Enyalios

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  1. Quote:
    Originally Posted by Coyote_Seven View Post
    You know why?

    For the past several weeks, I've been collecting Brain Storm Idea salvage via the market. Not to use, just to have. I wanted 9999 of them. Just like I collected 9999 Mission Architect Tickets, and how I am still collecting Candy Canes from the market, so I can have 9999 of them. Why, yes I do in fact want the whole sets of all types of salvage! Except invention salvage, feh!

    (And don't ask me just how I'm gonna manage get 9999 Reward Merits or 9999 Vanguard Merits... x.x)

    My MasterMind went from 1.9 billion to 1.6 billion inf by my just snatching up Brain Storm Ideas. As I have a very limited amount of time to even be on this game nowadays, I was pretty sure it might take me a while to get that inf back.

    Yesterday, I managed to squeeze in a bit time to run tip missions on my MasterMind. On one of those missions, I got a purple drop; from the Absolute Amazement set (I forgot which one).

    I went to the market and bought up the salvage needed to craft it. Then I put the IO up on the market. I put it up for something like 150,000,000. Five minutes later, it sold for 200,000,000.

    And now my MM is at 1.85 billion inf (Before you say that 1.6 + 0.2 = 1.8 and not 1.85, I must note that this wasn't the only recipe I crafted and sold, just the only purple recipe!).

    I'm doing the same on my main. I have all the brainstorms, candy canes, and many of the merits. I'm looking for 19 more of alot of base salvage though
  2. Wow, not listening to advice in two of my three favorite forums. Are you stalking me B_C?

    IO Build is to complement the powers the toon has.....not gimp the best of them into un-usability and force oddball attack chains. I think you're best off trying one of these builds which mixes some HOs in for siphon life. I mean if you're still looking for price complaints for the market forum feel free to put level 53 HOs in the slots so you can complain how marketeers make items which don't pop anymore so expensive.
  3. Quote:
    Originally Posted by Obitus View Post
    You're not one of us!
    I'm shocked to hear that because I'm quite certain I have all the failings.
  4. Quote:
    Originally Posted by DevilYouKnow View Post
    So when people change what they believe are they adjusting the filters or are they making a conscious decision to accept a position contrary to what they initially believed unconsciously?

    Gotta say, this is fascinating stuff. Any chance you might have a book recommendation that details this stuff?

    Not doubting what you are saying, but I would like a more in depth study to read. This strikes at the very heart of perception and truth.
    Reason can overcome internal bias in people who choose to reason it. I am a firm believer that when you do this you've either altered the filters manually. It is possible to do, I have a former student who was raised Mennonite and he now writes code for the NASDAQ, Not exactly anti-tech.
  5. Human beings by nature look for people to "Other" and exclude from their groups. Membership in the us (non-othered) group provides some sort of satisfaction to them. Its just how people are structured.

    Be honest.....you're walking down a cruddy street in New York City (lets assume you're white and middle or upper-middle class) on the way back to your car. Your brain will cause you in this mildly dangerous situation to react to otherness as bad to the degree of otheriness someone else has.

    For example, under these circumstances if a spanish speaking, dark-skinned person and a silent dark-skinned person walk past -- most people will perceive the spanish speaking person as more of a threat by moving out of their way, avoiding, etc. If a scuzzy-looking white person and a silent dark-skinned person walk past most people will perceive the dark-skinned person as more of a threat. Its pretty much degrees of otherness barring something outstanding like the white guy acting crazy or doing something offensive (mostly this is a judgement call othering the person anyhows).

    I've even caught myself doing it, even to the point once where I crossed the street (dangerous in NYC than the risk of not crossing all things considered) in order to avoid passing someone who had done nothing wrong but was coded as othered in my mind by his garb and general look.

    So why do some players seek to declare that marketeers are reducing their fun? Honestly its because they don't marketeer and we're a convenient if not disadvantaged minority of players which are easy to scapegoat for their own inability to have everything they want all the time. Of course marketeers (myself included) often do the same back by calling purchasers of their items the BUY IT NAO! crowd rather than simply people who value their time a bit more than their inf.

    Welcome to being an imperfect being who is pulled as much by hormones and instinct as reason. We call ourselves humanity (which is derived from latin roots which meant the same as me).
  6. Quote:
    Originally Posted by Nethergoat View Post
    Heck, I've set 2,000,000,000 inf on fire just for laffs since he started this thread.

    =P
    I bought 2 of the IOs BC is whining about in off-market transactions and slotted them in a concept toon. Even with unlimited inf, unless you pay the max buy-it-nao prices it takes a bit to get these things......btw anyone have a reasonably priced shield wall proc? I was willing to pay 2.5B but not more than 3.0B when I knew all the proceeds were going into the fire pit in the '88s so take that as a point of reference of what I consider reasonable -- with full consideration that I gain some value from seeing the '88s get to #1 as well.
  7. Quote:
    Originally Posted by UberGuy View Post
    Yep. What they said.

    It'll be interesting what prices will do in the two weeks or so after tomorrow. There should be both some ... changes with no patch notes as well as some well-documented features that introduce big shifts in play focus.

    I predict reduction in stuff level 50s produce fighting against the swell in spending at the end of the exploits, along with a possible increase in the cost of things that Praetorean lowbies have been producing, like certain low- and mid-level salvages.
    Don't forget that desirable low level recipes will rise again too......or at least one of my storage toons hopes all those achilles heel procs I bought during prae surge are worth slot more than the 50k I paid for them each.
  8. Quote:
    Originally Posted by Nethergoat View Post
    .....are they actual pandas?
    No Pandas involved. In fact its just 2 people me and my spouse. Pandaemonia is the original greek spelling and Pandemonium was taken or something.
  9. I did like 2500 in random commons 2-3 weeks ago.....I hardly dented the common salvage problem at all. I did make a decent amount of inf though.
  10. I got burned pretty well with some oblit damage procs -- they were going for 60M and dropped to 20-25 range. I had a few listed at like 35M+101 but I pulled them.
  11. I keep about 6 "producing" toons at all times...these are buying recipes and crafting them. If there is room they also sell a couple. In general they have about 1.5B each on them liquid at the begining of being a producer and then I drop them back out to selling when they reach 500M.

    Generally the recipes created by these producers will fill the market slots of about 12 more toons which generally average holding about 1B or so. I have a 2B storage toon on every server from the old days when I did inf exchanges for people cross server for a fee (pre-gleemail). I also have about 100M on every toon above 10th level on every server....as I have severe altitis thats alot of 100Ms.

    When any toon which is actively working in any way cracks 1.85B I gleemail 1B off them and toss it in either my own inf burning pit or the '88s pit....or occasionally buy something nice.

    I try not to store multiple billions on the market deliberately with one exception. I keep a bid out on my main for 3 PvP IOs which exceed 2B most of the time at 2B each. When one fills I either slot it or sell it off-market. They don't fill very often so its basically storage.
  12. Quote:
    Originally Posted by Nethergoat View Post
    base salvage is its own special case.


    but salvage in general has been borked for weeks thanks to a cascade of hyper-efficient MA PL farms.
    Second the Goat. Whenever you see rare salvage dropping and common salvage (especially level 50 commons) rising, you can be almost certain an AE exploit is in effect.

    Many uninvolved prices are rising because a new set of buyers feel enriched by their exploits.
  13. Quote:
    Originally Posted by The_Pancake_King View Post
    I think one of the myths about the 'ebil marketeers' is that somehow the flippers are reducing and/or changing the supply of resources. Flippers can't change the supply, only the stock available via the market. It may not be as convenient, but players can get anything they want using other avenues (merits, A-merits, AE tickets, random drops, etc) which is where the supply truly originates.

    Flippers can change the supply if by propping the low end of the price up they encourage more people to pop and list items. You're not considering the opportunity cost of vendored stuff, full inventories, and the like. Everyone likes to bash ebil marketeers for making prices high (which they don't really without buyers willing to pay the higher prices) but never considers that managing keeps the supply of items higher to meet the equlibrium demand. This is one of the reasons I think deleting to increase profits is less defensible ethically than other forms of marketeering.
  14. Quote:
    Originally Posted by GavinRuneblade View Post
    This seems to need much more defense.

    Lets look at two scenarios, with the flipper and without, 10 customers come to the market to buy salvage to craft IOs. In which scenario do they pay more? In all cases they have the potential to pay less if there are no flippers because the same 10 items the flipper bought would be on the market for less than the flipper marked it up to.

    Need some evidence to show the high-end comes down.

    Can you explain in there really briefly how a flipper taking the low price and making that same item sell a second time for more means the end user gets it for a lower price? I think that bit is needed.

    just saying the high-price comes down, seems like a load of BS by itself.

    Otherwise, good luck with this project.
    The deal is without flippers, prices wouldn't have a consistent range. They are the COX market makers and set a bid-ask range which fluctuates as excess supply breaches their support bids (lowers) or as excess demand breaches their listed stock (raises). Without consistent prices many people who are currently listing rare salvage with the idea they'll get around a million for it may choose to not even walk over to the market. Additionally you'll have alot more variance from time to the market to next time at the market in prices. For the patient, perhaps they would get lower prices buying in such a set-up. But guess what? Even with flipping the patient can see what the flip point is and bid 1 more and wait. Nobody seems to recognize that without some of these prices like 1M per rare salvage, people won't work to create them and/or list them once created. By high price, I am referring to the buy-it-now price on average coming down. If you wish I will manage a salvage niche which appears somewhat unmanaged at the moment and post results, but I can assure you that I am certain that management and competition for salvage turf keep prices within reason. The main time spreads move out is when something like AE disrupts the normal flow of supply and then the spreads open up because the buy gets so low.
  15. Quote:
    Originally Posted by ThatGuyThere View Post
    For what it's worth, as a counter-point to the general theme here, I sent in a complaint through the support website, they got back to me immediately, and pointed out that I was being an idiot as gently as possible.

    Went back, tried again, and it worked.

    So, there is solid Customer Support available.

    Thanks, Support Persons!
    So what was the idiocy cause apparently I must be the same type of idiot. I haven't been able to buy the Origin Pack for over a week now. Haven't bought anything else from them for a while and I think I'm doing everything right on their new purchase screen....but you never know.
  16. Pokes the dead horse and hopes it doesn't get up.
  17. If it made those who need the lesson go away I'd pay 3B for a level 10 intangiable. In the time I spent trying to reason with him this past week rather than marketeering I've forgone like 750M in earnings...though the prices on my idle niches have all risen so perhaps I'll do better in the long-run.
  18. It was quite possible to make inf even in the recent downturn in prices. Now that prices on Pool C's have dropped so much of course alot are saving up for PvP IOs and the pool C's have begun to rise again. Perhaps we'll reach equilibrium at some point....or with the upcoming mass respecs with i19 probably no time soon.

    Ah curse me for my real market proclivities. I assumed you meant prices were down not the market server crashed.
  19. Quote:
    Originally Posted by DarkPaladinLoki View Post
    I have taken to doing the same. For my i19 respec it will require a lot of LOTG procs, so I started out farming V Merits for them. one thing led to another, and now I'm crafting 10-15 procs a day to resell them. I've more money now than ever before :O It seems like prices jump over the weekend however, as the consistent price I was buying procs at wouldn't take the past two days. Hopefully it'll start up again over the week.
    The weekend is filled with a flurry of defeating enemies activity. I've found that in many niches the price on recipes falls AND the price on IOs rises. High end stuff like LotG +7.5% are excepted of course.
  20. Quote:
    Originally Posted by Chaos Creator View Post
    So wait. Deleting stuff people want is not as bad as buying up the supply and forcing prices up? I uhh... think you mixed something up here.
    I got tired....I'll go back and edit it for better corespondance with Millisian principles of the common good another time
  21. Quote:
    Originally Posted by Intrinsic View Post
    Yes. We divert large sums of inf away from the primary participants in the market to line our piggy banks. Marketeering is a parasitic activity that is a detriment to everyone except the marketeers. I, for one, am perfectly okay with this.
    See I don't think us getting rich providing a valuable service is evil. Maybe I'm biased cause I work pretty high in the financial field in the real world as well. There we provide effective audit of what projects and companies are worthy of funding in an indirect way.

    I make close to 600M a day in CoX markets for like 10-15 mins of my time. The vast, vast majority of that comes from crafting stuff and selling it. I find if I stop doing it for a week in one of my niches, prices rise so I've been a positive force AND got rich doing it. Thats not evil....though at 600M a day it is ebil.
  22. Recent visitors to our board have implicitly posed a moral question about what we do as marketeers. Effectively the question comes down to the following: Is it evil to be ebil?

    I propose to examine different ways to make inf off the market and determine if it is possible for an outside observer using Millsian principles to determine that what we are doing is in some way immoral or destructive to the game as a whole.

    Forms of marketeering:

    I. Flipping -- the most basic of all forms of marketeering. Flipping has a tendency to lower the high end of an items range while raising the low end of its range. The goal is to bid higher than the bottom an item hits and ask low enough to sell in enough volume to make it worth doing. The more people flip an item, the lower the spread between the high and low ends will be with less volatility. Lower volatility is a common good and therefore this activity passes the test for not being "evil" persay. Flipping does have some side forms though....

    a) Flipping and destroying -- this is where a flipper buys a bunch of something then relists it much higher then buys intervening stock and destroys it (sells to vendor or deletes). Because this reduces supply I'd say this is not working towards the common good. That said, the current rules allow it despite it being a win-lose play.

    b) Destroying to no good end -- this is where someone with large sums of inf buys and destroys (vendor?) a large portion of the outstanding stock of an item. Usually done with common salvage but also seen with cheaper recipes. This causes a temporary rise in the price of these items. Since there is no objective to profit from it its less malicious than flip and destroy but I imagine it probably reduces the overall utility of the gaming community as a whole. Perhaps when done to common salvage it encourages players to play content not AE which would be a plus though.

    II. Buy recipe, craft, sell -- this is where a marketeer purchases recipes and crafts them to pocket the spread between the build cost (recipe + salvage + crafting cost) and the finished product cost (sale price of the IO). This tends to raise the price of recipes and lower the price of finished IOs. It also saves purchasers the trouble of doing the crafting themselves and when done in larger stacks (5's, 10's) it creates economies of scale which allow more competed IOs to be made in less total player hours spent. Because it increases the rate at which IOs are created and tends to lower the price of crafted IOs this works towards the common good. Once again there are some variants on this strategy.

    a) Cornering a recipe/IO -- this is where a marketeer attempts to gain all or nearly all of the supply of an IO and its recipes specifically to be able to increase the price on it. This strategy is very hard to pull off on 2 kinds of items: the very rare ones and the very common. Ultra Rare items are hard to corner because first and foremost they're mainly traded off-market now and I don't think anyone wants to be the off-market PvP IO broker. It'd be alot of work and if you're working that hard selling stuff get real-life commisions for it at least, right? Ultra common items are hard to corner because you have to live on the game to keep up with the volume of items you'd need to be acquiring. Often supply here greatly outstrips demand as well. Sometimes even when you do "corner" the market on an item like for example red fortune:endurance IOs.....its not really all that profitable because people have alternate defense sets they could slot which might be better for them. Some items can be "cornered" to the degree that one player might have 65% market share on sales in the finished IO. The only way to maintain that is to provide the IO at a fair price however. There are no sustainable competitive advantages in production of set IOs so if the spread gets too wide you'll attract competitors.

    b) Flip the recipe & craft and sell the IO -- this is where a marketeer doubles up on recipe acquisition of a specific recipe with the intention of selling the recipes and the finished IOs at the same time, while also attempting to hold a competitive advantage on new entrants to that niche by having (at least at first) a lower cost of crafting. This strategy leads to predictable profits for the marketeer once put in place and because the marketeer has to keep the spread reasonable to prevent new entrants into his/her niche also usually leads to lower prices on finished IOs. In some cases such as limited availability IOs (level restricted like Kin Combats/Miracles/etc) marketeers can abuse their "owned" niche. Otherwise this generally works towards the common good. Players who are looking to slot an IO if they don't like the crafted price can use patience and still slide a bid through the flipping spread and craft below the marketeers price and those who value their time more than the inf spread can pay the premium.

    Will add more later on perhaps. Feel free to add strategies you know of as well and analyze them if you wish.

    E.E.
  23. I am a pretty hefty altoholic myself. I have a level 50 in every AT except scrapper (yes even each of WS/PB/NW/Fort/Crab/Bane). Honestly I've never finished a scrapper cause I keep falling asleep cause its too easy. I've levelled a toon to 50 on every server except Victory....although I have none on Protector at the moment because I moved the 50 I levelled up there.
  24. Last reply to BC from me most likely:

    What you don't get is that ultra-rares are intended to keep high-time-intensive players playing over multiple years. He seems to think they're there cause they're needed or that everyone should have them. In many ways they serve the same role that luxury goods like yachts and lambourghinis serve in the real world. They're a little nicer....but in reality they're more about status than performance.

    You seem to think marketeering and farming are done in exclusion to playing the game but in reality they're more side things to do when nobody else is logged in to do TF or whatever.
  25. Quote:
    Originally Posted by seebs View Post
    BC, while you are not the only badger, you're one of the few I know who finds it that interesting.

    I play to explore stories and develop characters. If I can't develop my characters, it's not much fun anymore. So if I finished one, I'd probably rarely play that character again -- it'd be over.
    Some badges are more interesting than others. For example I hated having to hunt Nerva for the blueside family misplaced there somehow for that badge on redside before it was altered. That said, badges, like high-end IOs, are just something to keep people playing and maximize the profits of NCSoft's shareholders at the end of the day.