Evangaurt

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  1. Very cool, albeit expensive, build! I will have to do much thinking on this. Thank you for your guidance, suggestions and assistance, DG!
  2. Quote:
    Originally Posted by Doomguide View Post
    What AT (or AT's) does she join you with? Obviously what she plays could make a huge difference in what you really need/want in the build as it sounds like she is almost always there on your league/team/duo if you are willing to build assuming she would be there to supply "x".

    Doomguide
    Usually, if I am on my main, she is on her Claws/SR scrapper...if that helps any.
  3. ON the plus side, Zwilly, in one of the coffee talks, has said that they know that EM is in dire need of a buff/boost/re imaging.

    On the down side, they have said that there are no immediate plans for this buff/boost/re imaging to happen.

    It is like "yes, we know it is broken, but we need to form a council to form a board to form a committee to form a consensus to think about looking in its general direction". It is like something out of an English comedy.
  4. Quote:
    Originally Posted by Doomguide View Post
    What powers and abilities are you set on having? For instance, okay with Ninja Run as travel power? Do you wish to keep Elude (presumably for Incarnate work)? Anything you wish you could have in the build?
    I kept elude out of a bit of nostalgia, I guess. This toon was my first. I prefer having a travel power, but if it means a better build, I am willing to lose it.

    Quote:
    Originally Posted by Doomguide View Post
    If you haven't got them work on getting all the power accolades.

    If I were to work towards a single expensive IO it would be a Glad proc.
    Got 'em All!

    As far as the Glad Proc (tp pro/3% def) not a bad idea. I will have to price it. The toon has the money (I've been playing for 7+ years ), but I was hoping to use some of that to build other toons. I will see what I can do, though.

    Quote:
    Originally Posted by Doomguide View Post
    I'd either drop Hasten or work towards more substantial global recharge.

    I'd want to not have to choose Cardiac for my Alpha boost to have reasonable end usage. I'd prefer Agility or Musculature.
    I picked up Cardiac, because, when I first did this toons build, I didn't know what I was doing. As such, the toon has issues as is. I am currently working on doing the Agility up to T4.

    Quote:
    Originally Posted by Doomguide View Post
    I'd like more max health and regen. High level, higher relative rank (+3's and particularly +4's) are going to do painful things especially when solo. I will admit I am not sure (since I do not have a high level spines myself) how much the slow effects will help make up for the relatively low passive regen. I do know my Fire/SR brute takes a terrible beating compared to my Claws/SR scrapper ... and the major differences between them are max health and passive regen as both are soft capped.

    Doomguide
    From what I understand of Fire primary is that it is similar in concept to spines, insomuch that it acts as a lawnmower. As he plays, this toon is very good at taking out minions and LTs en masse, but not as good against bosses.

    It is worth noting that I pretty much never solo (Girlfriend also plays, if I am on, most likely she is on as well), and this toon is a level 50, and don't really wander into DA unaccompanied. Solo play is less of a concern. I will try to do a write up of his current build, so I can give a good compare and contrast.
  5. Hey all, I am redoing my Spine/SR Scrappers build. This is what I came up with.


    Hero Plan by Evangaurt

    Click this DataLink to open the build!

    Evangaurt: Level 50 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- T'Death-Dam%(A), T'Death-Dmg/Rchg(3), T'Death-Dmg/EndRdx(3), T'Death-Acc/Dmg(5), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(40)
    Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(43)
    Level 2: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def(5), RedFtn-Def/EndRdx(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(9)
    Level 4: Spine Burst -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Acc/EndRdx(11), M'Strk-Acc/Dmg(13), M'Strk-Dmg/Rchg(13), M'Strk-Acc/Dmg/EndRdx(15)
    Level 6: Super Jump -- Winter-RunSpd/Jump/Fly/Rng(A)
    Level 8: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(15)
    Level 10: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(17), GSFC-Rchg/EndRdx(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-ToHit/Rchg(25), GSFC-ToHit(27)
    Level 12: Practiced Brawler -- RechRdx-I(A)
    Level 14: Impale -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(31), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(37), Decim-Acc/Dmg(37)
    Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/Rchg(34), LkGmblr-Def/EndRdx(39)
    Level 18: Quills -- TmpRdns-Acc/Dmg/Slow(A), TmpRdns-Acc/EndRdx(19), TmpRdns-Rng/Slow(19), TmpRdns-Dmg/Slow(21), TmpRdns-Acc/Slow(21), TmpRdns-EndRdx/Rchg/Slow(23)
    Level 20: Quickness -- Run-I(A)
    Level 22: Hasten -- RechRdx-I(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Ripper -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(31), FrcFbk-Rechg%(31)
    Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 30: Lucky -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(48)
    Level 32: Throw Spines -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34)
    Level 35: Evasion -- S'dpty-EndRdx(A), S'dpty-Def/Rchg(36), S'dpty-Def/EndRdx(36), S'dpty-Def/EndRdx/Rchg(36), S'dpty-Def(37)
    Level 38: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/Rchg(39)
    Level 41: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-ToHit/Rchg(43)
    Level 44: Physical Perfection -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc/Rchg(45), Efficacy-EndMod/Rchg(45), Efficacy-Acc/Rchg(46), Efficacy-EndMod(46), Efficacy-EndMod/Acc(46)
    Level 47: Elude -- LkGmblr-Def/Rchg(A), LkGmblr-Def(48), LkGmblr-Rchg+(48), LkGmblr-EndRdx/Rchg(50)
    Level 49: Conserve Power -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), RgnTis-Regen+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
    Level 50: Cardiac Core Paragon
    ------------


    I factored in his Alpha, as he already has it. I didn't use any purple/PVP IOs, as those tend to cost a lot. Same goes for the AT-IO. Let me know what you think. Any tweaks would be appreciated.
  6. First and foremost, Super Strength has A LOT of knock back... This is not usually a good combination.

    Secondly, you have a lot of PVP, Purples and AT enhancements on this build. Those are quite expensive. Do you already have these? Do you have the money to make this happen?
  7. Here is something I created for you. Perma-hastened, and (when you pop SoW) caps Resistance for Smashing/Lethal. I avoided Purples and the ATIOs, for cost reasons.

    Hero Plan by Evangaurt
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Thunder Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance/Recharge
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance
    Level 1: High Pain Tolerance
    • (A) Impervium Armor - Resistance
    • (5) Impervium Armor - Resistance/Recharge
    • (7) Impervium Armor - Resistance/Endurance
    • (7) Impervium Armor - Resistance/Endurance/Recharge
    Level 2: Storm Kick
    • (A) Crushing Impact - Accuracy/Damage/Endurance
    • (9) Crushing Impact - Accuracy/Damage
    • (9) Crushing Impact - Damage/Endurance
    • (11) Crushing Impact - Accuracy/Damage/Recharge
    • (11) Crushing Impact - Damage/Recharge
    Level 4: Mind Over Body
    • (A) Impervium Armor - Psionic Resistance
    • (33) Impervium Armor - Resistance
    • (34) Impervium Armor - Resistance/Endurance
    • (34) Impervium Armor - Resistance/Recharge
    • (40) Impervium Armor - Resistance/Endurance/Recharge
    Level 6: Fast Healing
    • (A) Miracle - +Recovery
    Level 8: Cobra Strike
    • (A) Crushing Impact - Accuracy/Damage/Endurance
    • (13) Crushing Impact - Damage/Endurance/Recharge
    • (13) Crushing Impact - Accuracy/Damage
    • (15) Crushing Impact - Damage/Recharge
    • (48) Crushing Impact - Damage/Endurance
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 12: Focus Chi
    • (A) Adjusted Targeting - Recharge
    • (15) Adjusted Targeting - To Hit Buff
    • (17) Adjusted Targeting - To Hit Buff/Recharge
    • (17) Adjusted Targeting - To Hit Buff/Endurance
    • (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    Level 14: Indomitable Will
    • (A) Kismet - Accuracy +6%
    • (19) Kismet - Defense/Endurance
    Level 16: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 18: Crane Kick
    • (A) Touch of Death - Damage/Endurance/Recharge
    • (21) Touch of Death - Damage/Endurance
    • (21) Touch of Death - Damage/Recharge
    • (23) Touch of Death - Accuracy/Damage
    • (23) Force Feedback - Chance for +Recharge
    Level 20: Boxing
    • (A) Stupefy - Accuracy/Recharge
    • (25) Stupefy - Accuracy/Stun/Recharge
    • (25) Stupefy - Stun/Range
    • (27) Stupefy - Accuracy/Endurance
    • (27) Stupefy - Endurance/Stun
    Level 22: Rise to the Challenge
    • (A) Numina's Convalescence - Endurance/Recharge
    • (29) Numina's Convalescence - Heal
    • (29) Numina's Convalescence - Heal/Endurance
    Level 24: Crippling Axe Kick
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (39) Mako's Bite - Damage/Endurance
    • (40) Mako's Bite - Accuracy/Damage
    • (40) Mako's Bite - Damage/Recharge
    Level 26: Quick Recovery
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (31) Efficacy Adaptor - EndMod/Recharge
    • (31) Efficacy Adaptor - EndMod
    • (33) Efficacy Adaptor - EndMod/Accuracy
    • (33) Efficacy Adaptor - Accuracy/Recharge
    Level 28: Tough
    • (A) Titanium Coating - Resistance
    • (42) Titanium Coating - Resistance/Endurance
    • (42) Titanium Coating - Resistance/Recharge
    • (42) Titanium Coating - Resistance/Endurance/Recharge
    • (43) Titanium Coating - Endurance
    Level 30: Dragon's Tail
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    Level 32: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense
    Level 35: Eagles Claw
    • (A) Crushing Impact - Accuracy/Damage/Endurance
    • (36) Crushing Impact - Damage/Endurance
    • (36) Crushing Impact - Accuracy/Damage
    • (36) Crushing Impact - Accuracy/Damage/Recharge
    • (37) Crushing Impact - Damage/Recharge
    Level 38: Resurgence
    • (A) Energy Manipulator - EndMod/Recharge
    • (43) Energy Manipulator - EndMod
    • (43) Energy Manipulator - Chance to Stun
    Level 41: Strength of Will
    • (A) Impervious Skin - Status Resistance
    • (45) Impervious Skin - Resistance/Endurance
    • (46) Impervious Skin - Resistance/Recharge
    • (46) Impervious Skin - Endurance/Recharge
    • (46) Impervious Skin - Resistance/Endurance/Recharge
    • (48) Steadfast Protection - Resistance/+Def 3%
    Level 44: Focused Accuracy
    • (A) Rectified Reticle - Increased Perception
    • (45) Rectified Reticle - To Hit Buff
    • (45) Rectified Reticle - To Hit Buff/Recharge
    Level 47: Physical Perfection
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (48) Efficacy Adaptor - EndMod
    • (50) Efficacy Adaptor - EndMod/Recharge
    • (50) Efficacy Adaptor - EndMod/Accuracy
    Level 49: Conserve Power
    • (A) Recharge Reduction IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    ------------
  8. I really like the Red Fortune Damage and Recharge buff. In addition, the boost to Ranged defense isn't bad. Plus, they tend to be one of the less expensive sets to get your hands on (Not cheap by any means, but still, not as bad as others).

    Just realized I made a goof in your build, if you take that second slot off of True Grit and put it on Weave, with a red fortune, you will put your ranged def. at 44.9%.
  9. I've soft-capped AOE and Melee defense. Range is close to soft cap.

    The build is a little end heavy, but should work. Fly, as requested.

    I also left one power option open. Didn't know what to put in there.

    Hope this gets you started!

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Battle Axe
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Chop
    • (A) Touch of Death - Chance of Damage(Negative)
    • (3) Touch of Death - Accuracy/Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (5) Touch of Death - Damage/Endurance
    • (46) Touch of Death - Accuracy/Damage
    • (46) Touch of Death - Damage/Endurance/Recharge
    Level 1: Deflection
    • (A) Red Fortune - Endurance
    • (5) Red Fortune - Defense
    • (7) Red Fortune - Defense/Endurance
    • (7) Red Fortune - Defense/Recharge
    • (9) Red Fortune - Endurance/Recharge
    • (9) Red Fortune - Defense/Endurance/Recharge
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Defense/Recharge
    • (13) Luck of the Gambler - Defense/Endurance/Recharge
    • (13) Luck of the Gambler - Defense/Endurance
    Level 4: Gash
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (19) Mako's Bite - Accuracy/Damage
    • (21) Mako's Bite - Damage/Recharge
    • (21) Mako's Bite - Damage/Endurance
    • (23) Mako's Bite - Accuracy/Endurance/Recharge
    • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 6: True Grit
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (46) Steadfast Protection - Resistance/Endurance
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 10: Swoop
    • (A) Hecatomb - Damage/Endurance
    • (25) Hecatomb - Damage
    • (25) Hecatomb - Damage/Recharge
    • (27) Hecatomb - Accuracy/Recharge
    • (27) Hecatomb - Accuracy/Damage/Recharge
    Level 12: Active Defense
    • (A) Recharge Reduction IO
    Level 14: Boxing
    • (A) Empty
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    Level 18: Whirling Axe
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (29) Obliteration - Chance for Smashing Damage
    • (29) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Damage
    Level 20: Fly
    • (A) Freebird - +Stealth
    Level 22: Phalanx Fighting
    • (A) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Recharge Speed
    • (43) Gift of the Ancients - Defense/Endurance
    • (45) Gift of the Ancients - Defense
    Level 24: Tough
    • (A) Aegis - Psionic/Status Resistance
    • (36) Aegis - Resistance
    • (36) Aegis - Resistance/Recharge
    • (36) Aegis - Resistance/Endurance/Recharge
    • (37) Aegis - Resistance/Endurance
    Level 26: Weave
    • (A) Red Fortune - Endurance
    • (37) Red Fortune - Defense
    • (37) Red Fortune - Defense/Endurance
    • (39) Red Fortune - Defense/Endurance/Recharge
    • (39) Red Fortune - Endurance/Recharge
    Level 28: Cleave
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (39) Eradication - Accuracy/Recharge
    • (40) Eradication - Damage
    • (40) Eradication - Damage/Recharge
    • (40) Eradication - Chance for Energy Damage
    • (42) Eradication - Accuracy/Damage/Recharge
    Level 30: Hasten
    • (A) Recharge Reduction IO
    Level 32: Pendulum
    • (A) Multi Strike - Damage/Endurance/Recharge
    • (33) Multi Strike - Damage/Recharge
    • (33) Multi Strike - Accuracy/Endurance
    • (33) Multi Strike - Accuracy/Damage/Endurance
    • (34) Multi Strike - Accuracy/Damage
    • (34) Multi Strike - Damage/Endurance
    Level 35: Shield Charge
    • (A) Eradication - Accuracy/Damage/Recharge
    • (42) Eradication - Accuracy/Recharge
    • (42) Eradication - Damage
    • (43) Eradication - Damage/Recharge
    • (43) Eradication - Accuracy/Damage/Endurance/Recharge
    • (50) Eradication - Chance for Energy Damage
    Level 38: One with the Shield
    • (A) Titanium Coating - Endurance
    • (48) Titanium Coating - Resistance
    • (48) Titanium Coating - Resistance/Endurance
    • (48) Titanium Coating - Resistance/Endurance/Recharge
    • (50) Titanium Coating - Resistance/Recharge
    • (50) Titanium Coating - Endurance/Recharge
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Focused Accuracy
    • (A) Rectified Reticle - Increased Perception
    • (45) Rectified Reticle - To Hit Buff/Recharge
    • (45) Rectified Reticle - To Hit Buff
    Level 47: Physical Perfection
    • (A) Regenerative Tissue - +Regeneration
    Level 49: [Empty]
    • (A) Empty
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO
    ------------
  10. Heya Natuhyru!

    A few questions for ya.

    1) What travel power (if any) would you prefer?
    2) Are there any pool powers you can't live without?
    3) Are there any AT powers you can't live without, or absolutely don't want?
    4) Which Ancillary/Patron Power would you prefer? What about a secondary and tertiary?
  11. Hey guys,

    I made this Broad Sword/WP scrapper, and was wondering if you guys had any advice/tips?

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Slash
    • (A) Touch of Death - Accuracy/Damage
    • (7) Touch of Death - Damage/Recharge
    • (7) Touch of Death - Damage/Endurance/Recharge
    • (9) Touch of Death - Damage/Endurance
    Level 1: High Pain Tolerance
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (5) Steadfast Protection - Resistance/Endurance
    Level 2: Mind Over Body
    • (A) Impervium Armor - Resistance
    • (3) Impervium Armor - Resistance/Endurance
    • (3) Impervium Armor - Resistance/Recharge
    • (5) Impervium Armor - Endurance/Recharge
    • (9) Impervium Armor - Resistance/Endurance/Recharge
    • (48) Impervium Armor - Psionic Resistance
    Level 4: Slice
    • (A) Analyze Weakness - Chance for +ToHit
    • (25) Analyze Weakness - Accuracy/Defense Debuff
    • (25) Analyze Weakness - Defense Debuff
    • (33) Analyze Weakness - Accuracy/Recharge
    • (43) Analyze Weakness - Defense Debuff/Endurance/Recharge
    Level 6: Hasten
    • (A) Recharge Reduction IO
    Level 8: Super Jump
    • (A) Unbounded Leap - +Stealth
    Level 10: Build Up
    • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (11) Adjusted Targeting - Endurance/Recharge
    • (11) Adjusted Targeting - To Hit Buff/Recharge
    • (13) Adjusted Targeting - To Hit Buff/Endurance
    • (13) Adjusted Targeting - To Hit Buff
    • (17) Adjusted Targeting - Recharge
    Level 12: Fast Healing
    • (A) Miracle - Heal
    • (42) Miracle - +Recovery
    • (42) Miracle - Heal/Endurance
    Level 14: Indomitable Will
    • (A) Gift of the Ancients - Defense
    • (15) Gift of the Ancients - Defense/Endurance
    • (15) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense
    • (46) Kismet - Accuracy +6%
    Level 16: Parry
    • (A) Red Fortune - Endurance
    • (33) Red Fortune - Defense
    • (34) Red Fortune - Defense/Endurance
    • (34) Red Fortune - Defense/Recharge
    • (48) Red Fortune - Endurance/Recharge
    Level 18: Rise to the Challenge
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Numina's Convalescence - Heal/Endurance
    • (19) Numina's Convalescence - Heal
    • (23) Numina's Convalescence - Heal/Recharge
    Level 20: Quick Recovery
    • (A) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (21) Efficacy Adaptor - EndMod/Recharge
    • (23) Efficacy Adaptor - EndMod/Endurance
    • (37) Efficacy Adaptor - EndMod/Accuracy
    • (46) Efficacy Adaptor - Accuracy/Recharge
    Level 22: Whirling Sword
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (45) Obliteration - Chance for Smashing Damage
    Level 24: Boxing
    • (A) Empty
    Level 26: Tough
    • (A) Impervium Armor - Resistance
    • (27) Impervium Armor - Resistance/Endurance
    • (27) Impervium Armor - Endurance/Recharge
    • (31) Impervium Armor - Resistance/Recharge
    • (46) Impervium Armor - Psionic Resistance
    • (48) Impervium Armor - Resistance/Endurance/Recharge
    Level 28: Combat Jumping
    • (A) Red Fortune - Defense
    • (29) Red Fortune - Defense/Endurance
    • (29) Red Fortune - Defense/Endurance/Recharge
    • (31) Red Fortune - Endurance
    • (31) Red Fortune - Defense/Recharge
    Level 30: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    Level 32: Disembowel
    • (A) Crushing Impact - Damage/Endurance
    • (34) Crushing Impact - Accuracy/Damage
    • (37) Crushing Impact - Accuracy/Damage/Endurance
    • (40) Crushing Impact - Accuracy/Damage/Recharge
    • (43) Crushing Impact - Damage/Recharge
    Level 35: Head Splitter
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Damage/Recharge
    Level 38: Strength of Will
    • (A) Impervium Armor - Resistance
    • (39) Impervium Armor - Resistance/Endurance
    • (39) Impervium Armor - Resistance/Recharge
    • (39) Impervium Armor - Resistance/Endurance/Recharge
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Focused Accuracy
    • (A) Rectified Reticle - Increased Perception
    • (45) Rectified Reticle - To Hit Buff/Recharge
    • (45) Rectified Reticle - To Hit Buff
    Level 47: Physical Perfection
    • (A) Endurance Modification IO
    Level 49: Resurgence
    • (A) Efficacy Adaptor - EndMod/Accuracy
    • (50) Efficacy Adaptor - EndMod/Recharge
    • (50) Efficacy Adaptor - EndMod
    • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO
    ------------



    I am trying to avoid all Purples/PVPIOs, for cost reasons.

    My thinking behind this build, high resistance to Psionic, cap resistance Smashing and Lethal, and give him a high Regeneration, and he should survive. The only forseeable problem is that the build is a little slow.

    Any advice? Any improvements?