMing and by the time i have a huge amound of inf, i'm more likely to have already reached 50 and started a new alt.
Also... for both of you, even without invincibility, i manage to run myself out of endurance because of rage-hasten as well as spamming kO Blow( best DPS) and aoes since i still have holes in my attack chain, and they are pretty quick. So, maybe if you manage to give me a build that's completly substainnable end-wise, with invisibility, while keeping spamming KO,rage and hasten (and the occasionnaly unstoppable crash), i'd try it. =P -
Quote:Because people keep quoting me. That's twice already i though this topic was over, then noticing a few days later that someone wanted to quote me again.Why are you still asserting that it's easier to raise one defense attribute than it is to raise three, as if it's some huge discovery?
I've already explained more then enouh why i want M. If people could stop telling me i'm wrong about what i said ( M vs s/l/f/c/e/n) then trying to explain to me for the 5th time that M goes with s/l, R goes with e/n and Aoe goes with f/c.... If i didn't knew that already, your explication would have been more then enough, i didn't need 3-4 other peoples repeating the same exact thing you said. =p -
Quote:I'm not. You value more slots, i value more the cost. If i say it's easier, that means with MY standards, not yours.If you can get a better bonus for less slots, why not? Or else you are defeating you own purpose.
Quote:Two things
1.) I compared M to s/l, I compared AoE to f/c, and I compared range to e/n because they each come from the same set, and I was showing you how it was easier to build for s/l/f/c than it is to build for melee and AoE. I said Range and e/n are pretty even.
2.) You can build for all the M defense you want but you still have 2 other postions you need to cover, whereas with typed such as s/l you cover all aspect of it a Melee s/l, range s/l, and AoE s/l
but guess what, while you just have M covered, I have the M, R, and AoE aspect of s/l/f/c, thus with one extra slot I am far superior to you.
As for being superior to be, you still have to prove that in game, doing the kind of things i do. Because from the beginning, i mentionned for my playstyle. You're free on virtue with an SS/invuln or DM/invuln? =P -
Quote:If it's not for GMs, AVs and purples bosses....why do you want the single best damage? Any blaster/scrapper is more then enough to finish a mob in a few secondes....solo isnt the question though, its for a team setting, and with a team you need to factor in that there will be at least 1 damage dealing AT on it, which outshines the Def as even though the def sets up the team to do more damage, all it's doing is makign the Damage AT even better, thus keeping it's rank as the damage dealer of the group.
also, should like 5% of the games content (GM's) be taken in consideration for which does a better job, as the GMs have specific requirments you need to fill to beat?
If you want to take a team into consideration.... then you'd have to find a way to make it fair. Obviously, a team of 7 scrappers will much prefer to have a kin, rad, dark, etc with them then a blaster. While a team of offenseless defender/controller/tanker would prefer a blaster.
Since a blaster and a defender are so different, you can't put them in the "same" team of 7, and expect it to be fair. -
If the team is having that much trouble.... i'd mention that the def will get far less exp with +2 bosses but being defeated every spawn then fighting +0 lts but never dying. =P
Then i'd ask why the defender skipped all her attacks if she wanted to be true support? -60% res can easily be achieved and gives a HUGE advantage.
Then i'd say: "brb , cat on fire" before leaving. =D
More seriously... i have no problem helping SG mates that need help for something like an EB or an hard mission or to get a respec on a character they made an error with...
But if someone can't finish a mission because he insist on fighting +4 or AVs instead of EBs, i won't stay long.
The team you describe should have no problem with the mission. Even if she takes cool power, the Clueless would at least have spin and focus (two very flashy attacks) so she'd do good damage. The /stormy would have so much -to-hit and mezz that she could take the alpha. I could then jump one seconde later, with aim+BU thus killing the most dangerous target.
edit: I'm usually not a build nazy....but if someone build in a way i find incredibly stupid AND doesn't get any results, then i usually won't stay to play with them. I always give the benefit of doubts to an unconventionnal build, but i'm expecting to be rewarded for that. =P -
Quote:I know that, but that's exactly what Da_Captain quoted about my post, saying it was untrue. =PAnd you won't be proven wrong about that statement because it's true. Similarly, buying a house is easier than buying a house, a boat, and a car.
Melee Defense set bonuses are paired with Smashing and Lethal Defense bonuses. Ranged and AoE Defense bonuses are similarly paired with E/N and F/C. Saying "M is easier to get then[sic] s/l/f/c/e/n" is exactly equivalent to saying "M is easier to get than M, R, and A".
Of course Melee Defense is easier to gather than the collection of S/L/F/C/N/E; you're comparing gathering one bonus to gathering three. -
Quote:It's a subjective anaswer, you can't say it's untrue. For you it might be easier to slot 4 IOs that costed around 250 mil. For me, it's way easier and quicker to slots 6 IOs that costed around 60 mil.Very untrue. It is so much easier to build for types. Again as it was explained to you, for most melee defense bonuses you need 6 slots, for S/L you only need four, it maybe more expensive, but that is only due to the nature that they are high in demand and 50's can't farm them.
As for F/C Aegis gives you 3.13% for 3 slots not only that but it is a resistance set can't get any easier.
1. That doesn't conflict with getting S/L
2. Almost all of Inv is resistance based getting 5 of them would not be an issue
Range is probably the only position easier to build for than E/N
but depending on your epic you could get some pretty high E/N with no sacrifice.
Overall it is so much easier building for types.
Some people might think 6 slots is a waste, but that's what i always do for my attacks, even if i only use SOs.
And you keep comparing M to s/l, then M to f/c then M to e/n.
My statement was that M is easier to get then s/l/f/c/e/n, wich i'd very like to be proven wrong about. =P
exemple: To get a bonus on M, you need 6 slots in an attack or resist power.
To get a bonus to s/l, you need 4 slots, and f/c 3 slots. So that's already 7 slots (5 paid, exactly like for M), and e/n isn't boosted yet. -
Quote:You're looking at it wrong. Instead of trying to check what it does in teams, where there's so many variables, check solo.All true, but that same effectiveness also varies greatly by team make-up and size. For example, although the defender definitely adds damage, it wont be significant if its just the Def, a tank and like a PB lets say (although the kheld gets dam from them anywho, but thats another story).
On the same note, a blaster on that team would be 10x as good due to it just being able to run in: BU + AoE = everyone died. As opposed to a def who has to setup buffs or debuffs first.
on a full team, the blaster would contribute the same static amount of BU + blah = dead guys. The def would be even better as more sources of damage are buffed/more enemies are debuffed, making the net effect better, but again..it isn't directly dealing the damage, it's just making everyone else better. Now if the blaster and the defender are on the same team, the blaster wins out IMO as at a base level, the blaster does pump out more damage, and after the Def does it's thing, the blaster is simply going to be pumping out even more.
It's not that im disagreeing necesarily, it's just I dont see the Def as a damage dealer, as much as a damage enabler.
true, but again, it would be the damage dealers in the team pumping out those #'s, the def simply enables them to do so, while without the def they are still doing more damage than anyone else on the team...
1) A bunch of Blaster comnbos can solo AVs. A very select few can solo GMs.
2) A bunch of defender combos can solo AVs. A bunch of them can solo GMs.
Against very hard targets, debuffs like -regen and -res are basically more DPS.
If the blaster do 200 while the AV resist half of it then regen 50, he just have 50 net damage.
If the defender only do 100, but manage to nullify the AV's resistance and halve his regen, he'll have 75 net damage.
So against harder targets, defender will do more damage then a blaster. Sure the blasters will do more against smaller targets because you won't have the time to stack debuffs on them....but they already die so quickly it's not really important. -
Probably cause there was storm, thermal, cold domination, kinetic, radiation, sonic, etc to be ported and they only do one per issue.
So what's keeping rad from being an MM secondary is numbers. =P In 5-6 issues, it's almost sure /rad will be there for MMs. -
It depends a lot on the playstyle and what you're going to do with the build.
For me, MA/Fire would be awesome. I love to fight just one tough enemie and always stay at /X0.
On the other hand, spines/ and elec/ wouldn't be for me, even if it's with /invuln or /WP. For me, they'd be horrible sets. I don't fight huge groups 99% of the time.
Are all the sets equal at everything? No.
Are all the sets good at something, making them equal for different style? Yes. -
Quote:This is a case where the problem on paper ceases to exist in the game. RttC is just fine with AoEs, and things being dead is better mitigation than more regen. Besides, what can you do, the whole point is to defeat mobs so that's what's gonna happen. I can see where it might look like RttC needs lots of minions hanging around, and maybe in edge cases this might be so. For general gameplay it ain't an issue.
I aggree that it's not that bad. But when you start, it's hard to know wich enemies do worst debuffs then the def they provide. It's not a huge problem, but it does exist. -
Quote:Aww...i was hoping you hadn't tried it. =P Now i only need to find a team that don't mind sitting it out.*raises hand*
*checks AT*
Aw crap, scrapper. You know, that AT with (mentioning what is relevant to this conversation) a much lower HP cap and lower base HP.
Another point for skipping invincibility was the endurance cost. With SS, hasten and spamming KO as much as i can, i just couldn't keep up. So while i could try changing to add it, i'd need to change almost all my slotting. =( Same reason i don't get a dual build. I'm not rich (i'm not even finished on her) so i'd have to use only normal or really cheap IOs on the second build. And no matter how i build it, it won't be near as powerfull as the fully IOed one.
I do know it's not THE optimal way to build it. I've seen what you did with your DM/invuln. =P
But i also know i'm far for that budget and i prefer 1 vs 1 fight. So while i'll probably never be able to solo more then 2 AVs (still at one for now), i'd probably have a lot of trouble trying to even solo one if i changed my build entirely.
P.S. Thanks for respecting my choice. It's nice to see someome who accept that not everyone will build the same way, whatever the reason might be. =)
edit: Oh, and thanks for the build. I'll check it later when i'm not playing. =) -
Quote:Since you love Fiery Melee. Scorch and Incinerate are pure fire damage. Oh, and incinerate is the best damage per activation time power of fiery melee. =)Every single Energy Blast and Energy Melee attack has a smash component. Meaning beefing up your S/L would allow you to dodge every Energy attack there is.
Cremate, Fire Ball, and Inferno have smash components. Fire Sword, Fire Sword Circle, and Greater Fire Sword have a lethal component. So maybe about 50-66% of the fire attacks would still go through.
Quote:But I don't understand your argument anyway because if you actually cared about Fire damage like you say, you would have Invincibility, because it gives you defense against Fire attacks. -
Killing enemies lower your survivability. And in most case, it's the stronest enemies that will be left when you have the less survivability. I know you can adapt your playstyle to mitigate that, but is it that hard to guess?
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Quote:I know that a lot of Nrg and Fire power have s/l components, but not all have it.Having bought all my KCs recently, they're more like 20-50m each. And you only need 4, as opposed to 6 for ToD. 20-50 x 4 = 80-200m; 20 x 6 = 120m, so yeah it's not that much more expensive. And saves on slots.
You're not a different playstyle, you're a worse. There's no advantage to not having Invincibility. Maybe if you were comparing a /Dark to a /Kin you'd have a point. But you're comparing Invuln to Invuln with less mitigation. We're not comparing apples to oranges. We're comparing an apple to half an apple.
And for the record, most Energy and Fire powers have S/L components.
I'm worse? Then i guess we should do a little PvP or each try soloing the same AV. =)
( and since i'm not a different playstyle, that means you already knew that was what i was talking about, not farms)
edit: I checked the price and for lvl 35 IOs, the worst ToD is the proc, at 10mil. The two worst KC were 40mil and 60 mil. =P -
Quote:So not. While true it's not as universal, it's crazy easy to get S/L DEF, and I'd say the overwhelming majority of attacks in the game have some S/L component. Just 3 KC sets gives you +11.25% S/L DEF. That's 4 slots in 3 powers, as opposed to having to 6-slot crap to get melee bonuses. My Invuln Brute has soft-capped S/L with the right number of folks in range.
I farm my Brute on +2/x8 because between 70% S/L RES and 47% S/L DEF she's not going to die ever. Generally not even needing DP at all. But uh, I guess it works for you whatever it is you're doing that you're enjoying doing without Invincibility. Just know I'd pass up a character with your build in a heartbeat if I was doing any meaningful content beyond newspapers.
KC... yeah, the set that cost about 100 mil per IO redside last i checked? As opposed to the 20 mil for most ToD or the .... 100k at most for Titanium Coating?
And like i said, i don't want only s/l. That's the part i'm already very good with. The def is for those nrg/fire EBs.
Glad to see you won't team with me, if you're not able to adapt to a slightly different playstyle. =) -
Quote:Well....first show me another brute that actually do the Phalanx part absolutly solo, with invincibility without unstoppable. =P Invincibility doesn't help much when all the robots are outside your aura for the last wave. ( edit: I'm sure it's possible though, but i'd still want to see it first. )Since this all got started talking about the Romulus Phalanx in the 3rd mission of the ITF, I'd love to see you attempt to get through the phalanx solo with just the resists and Dull Pain of Invulnerability.
Also, S/L/F/C/E/N defenses are not really any harder to increase than M/R/A defenses. (Psi def is a different story, I'll admit, but it's also not an issue for the situation we're talking about)
Considering Invincibility gives you a baseline to start from, vs. 0% if you go for M/R/A on an Invulnerable Tanker, you're actually much safer using Invincibility and building IO sets on top of that, than skipping Invincibility and going for IOs.
Is it possible to use useful without Invincibility? Absolutely. This game is easy. I still think you're an idiot for skipping Invincibility, though.
But, sure i'd love to try it. Find me an ITF that doesn't mind waiting on the side while i try the little challenge. =)
As for the def, i only need to concentrate on M, not M/R/A. Since with my playstyle, the def is almost only needed for tough boss or EBs. Getting +2,5 on all type is harder then +2,5 melee. And mostly, i like the sets that gives +melee, while the sets that gives typed are often not so stellar. And i save around 0,20 endurance per secondes. =) -
Quote:Tough isn't the end-all power either, since it doesn't help at all against nr/neg/ice/fire/psy/toxic damage. ( i know i know, nrg is already capped =P)...did you just compare power surge to tough?
Powersurge is not available 100% of the time, and therefore is not the end-all power that allows one to become an alpha-brute. At best, it is a situational power.
There are ways to deal with the crash. Pop a purple or Demonic before the crash, and have a blue and green lined up and you can actually be up and running in 2 seconds providing you time it right.
Both powers are good in some situations and bad in others, so what i don't understand is why it's "bad" to use one and "good" to use the other, in most people's perception. -
Quote:Oh, i guess i should write in my CV that i skipped invincibility then, they'll want to know i'm an idiot. *rolleyes*Pretty usre magikwand meant that anyone with the Invulnerability powerset that doesn't take the [Invincibility] power is an idiot. Considering it's their taunt aura, one of their primary sources of mitigation, and gives some +tohit on the side, I'd tend to agree.
1) taunt, i don't care about it. I'm not a tank.
2) Primary source of mitigation.... but i already have enough with my primary set and my resist, and my +HP and my heals. Also, it's way harder to increase your typed def then positional
3) I don't have much problems hitting my enemies, specialy not on the one that's SS. -
Quote:You know what's funny. PS is somehow a "bad" power to use and tough is a "good" one. If you have the same results, who care how you achieve them.Wow you really use Power surge that much? For me I skip it on my first electric who actually took it I used it maybe once a night. My other three past L38 skipped it.
I do have tough but skip Aid self. This was true even before the Conserve power.
Energise is a nice addition and helps out for sure.
Of course, you'll mention the crash....but if someone know how to bypass it easily, it's just like someone who can bypass the end cost of tough. =P -
Quote:That's exactly the right attitude. You can try to help them, but in the end, it's there choice. =)At least it is better than a petless MM. Although, I would imagine that quite a few petless MMs would have gone as a Corruptor if dual pistols was available. Each VEAT has benefits they provide besides Maneuvers. Crabs has quite a bit of AoE and are able to play a pseudo-MM. Banes seem to be a stalker that has some durability. If a person doesn't have room for Maneuvers for their build, then just mention how great Maneuvers is in a team setting and leave it at that.
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