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Posts
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Joined
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Ok, I have something for you to digest/discuss/dismiss:
-Fire/kins with no imps-
Right now, when I am farming, I do not use my imps and here is why:
If I come up to a group that is pretty close to another group, I'll Smoke both of them and then work on one with no fear of the other seeing me.
With my Imps out, this is not possible, which is when I have to dip into my Inspirations and chew on 3 purples.
Currently, without Imps (which, atm, I do have) I am farming +2/x8 with no problems.
Only when I have my Imps out do I have problems.
So, is a fire/kin without Imps an aberration? Or is it better to farm without having to babysit a bunch of simple minded agro magnets? -
Going through MIDS I see that Soul Mastery has three AOE powers for controllers.
I would like this...
For my fire/kin.
Maybe not all three but two would be nice. I use to have Ice Mastery and it has two AOE's (and it's very nice, especially Ice Storm's radius) but I switched to Fire (cause Ice didn't fit the theme) and I'm not digging it.
So Soul Mastery it is.
Here is the build.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Epic Mount: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Char- (A) Basilisk's Gaze - Chance for Recharge Slow
- (5) Basilisk's Gaze - Accuracy/Hold
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (34) Basilisk's Gaze - Accuracy/Recharge
- (37) Basilisk's Gaze - Recharge/Hold
- (A) Touch of the Nictus - Chance for Negative Energy Damage
- (3) Touch of the Nictus - Healing
- (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (46) Touch of the Nictus - Accuracy/Healing
- (46) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) HamiO:Membrane Exposure
- (A) Gravitational Anchor - Chance for Hold
- (37) Gravitational Anchor - Immobilize
- (40) Gravitational Anchor - Immobilize/Recharge
- (40) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (40) Gravitational Anchor - Immobilize/Endurance
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Armageddon - Chance for Fire Damage
- (9) Armageddon - Damage
- (9) Armageddon - Damage/Endurance
- (11) Armageddon - Damage/Recharge
- (11) Armageddon - Accuracy/Damage/Recharge
- (A) HamiO:Microfilament Exposure
- (A) Absolute Amazement - Chance for ToHit Debuff
- (13) Absolute Amazement - Stun
- (13) Absolute Amazement - Stun/Recharge
- (25) Absolute Amazement - Accuracy/Stun/Recharge
- (25) Absolute Amazement - Accuracy/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Miracle - +Recovery
- (15) Regenerative Tissue - +Regeneration
- (A) Red Fortune - Defense
- (17) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Endurance/Recharge
- (19) Red Fortune - Endurance
- (19) Red Fortune - Defense/Recharge
- (50) Luck of the Gambler - Recharge Speed
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (29) Unbreakable Constraint - Hold
- (29) Unbreakable Constraint - Hold/Recharge
- (43) Unbreakable Constraint - Accuracy/Hold/Recharge
- (43) Unbreakable Constraint - Accuracy/Recharge
- (A) Red Fortune - Defense
- (21) Red Fortune - Endurance
- (21) Red Fortune - Defense/Endurance
- (23) Red Fortune - Defense/Endurance/Recharge
- (23) Red Fortune - Defense/Recharge
- (34) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) HamiO:Microfilament Exposure
- (A) Efficacy Adaptor - EndMod/Endurance
- (27) Efficacy Adaptor - EndMod
- (27) Efficacy Adaptor - EndMod/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Dark Watcher's Despair - To Hit Debuff
- (31) Dark Watcher's Despair - To Hit Debuff/Recharge
- (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (31) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (33) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Efficacy Adaptor - EndMod/Endurance
- (36) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (37) Efficacy Adaptor - Accuracy/Recharge
- (50) Efficacy Adaptor - EndMod/Accuracy
- (A) HamiO:Endoplasm Exposure
- (39) HamiO:Ribosome Exposure
- (39) HamiO:Membrane Exposure
- (39) HamiO:Membrane Exposure
- (A) Aegis - Psionic/Status Resistance
- (42) Steadfast Protection - Knockback Protection
- (42) Steadfast Protection - Resistance/+Def 3%
- (42) Impervious Skin - Status Resistance
- (43) Impervium Armor - Psionic Resistance
- (A) Ragnarok - Chance for Knockdown
- (45) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
- (46) Ragnarok - Damage/Endurance
- (A) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (48) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 118.75% Enhancement(RechargeTime)
- 5% Enhancement(Heal)
- 93% Enhancement(Accuracy)
- 57.23 HP (5.627%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 15%
- MezResist(Held) 15%
- MezResist(Immobilize) 19.4%
- MezResist(Sleep) 15%
- MezResist(Stun) 17.2%
- MezResist(Terrorized) 15%
- 29% (0.484 End/sec) Recovery
- 20% (0.849 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 25.12% Resistance(Fire)
- 25.12% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 16% Resistance(Psionic)
Now I am not sure about the Hami-O's and I think I got a bit carried away with them so could someone please tell me if I am being ridiculous in their slotting.
I have everything except the Microfilament Hami's.
I only have group invis and invis to slot the LotG globals but if I can put them to better use elsewhere, I'm all ears. -
What's a good slotting for fire/kins nowadays?
Does anyone have a good build handy? -
Quote:Glad to see you are still kicking around here Local...I have ALWAYS thought your ill/rad advice was spot on.More Recharge results in diminishing returns. Once you get to perma-PA, additional amounts of Recharge start to have less and less effect, such that fairly small amounts of additional recharge only result in reducing the Recharge on powers by a fraction of a second. There are points where your limited resources can be better used than adding more recharge.
With the large amount of Recharge in a Perma-PA build, Radiant Aura is up very quickly (especially slotted with the Doctored Wounds set). Especially since healing becomes less important in the higher levels, an Ill/Rad will generally have something better to do than be the team healer. Fast-recharging Radiant Aura is plenty.
To me, Recall Friend is probably my first choice. My Ill/Rad had it (and Teleport for travel) leveling up. I could stealth missions and bring the team to me more than once ever 30 min (with the Vet team TP power). Since I was usually the last teammember surviving, I was often the one to Recall the dead bodies of teammates to bring them to a safe place to rez. I miss that power in my Perma-PA build and look forward to getting it back. Mutation is my second choice as something handy to have -- I have often regretted not having it.
My only question is the third power. (1) I dislike taking powers as pure "mules" for an IO -- I like the power to be useful, even situationally. If a power can hold a needed IO AND can be useful, then it is OK. For example, Combat Jumping provides Immob protection and jumping mobility at a very low endurance cost as well as holding a LotG Recharge. (2) With my build and the two choices above, I'm capped out on Power Pools. I could drop CJ (or Hover/Fly) and use Group Invis for the LotG Recharge if I really want to add a new power pool, but I'm pretty happy with my build now. (3) It needs to be a power that can be effective with no additional slots (or maybe one extra).
So that leaves:
(a) Something out of one of the power pools I already have. Fly is kind of slow, so Super Speed or Super Jump, or even Teleport might be a nice "quality of life" pick. Or a melee attack? Air Sup? Flurry? Jump Kick? I don't think so, since I generally stay out of melee and my attack chain does more damage than any of those while staying at range.
(b) From my Primary and secondary, only Group Invis, Fallout and Choking Cloud are left (since I want to take Mutation). Choking Cloud is a mostly-worthless endurance drain unless you can fully slot it up and have the secondary powers to make it effective (Hot Feet, Arctic Air, Conductive Aura), so that one is out. Fallout? Very situational, but kind of fun . . . I could Fly/Hover over a group of foes, then Recall Friend to drop a teammate's dead body into the group, and then use Fallout for some damage and a huge Debuff -- and then rez him with Mutation. Worth considering, but it will be used very, very rarely. Group Invis? Can use it for another LotG Recharge, and it uses far, far less endurance than SI -- might be useful in big battles and to invis teammates. Worth Considering, but won't be used all that often, as I tend to run SI almost all the time.
(c) Another power from my APP set: I use the Fire APP set, so Consume and Rise of the Phoenix are the choices. (Between Fire Blast and Fire Ball, I'm very happy with Fire, so I don't plan to change.) Consume is a decent but slow recharging Blue-bar filler in melee combat. With PA out and while Invis, it can be used before drawing aggro. I don't have many (hardly any) endurance issues, and this needs some slotting to be effective. So No to that one. Rise of the Phoenix? The only self-rez available to controllers that does damage to foes in the area? Another situational power, but definitely worth considering.
In the end, I'm kind of leaning now to Rise of the Phoenix, but that could change. -
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Am I the only person that thinks its to easy to level already???
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Get more debt, that'll slow you down.
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hahaha....truer words have never been said.
Also, in relation to Real Numbers (sounds like something dirty you might see on HBO) this thread brings up some great ideas as far as making the numbers they are going to show us actually mean something to the non numerophiles out there...uh....or in here.
Not trying to pimp my thread but there are some good ideas in there.
Also, KUDOS NC2! I think I geekified my wife just in time! You guys are doing great things. -
The Working Girls Group - we are not actively seeking any members at the moment...they usually find us all by themselves..............
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I checked Ebay to see if I could find any and I only found one account for auction...I thought there would be lots.
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Have the door spawns chase them just like an ambush, the click and runners will eventually get hunted down by their mass spawn.
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This I can get behind. Kill your spawns or they will come, EN MASSE, and kill you. -
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I remember the first time I encountered a Tree of Life. It was in King's Row (the remnants of a battle). About 30 folks came of pondering "Should we attack it? What do you think it will do?"
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haha I so remember that scene playing out. It was just sitting there and a bunch of us were like "what the hell is that thing?" -
I'm not advocating anything here but some people just want the prize. The prize being level 50.
Whats super funny though, is that these people are going to walk around Atlas Park for a couple days saying "Look at me, I'm level 50" and then the glamor will wear off and they'll find out that it isn't much fun not being able to see the "Level Up" animation and then it will dawn on them
"This isn't any fun. I spent $500 for this??" -
Statesman and the rest of the devs must be laughing their butts off at all the speculating going on. I mean, 24 pages of replies?!
This is my take, and I'm not usually a pessimist, but don't get your hopes up for an "invasion" of any sort. Instead be prepared for the most logical thing that could happen and thats issue #2 going live. Thats the only thing that makes sense.
I have read alot of Statesmans answers to questions on the boards and in almost everything he states that getting issue #2 to the live servers is the biggest priority. It wouldn't make sense for them to be holding an 'event' before it goes live and especially not during.
I hate to sound all 'spockish' but the only logical thing I get from his cryptic (ugh) message is that he is announcing the arrival of #2 going live.
HOWEVER....An invasion, prison riot, hordes of trolls spilling forth into the city would be AWESOME!! but I'm not getting my hopes up.