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Quote:...
Also Predacon Megatron was stupid in the episode where he claimed Megatron's spark. He has access to the Ark again and Primal is under his control once more....so why not destroy Optimus Prime now that none can interfere??
Oh come on, he did that last time and it didn't work...besides,
MOAR POWER > winning, right? -
Quote:There is a cutscene on the DVD that shows Primal ripping G1 Megatron's spark from Pred Megatron and sticking back into G1 Meg's inert chassis. G1 Meg's right eye glows ominously for a moment then he returns to stasis. Good thing too as I doubt any of them would last long against an awakened G1 Megatron
Ooooh, I'll have to look for that on the DVD. But still, in the actual show it doesn't show that...
Quote:As to Protoform X, Primal states that it was the "dark secret of Axalon's journey". We then see in flashback as Primal is shaking his head sadly as X is caged and sealed in the stasis pod. "it was an attempt to recreate Starscream's mutant indestructible spark with a Maximal, but it was a mistake to even try." Primal stated how dangerous and ruthless Protoform X was and how he was ordered to find some place far and barren to dump him. Rhinox knew of X as he too recognized the stasis pod description from Cheetor "Primus help us all if that thing survived."
What's funny is that Beast Machines showed us that spark extraction and transfer to new bodies seemed commonplace on Cybertron. If they had simply rigged an extractor and a containment unit they could have simply yanked X's spark from his body and contained it for study and possible destruction rather then have Primal dump the experiment somewhere barren.
Protoform X had leveled Colony Omicron before it was captured and I believe Depthcharge had a large hand in it being captured. He was furious when the Council ordered Primal to banish X. But again comes the question; why Primal? I can understand them not wanting to execute X if that could be done as it goes against Maximal/Autobot code of conduct, but why Primal? Why was he chosen to banish X? It was never answered, which led some fan speculation that Primal may have helped create X and thus this was penance for Primal. Just a theory.
For the unaired episode regarding Rattrap and Dinobot:
http://en.wikipedia.org/wiki/Rattrap...t_Wars_episode
Okay at least I wasn't off completely. And thanks for the link -
Quote:Umm, pass.
I think I burned 2, maybe 3 Ultimates, so 10 minutes or less?
It was a little stressful, so I wasn't really paying attention to anything other than staying alive, moving out of the way of Crackles and firing my Debuffs/Attacks as and when I could. (and believe me, that was plenty to be paying attention to)
Hang on, It should be in my chat logs...
Code:06-03-2012 19:58:16 [Caption] By the power of Tartarus, I call upon the souls of the dead!
Code:06-03-2012 20:04:37 [NPC] Tyrant: What?!? Impossible! No... my souls are breaking free!
:edit: scanning the chatlogs, I found the name of the 24th league member - Fire Magus. They left the league pretty much straight after Tyrant fell, so weren't in any of the screens posted elsewhere.
Cool thanks
Quote:
Use Black Swan as a gauge. If she drops like a sack of spuds, and only manages one set of portals? You probably stand a chance, if the league can dodge lightning and stay alive.
The times where I haven't been successful is when Black Swan spawns 3 portals.
Hmm...
Thanks for the info again thoughNow go to bed!
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Other random question:
How long did it take you in the final fight to take him down? The full 15 (?) minutes or more like 10? -
Ah Beast Wars...I finished watching Season 2 and Season 3 on DVD after my jaw surgery...good times, good times.
As others have said, such a great story/series.
Dinobot (to Prime): "Then we'll do this the ol' fashioned way..." *flicks hand*..."BRUTALLY!"
And yes, Code of Hero is just awesome...get some manly size man tears some times when I watch that particular episode
I didn't know about the episode that was "canned"...the one about Rattrap finding Dinobot's memories/data and putting it into TM2 Dinobot. That would have been a good episode.
I do think Season 3 could have had at least 2-4 more episodes to further explain a thing or two (like the above one that got canned).
For example, we never actually see Megatron putting the "real" Megatron's spark back into his body...
Edit:
Oh and I thought in the first episode where X (Rampage) is shown Optimus tells (Cheetor?) about the history of it and how he was against it....but the council kept going.
Am I wrong? -
Quote:sort of, but if it wasnt such a big problem, why did they feel the need to nerf it to get people to play it.
...
Squeaky wheel gets the grease?
I still think almost all of the iTrials could use some touch-up/fixes/additions to them but in general they're all fine (except for the "bug" in the Mag. trial of the level shifts not going to all league-mates/pets like we think it should).
I still think Keyes has one of the best final boss fights out of all the iTrials. -
Quote:i too would enjoy that mish so much more if the lag/mapserving problems were fixed up more
This...
I used Hand Clap but even using just HC took 5-10 secs of "LCTMS" before the damage was applied and mobs died.
My machine (and internet connection) can handle Mag itrials and Hami raids, etc just fine.... -
Quote:Further Information about the possible level shift bug:
I took a league of 16 on a Mag yesterday and summoned NO PETS at all (No lores, decoys, any pets), we dropped Tyrant fast. I think we took out the lights 3 times before he was defeated. The 16 was 5 controllers, 1 blaster, 4 scrappers, 3 brutes, 2 tanks, and 1 stalker.
On the trial before that I saw my Spectral Terror at +9 but I was not, to me that's a bug. Pets are getting hit with the level shifts and "stealing" it from us.
Soon as I can run more and test this further I will. It DOES need more testing before being called a bug for sure. It does seem like it to me though.
...
Yes, like Paladin said, thanks for testing -
Quote:Bzzzt wrong
Keyes had to get nerfed so hard it was using foam as cooling rods before anyone would run it.
UG got nerfed and rewards boosted and its still not run often..
you were saying?
Please put "on the server I play" when you make statements like this
On Liberty Keyes was run fairly often (as well as UG) before they got nerfed. -
I finally got to see The Avengers for the 2nd time yesterday (first time seeing it for my dad).
Feels weird because one of the prequel Star Wars movies (I think III) I saw 3 times, once with co-workers, once w/ my dad and then once w/ my brother (one of those, "we can't all get together, so let's just see it individually").
By the third time I was like, "ugh....this 2 hour movie is loooongg..."
Love The Avengers movie but don't like seeing movies by myself... -
Unfortunately no more itrials for me at the moment. With me back to work, back to the "if I feel like playing around 10:30/11pm EST I'll login" mode
Edit:
Until the weekends that is -
Congratulations
Stuck on completing it on a regular basis atm. I did 5 successful runs in a row and then after that, now it's hard to complete it on a regular basis. heh
Have you guys gotten the 8 min badge yet? -
What I don't care for is this:
Why isn't there a Combat Medic in the DreamSpace hospital that sells inspirations like all of the other iTrials?
Just annoying -
Enhancement storage increases for 50% off (or more!).
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Just another thing I've noticed in the last two Mag. runs I've been a part of.
The last two runs, when we were fighting Black Swan it took us 3 portal/rift spawns to take her down; we never beat Tyrant (came close, one time got him down to 17/100).
The times we've beaten Tyrant? We've taken Black Swan down after 1 portal/rift spawn (2 at most).
So maybe if the damage isn't high enough (or not enough debuffs) for Black Swan, you may not be able to defeat Tyrant. *shrugs*
Like I said, I'm not saying to abandon ship if you take 3+ portal spawns during the BS fight but....just something to think of/take note. -
In one trial I was a part of I was keeping track of the level shifts and then a thought came to me.
What if the lightning that comes down only targets those that are +9?
So as we were going along, I was not getting the level shifts (for whatever reason) and was never a direct target of the AoE lightning attack.
Then I was at +7 for level shifts (not +9, again, for whatever reason) and was targeted.
I'm pretty sure I was later targeted when I had only +3 level shifts so...I don't think it's anything but....maybe?
Just throwing 2 inf. out there -
Quote:Mmm, true that.It could be even worse considering that pets are possibly also targets (for MMs sake I hope pets are valid targets). If it pulses multiple times while the lights are down, that could also explain why I sometimes have no extra level shifts, then all of a sudden I have some.
Just failed a Mag itrial run and have more pics of no level shifts being added to me. -
Quote:Defeating the lights gives a buff called [Notice of the Well], a 5,000ft (I think) radius aoe buff that hits 16 targets max, yeah SIXTEEN. On my leagues above 16 I have observed not everyone getting all the level shifts.
Hmm, interesting.
I did at least one Mag. iTrial run last night (possibly two forgot now) where I watched the Level Shift Real Numbers.
I have pictures with all 6 wells being down and I'm still at 3 level shifts. Not just once, but multiple times.
If what you say is true, that would explain it...only 16 of the 24 people getting the level shift?! heh, borked! -
I'll repost what I did in that thread here just in case it helps anyone:
Oh and to the OP, I've led about 7 or so Mag. iTrials and 5 (6?) were successful.
I know for sure one time we were trying for the "Hard Way" badge but I waited too long to cancel the badge attempt and by the time I said, "just use temps to kill the lights" it was too late and we failed.
Few key things:
1.) Have a leader that communicates what to do/when to do it.
2.) Make sure there is enough debuff/buff and (ranged) damage toons
To expound upon things a bit...
# 1: This is pretty much common for any "new" iTrial (and any itrial that's still requires more thought than "hit him (ie. anything past BAF and Lambda)."
Having a leader say, "MOVE" when the "air starts to crackle" at the Tyrant fight and "Lights in 5 seconds" when the Connections to the Well are about to come up is key.
I guess for some people they don't move unless they are told to do so (not even then sometimes). They don't see "air crackle" message and just stand there.
They don't pay attention to the iTrial UI saying, "Connection to the well comes up in x seconds."
Why? Too much information? Beyond that, who knows.
One of the leagues I was leading (doing the Mag. iTrial) we were fighting Tyrant and going on for a good 10 mins and looked like we were about to fail (had about 2-3 mins left). Someone in the league that was also in a global channel I was a part of said, "why are we failing?" type of question.
Someone else said, "leader not leading" (paraphrased). It was true I wasn't saying, "move" and "lights in 5 seconds"....by that time it was the 6th or so Mag itrial I ran in a row (back to back) and frankly was tired of saying, "MOVE" and "lights!" every 5-20 seconds.
I thought the league I was in (most of the players were "good" players that I at least knew casually) so I was expecting "more" from them I guess.
Anyways, the one player that asked, "why are we failing?" in the global channel started to say, "move" and "lights" and somehow we beat Tyrant.
So just having that person saying, "move" and "lights in 5!" helps out....just like in the Keyes iTrial telling when the Oblit. beam is coming, etc.
I will point out that if the leader of the league can have 6 people (dependable people if possible) singled out (in league chat for all to see) saying, "these 6 people are going to do the lights/sever the connections, everyone else stay on Tyrant."
Having those 6 people sorted out seems to help. That way when the leader says, "lights in 5!" not everyone is scrambling to look for lights; only 6 are moving away from Tyrant and the rest of the league is still fighting/hitting Tyrant.
Of course have some backup people in case one of those 6 die but...just in general that also seems to help.
# 2.: For all those people that complained about "the Minds of Mayhem iTrial hates melee people!", it seems this one hurts melee the most. I've been on a good 15+ itrials now (not counting the ones where we all decided just to farm the 250 mobs) and the 1-3 trials that I've failed seemed to either have:
a.) lack of communication
b.) were trying for a badge and didn't cut the attempt soon enough
c.) lack of damage
I'm not sure how to explain c. We had quite a few tankers/scrappers a couple of times...but were they doing damage or were they dying too much (or just running around/away from Tyrant)? Did we not have enough debuffs?
I can't answer it but it does seem to favor ranged toons that can do damage/debuff so....*shrugs*
Now I've rambled....
But I hope it helps! -
Oh and to the OP, I've led about 7 or so Mag. iTrials and 5 (6?) were successful.
I know for sure one time we were trying for the "Hard Way" badge but I waited too long to cancel the badge attempt and by the time I said, "just use temps to kill the lights" it was too late and we failed.
Few key things:
1.) Have a leader that communicates what to do/when to do it.
2.) Make sure there is enough debuff/buff and (ranged) damage toons
To expound upon things a bit...
# 1: This is pretty much common for any "new" iTrial (and any itrial that's still requires more thought than "hit him (ie. anything past BAF and Lambda)."
Having a leader say, "MOVE" when the "air starts to crackle" at the Tyrant fight and "Lights in 5 seconds" when the Connections to the Well are about to come up is key.
I guess for some people they don't move unless they are told to do so (not even then sometimes). They don't see "air crackle" message and just stand there.
They don't pay attention to the iTrial UI saying, "Connection to the well comes up in x seconds."
Why? Too much information? Beyond that, who knows.
One of the leagues I was leading (doing the Mag. iTrial) we were fighting Tyrant and going on for a good 10 mins and looked like we were about to fail (had about 2-3 mins left). Someone in the league that was also in a global channel I was a part of said, "why are we failing?" type of question.
Someone else said, "leader not leading" (paraphrased). It was true I wasn't saying, "move" and "lights in 5 seconds"....by that time it was the 6th or so Mag itrial I ran in a row (back to back) and frankly was tired of saying, "MOVE" and "lights!" every 5-20 seconds.
I thought the league I was in (most of the players were "good" players that I at least knew casually) so I was expecting "more" from them I guess.
Anyways, the one player that asked, "why are we failing?" in the global channel started to say, "move" and "lights" and somehow we beat Tyrant.
So just having that person saying, "move" and "lights in 5!" helps out....just like in the Keyes iTrial telling when the Oblit. beam is coming, etc.
I will point out that if the leader of the league can have 6 people (dependable people if possible) singled out (in league chat for all to see) saying, "these 6 people are going to do the lights/sever the connections, everyone else stay on Tyrant."
Having those 6 people sorted out seems to help. That way when the leader says, "lights in 5!" not everyone is scrambling to look for lights; only 6 are moving away from Tyrant and the rest of the league is still fighting/hitting Tyrant.
Of course have some backup people in case one of those 6 die but...just in general that also seems to help.
# 2.: For all those people that complained about "the Minds of Mayhem iTrial hates melee people!", it seems this one hurts melee the most. I've been on a good 15+ itrials now (not counting the ones where we all decided just to farm the 250 mobs) and the 1-3 trials that I've failed seemed to either have:
a.) lack of communication
b.) were trying for a badge and didn't cut the attempt soon enough
c.) lack of damage
I'm not sure how to explain c. We had quite a few tankers/scrappers a couple of times...but were they doing damage or were they dying too much (or just running around/away from Tyrant)? Did we not have enough debuffs?
I can't answer it but it does seem to favor ranged toons that can do damage/debuff so....*shrugs*
Now I've rambled....
But I hope it helps! -
Quote:...
My thoughts exactly. Those level shifts, as explained by Arbiter Hawk:
Clearly it isn't affecting the entire league properly.
...
Yeah, I even mentioned this and pretty sure I /bug'd it in game. In beta when I was doing the mag. itrial; I never saw the "level shift" in real numbers go to 9 for more than 1-3 seconds (yes all 6 lights were down).
To be honest, I haven't looked while on live but...will do so now! -
My main (EI, Kin/Rad Def.) chose the Support one. The left side of the tree I think...the one that gives 12% boosts at a 40 ft radius instead of the 8% boosts at an 80 ft radius.
Edit:
I think my Dark/Rad Corr. will be going the Assault: Doublehit tree/route. Either that or Support again...*shrugs* -
Random ?:
When does the timer start for the 8 min. badge in the Mag. itrial? I think Arb. Hawk said when the portal opens in/from Dream Space....
But if that's the case, there is 20-30 seconds waiting for the 250 mob counter to come up....so really only have 7.5 mins yes?
Or does the timer start once the counter comes up?