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Posts
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This is what post-war destruction looks like:
The country where this game is set did this. And we're friends today with the people we did it to. What happened to Praetoria isn't even in the same hemisphere. -
Quote:Naw, see that really doesn't fly. If there was an "I Win" button in the game that would immediately give you a level 50 with 2 Billion influence, you don't get to say, "You have the choice not to use it." The game is meaningless if you don't have to play the game.I really have ZERO problem with that as long as you keep that feeling to yourself and don't try to "inflict" that on everyone else too. All that means is side-kicking in COX is GREAT and the choice to do it or not to do it belongs with the individual AND is NOT CHEATING.
It's like your objections (well-founded IMO) against the more pay-to-win aspects of the Marketplace. We always have a choice not to buy purple enhancers, or super-packs or those ridiculous Amplifiers they have on test. But that doesn't mean that including all those things isn't moving the game towards pay to win.
Side-kicking is orders of degrees away from those, but it does (mildly) cheapen the experience just by existing. This is why many developers have rejected the concept immediately. -
Well, the way I see it, side-kicking removes the sense of progression that makes these games fun IMO. I still remember when I first got stepped foot in Founders Falls and Brickstown. This was very early in the game and there wasn't anyone to SK to for the most part. The sense of earning your way somewhere new is fun to me.
Now, level is just a number you make bigger so you get more toys. That's OK for what it is, but I feel that the game has lost something. -
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I'm with you. I still subscribe to one comic at my shop, because I've been going there for almost 20 years and I feel guilty about dropping my former 20+ titles.
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Side-kicking is considered tantamount to cheating in some circles. I don't personally care for it much myself. Exemplaring exists in other games, which is much more reasonable IMO.
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Anti-zerging. I imagine the devs don't want people going to the hospital, loading up on reds to cap damage and not caring whether they live or die.
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Quote:How flexible are you as to what you will do? If you mean, "get a team to do anything" then perhaps. But try to get a team for say a Moonfire when it isn't the WST and you're not willing to put it together yourself.I rarely form my own teams (though I have no issue with doing so if I wanted to) and have literally never waited for more than 20-30 mintes, let alone "hours", on any server that I have a presence on. (Every formerly-NA server.) Hyperbole isn't good to utilize as an argument.
Assumptions aren't good to use (what the heck does utilize mean that use doesn't) either. -
Quote:Honestly, it's the same here. If you're willing to start your own teams, you'll have a team in minutes. If not, you can wait hours.though eight years of surviving as an MMO should indicate that.
I was watching a dev update on an upcoming release for another MMO. They were talking about their team-building tool. The quote that got me going "er... wha?"
"This should cut down the time it takes to form a team from around an hour to minutes!"
In some ways their tool is like our LFG tool, but still - even on a slow night on one of the lower pop COH servers, I don't think it's taken more than 15 minutes to get a team together (for something that requires a nearly full team, like some of the TFs.) I cannot *imagine* struggling through for an hour.... and their teams are limited to *four* people.
One of those "No wonder I keep coming back" items. -
Quote:See, it's interesting. You all keep phrasing this in terms to demonize people who wanted something different. You project this negativity that I didn't see. Folks stated a preference, the devs did not wish to go in that direction and didn't. That's all.I was always told listening is a two-way street.
Perhaps the devs responded to and *really* were listening so made changes accordingly. The ones shouting to get their way perhaps were ignored because that's rarely a positive and productive path to take, giving whining children what they want.
But then I never found the argument 'I don't want more buttons to click' as very provocative a point to sway the people actually putting in the work making this junk. It's a preference, sure, but one seated backwards in the very objective of the game itself.
No 'whining children'. That's not an argument, that's just calling the other guy a name. Doesn't really make your point. The devs made their point. They believed that a click provides more interesting gameplay. I don't disagree with that. I did try to make the point that many characters already are laden with clicks to manage and having too many cooldowns can lead to tools not being used.
I didn't see anyone countering that. I did see many people calling names and reflexively assuming the worst of people who had a difference of opinion. Sad, but that's the internet. -
Quote:I think the crowd that said that Tyrant was too easy were correct. I also think the devs have to recognize that harder content needs to provide a carrot big enough to justify the time and commitment. It need not be more exp, although that would be helpful. They could have and should have made this trial give a rare or very rare.As much as I respect and understand the end boss "hard as possible" encounter crowd, the devs go overboard when listening to them sometimes and it is utterly frustrating trying to get them to see any different during BETA when it matters most IMHO. They also seem to have fallen in love with some trial gimmicks that people don't find fun in large numbers.
The end encounter does not give anywhere "near" what it should for the PITA it is and people are not going to spend ten times the amount of time doing it for a lousy end trial reward and utterly crap 1% ixp if they can manage to finish it at all.
People are not that stupid and don't I repeat DON'T want to deal with that type of imbalance, especially after having said this very thing DAY ONE in BETA.
We'll see what they do, if anything. But I got a giggle when a farm ended and the person who put it together immediately put together a BAF. -
Quote:I understand that you may hear negativity there. Writing is usually unable to express emotion and so we often project our emotions on to the writer based on our own experiences and how we use language. Which is why I have explained that I have no anger about this. It's a game. Nothing in this game upsets me. For example, I have little to no desire to play the SSAs, so I don't. I don't even care enough to suggest changes. I just don't play them.There is clearly an implied negativity, though, when you make a statement like 'The Devs didn't listen to us'.
Now some folks would interpret the above as "OMG EVILGEKO SAYS HE H4T3S THE SSA." Which is not true. I just have no desire to play them and I therefore I don't. It's a statement of fact.
Quote:The Devs did LISTEN to the suggestions, but did not make any changes that were in direct contradiction to their clearly stated design goals for this power slot. It is not the devs fault if the userbase continued to lobby for changes that were not in tune with those goals. It is impossible for us to know how much 'consideration' they gave to any and all feedback. The fact that some feedback resulted in changes to the slot should be an indication that they were taking our suggestions seriously.
Now, we must agree to disagree on this, because nothing you say will convince me that my opinion is in error, nor do I expect anything I say will convince you, you are in error. But that's fine, it would be a very boring world if we all agreed on everything. -
Quote:Of course not, and nor should they. But look, you all are assuming a negativity that isn't there. When I say the devs didn't listen, I'm just stating that because it's what happened. I make no judgment on that. They had a concept and decided to go with it. It's that simple. I am not equating listening with "doing whatever we wanted". But Hawk stated that they had no intention of changing their original design goal. As YOU HAVE ALL STATED, there was never an option for an always on power. We agree on that. But if there was NEVER an option for an always on power, then the devs weren't giving due consideration to some folks' concerns. Maybe that was the right decision, maybe not. Time will tell.EDIT: A few more comments were posted while I wrote my response, so this is a bit dated now, and in fact, you commented saying that is was NOT a semantic argument, that you actually meant the devs didn't listen. Look, they had a design concept in mind. It is not their job to just bend over and give the player base whatever we ask for. We are greedy and self-serving entities. ****, I want all of my attacks to simultaneously heal me. Guess what? Not gonna happen, nor should it. The fact that devs won't seriously consider it if I suggest that change doesn't mean they are doing a us a disservice. Just because YOU wanted Hybrid a certain way, doesn't mean the devs have to agree or make a single change to move it in the direction you want.
I would hope that part of the design of Hybrid as a sometimes power has to do with some more passive/perma Incarnate abilities later on, though I am not sure if that is the case.
There have been contra-examples where the devs have tried something we suggested, found it wanting or not meeting their goals and went another direction. That's listening. That's not what happened here. -
Quote:Whatever. Believe what you want, as will I. It doesn't matter a bit. They did what they did, and the completely foreseeable consequences of that are coming to pass.More shenanigans. Just because they didn't give you what you wanted doesn't mean they didn't consider it. You don't know for a fact what they did and didn't consider it. So called 'point blank' refusals doesn't mean that in turning down your request, they didn't give it due consideration.
Sorry, you're only going to get the usual suspects to jump on this rabble rousing bandwagon of "the devs are mean because they didn't do it my way" pout party. Those of us who've followed along know better. We've seen the devs in question come back to players several times and adapt along the way. We know they gave due consideration.
In other words: They listened.
There is plenty of stuff the Devs have said 'no' to me about. But I know they listened. -
Quote:I hope you're right. Because, things are proceeding exactly as I expected, people are farming Magisterium till their eyes bleed. The only thing I've been surprised is how quickly people have tired of it.They have already shown their hand on this. They decided to make the Tyrant encounter difficult and as we see above the "average" pugs ability to reliably complete most every time, unlike other trials.
They actually understand lowering the frontload ixp and NOT changing the Tyrant encounter would actually foster MORE farming and LESS teams willing "to give it the college try" as they are now. -
Quote:I just finished running a farm, and some poor guy came in with us using the LFG tool. We told him it was a farm and I felt bad because he was looking for a completion run. So back in the queue he goes, but since other folks on my server were trying to do ANYTHING ELSE but Magi, I don't think he's going to have much luck.Yah, was just saying there's no mechanical issue with the trial the problem is with player communication. Farmers should make their intentions clear & those wanting to complete the trial should be able to do so without a bunch of people bailing after the first bit.
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Agreed. Tyrant should be worth about 25% by himself. But then since I also agree that the devs will likely just nerf the IDF farm, I'm glad I knocked it out on my main incarnates already.
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Quote:No, they didn't listen. Hawk stated point blank that whatever folks wanted, they were going with a cooldown effect to the power. Listening doesn't mean simply taking in the information."Listening" to feedback does not mean that you always do what was suggested by that feedback. This gets cast in this light frequently, but it's an unfair characterization. "You didn't do what I suggested" isn't the same thing as "you didn't listen to my suggestion."
Quote:Originally Posted by Merriam-Webster's Dictionaryintransitive verb
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: to pay attention to sound <listen to music>
2
: to hear something with thoughtful attention : give consideration <listen to a plea>
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: to be alert to catch an expected sound <listen for his step> -
Quote:Please speak for yourself. The majority of my incarnate characters would have been able to absorb that cost. I only had two characters that would not.I'm calling shenanigans on that one. You know perfectly well that that amount of End usage can't be taken on by the vast majority of builds without substantial adjustment.
Quote:Right. As I said before, the devs listened to feedback and made a decision. That doesn't mean they took a poll and majority won. And that's a separate issue from "not working as promised." No one was promised always-on toggle or auto power at that level of power, nor an always-on toggle or auto power at a lower level of power. It was thrown out as an option. It was discussed. And a decision made. It's fine not to like it. It's not true to say were were duped or the devs didn't listen.
With respect to Hybrid, this was purely a design choice. The devs wanted non-permanent high power. Some players would have been OK with moderate to low power with always on application. For my part, I'm mostly OK with the passive boost provided by Hybrid because it means I can just go with Assault and take my 10% damage. If I remember to hit the power great, if not, at least I have that bit of boost.
I have been wildly ecstatic about Issues 19-22. I was due to think an Issue was a failure and in my opinion, Issue 23 is the most disappointing issue in recent memory. It's OK if others disagree, this is just my opinion. -
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Quote:If I recall correctly it was .5 end/second. That's not exactly 'mega' in terms of endurance cost.The original design was for *mega*-endurance cost that drained you completely if you left it running unless you changed your entire build to compensate.
Also, if I recall the thread in beta, many, many people were perfectly fine with reduced power for constant use. It was the devs that decreed that they wanted a 'cooldown' type effect to the power. Something flashy and ultra-powerful with the caveat that you can't use it all the time. Well, on those terms, I think they succeeded (mostly). But it was THEIR terms, not the players. And anyone who says different is simply being an apologist for the devs. -
Quote:Re: Peacebringers
Why aren't you playing a kheldian?
Solar Flare
Damage is anemic
No full melee chain in Dwarf or Human
Ranged chain is pitiful
No access to Air Superiority
Re: Warshades
They're pretty groovy but I prefer playing my other characters. -
Arcanaville? Where are you?
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Thanks, Dominator makes sense after seeing how Zombie man lays it out. Even though she gets to use the, as yet, unannounced Psi Melee set instead of Psi Assault.
Note, I do know that the signature characters tend not to fall neatly in ATs. But when they did Maelstrom and Desdemona's bios they gave them actual ATs (Blaster and Mastermind respectively). -