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Posts
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Joined
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1. Dr Nocturnal
2. Master Zaprobo*
3. Scaled Flux
4. Red Kaos
5. Lord SatanaZ
6. Daps
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8.
* = unconfirmed -
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as the game play is very arcade hack and slash.
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Clearly someone hasn't fought a person with tactics
Hack and slash will get you ganked, to win in an open air PvP zone, you need to be a wily fox and carry plenty of break-frees
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And preferably have a nice big team to back you up -
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7am... only L14... can't stay awake. If I can, I'll get some sleep then be back to get to L15 in an hour or five!
May not make it though so if I'm not online at 1pm (as Master Zaprobo) then consider me bowing out from this one.
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Another one who's been up all night eh?
I'm not at all tired yet...but that may be because I woke up at 10pm... -
1. Dr Nocturnal
2. Master Zaprobo*
3. Scaled Flux
4. Red Kaos
5. Lord SatanaZ
6.
7.
8.
* = unconfirmed -
I don't understand how they expect you to know if someone is a lower level. Everyone in the zone is exemped/sidekicked to the same level - so you'd actually have to right click and go to info...and in the middle of a team battle that ain't exactly an option...
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'Course we will, I'll make sure I have a copy or two of White Spectre on test so we can have our Union vs Defiant S4 grudge match
And I'll be happy to help set up some kind of event (fortnightly?) on the test server - maybe even get a SG rumble going on if we get the numbers. -
It's quite simple. Once you speak to the contact, never go back.
There are more than enough missions in the regular zones, so if you don't want to PVP, don't go into a PVP zone. -
If there's a spot free I'd be up for that with Ms. Freedom.
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its not timing, its a bug
you can sometime placate a mob and be attacked and not turn invisible, the mob is succesfully placated and will stop attacking, but cause you have been hit, your not invisible, and thus cannot get any AS / Critical to work
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So then it's not a bug, that's how hide works. If you get hit, you're no longer hidden. -
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Ah.. salvage...
At the moment, Miss Ellie is trying to figure out what best to do with the Glittershrooms she picked up the other day. Eat them, or smoke them!!
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You could make a nice tea out of them. Maybe see some nice new colours... -
Ok, so far we have:
1. Dr Nocturnal
2. Master Zaprobo*
3. Scaled Flux
4. Red Kaos
5.
6.
7.
8.
* = unconfirmed -
The Hospital really should be behind doors that only villains can get through. It's far too easy to tp someone out of there.
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So there should be a badge then? I was aware that it wasn't awarding one - but wasn't sure if it was a bug or WAI.
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Posi is probably the longest TF (1st Shadow Shard excepted!) if you're looking for as much XP as possible. i've heard of it taking 6-8 hours with a large team.
Best way to do it is probably with 4-6 people at the higher level range. Alot of people say Posi is slightly dull as well as there's no AV or GM.
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I'd say 5 players at most, once you hit 6 the sizes and difficulty of spawns increases. -
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How can I seperate who is on team and whos playing solo in Warburg? They are all orange to me and orange equals prey.
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That's a pretty important point. If I'm in a team and we spot a scrapper nearby...how do we know his team isn't close? Or invisible even.
It's impossible to tell if someone is on a team or not. Unless you expect people to send a /tell to ask if the player wants to take part in PVP. -
I just realised that I outlevelled this SF (hurrah for autoexemp!), so I'd like to get it done before I get too much further.
Level range is 15-20, but I'd prefer people to be in the higher end of that - we'll be facing 20's and 21's most likely.
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The Rogue Destroyers
The villain branch of The Paragon Defenders. We are a PVP orientated SG, but it's not compulsory for people to join in and we do spend alot of time doing PvE as well. -
Yup. It's mostly because there are more heroes than villains at the moment. The Rogue Destroyers got there yesterday and found about 30 heroes at the hospital door with about 6 villains (and the NPC's) holding them off, we buffed up and AoE'd them back to hell
Once more villains get to a higher level and have builds slotted with SO's the PVP zones will be alot more even. But as it is, you heroes need all the help you can get! -
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Personal preference would go with MoG, there have been times i've worked magic with that (and other times when i died faster) and pulled back a win against mobs that should have killed me.
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Definately. I'd much rather have a power that will help me overcome the odds than a middle tier awaken power.
MoG has saved me so many times now, it's all about spotting when it's going badly and when to fire it off. -
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I'd like nothing better than to spank some Superman-wanabees. Count me in!
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*Runs off to find a phonebox*
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You wanna stay away from those phoneboxes, friend. Bad things happen to people in phoneboxes.
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Very bad.
Never trust a British phonebox... -
Sorry to hear you're leaving Johnny.
Have fun wherever you go...and hope to see you back here soon. -
Thanks to all the heroes who turned up. It was great fun!
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Dominators or Brutes are both sterling PvP/PvE choices. Stalkers are stronger on the PvP side, Masterminds and Corruptors on the PvE side.
This of course goes out the window when you get multiples of anything doing PvE or PvE against smaller numbers!
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I've been having alot of success with my corruptor so far... -
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suden thought, if someone sidekicks, or whatever its called in CoV, would my necromancy/poison mastermind be able to get into the zone?
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Nope, you have to be level 15 to get in, then you'll automatically be lackeyed up to 25. -
Muh hahahaha!
I have kidnapped the Almighty Empath!
He will not be helping our enemies!