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Bill Z Bubba

 

Posted

Hey all. I've been playing CoX on and off for a little over 3 years. This is the year that I got a little more serious or in depth shall I say with building and tweaking a toon. The other day I was looking to create a new scrapper toon and I was a bit undecisive due to the nature of some power sets. I don't mean to seem like a whiner, but why are some powersets SEEM more doable than others? Like I see way more /sr /wp /inv and /SD running around than lets say a /FA or /DA. ElA is probably a running around more because it's fairly new. Or like why are more baddies more resistant to lethal and smashing while fire is one of the more less resisted attacks out there.

I could be wrong in the above mentioned statements, and I'm sorry if I am or sound totally n00bish or something. I'm just trying to get a better understanding of the choices we have.
Is CoX an even playing ground for the many different combination of toons we can create? Like are there just as many lethal resistant baddies as there are negative resistant? Do you guys get what I am saying? I mean, this wont make me stop playing CoX. I think this question kinda came about when I found my DB/Elec taking longer to chop down enemies my DM/Sr. And my DM is mostly single target.

Ok, precautionary flame suit on.

GO!


 

Posted

All powersets aren't created equal. Fortunately, even the weakest powerset can be made strong enough to take on team spawns and solo some AVs.


 

Posted

<shrug>

I dislike both DA and FA. They aren't good sets for the way I play which is at the far edge of insane and solo. DA is higher on my list of "usable" than FA is.

For my playstyle, the scrapper secondaries go like this:

WP
SR
Inv
Shield
Regen
DA
Elec
FA

SR is actually higher than it should be because I know what it feels like tricked out to the gills. It's downright painful for the first 21 levels.

That list is NOT based on hard data. It's based on nothing but my opinion of the sets.


Be well, people of CoH.

 

Posted

CoX is a mature balanced game, so that the overall performance gap between powersets is probably no worse than 80%. In other words, any well-built post-SO scrapper can mow through crowds of bad guys with at least 80% of the efficiency of the best combo, whatever that is.

This goes for all archetypes, not just scrappers.

I've seen a spreadsheet detailing average enemy resistances. Lethal came out slightly worse, but was doing something like 92% full damage across the board compared to 96% or 97% for fire and smashing.

So when people say "lethal is more resisted" or "fire armor is squishy" its true, but not like twice as bad as the alternatives.


 

Posted

Pretty much all of the sets are equal. I think it is actually very difficult to make any powerset more durable than another if they are both completely pimped. Granted, on small to medium budgets, the disparity can be quite large.


 

Posted

Quote:
Originally Posted by cp2_4eva View Post
Or like why are more baddies more resistant to lethal and smashing while fire is one of the more less resisted attacks out there.
I believe the explanation for this is that most melee defenses are built around lethal and smashing first, with additional protection on top of that. Thus for instance while Invulnerability is the most powerful Smash/Lethal protection, most other Defense sets can come close, while Fire is really going to be hands down the best protection against Fire, with very few coming that close. On the other side of the coin, most melee attacks do either pure Lethal/Smashing damage, or partially Lethal/Smashing and partially some other type. So far no Melee set will do, say, pure Fire damage and no other types. (Fire is really the closest to this, but Fire Sword and its variants are all Fire/Lethal, and Cremate is Fire/Smash. So Fire Melee is only like 60-75% Fire, while most other sets are about 50-50)

The devs are usually pretty good about giving both the strength and the weakness of players to critters as well, and so most critters have Smash/Lethal protection as their protection against melee. Since you can't really have Resistance again Melee attacks, like you can with Defense, that's kind of the way they got around it. Or so is my theory about how things work...


 

Posted

Quote:
Originally Posted by Nihilii View Post
All powersets aren't created equal. Fortunately, even the weakest powerset can be made strong enough to take on team spawns and solo some AVs.
But the weak sets require a healthy amount of inf to be strong though right? If so then that kinda messed up. The casual player might be pushed away for this or that set because the secondary wasn't cutting it up to say lvl 30. But I degress, SR for me wasn't always the beast it was. That was my first toon a few years ago and man I died ALOT! I stuck it out though.


 

Posted

Well, which sets do you think are weak? It sounds like you're saying something smashing or lethal combined with Fire Armor or Dark Armor sounds the weakest to you? Hmmm, maybe. Martial Arts is arguably the weakest primary, but if you pair it with Dark Armor, you get to stack stuns, which might be pretty useful. So that's out. So maybe Martial Arts/Fire Armor? Well, you have a moderate damage mostly single target set. It has some secondary effects, but with nothing to stack them on, they probably won't gel into anything very useful. Fire Armor would really benefit from some mitigation from the primary, and for the most part it isn't going to get it. Hmmmmmm, well, it IS sounding kind of low end to me.

But I don't think it would be BAD. Just less good than some of the alternatives.

Also, SOME combination has to be worst. I think what's important is that even if that is the worst combination (and I highly doubt you'd get any consensus on what the worst combination is), that it's still perfectly playable, and if built right, would even let you feel pretty strong. And I'm betting it meets those criteria. If I suddenly had a concept for flaming kicks of doom, I wouldn't hesitate to roll one.

As for WHY some combinations seem more doable, more powerful than others, I think it is mostly because balance is very very hard. Not only do you have to balance the primaries with each other, and the secondaries with each other, but also the combinations of both with each other, plus handle everything from lowbies on TOs to level 50s IO'd to the gills. Not easy. And given how difficult a task it seems, I think the sets and combinations have pretty amazing balance.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I'm no CoX experts so I haven't tried alot of combos. I did run an Ma/Fa to like 24 I think and "scrapped". Him. Had a Ka/Da a few years back and scrapped that too, but I may give it another go since it improved. Maybe even fire/da. I guess that's the beauty of the game...to try out the many combinations and see what works for for me.


 

Posted

Quote:
Originally Posted by Werner View Post
Well, which sets do you think are weak? It sounds like you're saying something smashing or lethal combined with Fire Armor or Dark Armor sounds the weakest to you? Hmmm, maybe. Martial Arts is arguably the weakest primary, but if you pair it with Dark Armor, you get to stack stuns, which might be pretty useful. So that's out. So maybe Martial Arts/Fire Armor? Well, you have a moderate damage mostly single target set. It has some secondary effects, but with nothing to stack them on, they probably won't gel into anything very useful. Fire Armor would really benefit from some mitigation from the primary, and for the most part it isn't going to get it. Hmmmmmm, well, it IS sounding kind of low end to me.

But I don't think it would be BAD. Just less good than some of the alternatives.

Also, SOME combination has to be worst. I think what's important is that even if that is the worst combination (and I highly doubt you'd get any consensus on what the worst combination is), that it's still perfectly playable, and if built right, would even let you feel pretty strong. And I'm betting it meets those criteria. If I suddenly had a concept for flaming kicks of doom, I wouldn't hesitate to roll one.

As for WHY some combinations seem more doable, more powerful than others, I think it is mostly because balance is very very hard. Not only do you have to balance the primaries with each other, and the secondaries with each other, but also the combinations of both with each other, plus handle everything from lowbies on TOs to level 50s IO'd to the gills. Not easy. And given how difficult a task it seems, I think the sets and combinations have pretty amazing balance.

You could still make an argument that fire armor would give MA some much needed damage via Burn + whatever the second build up power is. (Fiery Embrace?)

My point being that I agree that there is no clear WORST power combo. Which means there must not be that much of a disparity.


 

Posted

Quote:
Originally Posted by cp2_4eva View Post
I'm no CoX experts so I haven't tried alot of combos. I did run an Ma/Fa to like 24 I think and "scrapped". Him. Had a Ka/Da a few years back and scrapped that too, but I may give it another go since it improved. Maybe even fire/da. I guess that's the beauty of the game...to try out the many combinations and see what works for for me.
Wow, I just had a moment of pure ignorance... I saw you say "Ka" referencing a Scrapper Primary and was like "ka" what the heck primary is two words... first starts with a "k" second with an "a"? I was stumped.

I actually had to look at the wiki to see if I had forgotten about the Kabuki Assault set or something... only to /e facepalm and realize that it was a shorthand I had never seen used for Katana.

I'll do it again:
/e facepalm



 

Posted

Quote:
Originally Posted by Werner View Post
Hmmm, maybe. Martial Arts is arguably the weakest primary, but if you pair it with Dark Armor, you get to stack stuns, which might be pretty useful. So that's out. So maybe Martial Arts/Fire Armor? Well, you have a moderate damage mostly single target set. It has some secondary effects, but with nothing to stack them on, they probably won't gel into anything very useful.
Just going to further your point about all sets working somehow

Really even MA/FA has some synergy, CAK is an immobilize that you can use to get full damage out of burn. I don't have an MA/FA but impale+burn is a fire and forget I use to knock LTs. quite often. (one application of the combo is enough)

For some reason I notice bosses stay immobilized with even one application of an immob rather than the two required, I'm not entirely sure why but it's more damage for you.

(really, though fire trades mitigation for a self rez hahah, used to firey embrace was the trade off, but with shields in existence now I honestly wouldn't count it)


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by DaveMebs View Post
My point being that I agree that there is no clear WORST power combo. Which means there must not be that much of a disparity.
Maybe not the worst power combo, but definitely the most annoying (IMO) has got to be energy/storm defenders... >.>

'Course I am a scrapper at heart.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

If we go by my Character selection screen...
Then the worst ones would be Dark/* and */Dark :P




But like others had said... Its All Good!!!


 

Posted

MA/FA... that does sound freaking painful.

Unless you REALLY leaned on dragon's tail and burn. And plugged the KB hole. And cranked up melee defense. Soooo, massive recharge and melee def build. Cycling through FocusChi, Buildup, Dragon's Tail, Burn, Healing Flames.

I'd probably delete it before level 30.


Be well, people of CoH.

 

Posted

Maybe I should start one. I'm feeling overwhelmed with all the amazing builds that are possible. Maybe I should play something that I'm pretty confident I'll never purple out. I've never done Martial Arts. I've never done Fire Armor. I could go to the school of hard knocks by doing both at once. Heck, I could play it with only SOs just to be core.

(Good lord, I think I'm really going to do it. But not tonight. Must sleep tonight. Must not make new Scrapper.)


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

In my opinion, any combination if played a certain way can be quite devastating. There are certain combinations that compliment each other very well which is why you see those more often than the ones that meld together quite horribly.

More often than not, personal opinions of combinations are based off what you see not what you play. Therefore, if you see a bad combo played poorly you think less of it. If you see a bad combo played well then that may change your opinion. It's more about how you play it and how you build it than anything else. Although, even with carefully thought out builds certain things do shine through more than others. DA and FA can be quite an @$$ kicking secondary if you form your build around it's weaknesses and strengths. That being said, FA and DA don't quite fall into line as well due to a simple fact that being a scrapper means having the scrapper mindset when you play (which would be to destroy everything you see) Power selections for DA and FA are just not up to par with some of their competitors. End of story. Not that they aren't fun or good, but purely resistance based sets without +def or +regen really tend to be lacking. Yay we'll give you a neat heal because your REALLY going to need it...


I believe the other topic of smashing/lethal in comparison to the exotics has been covered effectively enough to leave that one alone.


Space reserved for a super awesome Signature, someday...

 

Posted

Replying to nobody in particular. In my opinion, there is a great disparity between powersets, the thing is there is an even greater disparity between player builds, player skill, and last but not least, self-imposed rules ; use insps as they drop and I guarantee you you'll be a god on any character as soon as level 22-25ish.

Ultimately, the most important thing is, as _Force_ says, any combination played a certain way can be devastating. Having large differences between powersets isn't much of a problem because the amount of punishment and damage any combo can potentially dish out is so absurdly high you'll hardly notice the differences unless you look for it specifically. I'd argue apart from a few oddities here and there balance is pretty damn good in this game considering the build flexibility we have.


Oh, and I'd love to see Werner making a MA/FA. Just because you know a dozen of MA/FA would come out of the woodworks.


 

Posted

Quote:
Originally Posted by Thirty_Seven View Post
Wow, I just had a moment of pure ignorance... I saw you say "Ka" referencing a Scrapper Primary and was like "ka" what the heck primary is two words... first starts with a "k" second with an "a"? I was stumped.

I actually had to look at the wiki to see if I had forgotten about the Kabuki Assault set or something... only to /e facepalm and realize that it was a shorthand I had never seen used for Katana.

I'll do it again:
/e facepalm
You heard it here folks, Kabuki Assault for Issue 17: KabukiMan comes to Paragon.

>_>
<_<

On a more relevant note, I don't know if I would say MA is a BAD set so much as its BORING, at least in my opinion. I have a 37 MA/WP scrapper, and he feels too...too...rinse and repeat? I mean, Willpower has no need for any heals and such, its a straight up turn on the toggles and go kind of set. Martial Arts really has no (ric)flair, it kind of boring to me. Kick, Kick, Kick (or punch if you so choose), NEXT!

I have seen, however, MA used very well in multiple situations to include PvP. Nothing is worse than being chain stunned over...and over....and over...and then right when you get a breather, FC+EC completely obliterates you.

All this being said, my playstyle, similar to Bill, is playing on +2 to +4 levels(depending on the enemy type) and all the way to +8 teammates for my toons, and I do the best with defense based toons. My shield tank, shield scrapper, SR scrapper, and Invuln brute all sport softcapped defenses (Yes, my brute is softcapped to S/L and can mow down mobs without effort).


 

Posted

Werner, you should try MA/FA up to 50. It might be a different experience. But maybe part of my ignorance to the lesser used sets could be do to me reading these forums all the time. I hear horror builds left and right about this and that. I had a fire/stone tank up 36. Just wasn't working out well for me. Not that i was dying alot, but I had the keep the ground shaken in order to keep the baddies occupied. I think it just wasn't tanky enough though. It almost felt like a glorified scrapper minus the damage output.

Oh and my bad for referring to Katana as Ka. I was on my Iphone and I got lazy and complacent. lol.


 

Posted

It depends a lot on the playstyle and what you're going to do with the build.

For me, MA/Fire would be awesome. I love to fight just one tough enemie and always stay at /X0.

On the other hand, spines/ and elec/ wouldn't be for me, even if it's with /invuln or /WP. For me, they'd be horrible sets. I don't fight huge groups 99% of the time.


Are all the sets equal at everything? No.
Are all the sets good at something, making them equal for different style? Yes.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by cp2_4eva View Post
Hey all. I've been playing CoX on and off for a little over 3 years. This is the year that I got a little more serious or in depth shall I say with building and tweaking a toon. The other day I was looking to create a new scrapper toon and I was a bit undecisive due to the nature of some power sets. I don't mean to seem like a whiner, but why are some powersets SEEM more doable than others? Like I see way more /sr /wp /inv and /SD running around than lets say a /FA or /DA. ElA is probably a running around more because it's fairly new.
Hello CP2,

I am going to share my perspective on this part of your post.
Over the years, I too have tried alot of Scrapper (and Tanker) combos, and it comes down to clicky management for me. I could not put my finger on it for a long time, since I have played (and currently have) both Dark and Fire in my arsenal. But the reasons I did not stick with them over the long haul was that you need to use your defenses actively (Clicky powers). This was also true of Regen as a set, which we all know is very powerful.

That is until they gave us Willpower. My current favorite melee character (and Highest level) is a MA/WP. He is an absolute joy to play. My defense is all "Set-and-Forget".
This lets me jump into a spawn and focus entirely on attacking. This is how I "want" my Scrappers, Tankers and even Blasters to play. No buff or heal management, just pound the yellow-stuff out of bad-guys.

Every person has their preference, so this may not be a majority trend, but could possibly explain part of the reason you see fewer DA and FA scrappers. Not to mention that FA is pretty new to scrappers.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

It's a big discussion, i think mainly to put my points down simply, even the most powerful combinations ain't all the grass is greener on the other side sorta thing.

When you see someone play a toon well, making it look like the toon is awesome, i bet the owner of the toon is having a harder time than you think.

Every powerset works if built right. But even the powerful sets have problems, at the moment toons like DM/SD forexample, it'll look really strong in a big mob, you think lots of damage you'll see the self heal, but things like the mez/debuff toggle not activating or the fact the toon needs 2 bill to be anygood, are major factors

MyFM/SD is very strong at 50, it's 2 sets that are very strong put together. But i have drawbacks.

Firstly to soft cap it cost me 1.5 bill, an let's face it a SD needs to soft capped to be anygood.

Secondly if i'm below level 47 i loose my set bonuses which makes me useless in ANY TF etc below that level. Without being soft capped i get owned. thus i never play below 50.

the defence debuff toggle, it's a pain in the ***, have to have it on auto and when on an ITF if it doesn't fire off in a mob agaist cinemoras i get owned.

Even the powerfull combos have weaknesses. some of the so called weaker sets in game are alot better than they look on mids, an lets face it everyone builds on mids before they roll a toon.

The only powerset is Willpower, it has no drawbacks and can be made cheaply or insanely powerful with money.

The reason there's so many toons in the bame is because no toon can do everything.

As a basic rule i've noticed the best toons are only good once at 50and slotted, And damage isn't everything. Higher resisted attacks have def debuffs in the attacks which at times is better than straight damage from like fire/

lomng post i don't feel i've made my point because i't would take me all day to come up with a proper reply. As apart from 1 or 2 combos most sets are very fair.


@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union

 

Posted

Quote:
Originally Posted by Effy_On_Malibu View Post

Secondly if i'm below level 47 i loose my set bonuses which makes me useless in ANY TF etc below that level. Without being soft capped i get owned. thus i never play below 50.

There are quite a few ways to fix that, certain powers don't need to have lvl 50 enhancements in them to shine, on one hand you have your defense which I do agree should be lvl 50 stuff. Other than that putting some sets in at lower levels can really help you rock even when exemp'd. Steadfast proc you can pick up at lvl 10, and Gladiator/Shield Wall Procs work no matter your level. Reactive Armor caps at 40 as does Touch of Death, and depending on how you slot your travel powers you can also pick up the Blessing of the Zephyr set in the teen levels. There are plenty of ways to make yourself solid no matter how low you exemp.


Space reserved for a super awesome Signature, someday...

 

Posted

I'm not so much worried about the clickyness of a power, although I have tried regen and scrapped him. NOT because it was clicky, but at an earlier level i just didnt have the patience for dying so much. These days though I am more patient because I'd like to give each and every secondary a go-round and make my own declarations about each of them. So currently I have a DB/Elec and an Elec/dark. My DB/elec is up to lvl 19. So Im looking forward to the lvl 35 and lvls.