-
Posts
4227 -
Joined
-
Quote:I disagree.In the general case, none of the powersets are really transferrable directly in a way that preserves archetype intent. Some just break less things than others.
And that's after first handwaving away all the "obvious" problems with proliferation: removing or rewriting criticals, eliminating or altering gauntlet - we just *assume* the inherent or archetype-specific features are just plug and play, but they aren't always. Martial Arts is a canonical example of what happens when you adapt one set to one archtype: the better you fit it to one, the harder it becomes to port it to others. But the alternative of making sets that fit nothing, so every archetype is equally unserved by it and thus creates no proliferation problems is highly unpalatable.
This doesn't just happen to melee archetypes. Containment alters the way control sets benefit Controllers and Dominators: its possible for a control set to work for one but not the other, to be too powerful for one but not the other. -
-
Quote:Fair enough but you are wrong, because you were right, but now you're wrong and.... wait what?Did I say where exactly you were wrong? No. Just that you were wrong. I could, in fact, be referring to an *entirely different* conversation, and just happened to pick this particular venue, vis-a-vis this thread on these very boards, to remind you that you were, indeed, wrong.
Contractual obligations and all that. -
Quote:You win too!Don't take it personal, but yea what she said.
Now, don't take me wrong, I don't actually think Super Strength is performing acceptably anyways for the reasons I noted in a previous post.
Thing is, if the set had to be ported to Scrappers, it may need additonal design consessions, but the devs appear to dislike making exceptions if they can.
New rules may be needed to balance things out for the AT.
Here's the thing, I purposefully used the words 'overpowered' and 'fair' instead of 'balanced'. I tend to think it's all BS, since the devs can change their balance goals any time the person with final decision-making authority says.
I think if you are going to have different ATs where in the general case one AT is supposed to do more damage or be more survivable or whatever, then you need to not have power sets that can't be transferred directly. Of course that is not true now. But I think it should be.
Arcanaville, Ultimus and you win, because my comment could be read as an objective evaluation of SS. I did not mean to leave that impression, but it is certainly a fair reading of my post. I haven't taken my blood pressure medication today and so chose for my mental and physical health to concede victory! -
-
Quote:That's not what I said. I'm not going to argue with you about what I said, but I did not make the contention you stated.Except whether a powerset specifically performs in a particular way within the context of a particular archetype is not a matter of opinion. Fury, for example, materially changes the impact of damage buffs within a damage set. It is therefore mathematically *impossible* to make any damage set work in the same way for Brutes and non-Brutes if they contain significant damage strength buffs. The archetypes simply do not scale proportionately in that fashion.
The notion that if a powerset works for archetype X it must work for archetype Y has been proven false countless times over the years. Whether its possible to balance an offensive set in other ways between the archetypes is a separate question, but the notion that its automatically true that a set balanced for one melee archetype must be balanced for the other three is objectively false. -
-
Quote:Easy, if SS would be overpowered if ported to Scrappers, then it is overpowered now on Brutes and Tankers. SS allows these two ATs to do, with this powerset , more damage than these ATs should do vis a vis Scrappers and Stalkers.I got to say I am confused with your statement too. "Their position in the damage hierarchy"?
What do you mean by that? Super Strength (or almost all sets in the game) are not designed to fit in a specific performance bracket perpetuallyl.
The oldest sets in particulary were never intended to do as much or as little damage as they ended up doing, and they have been tweaked over time various times precisely because there is no defniniton of where they should be, so they tweak hoping it feels better and not underperforms.
Their position in the damage hierarchy: Tankers>Brutes>Scrappers/Stalkers is broken. IMO a damage set is not fair if it cannot exist on all ATs that use that type of power set. -
-
I believe that SS needs to change. It is unfair to have a set that allows Brutes and Tankers to circumvent their position in the damage hierarchy via broken mechanics. Claws suggestion is fine, but I would prefer they lessen the Rage damage buff (to about 30%) and remove the penalties that SS attacks suffer. I would make the crash a short (3 sec.) stun and that's it.
-
Quote:Great idea!Based on EvilGeko's suggestion here
Instead of putting all IO's to an attuned system (which some are opposed to), how about we get the option to make an IO attuned with enhancement converters? For three converters, we can change an IO to an attuned version of itself. -
-
Quote:I'd just go Premium, spend the sub money on character slots and play the non-Incarnate game.To be clear, I was joking... but I honestly wouldn't mind if it did (or if they included Judgment in that).
Quote:So what I hear you say here is that Destiny (and maybe Lore) needs to be nerfed so that Hybrid can feel more powerful? That would be a suggestion I could really get behind! *obviously cheesy thumbs up*
I don't claim I know the best way to deal with this problem. But I know what I don't like to see, and you described it quite well. -
-
Quote:Now if this were The MMO That Shall Not Be Named where the need to min-max exists to a higher degree we might see a situation like that. 10 people would have Support Hybrids and would alternate them. The Tankers would have Melee Hybrids and everyone else would have Assault but things don't work like that here.
The way Hybrid works, this will never come to pass. I just finished a Magi trial and for the majority of the trial I was at the HARD CAP for all defense, capped resists, and I was highly damaged buff, although I wasn't tracking real numbers. Lore works because it brings in a new entity with its own caps. In that way it circumvents our limitations in a way that only radial Assault does. Much of this is the result of Destiny which feels like a real Incarnate power. In games which much tighter min-maxing, another complaint against Hybrid would be that it's useless because we're at the cap for most attributes most of the time during raids.
I don't much care for the Lore Slot either, but I can't but acknowledge that it's a fantastic increase to damage and really can turn the tide. We'll never need a whole league with Hybrid. It might help a bit, but with our very powerful buffer/debuffer ATs I don't think any non-level shift Incarnate power will ever be strictly necessary. -
Quote:Naw, I'll still hate it. And I really doubt you're fantasy will come to pass. We know how and when to use Hybrid. You might note that everyone acknowledges it has power. Doesn't mean we have to like it.Everybody hates Hybrid!!!
Until the time comes when they recognize how OP it is when a League full of Hybridized players use all their T4 Hybrids at once.
Then it will be all "LFM, must be T4 Hybrid slotted!"
You know, like when they realized they can let 30 Foes stack up around Marauder because when everyone uses Judgement at once as an alpha strike, it wipes them all out.
Or, you know, when they say, "Save Lore Pets until X!"
The player base just hasn't learned how to use Hybrid yet. And when it does, the hatahs will slink away as if they never hated it. -
When they first announced the set the very first thing that came to my mind is that I would love to play that set (either the Blaster or Dominator variants) on the melee ATs.
*Shrug* The cottage rule comes back to bite us in the butt again. -
Quote:You're not the only one. I hate Hybrid. I consider it both OP and fail.
I don't like how it's sort of a click, and sort of a toggle, though I realize there's a bit of precedent. I don't generally like powers that are sometimes there, sometimes not, other than maybe one or two core things. So I really dislike it. At the same time, when it's up, depending on what you take, and what your build is, it can be completely OP. Not Destiny OP, but still pretty OP. I just don't like the sucky-mechanic, half the time OP, half the time worthless nature of it. I'd prefer half the buff full time. Heck, I'd prefer 1/4 the buff full time, 1/10 the buff full time. I just don't like Hybrid. It's not a numbers thing. I'm not even being rational about my rationale since we could say that Destiny is sometimes OP, sometimes sucky, and Destiny seems OK mechanically to me. But I just don't like Hybrid.
I don't disagree with that. You explained my issue pretty well. I recognize that at T4 some of the Hybrids are powerful, but the mechanics are just terrible. -
Quote:Don't misstate me. I said the average Joe, not everyone. My thoughts, representing objective truth, are entitled to utmost deference.All I meant was that the word isn't meaningless to me or the devs. But I am willing to defer to your expertise in declaring my feedback more important than anyone else's.
"I acknowledge and agree that the devs should give your feedback more weight than the standard joe" - EvilGeko
I'm Arcanaville, and I approve this message. -
-
-
Quote:But on the boards, no one acknowledges what each other means. Look at the previous 3 pages of everyone arguing that their definition is right and the other gal/guys definition shows them to be dishonest, mentally deficient, or both. Hence these discussions are meaningless.In a crowd where everyone has their own definition of the word, yeah. But I don't have a communication problem with the devs when we discuss balance, even if my definition isn't precisely the same as theirs, because I acknowledge what they mean and they understand what I mean. Which is how all two-way communication works.
The devs take feedback from a lot of people. I acknowledge and agree that the devs should give your feedback more weight than the standard joe because you have the educational and professional background to make learned opinions on game balance. But at the end of the day, they do whatever the heck they want to do anyway and so long as they think it meets their goals, it's 'balanced'.
So for me, I just ask for what I want, explain why and hope for the best. It usually works out. -
In every MMO I've played this question of 'balance' gets bandied about like it's a real tangible thing. Everyone and their brother has an opinion about what it means, but really it's only whatever the devs say it is at any one time. At one point in this game being challenged by three even-con minions (at low level) was considered a balance goal.
I'm at the point, I really don't care about balance. That's the devs job and they have absolute discretion in how to do it. I like buffs, I'll tolerate nerfs. But to actually say that something is 'balanced' is pretty much meaningless. -