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From a video card standpoint, the first system hands down.
However the CPU, while six cores, is slower at 2.6GHz than the quad core at 3.0GHz. Since this game doesn't take any significant advantage of more than two cores and few in any game more than four, the hex core CPUs from either AMD or Intel (which are outrageously expensive) is overkill for gaming. But that fact and clock speed difference is a distance second compared to the strength of the two video cards as the HD 5750 is roughly 5-6x times faster than an HD 5450 in gaming. -
I think there's a max number of targets for cones, 10 I think. But some cones are extremely narrow.
Edit: 10 for PBAoE cones, 5 for melee cones. -
For numerous reasons over the years.
I hid from general searches due to RMTers harvesting the search list for players to send tells to.
I hid from general searches due to the influx of AE babies who had no idea how to play the game.
I hid from SG, Global Friends, Global chat and Server Friends if I have an idea what I want to accomplish that evening, whether it's finishing up a story arc on one of my higher level characters, refurbish a character I hadn't played in a while or starting out a new concept character. I only have a limited time to play some evenings so I simply don't want to be bothered with invites onto servers I'm not currently on or level ranges I'm not currently playing. On nights when I don't have a plan, sure, I unhide from those but still remain hidden on general search.
I also have one other problem. As a dial-up user I simply can't play on medium or large teams due to network bandwidth issues. Duos, trios and sometimes quads are all right but when was the last time you found a team willing to not play at a full eight members? Easier to not be found than join and then quit because the leader keep adding teammates or being forced to explain my situation over and over again. -
Well in theory nudging up the drop rate will also reduce the amount of new inf coming in by reducing the amount of critter bashing looking for drops. As others pointed out the market doesn't create inf in the system, it simply takes a cut and redistribute the rest.
Having a method to buy a random roll for inf, directly or by buying merits or tickets, will take a lot more inf out of the system while improving supply and the chance of getting that recipe you're seeking. -
Well buying significantly underpriced common IO recipes and sell them at a store is a viable strategy that I use on characters who I haven't played since before the market came out, it was a way to juice their inf and allow me to start IOing them.
Flippers may affect the price of items but without the growing amount of inf in the game, all they are doing is zeroing in on the optimal value. Unless of course you believe that there are cartels that control the market for certain key pieces of salvage or recipes and are fixing their price artificially high.
Yes, the pre-market inf sinks weren't all that effective once you got past level 35 or so. But with nothing else to spend it on, it didn't really matter. That's why when the markets first opened we had Fairy Wings recipes going for 500,000 inf. They were rare and players had characters sitting on a pile of unspent inf. The bright side this redistributed some of the inf to anyone lucky enough to get a popular drop. -
Sorry, just trying to stop all the "buy a better video card" and "you should get more memory" talk before it begins.
I was going to suggest a driver upgrade but it appears you have the latest that's available. -
It's a heck of a lot better than it use to be. Now if people will use proper tags, that'll help considerably.
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Everyone please note, this Dell does not have any AGP or PCIe slots for a different video card. It is using a PCI video card. Also maximum system memory is only 1GB.
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Yea, that's pretty nice. Not a huge fan of any type of liquid cooling but these self contained mini ones seem to be alright.
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ParagonWiki: Macro
ParagonWiki: Costume Change Emotes
Now combine the two.
/macro poof "cce 0 ccenergymorph" -
Quote:I wondered where this thread went.There is also a fundamental problem with influence sinks. Unless they are based on a neutral pricing source, they punish all players. The reason why base enhancements work as an influence sink is because you can buy base enhancements for a vendor for a set cost. You don't have to pay over that cost, but you can pay under that cost on the market.
That's why I suggested a sliding scale based on sell price.
Pre-market we had expiring enhancements that cost more each time. The tailor fees are scaled based on the player's level. Both of these assume that the player will have more and more inf at the higher levels and therefore try to siphon more of that off. The thing is though this still left a lot of players with a lot of inf on their 50s but since there was nothing to spend it on except another costume makeover, it wasn't an issue.
The problem is there is way more inf coming into the game that being siphoned off for a market system (economic term) to properly work without outrageous inflation bordering on Zimbabwe proportion (a have a 100 Billion Dollar bill from Zimbabwe from late 2008, US value then, $20.
The old game inf sinks are virtually gone. Tailors are essentially free if your characters have been around long enough and then we got the day job coupons and vet rewards. Common IOs eliminate the constant restocking of enhancements every few levels once you get to, well for me, level 27. I don't know anyone who uses the inf to prestige converter. And the market's 10% off the top fee barely scratches the surface. And while crafting can take what was once a nice chunk of change, it too isn't an appreciable inf sink any longer.
The fundamental problem is the amount of inf earned over the time it takes to get a desirable recipe drop, and not necessarily desirable for you but to the player population. This ratio of inf earned over the time it took for those desirable recipes to drop sort of sets a minimum value for those recipes.
Now since this is the only MMO I've played in this decade I'm probably talking out of my hat here but isn't it true that as long as you as willing to raid enough or wait your turn at some fixed encounter that you will eventually get all the top gear? While in our system you may never see a particular recipe drop on you no matter how long you bash critters due to the size of the pool, the drop rate and a finicky random number generator. Therefore the market is almost the only place any player will see one of these and the result of them trying to get it on their own means they are sitting on what would have been an outrageous amount of inf pre-market.
Right now there is an enormous amount of inf in game and it's growing rapidly everyday. The older methods of siphoning off isn't effective anymore and anyone who took Economics I knows that too little supply, too high of a demand and oodles of cash means ramped inflation. And it's in a positive feedback loop to boot.
You can't alter the inf amounts per critter without penalizing new players. That leaves either new inf sinks or new methods to increase supply without significantly increase the money supply. Maybe a method to exchange inf into merits for recipe rolls. Don't make it too unfavorable, unlike the prestige conversion rate. This will both suck inf out of the system while improving supply. -
Let me remind people that this is a laptop.
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I'm of the mind that the first way to approach this problem is to introduce more inf sinks into the game. The easiest, at least I think, is for the market to scale up it's fees based on the selling price. This is a temporary "fix" to the inf supply spiraling out of control.
Another fix is to nudge up by a little bit, the drop rate for purples. Back when the market first opened, the demand of specialty wings was very high with numerous players at the time sitting on what was then a lot of inf with nothing to spend it on. Prices skyrocketed. A later patch tweaked the drop rate, likely too much, and the prices collapse as more recipes were dropped and demand was finally satiated.
Also the market merger with I18/GR will reset the entire market place. Nothing for sale, no bids, no bidding history. It would be interesting to see if new shortages, price spikes or collapses will be seen from premerger levels. -
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I've found it easier to simply remove the credit card info on file so automatic renewal doesn't happen. You won't get pestered by the exit survey and e-mail. When you come back you just buy more time and at that time you'll be prompted for a credit card.
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And the respec is on whichever build is currently active. Just make sure if your character has both builds already setup that you are currently using the one you wish to respec.
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It's normally X of one level and Y of another level. For Level 35 you also need to craft Level 40s to earn the badge to cut crafting costs in half and ignore recipe costs.
They can still be the same type. Lets say you are crafting damage, you don't need to craft knockback, just, in this case 11 Level 40 damage Common IOs on top of the presumably 11 Level 35 damage ones you had already made. -
Quote:Side effect of farming at Level 50 for drops or AE for tickets.Hey, this thread just gave me a question...
Where does all this money come from? People are making tens of millions playing the market, yes... But those tens of millions are coming from other players, and the consignment house takes a cut.
For this to happen, those tens of millions have to be less than the total that people are bringing in through some other means. What are those other means? Where is the inf really coming from?
A Level 50 critter is worth a lot of inf to a Level 50 player. IIRC it's in the 10s of millions per hour. -
If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.
So ... hmm ... are you three sisters? -
We also have to discuss power supplies here. The standard one in that HP isn't going to cut it Kheldarn. Store boughts aren't designed with a PSU that could handle anything greater than the lowest performance video cards and we aren't talking about those.
First, before I forget, here are the instructions about swapping out a PSU in that case. Now since there is a retaining latch involved, it will likely limit you to a PSU that is only 5.5"/140mm long (deep, whatever), this usually eliminates modular, high watt and big side fan cooled power supplies. You are also looking for a PSU with two 6-pin (or 6+2 pin) PCIe power connectors, since several of the cards being discussed here require that.
So a PSU like this or this should work nicely. Also the Corsair 550VX or the Seasonic S12II or M12II Bronze 520 watt should fit as well.
Edit, and looking at the rats nest of cables and the internal layout of the case, I wouldn't go with a video card longer than 9.5". The hard drives are mounted vertically leaving little space between them and the DVD drive cage for a longer, double wide card to slip in. -
Oh and from the sound of it, you may want to check how big your power supply is Kheldarn. Store bought, mass produced PCs aren't normally designed with power supplies that can handle anything but the low end performing video cards. Also because the video cards discussed so far take at least one if not two 6-pin PCIe power connectors.
Also it appears that model uses a type of latch mechanism which may limit you to a standard size PSU (3.4" x 5.9" x 5.5" or 86mm x 150mm x 140mm). The 5.5"/140mm is the important dimension there. Modular and high watt PSUs tend to be longer. Replacement instructions are found here.
Edit: Oops, thought that this post got eaten. See additional info in my next post below. -
That problem with the poller was fixed when the game's priority was set back to normal from above normal.