EmperorSteele

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  1. Wow, I just might have to come along, at least just to see you guys off. Sounds like fun =)
  2. Here's a few ideas:

    Costume change emotes

    * Pillar of light. Completely engulfs the character, shoots up, and dissipates. Bonus if it were somehow color tintable.
    * Being able to use certain existing power animations to change costumes (Whirling hands, Footstomp, Short Circuit, breaking-out-of-Hibernation etc). Maybe add a quick flash or something to cover up the costume change?

    Auras

    * Sun surface: Pretty much how the surface of the sun looks. Flamy tendrils whipping out, some dissipate, some return back into the main body.
    * Adding APP armor FX to be added as normal auras for characters who aren't level 50 yet, or for effects that you can't get on your AT or powerset (like Minerals for a Defender... won't actually protect the user, but let them use the aura for RP or design purposes)

    That's all i got =/
  3. With the new content, you need to be able to dish out significant damage against +4s, AND survive their attacks. Someone mentioned Fire/Cold Cor, i might say Fire/Traps. You get some decent AoE buffs and debuffs and you don't have to spent time applying shields.

    It should be noted though, that one of the Incarnate power types is all ABOUT AoE defensive abilities. And another Incarnate power type is a crashless AoE nuke. And another is Pets. So you can have the "worst" power-combo in the game and STILL be effective in the incarnate trials once you've gotten even the tier 1 abilities in each Incarnate tree.

    Just my 2 cents. And, oh yeah, welcome home! I too, thank you for your courage and service!
  4. Yeah, Mids isn't very hard to use. If you know how to select powers, assign slots and place inspirations in-game, then you have half of Mids figured out. Granted, it involves right-clicking to place an enhancement into a slot, and there's a few other tricks (for instance, you can "activate" toggles and accolades to see their effects on your endurance use, defense, recharge, etc), but otherwise it's straight forward.
  5. i edited my first post to reflect that i no longer need SC safe-guard =)
  6. Ok, got one... any other helpers? Please? o_o
  7. Blazing Tiger is NOT a praetorian. I've been playing alongside her for years! So yeah, i'd say it's a praetorian badge bug.
  8. Sooo, yeah, I've given up sitting in zones waiting for people to run some of these. Here's what i seem to require:

    Safegaurds: IP, and Talos.

    Mayhems: KR, IP, and Talos

    Please PM me if you have a toon able to access any of these missions. I'm willing to pay 5 million inf per badge! I'm available to make these runs any time after 5pm EST on weekdays, an any time on weekends.

    [EDIT] oh, yeah, Virtue server! Thanks, Eric.. i knew i was forgetting something XD
  9. Hmmm

    See, I dunno where you're getting all these odd ideas for Dark powers when there's already like 40 darkness-themed powers in the game to draw inspiration from, half of which already have a control-like component. Heck, there's even Dark Miasma for defenders, which can't be a DIRECT port due to giving most controllers 2 pets and being very control-ish in its own right, but otherwise would be a better starting point for a secondary than making an all new one from scratch.

    Now, it's okay to want a new powerset to have some new bells and whistles and maybe an advantage over existing sets. However, you have to temper that with balance. After all, it'll be bad enough when everyone and their mother rolls a dark/dark controller just because it's the new shiny, but what if it was the most powerful combo in the game? No one would ever roll anything else, and those who did would be at a severe disadvantage.

    The devs know this, and have made new powersets not all-too-awesome numbers-wise. They may give sets a unique mechanic (Combos, swap ammo, power sapping) or may implement odd single powers to give the set flavor to set it apart from the mold, but they still follow a general pattern of the other related sets.

    For instance, Mind control has a full attack chain that can keep a whole group of enemies from retaliating at ALL by level 6, whereas most the others just have a hold, an immob, and an AoE immob, and then some odd trick at around level 8. You're still getting pelted. However, later on, Mind trades its pet for a mass confuse, something no other set has, but the numbers show that having a pet is simply better.

    Illusion is pretty much the opposite. A ton of pets and invisibility effects to re-direct agro, but not much in the hard control department. It used to be king of the hill until the devs started adding enemies that couldn't be taunted, KB'd, or Fear'd. Heck, since they're not even trying to hurt you, even the invisibility abilities are wasted.

    What you're doing seems custom-tailored to solo AVs like a illu/rad AND farm like a fire/kin. Seems odd.

    Oh, and, one thing i think that bears mentioning above all else: The ability "Dark Attunement", you say the character becomes "more" susceptable to mez. I'm gonna explain why this is weird: The way Mez works, you start of with mag protection 0. If you go UNDER that number, you're mezed. If you have a break free or an anti mez ability, you get Mez protection points. Like 10 or whatever. NPCs have some inherent protection. Minions have 1, lts have 2, and bosses have 3. However, PCs have 0 and so basically this power would mez you unless you popped a BF first =/
  10. Aahh, well, if you plan on teaming, i'd highly suggest putting a normal End Mod in SB. Otherwise it's just kind of selfish trying to give YOURSELF endurance instead of giving a teammate an end boost. AFAIK, SB is balanced in such a way that the enhanced recharge will zero out someone's end bar faster, which is why it's enhancable for end mod. True, it still gives end recovery, but it's not enough to mitigate the recharge buff (assuming the target uses toggles and has a good attack chain going).

    Just my opinion, though! If you're really concerned about your recovery, a lot of sets give small amounts of recovery at the 2nd or 3rd enhancement tier, maybe go after a few more of those?
  11. Soooo, what do you wanna do with it? Farm?

    Also, i'd go with an End Redux in Siphon Power instead of recharge. The power is expensive and with your existing recharge bonuses, hasten, and siphon speed, it's already going to recharge as fast as it's going to.

    PS: the performance shifter proc in SB won't do you any good. it'll only have a small cahcne to go off every time you use the power. Stick it in stamina for best results.
  12. EmperorSteele

    Rogue Magazine

    VERY nice work! Good job to everyone who worked on it!
  13. Great party last night, guys! The Cape really knocked it out of the park with this one!
  14. I MIGHT buy a 10 dollar pack if it had anything I thought I could use. As it stands, i stopped constructing my base a while ago and have barely touched it since. Heck, being able to get anywhere FROM anywhere has even made teleport pads irrelevant. The only thing i use my solo SG for is extra storage =/
  15. Well here's the thing... the damage ticks will interupt sleeps and notify mobs. So if you're on a Mind controller and hit Mesmerize, the enemy might wake back up and thus negate your control.

    Also, i hear the damage ticks are kinda low. You'll do more damage debuffing a foe's resistance, i would think.
  16. I have one of these at 50. It's fun, but it's not the absolute most efficient combo.

    See, EM attacks can sometimes stun your foes, and the AoE is very good about this. But if your foes are stunned, they'll wander away from you. If they do that, your defense bonus from invincibility begins to drop. I actually had a Cascading Defense Failure occur once in an ITF because I'd stunned half the guys around me >_>

    Other than that, you have defense AND resist powers, melee powers, a PBAoE, and whatever pools or APP's you pick, giving you a wide range of sets you can slot for various bonuses, as well as a good starting point for many types of builds. Want to soft-cap your S/L defense? Go for it. Want a high-regen build? You can do that. Want to grab some Psi defense and resistance? Expensive, but doable. Want Perma DP/hasten and super fast attacks? Definitely an option.
  17. FFFFFFUUUUUUnny that i never noticed that, thanks!
  18. Here's somethigng else you can do with your kin/elec: Trolfender (redundant, amirite?).

    I'm serious. Most of your attacks take a Chance to Hold AND a chance to STUN proc. Short Circuit, Transference and Transfusion take a chance to stun proc. You have access to two holds: Telsa Cage and Shocking Bolt (Electric APP).

    here's a sample build. Its VERY cheap afaik, fun to play (IMO) but could use some work. Still, it might give you some ideas:

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Great Experiment MK2: Level 50 Technology Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Electrical Blast
    Power Pool: Medicine
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Transfusion
    • (A) Touch of the Nictus - Healing
    • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (13) Touch of the Nictus - Accuracy/Healing
    • (15) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (15) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (40) Energy Manipulator - Chance to Stun
    Level 1: Charged Bolts
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (5) Devastation - Chance of Hold
    • (7) Energy Manipulator - EndMod
    • (7) Energy Manipulator - Chance to Stun
    Level 2: Lightning Bolt
    • (A) Thunderstrike - Accuracy/Damage
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Endurance
    • (11) Devastation - Chance of Hold
    • (11) Energy Manipulator - EndMod
    • (13) Energy Manipulator - Chance to Stun
    Level 4: Siphon Power
    • (A) Recharge Reduction IO
    • (17) Accuracy IO
    Level 6: Siphon Speed
    • (A) Recharge Reduction IO
    • (17) Accuracy IO
    Level 8: Ball Lightning
    • (A) Positron's Blast - Accuracy/Damage
    • (19) Positron's Blast - Damage/Recharge
    • (19) Positron's Blast - Damage/Endurance
    • (21) Positron's Blast - Accuracy/Damage/Endurance
    • (21) Energy Manipulator - EndMod
    • (23) Energy Manipulator - Chance to Stun
    Level 10: Short Circuit
    • (A) Efficacy Adaptor - EndMod
    • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (25) Efficacy Adaptor - EndMod/Accuracy
    • (25) Efficacy Adaptor - Accuracy/Recharge
    • (27) Energy Manipulator - EndMod
    • (45) Energy Manipulator - Chance to Stun
    Level 12: Speed Boost
    • (A) Endurance Modification IO
    Level 14: Aid Other
    • (A) Interrupt Reduction IO
    • (27) Miracle - Heal
    • (42) Miracle - Heal/Endurance
    Level 16: Stimulant
    • (A) Interrupt Reduction IO
    Level 18: Inertial Reduction
    • (A) Jumping IO
    Level 20: Aid Self
    • (A) Interrupt Reduction IO
    • (29) Miracle - Heal/Recharge
    • (31) Miracle - Heal
    Level 22: Zapp
    • (A) Calibrated Accuracy - Accuracy/Damage
    • (31) Calibrated Accuracy - Accuracy/Interrupt
    • (31) Calibrated Accuracy - Accuracy/Damage/Recharge
    • (33) Calibrated Accuracy - Accuracy/Recharge
    • (33) Calibrated Accuracy - Accuracy/Endurance
    • (33) Energy Manipulator - Chance to Stun
    Level 24: Aim
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 26: Transference
    • (A) Performance Shifter - EndMod/Recharge
    • (34) Performance Shifter - EndMod/Accuracy/Recharge
    • (36) Performance Shifter - EndMod/Accuracy
    • (36) Performance Shifter - Accuracy/Recharge
    • (36) Energy Manipulator - Chance to Stun
    Level 28: Increase Density
    • (A) Recharge Reduction IO
    • (29) Resist Damage IO
    Level 30: Tesla Cage
    • (A) Devastation - Chance of Hold
    • (37) Energy Manipulator - Chance to Stun
    • (37) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (39) Lockdown - Recharge/Hold
    • (39) Lockdown - Accuracy/Hold
    • (40) Lockdown - Chance for +2 Mag Hold
    Level 32: Fulcrum Shift
    • (A) Recharge Reduction IO
    • (37) Accuracy IO
    • (42) Accuracy IO
    • (48) Recharge Reduction IO
    Level 35: Voltaic Sentinel
    • (A) Energy Manipulator - Chance to Stun
    • (39) Edict of the Master - Damage
    • (46) Edict of the Master - Accuracy/Damage
    Level 38: Thunderous Blast
    • (A) Energy Manipulator - Chance to Stun
    • (43) Performance Shifter - EndMod/Accuracy/Recharge
    • (43) Positron's Blast - Damage/Recharge
    • (43) Detonation - Accuracy/Damage
    Level 41: Electric Fence
    • (A) Energy Manipulator - Chance to Stun
    • (42) Devastation - Chance of Hold
    • (46) Devastation - Accuracy/Damage
    Level 44: Thunder Strike
    • (A) Kinetic Crash - Damage/Knockback
    • (45) Kinetic Crash - Damage/Endurance/Knockback
    • (45) Kinetic Crash - Accuracy/Damage/Knockback
    • (46) Kinetic Crash - Accuracy/Knockback
    Level 47: Shocking Bolt
    • (A) Energy Manipulator - Chance to Stun
    • (48) Lockdown - Chance for +2 Mag Hold
    • (48) Devastation - Chance of Hold
    • (50) Devastation - Accuracy/Damage
    • (50) Lockdown - Accuracy/Hold
    • (50) HamiO:Peroxisome Exposure
    Level 49: Resuscitate
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 6.875% Defense(Energy)
    • 6.875% Defense(Negative)
    • 3.438% Defense(Ranged)
    • 2.25% Max End
    • 23% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 3.75% Enhancement(RechargeTime)
    • 2.5% Enhancement(Held)
    • 10% FlySpeed
    • 68.67 HP (6.752%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -3)
    • Knockup (Mag -3)
    • 25% (0.418 End/sec) Recovery
    • 34% (1.444 HP/sec) Regeneration
    • 2.5% Resistance(Smashing)
    • 1.575% Resistance(Fire)
    • 1.575% Resistance(Cold)
    • 13% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |FF31BBFF39|
    |-------------------------------------------------------------------|
    PS: I made this build for stamina-less end recovery, but with inherent stamina now, that seems like a moot point. So yeah, definitely room to shuffle slots around with that... OH, and this was also a concept character, ie, no "super powers" (all her powers come from a pair of malfunctioning cybernetic hands), hence the medicine pool instead of something USEFUL. Still, just a rough guide of what i was talking about.
  19. Quote:
    Originally Posted by Silas View Post
    Achievement: I did stuff in a game

    Disachievement: I posted about it
    Psh, don't you know posting on the internet is the greatest achievement ever?!
  20. Why would you need stealth?

    Oh, right, you want to get glowies SOLO, WITHOUT your team backing you up. Silly person!

    Maybe if you stuck with your team and rolled through instead of running off by yourself and therefore not contributing damage, your whole team would roll through faster and it'd be fun.
  21. So i have a little bit left to go on the badges for seers and Resistance members. Not a huge deal, they only spawn up to level 20 in Praetoria. But not having these badges allowed me to notice something: The Seers and Resistance members you defeat in the trials DON'T COUNT TOWARDS THE BADGE.

    Now, the brainwashed resistance members I can see. After all, they don't fight back. But what about the Seers in the Lambda trial? Why don't they give badge credit? Would the devs really rather i farm level 20 and under lowbie enemies at no risk at all for a badge rather than earn badge credit while defeating a credible threat?

    So basically, is this WAI or a bug?
  22. EmperorSteele

    Ally who heals

    Well, thing is, he'll still have brawl. And he'll want to use it. He's going to be more of a liability than anything without any offensive powers.

    In short, if it doesn't ruin the story or theme of your arc, just use a Cimerorian traitor healer. They're specifically programed to stand back and heal, unlike the Custom Critter AI who are designed to buf AND attack.
  23. Achievement: Soloing an AV for the first time (before IOs!)

    (Dis)Achievement: using a Shivan, a Snowbeast, and Amy Johnsosn to do so >_>