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Posts
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Joined
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I'm glad to hear I'm not the only one that hates the new market. IMO the new interface is clunky and harder to use.I would have been happy with the old one with a few QOL changes.
1. Not loading all items in existence when loading up the market.
2. Repeat bid option on repeat items.
3. A consolidated salvage needs list for my recipe inventory. -
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Quote:Frankly you don't. I have sold 4 of these now, excluding the one I sold to a sg mate (at a very low profit) the three other times it has gone to my buy-it-now price.Curiosity Strikes...
You're attempting to sell something with a bid starting 500 mil over the max a single character can hold. I assume you won't transfer the IO until you have been paid in full.
You're doing an auction without the AH. How can anyone trust you not to just keep saying "you've been outbid". You could start a chat channel but again who can trust you to not have planted people there to boost your bidding?
You: "Bidding starts at 2.5bil",
Bidder 1: "2.5 bil"
Bidder 2: "2.55 bil"
Plant 1: "2.7 bil"
Bidder 1: "2.72 bil"
Bidder 2: "2.725 bil"
Bidder 3: "2.73 bil"
Bidder 1: "2.734 bil"
Plant 1: "2.92 bil"
Bidder 2: "2.925 bil"
Curiosity Strikes and I'm curious about the answers to these questions.
I work on the honor system in that, if I screw you and you or someone else finds out, other people won't do business with me. I'd much rather be able to have a good reputation and do business with anyone, than get a few extra hundred million out of someone. That is how most over the inf cap business works. I also have two accounts for smaller transfers, in this case it won't matter much.
I haven't investegated the email system much and don't trust myself with it quite yet, but if there is a safer way for both parties to get their goods, I would have no problem using it.
Edit: I have also given collateral in the form of expensive IO's, not so many that I would be at a loss if someone ran off with them, but enough to make the other trading partner feel a bit more secure. -
Blueside.
Bidding starts now at 2.5 billion. Ends Friday 12p.m. cst. You can PM me, write here, or message me in game @enots.
Buy-it-now button is 4 billion. -
Good ideas Kioshi, ty for the feedback.
And no toon will ever be purple enough. :P -
Once the markets come back up I'm going to be purpling my warshade. (Most build credit goes to Krogoth)
Please let me know anything you see that could be improved, any feedback or comments welcome.
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
My warshade: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Hero Profile:
Level 1: Ebon Eye -- Empty(A)
Level 1: Absorption -- S'fstPrt-ResKB(A)
Level 2: Gravity Shield -- S'fstPrt-ResKB(A)
Level 4: Shadow Bolt -- HO:Nucle(A)
Level 6: Dark Nova -- P'Shift-End%(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Shadow Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(11), Apoc-Dmg/Rchg(11), Apoc-Acc/Dmg/Rchg(13), Apoc-Acc/Rchg(13)
Level 12: Sunless Mire -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(15), RechRdx-I(15)
Level 14: Dark Detonation -- Posi-Acc/Dmg/EndRdx(A), Posi-Dam%(40), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Acc/Dmg(42), FrcFbk-Rechg%(46)
Level 16: Shadow Cloak -- LkGmblr-Rchg+(A), Ksmt-ToHit+(23)
Level 18: Gravity Well -- UbrkCons-Hold(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36)
Level 20: Black Dwarf -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam/EndRdx(34), TtmC'tng-ResDam(46)
Level 22: Stygian Circle -- Efficacy-EndMod/EndRdx(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Unchain Essence -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(34)
Level 28: Gravitic Emanation -- Amaze-EndRdx/Stun(A), Amaze-Stun(29), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(31)
Level 30: Inky Aspect -- HO:Endo(A)
Level 32: Dark Extraction -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Rchg(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-Acc/Dmg(33), S'bndAl-Build%(42), S'bndAl-Dmg/Rchg(48)
Level 35: Quasar -- C'ngBlow-Dmg/Rchg(A), Sciroc-Dmg/Rchg(42), M'Strk-Dmg/Rchg(43)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(39), P'Shift-Acc/Rchg(39), TtmC'tng-ResDam(46), Efficacy-Acc/Rchg(48)
Level 41: Tactics -- Rec'dRet-Pcptn(A)
Level 44: Vengeance -- LkGmblr-Rchg+(A)
Level 47: Stygian Return -- RechRdx-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 4: Ninja Run -- Empty(A)
Level 10: Shadow Recall -- TSM'n-Rng(A)
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Level 6: Dark Nova Bolt -- HO:Nucle(A)
Level 6: Dark Nova Blast -- Apoc-Dmg(A)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg/EndRdx(A), Posi-Dam%(36), Posi-Dmg/EndRdx(37), Posi-Acc/Dmg(37), Posi-Dmg/Rng(37), FrcFbk-Rechg%(39)
Level 6: Dark Nova Detonation -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Knock%(3), Ragnrk-Dmg/Rchg(3), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(5), FrcFbk-Rechg%(7)
Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(43), C'ngImp-Dmg/EndRdx(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 20: Black Dwarf Smite -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(19), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(21)
Level 20: Black Dwarf Mire -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(7), Armgdn-Acc/Rchg(17), Armgdn-Acc/Dmg/Rchg(17), Armgdn-Dmg/Rchg(23)
Level 20: Black Dwarf Drain -- Numna-Heal/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dmg/Rchg(48), Numna-Heal/EndRdx(50), Numna-Heal/Rchg(50), Mako-Acc/Dmg(50)
Level 20: Black Dwarf Step -- Jnt-EndRdx/Rng(A)
Level 20: Black Dwarf Antagonize -- Zinger-Taunt/Rng(A)
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If my understanding of knockback/down in this game is correct anything over or equal 1.0 mag against even level mobs will cause knockback, anything less will cause knockdown. I also know that knockback mag scales with the level of the mobs.
Would it be possible to create an IO that would multiply knockback powers by a multiple of say .1 (arbitrary number to decrease knockback) so that knockback powers will do knockdown?
Disclaimer: I'm not asking this to discuss whether knockback is good or bad, or whether you personally like it or not. It is a common known fact that knockback is despised by some and loved by others. I'm also not asking if there would be balancing issues, just whether this would even be a possibility with the way enhancing works within this game. Thanks in advance. -
Quote:at work, so don't have build on me
going off top of my head:
scorpion shield 20%
weave 6.5%
maneuvers 4%
steadfast prot in tough 3%
4 slotted kin combats in brawl and boxing 3.75% each
2 slotted rectified in aim and tactics reticle 1.88% each
and combat jumping 2%
the def values are for slotted powers and may be incorrect, but should be in the ballpark
i really like my fire/kin corrupter
doing speed itf's, it's funny to see a fire/kin corrupter as one of last standing on the second mish
hope you enjoy
This is exactly what I did for mine, with about 60% global recharge (no pruples) with siphon speed to stack with it to get to perma-hasten, it made a cheap, damaging toon that destroys the ITF. I didn't actually use combat jumping. I slotted siphon speed with one of the slow sets with sm/leth defense (Can't recall the name atm). -
I need the monies right now so I can place more bids on Glad armor procs and take advantage of the non-intentional price caps the devs have so kindly allowed.
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Dropping the price to 3.5 bil.
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3,999,999,996 Inf
I don't feel like waiting for a 5th transfer for 4 inf.
You can PM me @enots, post here or send a message on the boards. -
Sold. Will bump thread if transaction falls through.
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You can PM your best offer or post it here. I'm looking for at least 2.5 billion and will end bidding on Wednesday at midnight cst.
Level 50 recipe.
I will keep the current bid price updated here. Or you can click the buy-it-now button and offer 3.5 billion.
My global is @enots. -
As long as I get conserve power on my brutes, I could care less if it was scrapper or tank pools.
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Your best bet for pure AOE would be ss/shield/mu. It will either take a fortune to get your blue bar under control or liberal use of blue inspirations (granted in solo farming inspirations are as plentiful as air).
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I'm literally sold-out. I don't know if this has ever happened. I'm also keeping myself liquid until the AE GM farm and DXP weekend inflation goes down.
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Well built scrappers and brutes can do that. Or they could just kill everything on their way.
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Quote:Yes you can with proper leverage of energy torrent for the +rech, it also has capped DDR and aid self.You can't make a perma hasten and soft capped fm/sd, Elec/SD yes but not FM/SD.
My FM/SD is soft capped, 150% rech, runs GFS, incin, FS smoothly.
I have 3 membranes in AD an with it double stacked, i'd never go back to it only stacked once. If i run with a rad and a kin, on my TF team, it's tripple and i'm at 95% def debuff.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
fire/sheild: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Rchg(15), Hectmb-Acc/Dmg/Rchg(37)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(39), HO:Cyto(39)
Level 2: Cremate -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Acc/Dmg(40), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(42)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), S'fstPrt-ResDam/Def+(7)
Level 6: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(7), GSFC-ToHit(9), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(11)
Level 8: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(13), HO:Enzym(13), HO:Cyto(40)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(43), HO:Membr(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), Zephyr-Travel(17), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(19)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(19), Armgdn-Dmg/Rchg(21), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Acc/Rchg(23)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A), Ksmt-ToHit+(21)
Level 22: Aid Other -- Empty(A)
Level 24: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/EndRdx/Rchg(25), IntRdx-I(27)
Level 26: Incinerate -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx(29), C'ngImp-Acc/Dmg(31), C'ngImp-Acc/Dmg/Rchg(34)
Level 28: Boxing -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(31), Amaze-Stun/Rchg(33), Amaze-Acc/Rchg(39), Amaze-Acc/Stun/Rchg(43)
Level 30: Tough -- HO:Ribo(A), GA-3defTpProc(31)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), HO:Enzym(33)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(50)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(45), Numna-Heal(45), P'Shift-End%(45), P'Shift-EndMod(46), EndMod-I(46)
Level 47: Energy Torrent -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), FrcFbk-Rechg%(50)
Level 49: Grant Cover -- HO:Cyto(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
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No budget fire/sd, softcaped, aid-self, capped DDR, great single target, great aoe. Should be pretty immortal unless you exemp down.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch- (A) Hecatomb - Chance of Damage(Negative)
- (3) Hecatomb - Damage/Endurance
- (3) Hecatomb - Damage/Recharge
- (15) Hecatomb - Accuracy/Recharge
- (37) Hecatomb - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (39) HamiO:Cytoskeleton Exposure
- (A) Touch of Death - Chance of Damage(Negative)
- (27) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Endurance/Recharge
- (40) Touch of Death - Accuracy/Damage
- (42) Touch of Death - Damage/Endurance
- (42) Touch of Death - Damage/Recharge
- (A) Numina's Convalescence - Heal
- (5) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Heal/Recharge
- (7) Steadfast Protection - Resistance/+Def 3%
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (9) Gaussian's Synchronized Fire-Control - To Hit Buff
- (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (13) HamiO:Enzyme Exposure
- (40) HamiO:Cytoskeleton Exposure
- (A) HamiO:Membrane Exposure
- (43) HamiO:Membrane Exposure
- (43) HamiO:Membrane Exposure
- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (19) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Armageddon - Chance for Fire Damage
- (19) Armageddon - Damage/Endurance
- (21) Armageddon - Damage/Recharge
- (23) Armageddon - Accuracy/Damage/Recharge
- (23) Armageddon - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (21) Kismet - Accuracy +6%
- (A) Empty
- (A) Numina's Convalescence - Heal
- (25) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - Heal/Endurance/Recharge
- (27) Interrupt Reduction IO
- (A) Crushing Impact - Damage/Endurance/Recharge
- (29) Crushing Impact - Accuracy/Damage/Endurance
- (29) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Accuracy/Damage
- (34) Crushing Impact - Accuracy/Damage/Recharge
- (A) Absolute Amazement - Chance for ToHit Debuff
- (31) Absolute Amazement - Endurance/Stun
- (33) Absolute Amazement - Stun/Recharge
- (39) Absolute Amazement - Accuracy/Recharge
- (43) Absolute Amazement - Accuracy/Stun/Recharge
- (A) HamiO:Ribosome Exposure
- (31) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) HamiO:Enzyme Exposure
- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Miracle - +Recovery
- (45) Numina's Convalescence - +Regeneration/+Recovery
- (45) Numina's Convalescence - Heal
- (45) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
- (46) Endurance Modification IO
- (A) Ragnarok - Damage/Endurance
- (48) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (50) Ragnarok - Accuracy/Recharge
- (50) Force Feedback - Chance for +Recharge
- (A) HamiO:Cytoskeleton Exposure
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Crossing my fingers as well then, my fire/shield would be losing ~50% regen if they "fix" the numina and by association the regenerative tissue procs.
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I would need to know what your budget was around to really be able to help. Some builds can be made into gods for very cheap, some can be made even better but can cost a fortune.
Here is a semi-cheap (no purples, PVP IO's) softcapped fire/shield with aid self. It comes with a huge disclaimer though. The dev's are in the process of fixing the ability to "supercharge" the numina proc (leading me to believe the miracle proc will get the axe too), which will most likely knock the endurance down to unsustainable levels, even with conserve power. DDR isn't capped at all times, but will be up a lot of the time. It also has lower accuracy than I prefer but without knowing a budget I can't assume you can afford purples and PVP IO's.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch- (A) Touch of Death - Chance of Damage(Negative)
- (23) Touch of Death - Damage/Endurance/Recharge
- (39) Touch of Death - Accuracy/Damage
- (40) Touch of Death - Damage/Endurance
- (40) Touch of Death - Damage/Recharge
- (40) Touch of Death - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Touch of Death - Chance of Damage(Negative)
- (3) Touch of Death - Damage/Endurance/Recharge
- (3) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (5) Touch of Death - Damage/Recharge
- (31) Touch of Death - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Heal/Recharge
- (23) Steadfast Protection - Resistance/+Def 3%
- (A) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (17) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (19) Scirocco's Dervish - Chance of Damage(Lethal)
- (19) Scirocco's Dervish - Damage/Recharge
- (21) Scirocco's Dervish - Accuracy/Recharge
- (21) Scirocco's Dervish - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (34) Kismet - Accuracy +6%
- (A) Empty
- (A) Numina's Convalescence - Heal
- (25) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - Heal/Endurance/Recharge
- (34) Interrupt Reduction IO
- (A) Mako's Bite - Chance of Damage(Lethal)
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (27) Mako's Bite - Accuracy/Damage
- (29) Mako's Bite - Damage/Endurance
- (29) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Empty
- (A) Aegis - Resistance
- (31) Aegis - Resistance/Endurance
- (31) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (A) HamiO:Cytoskeleton Exposure
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Miracle - +Recovery
- (45) Performance Shifter - Chance for +End
- (45) Endurance Modification IO
- (46) Performance Shifter - EndMod
- (46) Healing IO
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Damage/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
-
I hate masterminds for the same reasons I hate other AT's. I don't discriminate.