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Quote:The Origin of Power is where the problem started, as people started saying "how can the CoT steal my powers? I have no powers!" It's where we started having a conflict between the players who said "I have powers because I am awesome!" and the lore that said "You have powers because magic," and later, with the Well being introduced as the source, "you have powers because a crazy puddle lets you."The concepts of the Origins and the Well are kind of at odds with one another at the moment, at least from a player perspective, and I never felt that the Origins stuff was elaborated on or dealt with in a meaningful or even sufficient way as much as it could have been. At this point I think the best way to resolve the apparent conflict (without ditching anything) would be to say that the Origins are a part of that 'something greater' that Prometheus has mentioned recently. They don't really seem to be the creations of any given species, after all, and even 'aliens' seem to have the same ones that humanity has...
Quote:I don't think anyone's disputing that. 'cept, you know, the more smashy-smash villains or folks with big chips on their shoulder. -
Quote:Considering that the Rikti were peaceful and friendly before they became victims of a Nemesis plot, I'd consider the outcome we got to be preferable to genocide, at least from the heroes' point of view.yyyeahhhhh, I should have been a little more specific. I meant 'we didn't turn them into paste'.
It could have been, but it isn't. -
Quote:Well, duh. If my villain kills Statesman all the other villains will think I'm cool.Nah, I agree with you. And what bothers me more are the people who want to 'pull the trigger' themselves.
Seriously though, the death of Statesman will be a big win for villains. Can you blame people for wanting their own villains to be at the center of it, instead of playing lackey so someone else can have all the fun?
Quote:Well, Positron and other Devs have said that not only is he going to STAY dead, he is going to be removed completely from the game. Noble Savage, for example, confirmed that the new Statesman splash screen being seen in Beta was in the nature of a memorial. So you are going to get your wish, apparently.
And frankly, that just adds to the depressing aspect of it; the Devs are not just going to kill him--- they want him completely erased from the game, like one of Stalin's enemies. That is just sad.
Quote:Since all 50s in the Beta right now are treated as Incarnates, even if they are not, I have played through a number of the new Dark Astoria arcs.
Me, I'm only in a rush to see Statesman die so I can criticize the execution. I actually had a few good things to say about the DA arcs, so I need something to spew unmitigated vitriol about. -
Quote:And after we showed them that we weren't responsible, the majority of them decided to call off the war. I'd consider that winning.
You'll remember that we didn't actually 'beat' the Rikti; we just cut off the direct route from Rikti Earth to Primal Earth. We didn't 'beat' them the second time either; we managed to show that we weren't responsible for the initial hostilities and showed that Hro'Dtohz was about to commit war crimes before he could send in the main invasion force.
Quote:So why don't we try and close off access from Praetorian Earth to Primal Earth? Because Ouroboros has been warning folks about how ill-equipped we are to deal with the Coming Storm; since altering the time stream hasn't appeared to work so far to prevent the Battalion from coming to Earth, some other method is required to prevent its destruction. Since the Well is putting most of the power we might need into Tyrant, we have to get it somehow...and rather than let Tyrant dominate Primal Earth and share whatever amount of power he sees fit to distribute, it'd be better to have control of it ourselves...
Pretty sure the Well hasn't said jack to us about Praetoria itself, it's been everyone else. But I suppose this is picking nits. What makes it a credible threat, then? Eh, superior technology and psychics, I suppose.
Currently, it only "deigns to notice us" enough to grant higher-level Incarnate powers when we defeat Praetorians. We don't get high-end goodies for defeating Statesman, or Recluse, or Imperious. Only Praetorians.
Quote:If the Praetorians managed to get their hands on some cosmic cubes, would you still feel the same way? -
I had the same problem a long time ago. I BELIEVE the bug is that sorcerers above level 30 won't trigger the bar. You have to kill a lower-level sorcerer (I went to Bloody Bay) to get the bar to show up; after that it will work properly.
This was a long time ago, but I think that's how it worked. -
Quote:This even makes it more stupid. There are two ATs that are only part human. The character creation screen clearly states that a Natural origin character could be an alien with powers native to their race. We have the costume pieces to create a robotic character, including the Preatorian clockwork pieces, which, if you use them all, very clearly imply that you are a clockwork robot and not a cyborg or guy in power armor. In other words, some of us are NOT human, and character creation encourages being not human, but we still somehow get powers from the human well.Also, the more recent lore states that a "Well" exists for almost every species of being, it's a universal source of power. Admittedly, that piece of lore was only added recently, but it did answer the question of "How do things not native to Primal Earth or even this dimension become Incarnates, if originally being an Incarante depended upon where you came from?"
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Quote:What happened to him after the events of the Smoke and Mirrors arc anyway? The DA arcs have already made even more of a mess of CoT lore though, so I'd rather Zoria stay in continuity limbo before someone writes him into an arc while forgetting that that's not actually Zoria.Why not have Baron Zoria - leader of the Circle of Thorns and arch-enemy of the Dream Doctor - as the new villain trying to become the harbinger of death? Rather than Tammy Arcanus with a goatee?
Quote:People on the forum disliking it is absolutely irrelevant here. Golden Girl is making a claim. I'm asking her for the evidence to back that up. Seriously dude, put her on ignore, you won't miss anything.
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They would have smoke missiles like the IDF used to have, an attack that launches giant boulders that fill the whole screen, and snow storm from back when it was bugged to have a total white-out effect. Let's not forget the added annoyance of not being able to see what you're fighting.
And they would all be really big models, so they're hard to bunch up for melee cones and you can get stuck on the corpses on maps with low ceilings. -
Quote:Right, because who wants to buy add-ons for a shoddy product?Purchasable arc slots are also why we'll only see a meager few DCs handed out - a DC means the author gets an extra arc slot without paying for one, so it's just not in their "best interest". At this point I'm ready to delete old arcs to make way for new ones, rather than buy another slot.
Actually the lack of DCs is more likely due to apathy, because THERE'S SOMETHING SHINY OVER THERE!!! Didn't I say, when they started that MA Thrusday thing, that I gave it six months, tops, before they got bored and stopped doing it? How many weeks in a row have they skipped now?
Quote:Making an unguarded ally "dead" or "unconscious" presents a new problem in that when an outside force "interacts" with them they stand up and just stand there like idiots. In that situation one workaround would be to make them bosses set to ally that way you can't "interact" but can use the unaware text (which is 300 characters just like a clue, I believe) to have them speak to you when you approach them. I have done this in a yet to be published arc and it works great. -
Quote:They could easily have wrapped up all the loose ends in Praetoria by now. They're deliberately stretching it out.If the devs stopped the Preatoria stuff now, leaving whatever ends aren't finished to be finished later, that'll just be another complaint for the forums...
"The devs never finish what they start! It's Power Customization/Proliferation all over again!"
"More plot left to drift in a diluted mess of sea these writers call a story..."
or when the devs come back to revist Preatoria to finish said unfinished plots...
"WHAT!? More of this crap!!" -
Quote:Yeah, so stop quoting her. A lot of people have her on ignore and people quoting her circumvents that.Not taking the
bait, GG. You argue this just to hear yourself argue. Fool me once and all that.
This is exactly what is happening. Posi pretty much said as much in his blog. -
Scarlet Shocker covered much of it. The other problem with the well is that it is sentient and insane and capable of possessing people who draw from it, but we stick our heads in it anyway because some chick who refuses to tell us anything about herself says it'll be ok. It makes bad decisions but as soon as we take power from it, we become beholden to it. It's like we're working for the Dilbert boss.
The problem with Praetoria is that It. Never. Ends. It's not nearly as cool as the devs think it is, and a lot of people are just sick of the place. -
Well yes, the idea of letting you play for free but limiting what you can do is to encourage you to get a subscription.
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Wait, what? Since when do ally clues drop when you enter the mission? Or is this an unguarded ally?
Besides, they changed it at some point so the ally doesn't count as "rescued" until you actually pick them up, for purposes of mission objective...I think it also applied to clues. It really annoyed me at the time because then I couldn't pull an ally's guards away and complete the objective without having an EB following me around and killing everything anymore. Did they change it back?
Either way, I wouldn't recommend putting critical information in anybody's bio. It's too easy to skip over. -
You would think one of the people so concerned about their Widows would copy one over to beta and test it, wouldn't you?
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Quote:Making them as villains I could see but as heroes...yeah, no.From the people I knew personally at the time, the trivilizing you mention was just a part of their feelings. More of their offense came from all the people in the first two years who kept making 5th Column knockoffs as heroes. For them, that was the hardest part to accept, and I was present for a very loud, heated argument when another friend of mine was caught with a Nacht <something> hero.
Quote:I wasn't going to grace his comments with a response, but I think I'll put in my 2inf that what I, and I think all or most of the others I'm in agreement with on this subject, want is LESS 'hoochy', not NO 'hoochy'. I agree with you here, it's a balance issue, not a complete retcon of all sexiness. But far be it from me to stand in someone's way if they wish to sound foolish
Quote:I'm not calling for an outfit retcon, tbh. It's just something I have to ignore in comic-books LESS than I do here on CoHF, and sometimes that gets on my nerves. Particularly after the Barbarian, Gunslinger, and Magic outfits were made to the end of the scale I'd rather see LESS of. We have plenty of ways for women to show skin so it would be nice if future sets erred more towards taste than not.
Quote:I'm pretty sure he did not. Then again, it's an art style I perform myself though, so I'm not one to criticize it, and I certainly wouldn't apologize for it either.
Yes, and there were players who invited lowbies to team with them and teleported them up to the flight ceiling and let them fall into a bunch of enemies and die. They were RPing villains, don't you know. Nobody bought their "I'm RPing!" excuse either. -
Quote:Nice Strawman.*Annoyed* oh good lord, there are some of you who are just NOT going to be happy until not only are all female player characters arrayed in gunny-sacks, knee-socks and Keds sneakers, but all the female NPCs are too.
Speaking generally: Some of you hate sexy: we get it. Some of you have odd ideas of what is sexy: we get it. There are plenty of options in this game so that your female characters don't even have to show a single inch of facial skin AND their clothing can be unisex-baggy to boot. Do this all day long- they're your characters and you have freedom of choice.
NOT ALL OF US WANT THAT. And frankly if Diabolique's costume or look are made to reflect this new aesthetic, I won't be happy. I DON'T LIKE UGLY. I CAN SEE THAT IRL. I am in this game to escape, not see ugly NPCs. Unless theyre ugly-cool, like Arachnoids or something.
Diabolique, Ghost Widow and their ilk are supernaturally-powered characters and they do what they want. The distraction of one's enemy via uber-hotness is a legitimate tactic. Frankly if it were possible to be such a thing, and be so beautiful on top of that, I wouldn't be kowtowing to the "you ought to be wearing a gunny-sack!" crowd either.
*gets off soap-box*
By the way, 1) Ghost Widow is fully covered from the neck down, and 2) distracting your enemy by your uber-hotness only works if your enemy is a straight male between the ages of 13 and 18. -
Quote:See the second post in this thread.If true then Active Defense (the example I used) won't have any use for the defense portion of membranes as Active Defense doesn't take defense.
Quote:Also mind link (as Mr. DJ asked about) would not take any recharge portion of Hamidons as that power doesn't accept recharge enhancements (sets with recharge would presumable still work in it).
Quote:Membranes work fine in divine avalanche and defensive sweep. So it might still work? Best to just try.
Share? -
Quote:No purpose is better than a ham-fisted story written around the mechanics that causes /facepalm at every turn, IMO. Things like the mothership, paper missions, and all the zone repeatable missions are repeatable only because they are pretty insignificant story-wise. It's a limitation of repeatable content. Hami is, in a way, just as bad in the long run. We've been farming that guy for years and nobody has made any progress on figuring out how to put him down for good? Nobody has even tried?See, I don't think the Mothership raids are that great an example. I find them a fun, but story-wise hollow experience. Don't get me wrong, I don't get any great satisfaction from the embedded story in iTrials, and the cutscenes got old fast, but I don't feel that things like the RWZ are any great shakes just because they're vaguely explainable. I don't ever feel like I'm accomplishing anything fighting the Rikti. I know they'll be back as soon as the shields come up. The raid is just an excuse to earn VMerits. Sure, it's fun, but for me, its (lack of) story has zero to do with that.
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Cutscenes are usually a terrible way to deliver story in an interactive medium.
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It means Defense Debuff Resistance, which Shield Defense characters could only cap because a bug allowed Membranes slotted in Active Defense to buff the DDR of the power. That bug has now been fixed. On live, my DM/SD has 94.something% DDR, on beta it's closer to 70%.
A moment of silence, indeed.
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As for people using Enzymes as Defense buffs because they were cheaper, my Ice/Rad Corruptor didn't like you. Thank you for the quote Santorican, now I can point to it when they whine. The Centrioles in ID on the other hand, were kinda funny.
Edit: You know you've spent too much time on the Scrapper forums when a friend who doesn't play CoH mentions something about DDR, obviously referring to the game, and your first thought is "what does that have to do with defense debuff resistance?" -
Quote:And there has been no TGIMAT for about a month now.Just an observation.. that's (3) DC's and (17) plays out of (7) months and (29) thursdays since TGIMAT originated 06.17.11.. Even factoring some very liberal leeway for vacations and launches and appearances and such, we should be further along than that should we not ?
I hate to say "I told you so," but.... -
Quote:The Elemental Order costume set in i22 has a unisex jacket, unfortunately you have to gamble for it.In reply to the bolded part: Ain't that the truth. Last truly GOOD jacket the women got was from the Wedding pack, which is just SAD. As far as the pants go, I think there have been a few pants options over the years, Resistance and Classic Steampunk come to mind.
Quote:I think in CoHF the comic book 'card' has been overplayed that says female characters are required to show skin other than face and hands. I'm drawing a blank trying to come up with one that doesn't - other than Numina and Luminary / NightStar, who literally don't have flesh to show.
Quote:Anyways, seems to me that griping about it NOW's kinda late. Not saying "don't gripe", just saying it's just throwing eggs at a train that left the station over seven years ago.
Quote:This is more or less the issue we addressed with David Nakayama during the fallout from the "Gunslinger" set. It seems the art team really was mired in the "men are strong, women are sexy" mindset that, while it can produce interesting material, also serves to limit what the team is able to create. I think that after the stink we raised, we may have been able to bring at least some moderation to the situation, but as with everything else in this game, it'll probably take a year before we see the fruits of our labour. For what it's worth, I look forward to having more women in this game intended to be admired, as opposed to ogled. -
Quote:Because she is being promoted as a big villain of this update, and all the other trial AVs have been featured on the update pages.Why's everyone assuming the lady who'd fit on a Heavy Metal cover is Diabolique?
Quote:More likely she's an incarnation of Mot. I think that's more likely than Diabolique suddenly becoming twice as tall, losing her translucensy and most of her clothing JUST so she can take control of Mot's new sand-box.
If it isn't Diabolique but an incarnation of Mot that's even worse. Mot is big with the scary, not with the skanky. -
Quote:There is a difference though, between choosing to ignore the narrative in favor of rewards and being forced to do so.While I acknowledge my anecdotes can't be taken as representative of the playerbase, this was never an issue for me. I and may other players on Justice ran TFs and SFs many, many times for Reward Merits and general entertainment. I suspect, but cannot prove, that this was extremely common behavior visible in data mining, which led to the impression that people were going to be satisfied with running iTrials over and over.
Quote:There's still a problem, though. For that to work, the repeatable tasks have to relate to something that makes sense to be essentially static. "Winning" at the trial can't really be associated with any change in the narrative. Roughly, it'd be like the trial equivalent or running the PvP zone missions. Longbow and Arachnos aren't going anywhere, so invading their bases over and over without really affecting the larger world makes sense.
Quote:But even a narrative told in story arcs needs to either go somewhere, or end up unresolved. If the arc narrative goes somewhere, then even though the associated iTrials may be internally consistent with repetition, they won't make sense for anyone who got past that part of the arc narrative. If the arc leaves things unresolved, and we're running the trial over and over in an eternal status quo, then (at least in my opinion) that doesn't feel much better than running something with a story over and over. One breaks immersion, but the other just feels ... empty.