Enots

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  1. I'm glad to hear I'm not the only one that hates the new market. IMO the new interface is clunky and harder to use.I would have been happy with the old one with a few QOL changes.

    1. Not loading all items in existence when loading up the market.
    2. Repeat bid option on repeat items.
    3. A consolidated salvage needs list for my recipe inventory.
  2. Quote:
    Originally Posted by Arkyaeon View Post
    buy it now price made me LOL
    Really? Just because you wouldn't pay it dosen't mean other people won't. In fact I know of these IO's going for more. I have already gotten that price on more than one occasion.
  3. Quote:
    Originally Posted by Donna_ View Post
    I'm curious what server you are on.

    Might have helped to post that.


    I'm on Freedom.
  4. Quote:
    Originally Posted by Djeannie View Post
    Curiosity Strikes...

    You're attempting to sell something with a bid starting 500 mil over the max a single character can hold. I assume you won't transfer the IO until you have been paid in full.

    You're doing an auction without the AH. How can anyone trust you not to just keep saying "you've been outbid". You could start a chat channel but again who can trust you to not have planted people there to boost your bidding?

    You: "Bidding starts at 2.5bil",
    Bidder 1: "2.5 bil"
    Bidder 2: "2.55 bil"
    Plant 1: "2.7 bil"
    Bidder 1: "2.72 bil"
    Bidder 2: "2.725 bil"
    Bidder 3: "2.73 bil"
    Bidder 1: "2.734 bil"
    Plant 1: "2.92 bil"
    Bidder 2: "2.925 bil"

    Curiosity Strikes and I'm curious about the answers to these questions.
    Frankly you don't. I have sold 4 of these now, excluding the one I sold to a sg mate (at a very low profit) the three other times it has gone to my buy-it-now price.

    I work on the honor system in that, if I screw you and you or someone else finds out, other people won't do business with me. I'd much rather be able to have a good reputation and do business with anyone, than get a few extra hundred million out of someone. That is how most over the inf cap business works. I also have two accounts for smaller transfers, in this case it won't matter much.

    I haven't investegated the email system much and don't trust myself with it quite yet, but if there is a safer way for both parties to get their goods, I would have no problem using it.

    Edit: I have also given collateral in the form of expensive IO's, not so many that I would be at a loss if someone ran off with them, but enough to make the other trading partner feel a bit more secure.
  5. Blueside.

    Bidding starts now at 2.5 billion. Ends Friday 12p.m. cst. You can PM me, write here, or message me in game @enots.

    Buy-it-now button is 4 billion.
  6. Good ideas Kioshi, ty for the feedback.


    And no toon will ever be purple enough. :P
  7. Once the markets come back up I'm going to be purpling my warshade. (Most build credit goes to Krogoth)

    Please let me know anything you see that could be improved, any feedback or comments welcome.
    Hero Plan by Mids' Hero Designer 1.703
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    My warshade: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping

    Hero Profile:
    Level 1: Ebon Eye -- Empty(A)
    Level 1: Absorption -- S'fstPrt-ResKB(A)
    Level 2: Gravity Shield -- S'fstPrt-ResKB(A)
    Level 4: Shadow Bolt -- HO:Nucle(A)
    Level 6: Dark Nova -- P'Shift-End%(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 10: Shadow Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(11), Apoc-Dmg/Rchg(11), Apoc-Acc/Dmg/Rchg(13), Apoc-Acc/Rchg(13)
    Level 12: Sunless Mire -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(15), RechRdx-I(15)
    Level 14: Dark Detonation -- Posi-Acc/Dmg/EndRdx(A), Posi-Dam%(40), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Acc/Dmg(42), FrcFbk-Rechg%(46)
    Level 16: Shadow Cloak -- LkGmblr-Rchg+(A), Ksmt-ToHit+(23)
    Level 18: Gravity Well -- UbrkCons-Hold(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36)
    Level 20: Black Dwarf -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam/EndRdx(34), TtmC'tng-ResDam(46)
    Level 22: Stygian Circle -- Efficacy-EndMod/EndRdx(A)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A)
    Level 26: Unchain Essence -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(34)
    Level 28: Gravitic Emanation -- Amaze-EndRdx/Stun(A), Amaze-Stun(29), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(31)
    Level 30: Inky Aspect -- HO:Endo(A)
    Level 32: Dark Extraction -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Rchg(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-Acc/Dmg(33), S'bndAl-Build%(42), S'bndAl-Dmg/Rchg(48)
    Level 35: Quasar -- C'ngBlow-Dmg/Rchg(A), Sciroc-Dmg/Rchg(42), M'Strk-Dmg/Rchg(43)
    Level 38: Eclipse -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(39), P'Shift-Acc/Rchg(39), TtmC'tng-ResDam(46), Efficacy-Acc/Rchg(48)
    Level 41: Tactics -- Rec'dRet-Pcptn(A)
    Level 44: Vengeance -- LkGmblr-Rchg+(A)
    Level 47: Stygian Return -- RechRdx-I(A)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Dark Sustenance
    Level 4: Ninja Run -- Empty(A)
    Level 10: Shadow Recall -- TSM'n-Rng(A)
    ------------
    Level 6: Dark Nova Bolt -- HO:Nucle(A)
    Level 6: Dark Nova Blast -- Apoc-Dmg(A)
    Level 6: Dark Nova Emanation -- Posi-Acc/Dmg/EndRdx(A), Posi-Dam%(36), Posi-Dmg/EndRdx(37), Posi-Acc/Dmg(37), Posi-Dmg/Rng(37), FrcFbk-Rechg%(39)
    Level 6: Dark Nova Detonation -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Knock%(3), Ragnrk-Dmg/Rchg(3), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(5), FrcFbk-Rechg%(7)
    Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(43), C'ngImp-Dmg/EndRdx(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(45)
    Level 20: Black Dwarf Smite -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(19), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(21)
    Level 20: Black Dwarf Mire -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(7), Armgdn-Acc/Rchg(17), Armgdn-Acc/Dmg/Rchg(17), Armgdn-Dmg/Rchg(23)
    Level 20: Black Dwarf Drain -- Numna-Heal/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dmg/Rchg(48), Numna-Heal/EndRdx(50), Numna-Heal/Rchg(50), Mako-Acc/Dmg(50)
    Level 20: Black Dwarf Step -- Jnt-EndRdx/Rng(A)
    Level 20: Black Dwarf Antagonize -- Zinger-Taunt/Rng(A)







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  8. Enots

    Is it possible?

    If my understanding of knockback/down in this game is correct anything over or equal 1.0 mag against even level mobs will cause knockback, anything less will cause knockdown. I also know that knockback mag scales with the level of the mobs.

    Would it be possible to create an IO that would multiply knockback powers by a multiple of say .1 (arbitrary number to decrease knockback) so that knockback powers will do knockdown?

    Disclaimer: I'm not asking this to discuss whether knockback is good or bad, or whether you personally like it or not. It is a common known fact that knockback is despised by some and loved by others. I'm also not asking if there would be balancing issues, just whether this would even be a possibility with the way enhancing works within this game. Thanks in advance.
  9. Quote:
    Originally Posted by rowley_NA View Post
    at work, so don't have build on me

    going off top of my head:

    scorpion shield 20%
    weave 6.5%
    maneuvers 4%
    steadfast prot in tough 3%
    4 slotted kin combats in brawl and boxing 3.75% each
    2 slotted rectified in aim and tactics reticle 1.88% each
    and combat jumping 2%

    the def values are for slotted powers and may be incorrect, but should be in the ballpark

    i really like my fire/kin corrupter
    doing speed itf's, it's funny to see a fire/kin corrupter as one of last standing on the second mish

    hope you enjoy

    This is exactly what I did for mine, with about 60% global recharge (no pruples) with siphon speed to stack with it to get to perma-hasten, it made a cheap, damaging toon that destroys the ITF. I didn't actually use combat jumping. I slotted siphon speed with one of the slow sets with sm/leth defense (Can't recall the name atm).
  10. Quote:
    Originally Posted by The_Bronx View Post
    He needs the monies right now to immediately spend it on the purples that never drop or whatever it is that is non-existent on the market these days.
    I need the monies right now so I can place more bids on Glad armor procs and take advantage of the non-intentional price caps the devs have so kindly allowed.
  11. 3,999,999,996 Inf

    I don't feel like waiting for a 5th transfer for 4 inf.


    You can PM me @enots, post here or send a message on the boards.
  12. Sold. Will bump thread if transaction falls through.
  13. You can PM your best offer or post it here. I'm looking for at least 2.5 billion and will end bidding on Wednesday at midnight cst.

    Level 50 recipe.

    I will keep the current bid price updated here. Or you can click the buy-it-now button and offer 3.5 billion.

    My global is @enots.
  14. As long as I get conserve power on my brutes, I could care less if it was scrapper or tank pools.
  15. Your best bet for pure AOE would be ss/shield/mu. It will either take a fortune to get your blue bar under control or liberal use of blue inspirations (granted in solo farming inspirations are as plentiful as air).
  16. Enots

    Selling!

    I'm literally sold-out. I don't know if this has ever happened. I'm also keeping myself liquid until the AE GM farm and DXP weekend inflation goes down.
  17. Well built scrappers and brutes can do that. Or they could just kill everything on their way.
  18. Quote:
    Originally Posted by Effy_On_Malibu View Post
    You can't make a perma hasten and soft capped fm/sd, Elec/SD yes but not FM/SD.

    My FM/SD is soft capped, 150% rech, runs GFS, incin, FS smoothly.

    I have 3 membranes in AD an with it double stacked, i'd never go back to it only stacked once. If i run with a rad and a kin, on my TF team, it's tripple and i'm at 95% def debuff.
    Yes you can with proper leverage of energy torrent for the +rech, it also has capped DDR and aid self.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    fire/sheild: Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Medicine
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Scorch -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Rchg(15), Hectmb-Acc/Dmg/Rchg(37)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(39), HO:Cyto(39)
    Level 2: Cremate -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Acc/Dmg(40), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(42)
    Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), S'fstPrt-ResDam/Def+(7)
    Level 6: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(7), GSFC-ToHit(9), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(11)
    Level 8: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(13), HO:Enzym(13), HO:Cyto(40)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(43), HO:Membr(43)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), Zephyr-Travel(17), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(19)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(19), Armgdn-Dmg/Rchg(21), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Acc/Rchg(23)
    Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A), Ksmt-ToHit+(21)
    Level 22: Aid Other -- Empty(A)
    Level 24: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/EndRdx/Rchg(25), IntRdx-I(27)
    Level 26: Incinerate -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx(29), C'ngImp-Acc/Dmg(31), C'ngImp-Acc/Dmg/Rchg(34)
    Level 28: Boxing -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(31), Amaze-Stun/Rchg(33), Amaze-Acc/Rchg(39), Amaze-Acc/Stun/Rchg(43)
    Level 30: Tough -- HO:Ribo(A), GA-3defTpProc(31)
    Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), HO:Enzym(33)
    Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
    Level 38: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(50)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
    Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(45), Numna-Heal(45), P'Shift-End%(45), P'Shift-EndMod(46), EndMod-I(46)
    Level 47: Energy Torrent -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), FrcFbk-Rechg%(50)
    Level 49: Grant Cover -- HO:Cyto(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  19. Quote:
    Originally Posted by UberGuy View Post
    Numina is already "fixed".
    Damn didn't even look at my stats until today.
  20. No budget fire/sd, softcaped, aid-self, capped DDR, great single target, great aoe. Should be pretty immortal unless you exemp down.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Medicine
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Scorch
    • (A) Hecatomb - Chance of Damage(Negative)
    • (3) Hecatomb - Damage/Endurance
    • (3) Hecatomb - Damage/Recharge
    • (15) Hecatomb - Accuracy/Recharge
    • (37) Hecatomb - Accuracy/Damage/Recharge
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense
    • (39) HamiO:Cytoskeleton Exposure
    Level 2: Cremate
    • (A) Touch of Death - Chance of Damage(Negative)
    • (27) Touch of Death - Accuracy/Damage/Endurance
    • (40) Touch of Death - Damage/Endurance/Recharge
    • (40) Touch of Death - Accuracy/Damage
    • (42) Touch of Death - Damage/Endurance
    • (42) Touch of Death - Damage/Recharge
    Level 4: True Grit
    • (A) Numina's Convalescence - Heal
    • (5) Numina's Convalescence - Heal/Endurance
    • (5) Numina's Convalescence - Heal/Recharge
    • (7) Steadfast Protection - Resistance/+Def 3%
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (9) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 8: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Luck of the Gambler - Defense
    • (13) HamiO:Enzyme Exposure
    • (40) HamiO:Cytoskeleton Exposure
    Level 10: Active Defense
    • (A) HamiO:Membrane Exposure
    • (43) HamiO:Membrane Exposure
    • (43) HamiO:Membrane Exposure
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense
    • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    Level 18: Fire Sword Circle
    • (A) Armageddon - Chance for Fire Damage
    • (19) Armageddon - Damage/Endurance
    • (21) Armageddon - Damage/Recharge
    • (23) Armageddon - Accuracy/Damage/Recharge
    • (23) Armageddon - Accuracy/Recharge
    Level 20: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Kismet - Accuracy +6%
    Level 22: Aid Other
    • (A) Empty
    Level 24: Aid Self
    • (A) Numina's Convalescence - Heal
    • (25) Numina's Convalescence - Heal/Endurance
    • (25) Numina's Convalescence - Heal/Endurance/Recharge
    • (27) Interrupt Reduction IO
    Level 26: Incinerate
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (29) Crushing Impact - Accuracy/Damage/Endurance
    • (29) Crushing Impact - Damage/Endurance
    • (31) Crushing Impact - Accuracy/Damage
    • (34) Crushing Impact - Accuracy/Damage/Recharge
    Level 28: Boxing
    • (A) Absolute Amazement - Chance for ToHit Debuff
    • (31) Absolute Amazement - Endurance/Stun
    • (33) Absolute Amazement - Stun/Recharge
    • (39) Absolute Amazement - Accuracy/Recharge
    • (43) Absolute Amazement - Accuracy/Stun/Recharge
    Level 30: Tough
    • (A) HamiO:Ribosome Exposure
    • (31) Gladiator's Armor - TP Protection +3% Def (All)
    Level 32: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (33) HamiO:Enzyme Exposure
    Level 35: Shield Charge
    • (A) Obliteration - Chance for Smashing Damage
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    Level 38: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Miracle - +Recovery
    • (45) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Numina's Convalescence - Heal
    • (45) Performance Shifter - Chance for +End
    • (46) Performance Shifter - EndMod
    • (46) Endurance Modification IO
    Level 47: Energy Torrent
    • (A) Ragnarok - Damage/Endurance
    • (48) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (50) Ragnarok - Accuracy/Recharge
    • (50) Force Feedback - Chance for +Recharge
    Level 49: Grant Cover
    • (A) HamiO:Cytoskeleton Exposure
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
  21. Crossing my fingers as well then, my fire/shield would be losing ~50% regen if they "fix" the numina and by association the regenerative tissue procs.
  22. I would need to know what your budget was around to really be able to help. Some builds can be made into gods for very cheap, some can be made even better but can cost a fortune.

    Here is a semi-cheap (no purples, PVP IO's) softcapped fire/shield with aid self. It comes with a huge disclaimer though. The dev's are in the process of fixing the ability to "supercharge" the numina proc (leading me to believe the miracle proc will get the axe too), which will most likely knock the endurance down to unsustainable levels, even with conserve power. DDR isn't capped at all times, but will be up a lot of the time. It also has lower accuracy than I prefer but without knowing a budget I can't assume you can afford purples and PVP IO's.


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Medicine
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Scorch
    • (A) Touch of Death - Chance of Damage(Negative)
    • (23) Touch of Death - Damage/Endurance/Recharge
    • (39) Touch of Death - Accuracy/Damage
    • (40) Touch of Death - Damage/Endurance
    • (40) Touch of Death - Damage/Recharge
    • (40) Touch of Death - Accuracy/Damage/Endurance
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Defense/Endurance/Recharge
    Level 2: Cremate
    • (A) Touch of Death - Chance of Damage(Negative)
    • (3) Touch of Death - Damage/Endurance/Recharge
    • (3) Touch of Death - Accuracy/Damage
    • (5) Touch of Death - Damage/Endurance
    • (5) Touch of Death - Damage/Recharge
    • (31) Touch of Death - Accuracy/Damage/Endurance
    Level 4: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense/Endurance/Recharge
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (7) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 8: True Grit
    • (A) Numina's Convalescence - Heal
    • (9) Numina's Convalescence - Heal/Endurance
    • (9) Numina's Convalescence - Heal/Recharge
    • (23) Steadfast Protection - Resistance/+Def 3%
    Level 10: Active Defense
    • (A) HamiO:Membrane Exposure
    • (11) HamiO:Membrane Exposure
    • (11) HamiO:Membrane Exposure
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Luck of the Gambler - Defense
    • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (17) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    Level 18: Fire Sword Circle
    • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (19) Scirocco's Dervish - Chance of Damage(Lethal)
    • (19) Scirocco's Dervish - Damage/Recharge
    • (21) Scirocco's Dervish - Accuracy/Recharge
    • (21) Scirocco's Dervish - Damage/Endurance
    Level 20: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Kismet - Accuracy +6%
    Level 22: Aid Other
    • (A) Empty
    Level 24: Aid Self
    • (A) Numina's Convalescence - Heal
    • (25) Numina's Convalescence - Heal/Endurance
    • (25) Numina's Convalescence - Heal/Endurance/Recharge
    • (34) Interrupt Reduction IO
    Level 26: Incinerate
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (27) Mako's Bite - Accuracy/Damage
    • (29) Mako's Bite - Damage/Endurance
    • (29) Mako's Bite - Damage/Recharge
    • (34) Mako's Bite - Accuracy/Endurance/Recharge
    Level 28: Boxing
    • (A) Empty
    Level 30: Tough
    • (A) Aegis - Resistance
    • (31) Aegis - Resistance/Endurance
    • (31) Aegis - Resistance/Endurance/Recharge
    Level 32: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    Level 35: Shield Charge
    • (A) Obliteration - Chance for Smashing Damage
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    Level 38: Grant Cover
    • (A) HamiO:Cytoskeleton Exposure
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Miracle - +Recovery
    • (45) Performance Shifter - Chance for +End
    • (45) Endurance Modification IO
    • (46) Performance Shifter - EndMod
    • (46) Healing IO
    Level 47: Energy Torrent
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (48) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (50) Positron's Blast - Damage/Recharge
    Level 49: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
  23. Enots

    Are we hated?

    I hate masterminds for the same reasons I hate other AT's. I don't discriminate.