Fidens

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  1. Id much prefere if they spent the time releasing end game content
    rather than things like this.
  2. [ QUOTE ]
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    Total Focus does not have a DropToggles attribute. It does have a Disorient, and that can drop toggles.

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    Uh...that doesn't explain this, from your list:

    [ QUOTE ]
    Dominator: Total Focus: 64% for 1 Toggle

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    So, is that inaccurate, or is it the Blaster/Tanker versions that have no DropToggle attribute?

    Does being disoriented not drop ALL active toggles? I'm asking because I don't know.

    [/ QUOTE ]

    Argh! Blasters, Tankers, Brutes and Stalkers Total focus does not have a Toggle Drop associated with it (aside from the Disorient) -- Dominators do. I didn't re-read the entire list and only checked the Blaster version for the quoted post. Sorry.

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    You have the numbers on everything and you even get confused
    what powers do what in PvP.

    I think its time to release numbers on everything _Castle_ .

    Also, could the power descriptions be edited so that they take
    into account PvP. Most people dont even know about toggle
    dropping.

    There needs to be a place to go where we can find out what
    exactly our powers do.

    Since PvP has been brought in and the game has been out so
    long, there is a massive player base that is now enjoying choosing
    powers for what they do rather than concept. Is it not time to
    relase power information? Please?
  3. I brought my lvl 35 brute into a mission. She is SS/Energy Aura.

    Ive all SOs.

    I came accross two 37 minions. Stood beside them. After about 20
    seconds I died.

    Its like nothing has changed from live , I still suck
  4. [ QUOTE ]
    I took falling damage while running down one of the "ramps" attached to the spire.

    I was using Superspeed bu you seem to take damage regardless just more if you are using SS.

    Is this intended? It seems like those are there to allow SS to reach the top area but if they want to go down they take damage?

    It is not a huge amount but it is enough to notice.

    [/ QUOTE ]

    Thats not gonna change. Happens in other zones too. Infact it
    happens to people with SJ too. They jump down and loose 90%
    health. You just gotta be careful.
  5. [ QUOTE ]
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    Momemt of Glory needs to be changed. This power depends on the mobs being at 5% final to-hit. The defense bonus was formerly high enough to make that so. Now with the changes this is much less likely to happen. Only even conned minions can be capped at 5%. Every other rank of mob will be higher.

    Since MoG is rarely needed fighting even cons this is a significant downgrade. Any additional damage is meaningful to MoG since the power does not allow healing or regeneration.

    I recommend one of the following:

    1. Remove the HP drop

    2. Remove the -heal, but keep the -regen

    3. Throw the power out and replace it with Overload

    4. Throw the power out and make it an actual regen power

    [/ QUOTE ]

    Couldn't agree more.

    Fix this poor excuse for a power please. Thanks.

    [/ QUOTE ]

    QFT, now waiting on a dev response to tell us how much fun MOG
    is for regen scrappers.
  6. Excellent post. You should PM the site dev to get him/her to use
    this or something like it.
  7. Its a lazy decision from the devs. Really lazy.
  8. I'd really like a dev response to all of this.
  9. I do like how we can respec in CoH out of any of our power choices.

    But I dont like giving one faction a major advantage over the other.

    If I am to choose a patron that I will like for both pve and pvp Im
    going to wait till I hit lvl 50 before making my choice. On my way
    to 50 Im going to have to try different patron pools out on test
    and different pools.

    So , Im not going to have any new powers until lvl 50. Im not
    going to have any more slots available until lvl 50. Im not looking
    forward to i7 right now.

    I understand that implementing a respec into the patron sets
    would in turn mean that you where an apprentice for X even
    though you have learned all of Ys skills/powers. Doesnt make
    sense.

    But how about this Posi. At anytime a villain can choose to tell
    his contact person that he no longer wishes to support them
    and now that contact will no longer talk to you. Now you
    have to go find another contact to learn your patron from and
    what ever missions that others where doing when they were lvl
    40, you will be doing them at lvl 48 say? but the mobs lvl will
    rise up to yours.

    But in order to be able to talk to another contact to start learning
    new patron skills you must first proove your self once again
    because the new contact thinks you just sat around watching
    TV for the last while doing nothing but getting fat. So you must
    do the respec trial and which will unlock an option to start
    a new contact.

    Edit: this is not perfect but its just an idea.
    If I really had lots of little code monkeys and a graphics team..
    ohhhh weee! *drool* Im sure somone in Cyrptic has dreams
    about this also
  10. Yeah but as big as the SG/VG is that im in we are struggling to get
    that healing badge for it.

    Well then I guess what your saying is that this just speeds up the
    inevitability of which everyone will have easy access to all sorts of
    BFs.

    I still kinda see this as a problem in PvP zones.
  11. I dont know if this was brought up already but to me it seems
    like now we can store a load of BFs in these containers for PvPing
    in WarBurg etc .

    Making BFs alot more easily accessible I feel is kicking the
    controlling sets in the balls.

    It will also make Inspirations in general alot easier to get. So
    for instance : I could load up on all defense enhancments and
    some damage ones. Pop them all and kill a few people before
    getting killed myself. Then go to my base, refill and come back
    and do the same again.

    Doesnt sound like fun for all
  12. So is there any time frame in which you developers that are running
    the show plan to start brain storming for end game content?
  13. Im just curious what you think thaw gives resistance to because
    you said the anit-slow component is really good.

    Ive heard mixed opinions on this power and what it exactly
    resists.
  14. It does feel like its just a continuation from the break out. We have
    to do the same thing over and over when we roll alts.

    Looking forward to the changes!
  15. [ QUOTE ]
    Yes.

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    All good and good but will it be playable? All of it.
  16. [ QUOTE ]
    Wasn't there a post or a guide somewhere on the site which has the commands and guides to global chat? I'm going to try to link my groups tonight....but I do need instructions.

    [/ QUOTE ]

    http://www.coh.com/documentation/GlobalChatPG.pdf