A question of Imps
I pretty much always run with my imps out but I will not make the effort to resummon them until they are all dead. They are useful to help you buzz through minions but the actual damage they add is fractional at best on a ****.
I would say you pretty much answered your own question though. Farming +2/x8 efficiently without imps just means that you don't need them. I agree that they are mindless idiots Nd can only be trusted to aground the entire map at the worst possible moment.
Would you make a build without them in it?
Ignorance dies from exposure to truth.
I am the hunter of ignorance.
I am the truth.
- The Seeker
I would not but mostly because imps are useful in more situations than they are useless IMHO. Without that mindset, you clearly find them to be useless in most if not all situations, I can see you electing to make a build without them. Only one final word on that though. Pets can take different set from anything else in your build, you may be able to find set bonuses that are worthwhile in addition to the occasional use that imps could offer.
Even just a four slot Expedient Reinforcement is pretty decent really.
Do you ever use this character for anything OTHER than farming? If so, you may want to consider keeping the Imps around. If nothing else, they make a good distraction to take the alpha strike from an AV. The Imps' damage can contribute, especially when one foe has run off away from the pack.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
No. It's a farm toon.
I don't team with that toon on that build.
I'll throw a build together for perusal.
Ignorance dies from exposure to truth.
I am the hunter of ignorance.
I am the truth.
- The Seeker
Here is a quick one...
I have all the enhancements in the build except for the Microfilament Hami-O's.
I think I am at 17% S/L defense but I don't know what the soft cap is.
Any suggestions?
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Char
- (A) Apocalypse - Damage
- (43) Apocalypse - Damage/Recharge
- (43) Apocalypse - Accuracy/Damage/Recharge
- (43) Apocalypse - Accuracy/Recharge
- (46) Apocalypse - Damage/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Endurance/Recharge
- (5) Doctored Wounds - Heal/Recharge
- (7) Doctored Wounds - Heal/Endurance/Recharge
- (27) Doctored Wounds - Heal
- (A) Positron's Blast - Accuracy/Damage
- (3) Positron's Blast - Damage/Endurance
- (5) Positron's Blast - Damage/Recharge
- (7) Positron's Blast - Damage/Range
- (27) Positron's Blast - Accuracy/Damage/Endurance
- (A) HamiO:Membrane Exposure
- (A) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (9) Kismet - Accuracy +6%
- (9) Kismet - Defense/Endurance
- (37) Karma - Knockback Protection
- (39) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Armageddon - Chance for Fire Damage
- (13) Armageddon - Damage
- (13) Armageddon - Damage/Endurance
- (25) Armageddon - Damage/Recharge
- (25) Armageddon - Accuracy/Damage/Recharge
- (A) Absolute Amazement - Stun
- (15) Absolute Amazement - Stun/Recharge
- (15) Absolute Amazement - Accuracy/Stun/Recharge
- (40) Absolute Amazement - Accuracy/Recharge
- (40) Absolute Amazement - Endurance/Stun
- (A) Luck of the Gambler - Recharge Speed
- (17) Red Fortune - Endurance
- (17) Red Fortune - Defense
- (34) Red Fortune - Defense/Endurance
- (34) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Defense/Recharge
- (A) Steadfast Protection - Knockback Protection
- (19) Steadfast Protection - Resistance/+Def 3%
- (19) Aegis - Psionic/Status Resistance
- (29) Impervium Armor - Psionic Resistance
- (31) Impervious Skin - Status Resistance
- (A) Luck of the Gambler - Recharge Speed
- (21) Red Fortune - Defense
- (21) Red Fortune - Endurance
- (29) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Defense/Recharge
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (23) Unbreakable Constraint - Hold
- (23) Unbreakable Constraint - Hold/Recharge
- (42) Unbreakable Constraint - Accuracy/Hold/Recharge
- (42) Unbreakable Constraint - Accuracy/Recharge
- (A) Celerity - +Stealth
- (A) HamiO:Microfilament Exposure
- (A) Luck of the Gambler - Recharge Speed
- (A) Dark Watcher's Despair - To Hit Debuff
- (31) Dark Watcher's Despair - To Hit Debuff/Recharge
- (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (50) Dark Watcher's Despair - Recharge/Endurance
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (50) Expedient Reinforcement - Accuracy/Recharge
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
- (39) Efficacy Adaptor - EndMod/Endurance
- (A) HamiO:Membrane Exposure
- (39) HamiO:Membrane Exposure
- (A) HamiO:Membrane Exposure
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Performance Shifter - Chance for +End
Level 1: Brawl
- (A) Empty
- (33) Empty
- (33) Empty
- (A) Empty
- (A) Empty
- (33) Empty
- (34) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 78% Enhancement(Accuracy)
- 117.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 68.67 HP (6.752%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 10%
- MezResist(Held) 10%
- MezResist(Immobilize) 14.4%
- MezResist(Sleep) 10%
- MezResist(Stun) 10%
- MezResist(Terrorized) 12.2%
- 28% (0.468 End/sec) Recovery
- 36% (1.529 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 27.01% Resistance(Fire)
- 27.01% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 16% Resistance(Psionic)
Ignorance dies from exposure to truth.
I am the hunter of ignorance.
I am the truth.
- The Seeker
Well, that build has you on 17% S/L resistance rather than defence.
Softcap is 45% defence.
One obvious thing I see is that you said you would not be teaming so instead of speed boost you should pick up Frozen Armour.
Yeah, I saw that mistake last night...
New build...very expensive. Some of the PVP enhancements don't even have records of them selling in the AH so I'll have to get those the hard way.
I have everything but the PVP enhancements and the Microfilament Hami O's.
I think I'll take a slot from Tough and stick it back in Transference as I'm not filling my blue bar enough.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Char
- (A) Basilisk's Gaze - Accuracy/Hold
- (42) Basilisk's Gaze - Accuracy/Recharge
- (42) Basilisk's Gaze - Recharge/Hold
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Panacea - Heal/Endurance
- (7) Panacea - Endurance/Recharge
- (7) Panacea - Hea/Recharge
- (9) Panacea - Heal
- (9) Panacea - Heal/Endurance/Recharge
- (A) HamiO:Membrane Exposure
- (A) Gravitational Anchor - Chance for Hold
- (29) Gravitational Anchor - Immobilize
- (31) Gravitational Anchor - Immobilize/Recharge
- (31) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (31) Gravitational Anchor - Accuracy/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (11) Red Fortune - Defense
- (11) Red Fortune - Defense/Endurance
- (13) Red Fortune - Defense/Recharge
- (13) Red Fortune - Defense/Endurance/Recharge
- (15) Red Fortune - Endurance
- (A) Luck of the Gambler - Recharge Speed
- (15) Red Fortune - Defense
- (17) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Recharge
- (19) Red Fortune - Endurance
- (19) Red Fortune - Defense/Endurance/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (21) Steadfast Protection - Resistance/+Def 3%
- (21) Steadfast Protection - Knockback Protection
- (46) Impervious Skin - Status Resistance
- (A) Armageddon - Chance for Fire Damage
- (33) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (34) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Accuracy/Recharge
- (A) Absolute Amazement - Stun
- (27) Absolute Amazement - Accuracy/Recharge
- (29) Absolute Amazement - Endurance/Stun
- (34) Absolute Amazement - Stun/Recharge
- (36) Absolute Amazement - Accuracy/Stun/Recharge
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (37) Unbreakable Constraint - Hold
- (37) Unbreakable Constraint - Hold/Recharge
- (37) Unbreakable Constraint - Accuracy/Hold/Recharge
- (39) Unbreakable Constraint - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (23) Red Fortune - Defense
- (23) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense/Recharge
- (25) Red Fortune - Defense/Endurance/Recharge
- (27) Red Fortune - Endurance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) HamiO:Microfilament Exposure
- (A) Dark Watcher's Despair - To Hit Debuff
- (40) Dark Watcher's Despair - To Hit Debuff/Recharge
- (40) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (40) Dark Watcher's Despair - Recharge/Endurance
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (36) Expedient Reinforcement - Accuracy/Recharge
- (36) Expedient Reinforcement - Accuracy/Damage/Recharge
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Efficacy Adaptor - EndMod/Endurance
- (39) Efficacy Adaptor - EndMod/Recharge
- (A) HamiO:Membrane Exposure
- (39) HamiO:Membrane Exposure
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (45) Red Fortune - Defense
- (45) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Endurance
- (A) Ragnarok - Chance for Knockdown
- (48) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (50) Ragnarok - Accuracy/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (50) Positron's Blast - Accuracy/Damage
Level 1: Brawl
- (A) Empty
- (3) Empty
- (3) Empty
- (A) Celerity - +Stealth
- (A) Empty
- (5) Empty
- (5) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 9.75% Defense(Smashing)
- 9.75% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 8.5% Defense(Energy)
- 8.5% Defense(Negative)
- 6% Defense(Psionic)
- 7.875% Defense(Melee)
- 7.25% Defense(Ranged)
- 6% Defense(AoE)
- 126.25% Enhancement(RechargeTime)
- 75% Enhancement(Accuracy)
- 7.5% Enhancement(Range)
- 57.23 HP (5.627%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 15%
- MezResist(Held) 15%
- MezResist(Immobilize) 26.55%
- MezResist(Repel) 1000% (10% chance)
- MezResist(Sleep) 15%
- MezResist(Stun) 15%
- MezResist(Terrorized) 15%
- 31% (0.518 End/sec) Recovery
- 10% (0.425 HP/sec) Regeneration
- 11.58% Resistance(Smashing)
- 11.58% Resistance(Lethal)
- 27.64% Resistance(Fire)
- 27.64% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1405;694;1388;HEX;| |78DA9D94DB4E13511486F774A6D69E5B4AA11C4A110441A0026AE410632207455A5| |340BD52492D034C424AD3D644EFBCF118BCF0017C00EF3C240AF1353CDCF8082626| |EAFDB8D6FA77A1D74ED2FF9BBDF7FAF7ACB5F64CF30FE6434A3DBAA48CD8DC4EB15| |65B9FDB2DD7ABBB3B3B76D59B2F6E3925E5534A658E661B01D945A76A3706A9A6F5| |CBF73737B3CB4ED9AE3BA55A7CA9BC6D57ED723DDBB8091776C5BCB55D77CA5B011| |9AD556C7B232AB739BBB861576BDB4E25D41857282EB650714AD9A592BD9E2FD6EA| |76F5618AB21AA6DF6343E9CB35D5178F526935FC15F8067C172C1CC559AADB546A4| |21D4B033D82E3BD4046B048E186628FAB8C198265AA273434F516E64D0F87751704| |3D2BC02AB02630A8715E9D99B740E853A7578055604DD047713EC9CE357C238AADB| |D409C56FC58F1FA93064F05224040100A026141242A68235750BB827045E08AC115| |83AB05E12D309BE40AC3658627A507ADED0677AE3525184B0B9E91461167452F4AA| |1BD53C0B4E0C40C302B784EA171DDB3F83599EACCA375D711B72CE8CF095E507842| |87279664EAE43CB0002C0A06AF082C4A3AA94B4DA2D43694DA8652532835851A3B5| |1713FB9DAF110D5FE4336BA4A0B1D068EBB6316C7FD94865DFAFCBA3E4AD8A94FC0| |3E702048D0766924A1D26F646A8F86196DCDFC4581BF80DF82893F829CC12F008EB| |EEF152A7B29C8D3CA00123206F4FB37A8F9964E6748E73F8437E51D4D8DE8468CA0| |11A368C4281A318A468CA1116368C47B726575B7B317E4B9672681B3C039647B5EF| |093FE28C675B6E3FBF2DC890F826EEBF0E3F228972EE569D21CAFEA0629BF6C55B0| |F40C190C09B29A347DB49DEB8F1D7E74FF7B1D841ADBF95703A437580A2CB7488CD| |B7C7787E52E4B91E51E4B89C5FD7CE88E4E715ED32C332CB32C49CA4FED71A42F48| |126409B18459222C5196184B82A593E5358BFB0FCD6EF885| |-------------------------------------------------------------------|
Ignorance dies from exposure to truth.
I am the hunter of ignorance.
I am the truth.
- The Seeker
I'm just wondering what the rationale is for putting Membranes in Fulcrum Shift. I understand what the recharge aspect of that HO gives you, but not the +ToHit / +Def (or -ToHit/-Def).
Global = Hedgefund (or some derivation thereof)
ignorance?
Ignorance dies from exposure to truth.
I am the hunter of ignorance.
I am the truth.
- The Seeker
There are a few things I question about that build. You have slotted up several defensive powers at the expense of what I would consider to be more important powers. You have no EndRdx in Hot Feet. No EndRdx in Tactics. No wonder you are having endurance issues!
No Accuracy in several powers that need it like Siphon Power, Siphon Speed, Transference and Fulcrum Shift -- I understand that you may be relying on global accuracy and Tactics, but still . . .
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
Playing with it last night, the increased def seemed to make a huge difference in survivability. I hardly ever had to pop a purple or use transfusion.
However, I am open to suggestions: where can I take slots from and still have good def/res?
Is there a point where you have too much defense?
Ignorance dies from exposure to truth.
I am the hunter of ignorance.
I am the truth.
- The Seeker
They don't sell on the market because people are willing to pay more than 2 billion each for them. If you have that kind of dough, just post in the Market forum that you want to buy. You should be able to get what you want quickly.
|
With the right farm map you can make a killer pure farming Fire/Kin for a couple hundred mil.
Remember a farm character does not need to be strong against everything, just what you are farming.
I'm trying to add bosses into the mix.
Don't they have a higher percentage to drop purple recipes?
Ignorance dies from exposure to truth.
I am the hunter of ignorance.
I am the truth.
- The Seeker
They do IIRC but from an efficiency standpoint they have twice the health of a lieutenant. In the time it takes you to polish the boss off you could be most of the way through the next spawn. On ALL of my farm toons I run +0/x8 No bosss because it if far more efficient on my fire/kin controller my wp/fire tank and my spines/dark scrapper.
The biggest point to burning through and getting max purple drops is dropping massive numbers of mobs as fast as possible. It's all about kill rate, nothing else.
Ok, I have something for you to digest/discuss/dismiss:
-Fire/kins with no imps-
Right now, when I am farming, I do not use my imps and here is why:
If I come up to a group that is pretty close to another group, I'll Smoke both of them and then work on one with no fear of the other seeing me.
With my Imps out, this is not possible, which is when I have to dip into my Inspirations and chew on 3 purples.
Currently, without Imps (which, atm, I do have) I am farming +2/x8 with no problems.
Only when I have my Imps out do I have problems.
So, is a fire/kin without Imps an aberration? Or is it better to farm without having to babysit a bunch of simple minded agro magnets?
Ignorance dies from exposure to truth.
I am the hunter of ignorance.
I am the truth.
- The Seeker