Placate - Working as Intended?
I've seen this as well. I think that the server is processing the sequence: Mob Attack/Mob Placated/Mob damage takes effect (which then unhides you). It's a damned nuisance.
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I've seen this as well. I think that the server is processing the sequence: Mob Attack/Mob Placated/Mob damage takes effect (which then unhides you). It's a damned nuisance.
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I suspect that's what's happening. You need to watch what's going on and time your Placate accordingly - a bit like using Snipe in combat when soloing a Blaster.
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I've seen this as well. I think that the server is processing the sequence: Mob Attack/Mob Placated/Mob damage takes effect (which then unhides you). It's a damned nuisance.
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I suspect that's what's happening. You need to watch what's going on and time your Placate accordingly - a bit like using Snipe in combat when soloing a Blaster.
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Unfortunately some attacks seem to have (visible) animation times that are less than placate + reaction time. Maybe I should just wait for the placatee to hit me first.
Bridger, please can you confirm whether this is
a) Working as intended, the hide effect from placate can be interrupted by good timing on the placatee's side.
b) A unsolvable server/client timing issue or
c) A bug.
I think this doesn't affect the placate effect of placate, only the quick hide.
@Unthing ... Mostly on Union.
its not timing, its a bug
you can sometime placate a mob and be attacked and not turn invisible, the mob is succesfully placated and will stop attacking, but cause you have been hit, your not invisible, and thus cannot get any AS / Critical to work
I agree with Bridger.
As a Lv 22 Stalker I can say that it's definatly down to the timing of the move, as the only time I've been interuppted is when I'm hit whilst or during Placate...makes perfect sense to me.
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its not timing, its a bug
you can sometime placate a mob and be attacked and not turn invisible, the mob is succesfully placated and will stop attacking, but cause you have been hit, your not invisible, and thus cannot get any AS / Critical to work
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So then it's not a bug, that's how hide works. If you get hit, you're no longer hidden.
the enemy is succesfully placated, i am not hidden, so why has the enemy wandered off then and ignored me?
if i am not hidden, they why is the enemy ignoring me ? bug
I way to get over the problem is placating then waiting if the enemy is in the process of an attack animation he was performing before I used placate and then assassin striking him.
The Smoking Demon
Ash/Tar Corruptor
Union
@The Smoking Demon
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the enemy is succesfully placated, i am not hidden, so why has the enemy wandered off then and ignored me?
if i am not hidden, they why is the enemy ignoring me ? bug
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because you are not hidden but you have removed the aggro.
I believe the reason this is done is because technically once you placate you can turn round and wok someone else with a critical.
There is no icon or level of transparency to show that you are slightly hidden or hidden to one mob.
So not a bug just not quite working as sensibly as you might like. But then it's all about SuperVillains i can live without the reality of different levels of hidden.
but its not consistent, sometimes they continue attacking after i get hit and placate, other times they ignore me, and im def not hidden
there seems to be a level of transparency when you placate and not get hit.
also testing tonight, if you have 2 enemies, AS 1, placate and hide round a corner, sometime after placate wears off, the enemy will suddenly run at you, other times you are ignored and safe to move in and AS again.
other instances of agro bugs are...
if i successfuly kill a wandering enemy, but dont alert the rest of the group, i go back into hide and an round a corner, if someone else aggros the group, they all come running at me around a corner, whether thats a bug or not, i dont think thats right either
Something that occurs to me _might_ be a bug - when you 1-shot an enemy with AS but they still get a hit on you despite being dead at the time.
Something else I hope is a bug. Facing two +1 mobs in an instance today, thought - can't be bothered to scrap the second, what I'll do, AS the first, placate the second, run round round a corner back a bit until AS recharges (by which time I'll be properly hidden again). Here's the thing - although I was out of sight of the second (placated) mob, when the placate hide became normal Hidden, she immediately started running towards where I was hiding (I still had her targeted from the Placate, so I could see this).
That sounds really wrong. I've had that happen too. Normally when the Placate hide gets messed up by damage. In order to avoid it you have to run away really far. It only happens when soloing though.
@Unthing ... Mostly on Union.
i have been trying to work out when it does that and when not
so far if you placate the 2nd one and run behind out of sight and round a corner it seems to be ok, if they are facing your direction when you run and hide behind an object, they sometimes run at you.
i will keep testing scenarios
I ran a couple of missions last night. I was using my standard tactic of AS the first member of each group, scrapping the rest until the last and then Placating and use AS on the last.
However I noticed that with one enemy sometimes they could make me unhidden if they attacked at the same time I used placate. I would end up not getting a critical on the AS. This seems wrong to me. Have other people seen this?
@Unthing ... Mostly on Union.