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Posts
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Joined
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I'm actually planning on TA, just because that's what my character has right now. That may change when it comes out, but there's only one way to find out.
If nothing else, I'll roll it with Traps. Can't go wrong with that. -
You asked for a build, but what do you want from it? How much are you willing to spend on it?
Did you want a specific travel power? Or one at all? Some of these matter.
Missed the thing saying Purples were okay. Oops -
Thugs are one of the two MMs that can use the Recharge intensive ones, Through Gang War. (Necro is the other, apparently.)
As for traps, though...As you've noted, nope, sorry. -
Quote:I see, but wouldn't the Numina Heal/Rch be a better choice, if for no other reason than the additional healing you get from the four-set.Odd indeed. When I was playing around with your build, I looked at my clock and realized "oh uh, gotta go" so I just went with what I had. Not that it's totally random The 3 Numis were for HP/regen bonuses and the DW was just to get a Heal/Rch in there. If I had devoted some more time I would have found something better.
At this point it's truly just fine-tuning for you. I think Thugs/FF is actually pretty simple and the difference, performance wise, between a 2 billion build and 200 million build is minimal.
And I have plenty of time to think about it. She's only level 25, and I know I get the free respec from doing the Patron Arc anyways. -
I did notice the Serendipity silliness, and did change that after I posted that recent build, just never moved it onto the forums. Every instance of Serendipity is only five-slotted, tossing out the endurance one.
I did switch out the Numina, because I did note my Range defense was overkill, and it should lower my costs by quite a bit. I am curious as to why you put in three Numina's and one Doctored Wounds. Seems like an odd choice to me.
Rather not deal with the Hami-whatchamacallits, because I really don't want to have to deal with them. XD
I do like the Force Feedback idea, since I originally had it in Empty Clips, but ended up tossing that for the slots and combat jumping. Getting it back is nice.
I just find it interesting that, for our builds, the AoE and range values are basically switched after I put the Force Feedback into Forcebolt, but yours does give a higher Resistance Value. I'll have to keep that in mind.
Nothing else right now, but I need to see what I can toy with. -
At the lack of any real reply, I decided to tweak my build anyways, Gaining a small amount of AoE defense (something like .4%) while dropping a few attacks and slotting others with more sets.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Annibel Seraph: Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Force Field
Power Pool: Medicine
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Force Bolt -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 2: Deflection Shield -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(7), S'dpty-EndRdx/Rchg(9), S'dpty-Def/EndRdx/Rchg(9), S'dpty-Def(46)
Level 4: Insulation Shield -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(11), S'dpty-EndRdx/Rchg(11), S'dpty-Def/EndRdx/Rchg(17), S'dpty-Def(39)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(36)
Level 10: Aid Other -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(19), Mrcl-Heal/Rchg(43), Mrcl-Heal/EndRdx/Rchg(43), Mrcl-Heal(46)
Level 12: Call Enforcer -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/EndRdx(13), BldM'dt-Acc/Dmg/EndRdx(13), BldM'dt-Acc(15), BldM'dt-Dmg(15), BldM'dt-Dmg/EndRdx(17)
Level 14: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 16: Swift -- Run-I(A)
Level 18: Hurdle -- Jump-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(29), RedFtn-EndRdx(31)
Level 24: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(25), S'dpty-EndRdx/Rchg(27), S'dpty-Def/EndRdx/Rchg(27), S'dpty-EndRdx(29), S'dpty-Def(39)
Level 26: Call Bruiser -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(31), BldM'dt-Acc/EndRdx(31), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(33), BldM'dt-Dmg(33)
Level 28: Tactics -- EndRdx-I(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Gang War -- SvgnRt-PetResDam(A), EdctM'r-PetDef(39), ExRmnt-+Res(Pets)(40), C'Arms-+Def(Pets)(40)
Level 38: Force Bubble -- EndRdx-I(A)
Level 41: Charged Armor -- S'fstPrt-ResDam/Def+(A)
Level 44: Electrifying Fences -- DblAc-Acc/Rchg(A), DblAc-Rchg/Immob(45), DblAc-Acc/EndRdx(45), DblAc-Immob/Rng(45), DblAc-Acc/Immob/Rchg(46)
Level 47: Electric Shackles -- Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Aid Self -- Dct'dW-Heal/EndRdx/Rchg(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Edited again, since I managed to pull out what appears to be a 46.8% AoE defense, making my job all but done, except seeing what people think of it.
I fully slotted my Enforcers with the Blood Mandate set, increasing my defenses, figuring with all my shields, they may not need any defense IOs in them. Possibly wrong, but I have no real way of checking the numbers for my henchmen
Again, any tips would be appreciated, but I think this may work out for me, if I can pay for it. -
I was hoping that all the defense would keep them alive long enough for Aid Other to come up, and with the exception of my Arsonist (unsurprisingly), it works fairly well.
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I figured, as is, it's not bad. Just over the range soft-cap for me, with Force Bubble, Should keep me safe, and I know that my henchmen are already over the softcap when within the Dispersion Bubble/Maneuvers/Enforcer buffs, but I'm wondering what people think of it, and if there's any key areas where I could improve.
I know, for instance, that I could move some slots around and slot a few of the Red Fortune sets in my Shields and whatnot, for the range bonus. The only issue is, I would lose a different bonus in return. Granted, I can pull slots from Empty Clips (or lose it altogether, grabbing PFF instead) and slot one or more with the Red Fortune Set, gaining higher defenses without really losing much else.
Is this a logical improvement? I don't know. I'd lose some of my AoE defense if I did this. Now, I wasn't building for soft-cap AoE (I should, come to think of it), but the lower defense could prove an issue against AoE-heavy groups.
I also know that it is really unlikely that I'll get the money to cobble together the full Numina's set, which does affect my defense by some odd amount, so knowing I could pull some extra range defense from somewhere else would help in the long run, if the set is that much cheaper, so I could throw in a chear healing set into Aid Other, or just stick with SOs/IOs.
And, if nothing else, what the bloody heck did I do wrong, posting that there? I know that it should come in colors, and not all those tags, but I can't figure out what I did wrong. -
Not normally my way of doing things, but I figured that, if I want to try and make a near-undefeatable Thugs/FF, I should check in here. Keeping my Thugs alive shouldn't be a problem (Arsonist excluded, for when the idjit runs out of my aura range), but keeping me alive longer is what I'm focused on.
Before I post the build, there's a few things I will note.
1) I am keeping at least one pistol attack, for thematic reasons.
2) Heal Other is needed for the rogue attack that slips through/My arsonist.
3) I do not have a ton of money. Some of this build is just an idea I hope to pull out.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Annibel Seraph: Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Force Field
Power Pool: Medicine
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Force Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 2: Deflection Shield -- EndRdx-I(A), DefBuff-I(7), DefBuff-I(9), DefBuff-I(9)
Level 4: Insulation Shield -- EndRdx-I(A), DefBuff-I(11), DefBuff-I(11), DefBuff-I(17)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(36)
Level 10: Aid Other -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(43), Numna-Heal(46), Numna-Regen/Rcvry+(46)
Level 12: Call Enforcer -- DefBuff-I(A), DefBuff-I(13), ToHit-I(13), ToHit-I(15), SvgnRt-Dmg/EndRdx(15), BldM'dt-Dmg/EndRdx(17)
Level 14: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 16: Swift -- Run-I(A)
Level 18: Hurdle -- Jump-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21), P'Shift-End%(29)
Level 22: Dispersion Bubble -- EndRdx(A), DefBuff-I(23), DefBuff-I(23), DefBuff-I(25), LkGmblr-Rchg+(31)
Level 24: Maneuvers -- EndRdx(A), DefBuff-I(25), DefBuff-I(27), DefBuff-I(27)
Level 26: Call Bruiser -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(31), BldM'dt-Acc/EndRdx(31), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(33), BldM'dt-Dmg(33)
Level 28: Tactics -- EndRdx(A), ToHit(29)
Level 30: Empty Clips -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(39), FrcFbk-Rchg/KB(40), FrcFbk-Rchg/EndRdx(40), FrcFbk-Dmg/EndRdx/KB(40), FrcFbk-Rechg%(43)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Gang War -- SvgnRt-PetResDam(A), EdctM'r-PetDef(45), ExRmnt-+Res(Pets)(45), C'Arms-+Def(Pets)(45)
Level 38: Force Bubble -- EndRdx(A), EndRdx(39), EndRdx(39)
Level 41: Dark Embrace -- S'fstPrt-ResDam/Def+(A)
Level 44: Soul Tentacles -- Empty(A)
Level 47: Soul Storm -- Lock-%Hold(A), Lock-Acc/Hold(48), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(50), Lock-Acc/EndRdx/Rchg/Hold(50)
Level 49: Aid Self -- Dct'dW-Heal/EndRdx/Rchg(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Any tips would be appreciated...And thank you Psylenz for telling me how ot post the bloody thing. -
Server Status page says it's still down, but it's clearly up...
What gives? Is it safe to play on? -
Well, apparently one of hte down servers is up (Justice), but still no Virtue. Ah, well, perhaps tomorrow.
Did have a use for today, though. It gave me a chance to make a few characters on other Servers for when this does happen. -
I'd help, but Tankers are one of the two ATs I really don't like, so...
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It figures that the day after I move most of my toons off of Infinity onto Virtue, Virtue crashes. Oh, well. Guess I'll just roll a new one to play with.
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Quote:Okay, maybe I didn't clarify this well enough. He had no pop-up, he had no pets, and we were in the middle of the mission, so no zoning. The minions shouldn't have leveled with me. I can Understand them dying, but not my brother. He was a brute, and died the same time my minions died, in his mission (AKA, nothing should have changed when I accepted it.) Yes, I was the leader, but everything in that mission should have been based off of his level.This is leftovers from i15 and before that. When you exemplared to someone with your minons out. They would automatically die because they couldn't exemplar with you (preventing OP minions)
Anyway, the SSK system is also doing this. Pets are supposed to be persistent through zoning however if you are in a team when you zone, your pets will automatically die right after you step out the door because the SSK system checks your level and reassigns it depending on mission and whos team leader so the pets do the same thing as they did with the regular lacky/exemplar and suicide forcing you to call out new ones at your "level"
This is a bug that does need dealt with as making pets persistent through zone changes is redundant when your on a team that ends up killing them right after you zone every time.
(btw, your friend got the pop-up as well or it was auto-accepted by options setting and thats why his pets went splat when you leveled up because the SSK system had to re-evaluate whos level was what and change the teams accordingly)
At the very least, he should not have died.
Only now thought to check his combat logs to see if there was some excessive DoT in effect that we didn't see. -
Not sure if this is a bug, or one heck of a coincidence, but I was running my level 16 Ninja/Storm MM with my brother's level 16 DB/SR Brute in his missions when I leveled. It asked if it was okay if I stayed at level 16, and when I said yes, all my ninja died, and so did my brother's brute.
This could be a coincidence because we just happened to take out a cobra, and he was fairly low on hp, but I had just healed him, and the timing was too strange for me to ignore.
I'd imagine there'd be a way to test this again, but it never came up again. -
Glad this wasn't just me. Snap Shot isn't animating properly...Well, it works when hovering, but not when standing.
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As of a few days ago, Crimson does not automatically flee upon entering the mission. He does, however, instantly break off all aggro and run like crazy the moment all the nearby Longbow are down. Having been stunned by the last shot of one of the Longbow, I was royally annoyed that I could do nothing to catch him.
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One would think that the best person for a pouncee would be someone who had no idea (s)he was even in the running for it, so those who volunteered would be instantly cut from consideration...
And suddenly I'm not sure I should have drawn any attention to myself...I was safe in my little corner of the forums. -
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FINALLY FRIDAYYYYY!!!! HAPPY FRIDAY EVERYONE!!!
LETS DANCE!
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( | )
( \ )
( | )
( / )
Shakin' my booty!
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And the Carameldansen !
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Every time I hear that bloody song, I wonder what the heck they are saying, and how it became something I'm seeing everywhere. Very, very easy to get stuck in your head, though, which makes it worse...I don't know the song, so it's always the same part, over, and over, and over...
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The first part of your second sentence answers the last part of your first sentence. The whole idea is to get it stuck in people's heads to the point that they're physically trying to smash open their skull and remove it.
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Too bad Fruity Oaty Bar out-powers just about everything else...And I know the words, so I can sing along with it. -
[ QUOTE ]
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FINALLY FRIDAYYYYY!!!! HAPPY FRIDAY EVERYONE!!!
LETS DANCE!
[/ QUOTE ]
( | )
( \ )
( | )
( / )
Shakin' my booty!
[/ QUOTE ]
And the Carameldansen !
[/ QUOTE ]
Every time I hear that bloody song, I wonder what the heck they are saying, and how it became something I'm seeing everywhere. Very, very easy to get stuck in your head, though, which makes it worse...I don't know the song, so it's always the same part, over, and over, and over...
'Cept I watched the Fruity Oaty Bar extra on Serenity, so THAT's stuck in my head...Yeesh. -
Trying to avoid getting ready for work, myself. I know I should get going, but I'm a tad tired.
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Global: @L'thes
Gender: Officially? Male. I tend to try and stay in character, though, so don't expect me to always act it.
Age: Not quite old enough to legally drink in the States.
Status: Existent
SG affiliation: None
Most recognizable toon: Yumi Eryuha, I guess, if anyone even knows me.