Ex_Libris

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  1. [ QUOTE ]

    Why would they want to drop the whole set when only its' secondary (at best) effect was rebalanced? It still has 3 awesome debuffs, a pretty darn good heal, the best combat rez in the game...

    [/ QUOTE ]

    I can't speak for all of them, but some think the powerset's balance revolved around A.M, and without it they would have reported (in beta) that the powers in the powerset needed shorter recharges, more damage, and/or lower endurance costs i.e. the things that A.M. provided).

    [ QUOTE ]
    The only people I can understand wanting to drop the whole set would be those who took it for AM alone. And, well, if you take a whole powerset for one power, it's noone's fault but your own if that power turns out to be unbalanced (and likely why many took it in the first place).

    [/ QUOTE ]

    Blame the victim. People take whatever seems like it will be best for them or their groups. For instance, illusionists complain about their slow recharge, so they choose rad as a secondary because A.M. overcomes that complaint. Are they evil bad people? No, they get offered choices and pick whatever works best for them.

    It's really really callous to suggest that people who try to choose powers that will make them useful are somehow to blame when the devs decide a power is TOO useful.
  2. Shyly, Lobe took Deth's hand. He wasn't very good at receiving praise and looked it with his face 6 shades of red. Then, noticing that the first person that had answered his question was new, he bent down to Deth's ear and asked quietly, "Ummm, Miss Lady Deth? Who's that?" he then pointed at the old man as he finished changing the setting on his rikti modified rifle. Oblivious to everyone else, he look like he was expecting all the minions of the 13 Hells to come through the door, and damned if he wasn't gonna stop 'em too!
  3. Poz stated during beta that there was a specific reason why they decided not to allows us to do that, but he couldn't remember what it was.
  4. I would like to put this in the eventual 1.2 release of the bind guide, under "cool things to do with bind"... if that's ok...
  5. Thanks for the post Geko.

    I would also like to add that I think AMs RT needs a drastic reduction. I'd rather remove or reduce some of its buffs, like to movement speed, than have such an excessive RT.
  6. This is a rather satirical piece inspired by my latest mission, which i thought was pretty harsh to the lost.

    DISCLAIMER: My char Cinderella is lovely, this is just a bit of fun. Also i dunno wot the power Fallout is like but its just wot i make it in this story

    The scrounger huddled over the burning fire with his brethren for warmth. With society turning its back on them this was the only place left where he could be accepted for what he was. Experimenting in drugs had begun to have strange effects on his body, but he’d take anything to block out the pain. The fire began to behave strangely, something wasn’t right he thought……

    Cinderella entered the building, turning her nose up at the immense stench that assailed her as she walked through the doors. Ushering her fellow band of heroes in she looked once more at her briefing. Arrest these squatters and reclaim the shell of the building, in the name of a business in the Canyon. She walked into the first office, there was a fire burning in the corner with the scum huddled over it. The flickering flames cast disfigured shadows over the walls. Motioning for her group to be quiet she smiled, anticipating her first move.

    -*-*-

    Suddenly the flame leapt around the lost. Amazed as the fire seemingly was being possessed the scrounger leapt back. Looking down he could see he was surrounded by the flame. He looked to his mentor, the headman of his pathetic group for guidance. “Protect yourselves boys” he boomed, but the look on his face told a different story. Turning, drawing his handgun as he went he could see an array of gaudy clashing colours. Heart sinking he knew his plight. Going to aim his vision became obscured as a layer of smoke billowed up from the flames.

    Firing wildly through the smog the scrounger fought desperately to maintain his meagre existence. .Why are they here he thought, since when was merely existing a crime? He heard the rattle of a gun and a slump, it sounded like one of his fellow lost had already fallen. He increased his firing rate ever aware that his time was becoming a precious commodity. “Stand back guys” came a woman’s voice, “this is gonna get messy…..”

    -*-*-

    The fight was going well, thought Cinders. Having effectively paralysed the lost and obscured their vision the team was doing superbly. But she felt a need to contribute somewhat to the carnage itself. Harnessing the power of the atom she motioned for the group to stay back.

    -*-*-

    The firing stopped, and for a brief second the scroungers heart soared. “I’ve made it” he thought, “I can exist another day”. Then a massive noise assailed his ears, and a bright light pierced even the clouds of smoke….. The fallout power levelled the entire group. With the radiation flailing the skin from their bones they slumped to the ground their mind’s choosing to float away and disassociate themselves completely from the pain…..

    -*-*-
    “Nice work Cinderella” said the main blaster of the group, “that is one powerful attack!” Cinders smiled, safe in the knowledge that another threat to national security had been neutralised. “[censored] ur L33t skill PWNEd em” said the tanker. “Lets carry on” replied Cinders “There are a load more up there”
  7. Wow! thank god for people with logical minds. THANK YOU. I can't wait to get this set up!
  8. [ QUOTE ]
    I see nothing wrong with Rad Blast and RAd Emmision END cost. It is comperable to all other sets, and identicle to their counterparts on others sets.

    [/ QUOTE ]

    Then YOU take it! Give the rest of us a way out of it.
  9. Geko,

    Devs have the right to change as many things as they want as often as they want.

    But where devs claim and exercise that right, concerned customers demand the same rights regarding their characters.

    So when can we expect respeccing that is as comprehensive as the kinds of changes we have to endure?

    I know Defenders and Controllers who want to drop the entire rad powerset now. Can they switch to Empathy? And when you nerf that can they switch to Storm? Can they switch archetypes once you've nerfed ALL support powers?

    So far, it looks like I'll be able to change the color of my leopardskin tights before I can drop the powers I no longer want.
  10. Dunno if these have been mentioned by let's not forget:

    farm - High level char power leveling lower level char
    invis - Invisible/Invisibility
    AM - Accelerated Metabolism
    pet - A player summoned entity
    S&D - Search & Destroy
    TP - Teleport / Toilet Paper
    port - Teleport
    SUBAR - Screwed Up Beyond All Recognition (politer version of another abbreviation)
    GL HF - Good Luck Have Fun
    BOHICA - Bend Over, Here It Comes Again
    IGI - I'm Going In
    yvwh - you're very welcome hun (used only by females/wannabe females)
    SG - Super Group
    Port B**ch - A group member that ferries the rest of the group using Recall Friend
    SS - Super Speed
    BBIAB - be back in a bit
    LCTMS - lost connection to map server, a common game error
    FYI - for your info
    oic - oh, i see
    PITA - Pain In The Poonanny
    TMI - too much info
    uber - powerful
    enh - enhancements
  11. "I have no fear for your petty psychics, I speak only truth!," replyed in a subdued but venomus tone.

    "I came here to tell you contact, what I think of you. Do not waste our time by reading my mind. Your Group of superheroes is an atroscity. It is good that you garb yourself in the clothes of what you are: a greedy capitalist, not a hero. What you ask money for should always be freely given. Heroes are people who help those that cannot help them selves, cannot afford to either!"
  12. <WHAT>
    Action: With Sprint enabled press lshift+r
    Result: autorun, disable Sprint, jump, Fly (@ 45 deg angle)

    <WHY>
    Quick launch into flight
    Works well with previous posted structure

    <HOW>
    (see above post)

    FILE: powers.txt
    lshift+r "++autorun$$powexec_name sprint$$powexec_name fly$$+up"
  13. [ QUOTE ]
    When did I say no drawbacks at all? I have a whole thread about possible drawbacks they could add to Hasten. I have no trouble with Hasten having drawbacks, my only problem is that "downtime" is the ONE totally unacceptible drawback. The powers must work all the time, and with few enhancement slots. EVERYTHING else is up for debate.

    [/ QUOTE ]

    What other drawback could their possibly be fore Hasten that would make it balanced? The ONLY thing Hasten does is increase the recharge rate of EVERY power you have. Thus, the recharge time of EVERY power is reduced. To make use of this reduced recharge time, one has to have enough endurance to use the powers which are now ready to use quicker. If this power were to be on ALL THE TIME with little enhancement, this would be mean that you would have to have enough endurance to activate it all the time. Combined with the need to have enough endurance to use the now very quickly recharging powers, what you are demanding is infinite endurance so you can use Hasten and these powers infinitely.
    This is totally UNREASONABLE and TOTALLY UNBALANCING.
  14. [ QUOTE ]
    [ QUOTE ]
    ...who clearly have no grasp of even the most basic concepts of game balance and game design, no matter how loudly they may shout...

    [/ QUOTE ]

    So its game balance that I spend half my time sitting around waiting for end to regen? Do you spend half your time sitting around waiting for end?

    [/ QUOTE ]

    I am a stone/stone tanker, and yes, I spend a lot of time waiting for my endurance to regenerate. The Stone defense primary power pool has toggle powers and quick on and off armor powers that drain A LOT of endurance. Do I come on the boards because I have down time in game, NO. Does a few seconds of downtime between every other fight or so, decrease my level of fun, NO. Would having the ability to use every attack every battle forever and ever without worrying about endurance during or after be fun, NO.

    All of you people whining about the "nerfs" to haste and accelerate metabolism want to have your cake and eat it to. Well, things just don't work that way. Even in the fairy tale world of comic books where heroes and villains alike have powers that defy the laws of physics, there are limits. Even Superman can't fight FOREVER, he can tire. Even the Thing can get HURT, The Flash can "draw aggro" and be damaged while traveling at SuperSpeed, etc. I could go on, but it would be redundant.

    Certain archtypes, by definition should have certain power levels and serve different functions. Maybe they are not as balanced as they could be right now, but the devs are working hard to get there.

    For instance, Defenders should NOT be able to solo as effectively as tankers or scrappers. Neither should blasters for that matter, but definitely better than defenders. Susan Storm, the Invisible Woman, is a good example of a defender. She can create invisible force fields that are nearly impervious and also shoot "force" bolts at foes. And, of course, she can turn invisible. Now, the Thing is a good example of an Invul/Super Strength Tanker. Now, which one could solo better, the defender (Invisible Woman), or the Thing? I think the obvious answer is the Thing. His endurance is much greater than the Invisible Woman. Even though her force field is nearly impenetrable, the concentratation needed to maintain it would quickly tire her out. Once exhausted, her force field would fall and she would be no more powerful than any normal human. This isn't even taking into account whether she wanted to use her force bolts, a power she can only use with her force field down. The Thing on the other hand, while not having a force field, is nearly impervious to damage nonetheless. Plus, he is Super Strong, able to life more than 50 tons above his head, or maybe more. He could dish it and out and take it for far longer than Invisible Woman.

    I'm not even going to get into how a character like Superman in CoH would completely ruin the fun of the game. No challange = unbalanced = NO FUN. Challange = balance = MORE FUN.

    /flame proof suit on
  15. [ QUOTE ]
    I love the game and have no issues with the changes from the last patch,
    But this caught my eye

    [ QUOTE ]
    *I will not make a change to the game simply because it is popular.

    [/ QUOTE ]

    This statement is rubbing me wrong, Ive been sitting here for about a half hour trying to state my feelings on this one, yet cant find the right words to not offend anyone.

    It just feels like your saying, I will listen to what the mass's want, but just because most of the player base "most of the people paying to play' wants something, i wont give it to them. No compromises, Just a flat out Your out of Luck

    Then its followed by,

    [ QUOTE ]
    *I will do my best to continue to make this game fun.

    [/ QUOTE ]

    How can you do this by denying what the magority of the people playing the game want?

    Im sure im just reading your post incorrectly and appoligize in advance, just would love some insight into this.

    [/ QUOTE ]

    The reason why Gecko says he won't make changes just because their "popular" is that the majority of gamers almost 100% of the time don't know what's good for their own enjoyment or the game as a whole. Many other devs have made changes to game because it was the popular change to make, to have it backfire. What Gecko says is completely on the mark.
  16. I'm pretty sure I remember playing Heros about 6 yrs ago. I recall it being a bear to setup for both players and DM. Sort of a too much of a good thing syndrome. Once running I'm pretty sure we had fun, but opted away from it when introducing new players became too intimidating. Again I swing my vote for Mutants & Masterminds as you trade a little versatility, and a few more options for alot more simplicity and fluidity of immediate play.
    IMHO
  17. [ QUOTE ]
    [ QUOTE ]
    Defenders and controllers rely on AM for the one attribute you failed to mention, endurance regen. How bout removing the run speed, flight speed, damage add, and then reduce the time recharge back some ?

    Read thru the 30 posts on people complaining about the AM adjustment, i dont see a single one complaining about loss of run speed, flight speed, or damage increase. Pretty much every thread is the loss of endurance regen for normal fighting, ans some for the haste effect . Its now used only for a boss fight.

    [/ QUOTE ]

    Yes, I actualy had that, and accidently edited it out. But that is a very significant part of the power. But that sorta is my point. AoE END REcovery is very powerfull. Only Emapthy has another AoE Recovery boost, and its the second to last power and has a 500 second recahrge. Nothing is more powerful than END. It is probably more important than HP. That is what makes AM so powerfull, and why its recharge was increased. Other defenders dont have that advantage. It was unbalanced. But again, the RT tie will be reduced, but not to the way to used to be.

    [/ QUOTE ]

    Anyone else hear the nerf bat swinging toward stamina?
  18. Can you grab some stuff from this FAQ:
    http://boards.cityofheroes.com/showf...amp;PHPSESSID=

    Btw, "assist" has a more specific denotation: not just killing the same mob as someone else, but actually targeting your friend and firing. Technically, you don't even know who you are shooting.

    This matters greatly. If the puller says "I'm pulling, please assist" and you think "Okay, I will shoot someone, too" that's a big problem.
  19. Thanks for the answers everyone
  20. [ QUOTE ]
    [ QUOTE ]
    I've heard a lot of scrappers, tankers and blasters say the same thing too. We always want more endurance. Like Geko said (new and improved: GEKO SAYS!, I'm paraphrasing from memory) endurance is the *most* powerful ability.

    [/ QUOTE ]

    Do you play the game at all? It is very easy when teamed to see which characters are always the lowest on endurance.

    [/ QUOTE ]

    Yeah, usually me in the big fights where I need to blast and use all of my buff/debuffs.




    (Sheesh, put that in the wrong place.)
  21. [ QUOTE ]
    [ QUOTE ]
    What it comes down to is any FOTM will get mashed. Scrappers and radiation def/cont took it this round as their "need to have to be competative" powers got spanked.

    [/ QUOTE ]

    I don't understand this part of your post... Scrappers and Defenders definitely weren't a FOTM, ever. Almost every scrapper I've played with switched to Blaster instead, and aside from myself, one Kinetics guy (who frequently says he hates it because he spends all his time casting Speed Boost over and over and over, but doesn't want to reroll), and a couple Empaths, none of our Defenders are left either.



    [/ QUOTE ]

    Was making a reference to the fact that the Devs killed the "must have power" to make 40 in 2 weeks. Why double check high end balance for power levelers when you can just gimp every one else?

    And for the switching to blaster no thanks. If I want to mindlesly blast things i'll play a FPS atleast there you get to see a little blood.
  22. [ QUOTE ]
    There is a massive thread in the General Forum where ALL Defenders complain about being out of endurance on an ongoing basis.

    [/ QUOTE ]

    I've heard a lot of scrappers, tankers and blasters say the same thing too. We always want more endurance. Like Geko said (new and improved: GEKO SAYS!, I'm paraphrasing from memory) endurance is the *most* powerful ability.
  23. Couldn't be worse then some "heros" i've seen running around.
  24. [ QUOTE ]
    [ QUOTE ]
    I think the reason that Rad Defenders *feel* so changed is that they are used to having a lot of endurance to burn. I'm 90% postive if I built my (dark/dark) Defender around having a lot more endurance, I'd have tweaked my powers to recharge *much* faster. As it is, that is the *last* thing I do and I can run out of endurance PDQ with just healing and having my AOE defense buff going with occasional blasts to debuff (while attacking).

    [/ QUOTE ]

    Endurance to burn? No no, we needed AM to have enough endurance to subsist.

    [/ QUOTE ]

    If Geko has stated that the endurance costs are within the same range as other defenders, then I can believe it is for the most part. Did you read what I actually said that it could be a *perception* that they run out more, because of how they built their Defender?