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i can only imagine how much the prices will inflate if this happens. reasoning behind this thought: everyone seems to think that there is way to much infl/inf floating around. this is not the case. while there are a few people who have billions that does not reflect on everyone else playing the game. especially the ones who can only play for a couple hrs a week.
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There would be no general inflation from a market merger. Some products, like salvage, would almost certainly deflate. Some products would receive welcome inflation, like hero side pet recipes (although it would be negligible). For villains, almost all prices, in all categories would drop. For heroes, any inflationary effect would be small.
By what mechanism do you believe inflation would occur? -
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Hopefully, it won't be just side switching, but full on Open World. Go where you want, make what you want.
[/ QUOTE ] I'm in support of this idea.
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I'm not, because it'd either mean massive immersion breaking or all-world PVP, and I'm very much in favor of neither.
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Immersion is a meaningless word people in MMOs bring up when they don't like an idea but don't have an argument. Immersion would prohibit dozens of things in the game. But most pointedly, it is not immersive that heroes can't go to the Rogue Isles and villains can't go to Paragon. The only thing stopping us is the game mechanics. But it doesn't make any sense.
This very patently dishonest argument that Open World must equal open PvP is trotted out by people who for reasons their own want to keep the sides separate. But like many other systems that people swore would "break immersion" like crafting, loot, etc. two weeks after they added this no one would be talking about it anymore. -
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Well does anyone have any ideas as to how we could make this work?
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Yeah, make all ATs avaialable to both sides when creating your character. Done.
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This.
But existing character side-switching is coming I think. I think the devs are breaking down many of the barriers between the game. Hopefully, it won't be just side switching, but full on Open World. Go where you want, make what you want. -
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I have one question I have not seen an answer to. I know we can save the arc with all details. It looks lilke you can save the costumes created as we do for our characters. My question is if we create a custom villain and a custom villain group, is there a way to save the NPC charcter data as a separate file. I would dislike creating a custom group, but would have to edit a previously created arc to use that group in another arc.
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My guess is that this is not going to be a problem.
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Everyone knows you're in beta Arcana. -
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On 'Exploits':
Imagine a very efficient way for you to play the game doing regular missions, a TF here or there, and occasional street-sweeping that garners you a very good XP/minute reward. A rate that may even be better than the average player. That's fine.
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Now, let's say you suddenly find a way to manipulate the mechanics of the game, perhaps by running across a bug, that enables you to triple your XP/minute reward. That's not fine.
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I think that unless it's an obvious, unreported bug, manipulating the mechanics can't seriously be considered an exploit. A geometry bug, wherein, if you stand here just right you can kill Hamidon without injury is exploiting a bug.
Figuring out a way to kill Hamidon without killing through the blooms, just using a very well crafted strategy and the right powers would technically increase the reward well beyond what was intended.
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An exploit is finding an arc that gives you ten times the reward because you found a way to bypass a required objective and exploiting that bug for personal gain.
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What I just suggested would qualify under your statement here, but IMO would not be an exploit.
The best thing I can say about exploits, is that it's not like obscenity, in that you know it when you see it. The only thing you can assume safely is that everything that has not been explicitly sanctioned by the devs is an exploit and report it.
Even if they really don't think it's an exploit, you should report it, loudly and often so that when they come up with some crap about it actually BEING an exploit, you can point out where you told them about it multiple times and they decided to do nothing about it.
Case in point. Why the heck are you giving 4 merits for the Negotiator Ouroboros mission which takes all of 8-12 minutes to do? Jeez, you can earn rewards better or equal to most TFs in the same time frame repeating that mission. Is that an exploit? I don't know, as I and others have pointed this out repeatedly yet it went live anyway. -
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So the characters in my superhero virtual reality game can play a superhero virtual reality game... <head esplodes>
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Can you make a mission, where your character has to make a mission? -
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1) Do you earn an end of mission and end of story arc bonus (exp and inf) like you do with normal story arc? Or do you only earn tickets?
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Using the mission arcitect its possible to make missions that complete or can be completed almost instantly so having rewards for mission complete is an automatic exploit. However, there is only a ticket bonus at the end of mission which is proportional to the amount of tickets earned during the mission. If you don't earn any tickets, you don't get a bonus.
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2) It appears that you don't drop salvage or common IOs or regular enhancements from enemy defeats. Should this system come to be very popular and start to drain away supply from the markets, do you have a system in place to correct?
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I think you will like whats in store! Ha! I kill me ^^;
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3) Likewise, have you considered how this system will interact with the merit system you added in the very last issue? It seems you're adding a new form of reward system on top of the several we have right now? I fear that characters will wind up with multiple streams of rewards none of which would add up to as much as having a unified reward system.
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Each system has its own strengths and weaknesses, but the ticket drop rates and prices were carefully calculated to be equivilent to playing the game proper.
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Sorry for the full quote, but I really appreciate a straight (and not so straight for #2) answer!
THANKS BYSHOP!! -
First
OK, this sounds really cool. Questions I would have are:
1) Do you earn an end of mission and end of story arc bonus (exp and inf) like you do with normal story arc? Or do you only earn tickets?
2) It appears that you don't drop salvage or common IOs or regular enhancements from enemy defeats. Should this system come to be very popular and start to drain away supply from the markets, do you have a system in place to correct?
3) Likewise, have you considered how this system will interact with the merit system you added in the very last issue? It seems you're adding a new form of reward system on top of the several we have right now? I fear that characters will wind up with multiple streams of rewards none of which would add up to as much as having a unified reward system. -
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Two quick ones.
Break up the Clockwork and the Skullls (Negotiator badge)
Contact: Maurice Feldon
Merits awarded: 4 (+3)
That's right, I said 4.
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Wait what? Isn't that a single mission?
First before a red name! -
Is someone working on Tina McIntyre's arc, I'm about halfway done, but have to go to work and so won't get back to it until later.
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[u]57 Months[u]
Abiding Badge: 50% discount on all tailor sessions: Start out your new characters in style!
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As stated by numerous people (myself included) this vet reward seems a bit cheap. Fifty percent off at the tailor after 57 months, after you've earned numerous free tailoring sessions (not to mention the free ones we get occasionnaly) is pretty lack luster, not to mention near pointless.
Something that is close to this and would be greatly appreaciated, would be a facemaker/icon employee base detail, so we could change costumes in our bases. Or maybe an option to change costumes wherever we are.
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There is one escape hatch here. The devs could have datamined how many free costume tokens the "average" long-term player burns through, and how much they spend on costume changes, and determined that the 50% discount actually *would* benefit a significant percentage of the players nearing eligibility for the badge. Its really difficult to extrapolate how other players are or are not using these things.
Before veteran rewards were introduced, I changed costumes on my main perhaps fifty times playing around in Icon, paying for each and every one of them. I do that a lot less now, and have never actually exhausted the free costume tokens on my characters now that I have them. But who knows how many long term players never stopped being clothes horses.
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To add on:
I don't think I'll wind up using the 57 month often. Still plenty of free tokens. But that said, I don't mind it as a reward and don't think it's a bad one.
I've never used any vet respec either, but I'm certainly glad they are there. I think the criticism of the 57 month reward is misplaced. -
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I am quite disappointed with the 50% tailor discount. The 60 month reward is quite cool, but 5 merits?
Suggestion: I think it would be better to reward 20 merits at L57 (1 free recipe roll), and remove the 5 merits from L60. (haven't read the rest of the thread, apologies if I am repeating)
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Problem is this is per toon so 20 merits would generate a ton of drop farming.
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Maybe. A level 1 can't buy a reward roll. I think you would have to level to 7 to be able to earn a recipe roll which as a level 10 recipe is all but certain to be crap. -
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[qr]
Now that i think about it. I don't have ANY character who will benefit from this... lol. All of my Heroes and Villains have Hover/Fly, CJ/SJ/ Acro built into their builds and they're NECESSARY. i couldn't drop Hover or CJ for the risk of gimping myself. Even my Empath Defender NEED's Recall Friend AND Teleport...lol. Man, this isn't as useful as i thought it would be for me....Even if i took Fly at lvl 6, I'll still have to get Hover for my +Stealth IO and my LotG +Recharge...lol.
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Consider this:
I have a character that because of concept needs Flight. But because Fire Armor (her secondary) has a ridiculous hole to Immobilize and KB it's very beneficial to take the Leaping pool.
Now this character can skip Hover/Air Sup, and take CJ and Fly (and maybe Acro) without all the problems of having to worry about unnecessary pre-reqs. The mixing and matching is awesome.
For your Hover/Fly character, you could switch in CJ if you have the pool room and use the same IOs and it will be easier to have on since CJ costs almost no end and doesn't move a slow as Hover. -
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[u]60 Months [u]
City Traveler Badge: Hit the ground runningÂ… this badge unlocks access to the following Power Pools at level 6, so players can access Tier 1, 2, or 3 powers early on.
<ul type="square">[*] Flight
[*] Superspeed
[*] Teleport
[*] Superleap [/list]
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Unmitigated WIN! -
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Update!
I've added in the Legacy Chain as bad guys... I'm considering placing them into the second Strikeforce, rather than the Banished Pantheon.
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Great addition! -
QR
Well thought out zone, but honestly I agree with Dr. Darkspeed. It's more bad guys beating bad guys. A zone full of the virtuous dead guarding a major treasure and tragic secret would be better IMO. -
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Cyber, you're pulling numbers out of your behind. A level 50 could maybe make a couple million off a katie, but that's it, [u]unless they got a really good drop.[u]
Trust me, i farmed Katie dry. I NEVER made 50 mil in a single run. So just stop.
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You could make 50 million off a Katie. Just not everytime. Remember he said "could" not "would". -
Soldiers of Arachnos
The Midnighter Club
Powerset Proliferation
Basically Issue 12 was a serious dose of win! -
/signed.
Great idea and sound mucho fun. -
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Market teleporters wear off too quick to be useful. I would also make it so that when you the badge you just have the market teleporter power permanently. -
I love the look of Shields and generally, I like the powers. BUT when playing the set I keep having this Castle quote stuck in my mind:
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Energy Aura has had a poor reputation from the start, and while it is "balanced" with the other protective powersets using the original metrics, it has been shown that those metrics did not take certain key factors into consideration - namely Regeneration and Healing effects. Energy Aura lacked any sort of mechanic which could increase the Health or Regeneration Rate of the character, and did it have any active method of restoring Health to the character using these powers.
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From the Issue 13 PvE changes thread.
This is what this set needs. Just some small way to restore health. Better a small heal like EA, than regen. Regen is getting a bit overused. -
Merit Feedback
(Objective)
<ul type="square"> [*] The 24 hour timer on TF, Trial, etc. - I understand the reason for it. You obviously don't want people doing the same thing every day, farmer or no. You apparently want people to vary up their content. Understandable, but if this is what you're going to do, then I would suggest a UI improvement. Other games (which have even more draconian lockout timers) give you an indication that you're locked out of a particular instance and for how long. We need that here. Just some UI indication of what's going on.
[*] Pool C and D - There is no longer anything other than an artificial differentiation among these pools. Trials and TFs both give merits. It is confusing for people who were not frequent market watchers to even know what is in each pool. To correct this I would suggest that you:
1) Create one random drop pool that cost 20 merits to roll. Yes, this screws people on Pool D, see below.
2) Add information to the Merit vendors about what recipes are in the random pool.
[*]SOs and Common IOs - I really don't see why you're charging so much for SOs., but 8/12 merits is literally criminal. That's not subjective. The in game value of these recipes is very low compared to the value of merits.
It appears that you are pricing these to be consistent with the old ability to get a SO from a TF or Trial, but that was never a good deal.
[*]Supply issues - It's already starting, but even though more people that I would have expected are taking the random roll, the supply is starting to dry up. To correct this I would suggest adding Pool C and D to the enemy drop tables as a separate pool (like the costume drops). Since costumes only drop off minions, you might consider having these recipes only drop from Lts. or above. This would increase supply and insure that the market remains an alternative for those who don't want to have to use merits for everything.[/list]
(Subjective)
Merits' feel - This is subjective, but to me merits feel like a grind, even though I have to admit objectively for me they are much easier than the old system. I run TFs quite frequently and already have earned a recipe I probably would have had to pay 50+ million on Wentworth's (Level 20 Miracle Unique). But at the same time, I feel that TFs have lost that "loot" feel.
I don't care what you think. Moving the point of randomness changes the feel of it. ROLLING AT THE VENDOR IS NOT THE SAME! You have created an opportunity cost, where none existed before. I don't have a quarrel with merits as a reward, but there needs to be that opportunity for a TF or Trial to give you the big win.
Hamidon and the other HO reward content still has that potential. And I think you can bring that back.
At the end of ALL TFs I would offer a random roll, but not on just the TFs pool. ON EVERYTHING! You might get a piece of common salvage. You might get a costume drop. You might get LoTG +recharge. The only thing I would keep out are purples and HOs.
This gives TFs and trials that little bit of extra reward that's not dependent on Skeeball tickets. -
320+ messages zapped.
All you had to do was ask Ex! -
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Does anyone else see the fundamental contradiction here? I've seen many statements from people that "Pool C will shoot through the roof" and that "nobody will take random rolls because they are worthless".
Those things can't BOTH be true.
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Actually, consider the fact that a large portion (possibly not the majority) of the game's population does not join TFs. Now, at some point these characters may want to start acquiring IO sets. Where are they going to get the pool C recipes? From the market. Who's going to be selling them? The people who have already completed all their IO sets and are simply burning merits on recipes [u]that people want[u], not on random rolls. The price tag? I guarantee it will be high. The people selling those recipes will want to be compensated for the boredom of grinding TFs to supply others with pool C recipes.
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QFT. I suspect even the TF grinders will get demoralized around grinding out thier 3 or 4th LoTG and just want a release. A 100 million inf. release! -
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I think people are not thinking the whole merit thing all the way thru. They are thinking they are going to have to buy every single recipe in a build via merits. I dont think it will happen that way because we still get drops the normal way for the non-pool c and d drops. You are looking at most 2 recipes per power using merits. The rest you can get from the market. I dont see it going too crazy on the market because merits will be a price cap of sorts so the pool a's and b's wont be going up that far. Pool D is a no brainer to choose random roll cuz most stuff in that pool is already good. So really what is going to boil down to is about 500 merits per power thats six slotted with a full set. Many powers dont even benefit good from set IOs so franken slotting or HOs will be prefered for those.
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No, I'm quite aware of that Ryu. But the problem is that certain Pool Cs will likely be much harder to obtain. An example is the stealth IOs.
Basically I buy one of these for every character I have, Tanker, Blaster, whatever. The only character I haven't is my Illusion controller for obvious reasons. I have never paid more than 5 million for any of these.
There is simply no way they will be 5 million after long. I'm thinking conservatively they'll double in price, if they're available at all. It's not all about the LoTG 7.5%, but it will be after merits because people will be saving to ensure that they get what they want.