Problems with Grounded?
Hmm the only question I have is are you on the ground at all times? Since it only works while you are on the ground I'd hazard a guess that the game isn't recognizing you as being on the ground and thus no protection.
As far as the part about LR kb'ing you, I'd not be so sure. I have a Rad/Son def that I use in PvP and in his PvP build he has 37kb protection counting accro. With that build he still has yet to be kb'd by anything I've run across while playing him and that includes LR.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
http://boards.cityofheroes.com/showt...80#post2283480
has anyone experienced any problems with thier electric tanks grounded not working correctly? |
Hmm the only question I have is are you on the ground at all times? Since it only works while you are on the ground I'd hazard a guess that the game isn't recognizing you as being on the ground and thus no protection.
As far as the part about LR kb'ing you, I'd not be so sure. I have a Rad/Son def that I use in PvP and in his PvP build he has 37kb protection counting accro. With that build he still has yet to be kb'd by anything I've run across while playing him and that includes LR. |
On a side note, i love my fire tanker the bestestest. 16 KB protection works just as good as 27 did against recluse, so thats what i run it with. It's just sad that the Elec Tank is starting to show signs of being a flopping mess against Aeon, LR and Dabolique.
Here's a thread I made for my Mind/Therm build http://boards.cityofheroes.com/showthread.php?t=192563. It is similar to the Rad/Son in slotting except I took Leadership instead of Concealment. The only reason I had to slot so much kb is because of how much kb protection gets diminished in PvP.
As far as the build nerfing goes, I did have to make some sacrifices to get where I wanted it but the Mind/Therm I didn't. Actually I could probablly get more kb protection in that build since I had slots to spare and just started slotting sets to get extra bonuses.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Grounded, on Brutes at least, used to shut off when one was standing on less than perfectly flat surfaces. It has been fixed since then for Brutes, and Stalkers seem to use the correct version as well, but it seems likely that the Tanker version of Grounded is operating according to the older style. Possibly the Scrapper version as well, but I haven't noticed any problems with mine yet.
Also, during the peak of the animation for Lightning Rod, you're far enough from the ground apparently for Grounded to fail. It shouldn't be a problem, but some enemies have an uncanny instinct for pegging you right during that moment of weakness (Longbow Ballistae especially). This is why my Elec/Elec Brute keeps a KB IO in Grounded itself, to avoid those occasional moments of weakness. Most really KB-heavy foes seem to appear on solid enough ground that I've never had a problem with them though, aside from the Lightning Rod issue.
@Eisenzahn
GW2 - Melchior.2135
AIM - Euroclydon23
Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)
Also, during the peak of the animation for Lightning Rod, you're far enough from the ground apparently for Grounded to fail. It shouldn't be a problem, but some enemies have an uncanny instinct for pegging you right during that moment of weakness (Longbow Ballistae especially). This is why my Elec/Elec Brute keeps a KB IO in Grounded itself, to avoid those occasional moments of weakness. Most really KB-heavy foes seem to appear on solid enough ground that I've never had a problem with them though, aside from the Lightning Rod issue.
|
There is a tiny period during Lightning Rod's animation where you are far enough from the ground. In my experience, I've rarely gotten hit for KB during that point, but it did happen.
Can't say that I've been Knocked back, down or up since I got grounded...but I also haven't gone up against and of the Know to kock people around Critters since then either.
I also have KB Io in Hover...and I play in Hover 100% of the time...even WH doesn't make my Grounded KB protetion drop off. Might not have the resistance to KB only Protection with Grounded which would cause some Critters to KB an Elec anything
V-Tronix - Angry Angels
V-Tron Elec/EM - V-Tron X EM/EA
To Build a Better Hero #53098 [Newly edited and looking for Feedback] - Renegade Robots: V-Tron's Task Force # - A Summer Song and A Winters Tail #104106
http://boards.cityofheroes.com/showt...80#post2283480
has anyone experienced any problems with thier electric tanks grounded not working correctly?