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Quote:Not askin for "Perfect" tanks but a nice middle ground could be reached. Adding in Repel Protection would do that. The proof was in the pudding, and running all the numbers helped me see the different sets for what they were. I have played them all to 50 before, and I am in no way saying the electric tank sucks, just that there is a problem, 50% of the Tankers in this game Can not be suitable STF tankers, and Shield and Ice tankers have real surviability issues in STF's. The Shield and Ice tankers are stories and arguments for another time though.The afore mentioned tanker sets (Fire/Dark/Elec) all have other unique properties. The idea is to have different tanker sets, not just 1. And those sets play differently. Yeah Ive IOed to 11ptsKB prot with my Dark Armor tanker and he still gets bounced from time to time, but every 15seconds I can heal almost 1100pts for each target in range. I can tank Hami without the need for AB, AM, etc. Lets see an invuln or stone do that. (i do need EoEs, but I can heal alot more than hami can deal with EoEs up. And even then I done need them always up).
You found Elec Armor's quirk. Note that other than that Elec is really really good. Of cource it was gonna have something "wrong" with it. No armor set provides perfect protection.
I apprecciate your cander this time, you without the attitude is almost bearable. Thanks for taking the time to read this. PM Castle if you want "Repel Protection" in Fire, Dark, Ice and Electric Tanks!!!! -
Notice Below,
Ice, Fire, Dark and Elec do not have any Repel Protection
Stone, WP, Invuln and Shield do
it's a small differance and I have PM'd Castle about this problem. Now I am not sure if he is going to do anything about it or not, but for all of you Dark, Fire, Electric or Ice enthusiasts.... I am workin' hard for ya!!!
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Quote:I thank you for your reply but they never put that info into the real numbers, but only in power descriptions. So it stands to reason that maybe they should add a graph or section in Resistances for KB Resistance so you can view it in the future. Obviously not going to happen, but it would be nice.Real Numbers doesn't give you the option to view Knockback Resistance in the Combat Attributes, but you can see it if you go into the right-click info of the power. They give powers KB Resist on top of KB Protection when they want people to be absolutely immune to KB... For others, like Fire, Dark, and Elec, they just give the protection, so that it's theoretically possible for high mag KB to overcome the protection and knock you back.
Also there are Unresistable KB powers, like Statesman's, which will knock you back no matter what.
To sum up: without KB resist (which most sets have), you will get knocked back by very high levels of magnitude. In this case, you're getting hit by a -25.9 mag power and you have only 19.6 protection, so it beats you by 6.3 (see the second screenshot) and knocks you back.
As for the Amount of Mag he hit me with, the numbers wouldn't matter. We tried for monthes (Me and friends) to get my Fire Tanker to run STF's without getting Knocked back. We used Vengeance, and ID because they were the only things that guarenteed him not to get Knocked back all the time.
I spent tons of time altering the build, and even achieved 27+ KB Protection without achieving the desired result of not getting knocked back/down/up.
The main problem here is that it's the repel protection that is the problem. Armor sets for Fire/Dark/Elec need to be updated to encompass Repel Protection. They can add this into thier Mez Resistance toggles without adding in Knockback Protection into thier armor sets. This forces them to still either use Acrobatics or to use KB Protection IO's.
The only other option is to create a Repel Protection Proc, or add in Repel Protection into Karma, Steadfast or Blessing of the Zypher sets currently. Either option works for me.
Please make tankers tankers again. -
After Looking closly there is a difference, it's the "Repel" Protection.
Now here's my question... How come when Lord Recluse hit's me on my Electric Tanker his attacks are associated with Knockback Protection instead of the Repel Protection?
Repel didn't fluctuate in the Sreenshot what so ever. Therefore it leads me to think that it isn't a case of Repel, but it would lead to the conclusion that if what you say about it being a case of Knock up, or Knock back or Knock down then Repel Resistance is the key to solving this problem for Sets like Elec, Dark and Fire. Therefore forcing the Elec, Dark and Fire tankers to still take acrobatics or use KB Protection IO's in thier build. But enhance thier "Repel" protection to make them viable STF tankers.
WP and Unvuln are showing 10 Points of "Repel" Protection, and they NEVER get knocked down, or knocked back EVER!!! If that's the difference then NCSoft Needs to Put some kind of Proc out, or Enhance the Elec, Dark and Fire tankers to have Repel Resistance in thier mez Protection Armors, while still making the "Knockback" issue the same as it is.
I would happily purchase and slot a "Repel" proc if that would solve the problem.
Thoughts? -
Ok, here's another one for you. If i am understanding what you are saying you are implying that Unyielding provides "Knockup" resistance. I am looking at my invuln now, There is no status effect Resistance that = Knockup RESISTANCE. Therfore it wouldn't matter. The whole subject I am referring to is Knockback "PROTECTION".
Unyileding provides Ten (10) points of Status Effect "PROTECTION", not resistance.
KB Protection is what I am talking about, and neither shows KB "RESISTANCE" in any of the real numbers I am currently able to access or view.
Understand, That the first thing that I want to state is that I want to know what the problem is. But currently I do not see your point. KB Protection is KB Protection, and Invulns dont get put on thier *****, while Fire,Dark and Elec does.
Apparently you are saying that there is a difference between "protection" and "resistance". If so, howcome NCSoft doesn't post them in the Real Time numbers that we pull up in the characters. Furthermore, why do KB Protection IO's only come in the form of "Protection" not "Resistance" so you can choose between the two?
This system is fundamentally flawed unless a direct line is associated between the two. -
Here are some Screenies of the STF we just finished, which I have a few questions about...
Picture #1...
Now in that Picture it does appear to exceed the amount of KB Protection that the Electric Armor Set provides Per Heroside Coding. I have 19.6, he hit for 25.9.
Now to relate this to my main problem "How come Invuln tankers and scrappers only have 10 in Unyielding, and they never get Knocked down, or knocked back?" This provides a few problems for Dark, Fire or Electric Armor tankers wanting to run STF's, and anyone that uses KB IO's instead of Acrobatics to save slots. Problem 1, you just wasted tons of money purchasing and making KB Protection IO's. Problem 2, It is obviously unrelaiable and you wasted a respec. Problem 3, It is apparent that KB IO's (And grounded) do not work correctly. Improper coding? Who knows.
Now in this screenie, it appears to actually be "debuffing" my KB Resistance. Now if it is LR or the Towers doing it is still to be decided, but Just for the record, NO I did not move one inch everytime he knocked me back. I did this for 2 reasons. If i was in an "uneven" position, when he knocked me back he would put me into a new position and the new position could possibly be a more even place to stand, thereby making Grounded work properly. 2, I was taking tons of screenies once I realized it wasn't working properly. After 20+ times on my butt I find it hard to believe that I hit an "Uneven" place EVERY time.
One more thing, howcome he is debuffing KB Protection? Is it LR that is coded improperly? Or is it the Towers? I know that there has been an issue with Ice Tankers and Shield Tankers getting thier Defense Debuffed while the red tower is up, that is known and NCSoft still hasn't resolved it. My fear is that they have proof here that Grounded isn't working properly. It can be solved if they wish, but it is not working as of now. If addressed they should address the Defense Debuff associated with Shield and Ice Tankers so everyone can enjoy.
Ice Tankers use Wet Ice, And when Vengeanced and buffed out of my mind my ice tanker never got Knocked back, before it was 1 shotted by Recluse due to the Debuff issues surrounding the Towers. Can Ice tankers be used.... Yes. Is it easy? No. But the main point is, Wet Ice works and its on par with Unyielding. Howcome KB IO's and Grounded do not?
NCSoft please ensure that this issue is addressed. And please fix either the KB Debuff problem from the tower, or the innate problem of the KB IO's not working properly in the first place.
For the record, I have Grounded (Electric Armor Heroside) slotted with 3 resistances, and I have a Karma KB Protection IO in combat jump. I am going to try again with multiple steadfast Procs put into my armors to put myself over 27 points and I will post my findings.
Fair warnings folks, Grounded isn't working properly. -
Understandable, but this was a toe to toe battle with Diabolique, and she threw me around like a rag doll repeatedly. E-Mails in response from it with NCSoft, say that there is a known bug associated with it and it's pending patch. So hopefully we see it get fixed soon.
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Quote:interested in seeing what you had to nerf to get that kinda KB protection, and why you would do it. I tried it up to about a 25-27 range in my fire tanker before i was simply unwilling to nerf it any further. if you have to put that much KB protection into something then it's just not worth it.Hmm the only question I have is are you on the ground at all times? Since it only works while you are on the ground I'd hazard a guess that the game isn't recognizing you as being on the ground and thus no protection.
As far as the part about LR kb'ing you, I'd not be so sure. I have a Rad/Son def that I use in PvP and in his PvP build he has 37kb protection counting accro. With that build he still has yet to be kb'd by anything I've run across while playing him and that includes LR.
On a side note, i love my fire tanker the bestestest. 16 KB protection works just as good as 27 did against recluse, so thats what i run it with. It's just sad that the Elec Tank is starting to show signs of being a flopping mess against Aeon, LR and Dabolique. -
Quote:Remember this is Heroside, not brute. Brutes do not encounter this bug to my knowladge. Since Elec is new to Heroside, I am sure a few problems will happen, I am just hoping its a bug so they can fix it. Because if LR starts playin KB games with the Elec tank Ill be deleting this toon fast.Wait a minute I've played my electric brutes for more than 2 years now they are both way over 50 like level 300 if I still would be gaining experience, and grounded works on ALL terrian for me unless I am flying or jumping and smacking guys, I never EVER EVER have seen it fail. Even when I do my jump attacks, it's so very very rare I ever get knocked back from it. I made a map loaded with kb guys too recently and have not seen any sort of knockback even when jumping and punching with 8 players worth of spawn on me. Odd.
I'll check it again though to see if there's some bug or nerf that shouldn't be there before I burn down anything. -
Quote:Snarkyness aside, your correct it should have worked. It did not. It was the Maria Jenkins Diabolique Mission with Infernal in it.Its "fought" not "faught". Glad to see your English still lags, Skippy.
And as said above, 99% of uneven surfaces disable Grounded. Stairs always get me with that as well. Im not sure how they coded it up, but its very quirky. Great when it does work tho.
Hao duz that wurk foar joo? -
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http://boards.cityofheroes.com/showt...80#post2283480
has anyone experienced any problems with thier electric tanks grounded not working correctly? -
Faught Diabolique tonight, She kept me on my butt repeatedly. Have Grounded slotted with 3 resistances and Have a Karma KB Protection in Combat jump (So i dont get knocked around while making small adjustments while herding mobs) and She kept me on my butt nearly perminantly.
Grounded Shows the following..
KB resistance IO (Karma) 4 Points of KB Protection
Grounded (Electric Armor Auto Power) 15.5 Points of KB Protection
Total of 19.5
Diaboliques Force Bolt showed hitting for 13.5 Points of KB
This SHOULD NOT HAVE HAPPENED!!!
Has anyone else seen or experienced the same problems with Electric Armor Tanks Heroside? Counterparts say that Villainside brutes do NOT experience this problem. So The only explaination would be that the developers coded grounded incorrectly and were not aware of what happened when fighting things such as Nemesis, Diabolique, Dr. Aeon or even Lord Recluse.
The electric set itself has shows to be EXTREMELY resiliant, and very sturdy even even in the heaviest of fighting. But this one problem may do it in for me. I was hoping to make this a heavily used STF tanker, but now it seems it's not much different then Dark or Fire Armor. I can run STF's fine with my fire tanker, but being put on my *** repeatedly isn't fun.
On my Fire armor tanker I have 4 KB IO's (and had acrobatics on top of that and still got put on my ***) and it seems nothing over 16 matters with Proc style protection. LR will still put you on your ***.
Please post any problems with Electric Armor and Grounded not working in your experiences. -
Quote:=I'm better than yooMy two inf on the topic.
Personally I hate when people post in multiple colors because the great majority of the time it slows dowm my reading speed by a huge margin. I go from reading a sentence at a glance to reading each word individually. It does however give me great insite into why people who are slow readers generally hate reading. It's like watching a slidshow instead of a movie. I just generally skip past those messages.
Let's put it this way. You might think colors are cool and easy to read because you are the one who typed in the words in the first place so you know exactly what they say. However some people like me will experience a slow down when reading them. Other people won't be able to read them at all because due to differing levels of color blindness.
Second, on to grammar. People who are capable of using proper grammar and spelling and yet refuse to do so are annoying. Have you ever spoken with a person who mumbles? Yes they are usually understandable but when they say "I went to kmr yesay an ba sm nuw shs." don't you want to say to them "Speak up. Did you go to Kmart yesterday and buy new shoes or did you go to the Kmer Rouge and bah Sams Nishes?" Poor grammer and spelling are the text equivalent of mumbling. I will read those messages and don't really care that much personally unless the poster of those scrambled musings starts defending themselves by saying "So wut. If you no wut I ment then it dosnt make no difference." I tend to ignore them from that point on.
((Disclaimer: If a person has learning difficulties or the language being posted in is not their native one then it's a different matter entirely. In those cases it's like a speech defect or an accent and is usually quite recognizable.))
Remember The internet is serious bussiness! -
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Quote:This may be the most pointless thread any of you have ever read. But I started this new thread to apologize. Apologize for my 'misuse' of colors in the font. I am not going to lie, I am VERY new to this. Before I just played the game for fun, then I discovered this forum site. It intrigued me to know that I could post so many things on here, for instance...the AE thread. But I obvisiously didn't know is how critical everyone is on here. I don't mean how critical people are with the thread titles or the idea of it, I mean how critical people are of color fonts and how i use my grammer, yadda yadda yadda...But since everyone here has been so kind as to point out my faults, let me point one out to you, when you know someone is newer on here, instead of being so mean about things, just give them a heads up and tell them politely, instead of, well, basically starting an arguement! I really don't expect any responses, and if I get a few, kool beans. I just wanted to tell everyone that happens to read this, that I am sorry for the colors of the font and my 'attitude'. Hopefully, in the future, I will get better at this!!
1. It's the internet, it's ALWAYS serious bussiness.
2. If you post it in the forums, there's ALWAYS some big mouth that either thinks they know more, or are the vocal majority and the voting minority. Don't take them seriously.
3. BE PREPARED to get slammed for EVERY post you make, ALWAYS!!!!
4. If you like your colors, ALWAYS tell the other folks screw off. Make yourself happy.
5. The internet isn't fun if there isn't any arguing. Half the folks that come to the forums EXPECT an argument, or they try to START the argument.
I would finalize by saying, if you care what these folks think you have self confidence issues. If that bothers you I will start an internet thread that says you arms are flabby and you work for a gold farming company and YOU are the person spamming e-mails to everyone, just so we can all have some drama today.
Have a nice day, and realize.... it's just the internet. They can't tell you how to post, play or color!!!! -
Quote:I encourage leadership from my members, hanging out to find teams is counterproductive. AE bred idiocy at a rampant pace in CoH. The new fixes are nice. Getting exp at any level made it what it should have been a long time ago.Hey everyone.
So, yeah. I joined CoH three months ago, when the AE/slammer craze was at the height of its powers. I wasn't really familiar with it for the first month -- I leveled my first character to 32 largely solo, doing paper missions.
Then, peer pressure. I have to admit, being able to fully realize various powerset combinations with easysauce XP wasn't a bad experience. I wasn't exactly -enriching-, but it was a fun indulgence.
Thank god it's over.
Now that it is, I realize that I have absolutely no idea what to do with my in-game time. I'm on hero side now, for the most part, but I've no idea how to get involved in task forces, where to hang out to find level 50 teams to do cool stuff, how to go about making influence and getting recipes outside of AE, etc. The list goes on.
So, my fellow virtuers -- help me out here. Please?
I'll even tank for you. Pick your poison. Shield defense? Dark armor? Willpower? Futa? Okay, I won't do futa, but seriously, give me a hand. AE farming broke my rudder.
Find a group of players you like playing with. Play with them every time you get one. This will make you a better and happier player. -
Just wondered what everyone was excited on making when Issue 16 drops. I am going to make an Elec/Elec and a Dark/Elec tank...
How about you? -
Hey Posi can we haz your stuffz?
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Quote:lol@pvphey everybody! i play on victory atm with my fm/regen and ma/da scrapper and i don't really like any of the main pvpers on there (l33t and ignorant people who cannot take losing), so my question is, what's pvp like on virtue?
i'm considering transferring to virtue as i was told that theres usually a crowd of 3-10 people always in RV (don't like the other pvp zones) and that most of them are friendly and not immature teenagers or dumb idiots lol. anyway, if the 3-10 number is true, then great! i don't like overcrowded zones and usually do fightclub duels anyway!
also, are most of the pvpers on Virtue just new players experimenting or is there some decent main pvpers? as if i was to move to Virtue, i would enjoy having duels with other experienced and tough pvpers. like, is there anyone i could contact? preferably powerful scrappers/stalkers/brute/tankers (enjoy fiteklub duels),but any AT will do. i'm just looking for a challenge and some fun!
so, anyway, if anyone can awnser these questions, i'd definately appreciate it! -
Making an SG is hard work. Putting individual players' desires, needs and objectivs into one pool and hoping they all get together nicley and WANT to keep coming back. It's harder still to motivate and induce loyalty and envoke something they all want to believe in. Being fair and just to all members is key. You can show no favoritism towards anyone. If you do it will undermine everything you wish to build. Dissasociate yourself if you must, but it's a high price to pay. But if you love what you do it's not even a choice, it's an honor.
I personally have met the best players in all of CoH under my own SG's. And I can honestly say it's made me a better person, player and leader for simply being at the head of those organizations.
Make the SG that you want. If you want to RP then RP, if you want to PvP then PvP, ect, ect... But don't take no for an answer if it's what you really want to do. Show diligence, be the leader that people want to look up to. Be a stable, fair and respectful leader and they will come. -
Quote:Just ran an STF last nite, on Invincible. Managed a 1:37 time. Never had a problem.This is just a heads-up for anyone looking to run the STF; the tower repairmen are still bugged; they'll get their heals off on the tower before they become targetable.
We just got off of an STF that we were unable to complete because of this; it seems unless you have a power to knockback the repairmen the instant they spawn you'll have a lot of trouble with the towers. We had a decent team with pretty good damage and were completely unable to get a tower below 50% HP; it would drop to 50%, repairmen would insta-heal it to 70%, rinse and repeat.
I've heard of a few people managing it, and everyone I know of had either Bonfire to knock the repairmen away before they fully materialize or some other location based AOE.
Oh, and for any tankers out there, Invincibility is no longer interrupting Lord Recluse's bane summon... a toggle debuff is mandatory now. Further, LR is using his massive end drain attack in melee occasionally as well. -
Quote:Good luck with it. I do personally love bloody bay the best of all the PvP zones though.Hi! I'm new to the game, heh. A month's worth of time spent on this awesome MMORPG.
Anyway..
I keep hearing this Bloody Bay place is never populated. I PvP'd with a friend earlier, and totally womped him, haha, and by the looks of the place, it seems like it'd be a LOT of fun to have some mass PvP in.
So, why don't we schedule a PvP event for tonight? Eh? Who's in?!