Spine/SR Rebuild, critique wanted


Doomguide

 

Posted

Hey all, I am redoing my Spine/SR Scrappers build. This is what I came up with.


Hero Plan by Evangaurt

Click this DataLink to open the build!

Evangaurt: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- T'Death-Dam%(A), T'Death-Dmg/Rchg(3), T'Death-Dmg/EndRdx(3), T'Death-Acc/Dmg(5), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(40)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(43)
Level 2: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def(5), RedFtn-Def/EndRdx(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(9)
Level 4: Spine Burst -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Acc/EndRdx(11), M'Strk-Acc/Dmg(13), M'Strk-Dmg/Rchg(13), M'Strk-Acc/Dmg/EndRdx(15)
Level 6: Super Jump -- Winter-RunSpd/Jump/Fly/Rng(A)
Level 8: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(15)
Level 10: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(17), GSFC-Rchg/EndRdx(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-ToHit/Rchg(25), GSFC-ToHit(27)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Impale -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(31), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(37), Decim-Acc/Dmg(37)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/Rchg(34), LkGmblr-Def/EndRdx(39)
Level 18: Quills -- TmpRdns-Acc/Dmg/Slow(A), TmpRdns-Acc/EndRdx(19), TmpRdns-Rng/Slow(19), TmpRdns-Dmg/Slow(21), TmpRdns-Acc/Slow(21), TmpRdns-EndRdx/Rchg/Slow(23)
Level 20: Quickness -- Run-I(A)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Ripper -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(31), FrcFbk-Rechg%(31)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Lucky -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(48)
Level 32: Throw Spines -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34)
Level 35: Evasion -- S'dpty-EndRdx(A), S'dpty-Def/Rchg(36), S'dpty-Def/EndRdx(36), S'dpty-Def/EndRdx/Rchg(36), S'dpty-Def(37)
Level 38: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/Rchg(39)
Level 41: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-ToHit/Rchg(43)
Level 44: Physical Perfection -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc/Rchg(45), Efficacy-EndMod/Rchg(45), Efficacy-Acc/Rchg(46), Efficacy-EndMod(46), Efficacy-EndMod/Acc(46)
Level 47: Elude -- LkGmblr-Def/Rchg(A), LkGmblr-Def(48), LkGmblr-Rchg+(48), LkGmblr-EndRdx/Rchg(50)
Level 49: Conserve Power -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), RgnTis-Regen+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
Level 50: Cardiac Core Paragon
------------


I factored in his Alpha, as he already has it. I didn't use any purple/PVP IOs, as those tend to cost a lot. Same goes for the AT-IO. Let me know what you think. Any tweaks would be appreciated.


 

Posted

What powers and abilities are you set on having? For instance, okay with Ninja Run as travel power? Do you wish to keep Elude (presumably for Incarnate work)? Anything you wish you could have in the build?

If you haven't got them work on getting all the power accolades.

If I were to work towards a single expensive IO it would be a Glad proc.

I'd either drop Hasten or work towards more substantial global recharge.

I'd want to not have to choose Cardiac for my Alpha boost to have reasonable end usage. I'd prefer Agility or Musculature.

I'd like more max health and regen. High level, higher relative rank (+3's and particularly +4's) are going to do painful things especially when solo. I will admit I am not sure (since I do not have a high level spines myself) how much the slow effects will help make up for the relatively low passive regen. I do know my Fire/SR brute takes a terrible beating compared to my Claws/SR scrapper ... and the major differences between them are max health and passive regen as both are soft capped.

Doomguide


 

Posted

Quote:
Originally Posted by Doomguide View Post
What powers and abilities are you set on having? For instance, okay with Ninja Run as travel power? Do you wish to keep Elude (presumably for Incarnate work)? Anything you wish you could have in the build?
I kept elude out of a bit of nostalgia, I guess. This toon was my first. I prefer having a travel power, but if it means a better build, I am willing to lose it.

Quote:
Originally Posted by Doomguide View Post
If you haven't got them work on getting all the power accolades.

If I were to work towards a single expensive IO it would be a Glad proc.
Got 'em All!

As far as the Glad Proc (tp pro/3% def) not a bad idea. I will have to price it. The toon has the money (I've been playing for 7+ years ), but I was hoping to use some of that to build other toons. I will see what I can do, though.

Quote:
Originally Posted by Doomguide View Post
I'd either drop Hasten or work towards more substantial global recharge.

I'd want to not have to choose Cardiac for my Alpha boost to have reasonable end usage. I'd prefer Agility or Musculature.
I picked up Cardiac, because, when I first did this toons build, I didn't know what I was doing. As such, the toon has issues as is. I am currently working on doing the Agility up to T4.

Quote:
Originally Posted by Doomguide View Post
I'd like more max health and regen. High level, higher relative rank (+3's and particularly +4's) are going to do painful things especially when solo. I will admit I am not sure (since I do not have a high level spines myself) how much the slow effects will help make up for the relatively low passive regen. I do know my Fire/SR brute takes a terrible beating compared to my Claws/SR scrapper ... and the major differences between them are max health and passive regen as both are soft capped.

Doomguide
From what I understand of Fire primary is that it is similar in concept to spines, insomuch that it acts as a lawnmower. As he plays, this toon is very good at taking out minions and LTs en masse, but not as good against bosses.

It is worth noting that I pretty much never solo (Girlfriend also plays, if I am on, most likely she is on as well), and this toon is a level 50, and don't really wander into DA unaccompanied. Solo play is less of a concern. I will try to do a write up of his current build, so I can give a good compare and contrast.


 

Posted

Quote:
Originally Posted by Evangaurt View Post
I kept elude out of a bit of nostalgia, I guess. This toon was my first. I prefer having a travel power, but if it means a better build, I am willing to lose it.
... <snip> ...

It is worth noting that I pretty much never solo (Girlfriend also plays, if I am on, most likely she is on as well), and this toon is a level 50, and don't really wander into DA unaccompanied. Solo play is less of a concern. I will try to do a write up of his current build, so I can give a good compare and contrast.
What AT (or AT's) does she join you with? Obviously what she plays could make a huge difference in what you really need/want in the build as it sounds like she is almost always there on your league/team/duo if you are willing to build assuming she would be there to supply "x".

Doomguide


 

Posted

Quote:
Originally Posted by Doomguide View Post
What AT (or AT's) does she join you with? Obviously what she plays could make a huge difference in what you really need/want in the build as it sounds like she is almost always there on your league/team/duo if you are willing to build assuming she would be there to supply "x".

Doomguide
Usually, if I am on my main, she is on her Claws/SR scrapper...if that helps any.


 

Posted

Well won't help the way a strong buffer or debuffer would with powers but will help with tactics and with utilizing the Incarnate boosts (alternating Rebirth or Barrier for instance)

Anyway here's a quickly done build. Essentially I "flipped to alternates", moved slots around and dropped CP for CJ to give you some ideas on what you could do. If you want to stay Purple IO free just swap out for the IO set(s) of choice or consider them very long term goals. With Agility one doesn't need the Glad proc either to stay soft capped. I also pretty much assume this build is going to run endgame content exclusively (i.e level 45+ content). Focused Acc is toggled off to help with end usage/net recovery. Also note using enhancement boosters on the single recharge in Hasten makes a several second drop in recharge time (from within a sec of perma to safely so).

Doomguide

Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/

Click this DataLink to open the build!

Evangaurt_Alternate1 (v1.00.i23 Incarnate): Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(40)
Level 1: Focused Fighting -- RedFtn-Def(A), RedFtn-Def/EndRdx(25), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx(40), RedFtn-Def/Rchg(43), Ksmt-ToHit+(43)
Level 2: Focused Senses -- RedFtn-Def(A), RedFtn-Def/EndRdx(5), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def/Rchg(7), RedFtn-EndRdx(9)
Level 4: Spine Burst -- Oblit-Dmg(A), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(13), ImpSwft-Dam%(50)
Level 6: Super Jump -- ULeap-Stlth(A)
Level 8: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(27)
Level 10: Build Up -- RechRdx-I(A), RechRdx-I(42)
Level 12: Practiced Brawler -- EndRdx-I(A)
Level 14: Impale -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(31), Apoc-Acc/Rchg(34), Apoc-Dmg/EndRdx(37), Apoc-Dam%(37)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(34)
Level 18: Quills -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(19), Armgdn-Dmg/EndRdx(21), Armgdn-Dam%(21), FotG-ResDeb%(23)
Level 20: Quickness -- Run-I(A)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Ripper -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(27), SScrappersS-Acc/Dmg/Rchg(29), SScrappersS-Dmg/EndRdx/Rchg(29), SScrappersS-Acc/Dmg/EndRdx/Rchg(31), SScrappersS-Rchg/+Crit(50)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(40), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 30: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 32: Throw Spines -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(33), Ragnrk-Knock%(34)
Level 35: Evasion -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def/Rchg(36), RedFtn-EndRdx(37)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 41: Focused Accuracy -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(42), GSFC-Rchg/EndRdx(42)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(45), P'Shift-End%(45), RgnTis-Heal/EndRdx(46), RgnTis-Heal/Rchg(46), RgnTis-Regen+(48)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Elude -- Winter-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(17), Mrcl-Rcvry+(25), Numna-Regen/Rcvry+(31), Numna-Heal(43), Numna-Heal/EndRdx(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(15), P'Shift-End%(23)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Radial Paragon
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Rebirth Radial Epiphany
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Posted

Very cool, albeit expensive, build! I will have to do much thinking on this. Thank you for your guidance, suggestions and assistance, DG!