Emo_Bitter

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  1. I just zoned into RV, killed 1 person and got a Shield Wall Proc - LOL. I guess you get better drops the longer you DO NOT play the game. :: shrugs ::
  2. Quote:
    Originally Posted by Silit View Post
    Only a 9 on the homosexmeter. Against us they ran lineups which broke the scale, but were estimated to be well over 11.
    We were going for a 12 but we had to run another emp instead of the tank
  3. Quote:
    Originally Posted by EnD_Reitanna View Post
    fix't
    I can fight for my own homosexual rights without your help, thank you
  4. I vote yes to move tonights an sundays matches back a week, but not next thursday as that is retarded.
  5. Wasn't the big thing about AS is that it's damage was unresistable and is now resistable? Or am I misinformed?

    Also What if a 4 second stun duration was applied after a correct AS was executed? this would allow for placate time and a follow up of another attack (maybe another AS - but doubt anyone is that skilled).

    I think if the first is true then changing it back would resolve the problem of LOLstalkerASdamage
  6. Quote:
    Originally Posted by black_barrier View Post
    - If you remove the critical effect from stalker patrons, AS needs to be buffed. Either through raising the base damage or lowering the DR curve on damage for stalkers. Back in the day, one hit after getting AS'd meant you were dead on a squishy. The interrupt time on AS should be used when calculating the base damage.
    I see where you're coming from but you also aren't taking into consideration why Energy Transfer and Total Focus saw the nerfs that they have over the time. Its obvious the Developer's don't want 1 archtype to be able to 2 shot another Archtype in 3-5 seconds like the prior system allowed. I think that as long as Double *** can take out a target (which it can and still will be able to) then everything is "ok".

    Also with the proposed Mez change getting off an AS should be relatively simple under proper coordination.
  7. PvP 2.0 Desired Changes

    (Values of proposed changes are debatable; my main concern is the idea behind the changes).

    General:

    PvP Merits:
    • Due to the incredibly low drop rate on ANY type of PvP IO Recipe and to help cut down on the mindless AFK farming to increase the chances of getting just one (1) PvP IO in the course of a 12 hour period. System would also be striving towards giving a tangible incentive to PvP for certain amounts of time with a set (and tangible) goal in mind.
    • Divide rep of the target defeated by the size of the team that killed the person (Rounded up).
    • Ex 1. Team of 6 kills someone for 5.00 Rep = 1 PvP Merit rewarded to each person on that team.
    • Ex 2. Team of 2 Kills someone for 5.00 Rep = 3 PvP Merits rewarded to each person on that team.
    • Awarded in Zones and Arena (Maybe a Merit bonus for winning team? Exploitable?)
    • Rep timers reset every five(5) minutes.
    • Would stop the complaining of PvPing in zones for hours and receiving nothing but maybe a few inspirations drop on you.
    Damage Tier Calculation:
    • Ice blast, amongst other powers across various power sets went to crap after the “Animation time” damage calculation factor was applied.
    • To help those powers out and bring final balance amongst other powers of similar nature I propose to invoke a system that not only calculates Animation time, but also calculates at what “Tier” the power being used is.
    • This would bring a nice and much needed buff back to Bitter Ice Blast and also bring sets that should be flourishing, back on par with those sets which got a huge buff previously.
    • Gives back the sensible endurance usage of “Nukes” and adds to them a reasonable damage component which can once again be used in a PvP setting.
    Global Resists vs. Buffers:
    • In an effort to bring back the usefulness of “Buffing” characters and power sets other than empathies and pain domination I propose that all Global Resistances be re-evaluated and reduced to 60% of their current values.
    • Under the current system certain buffs which should help you out do nearly nothing at all for you in nearly every current PvP scenario, which indirectly negates the usefulness of many “buff” powers ( i.e. Sonic/Thermal/Cold/Force field Shields), and in return makes those archetypes useless.
    • Lowering the Global resistances places characters further away from the steep Diminished Returns curve, allowing buffers to give reasonable buff numbers to those on their team and around them in PvP – thus making them useful and welcomed on teams.
    • No Buff should give less than 30% of its buffed value.
    • In contrast, Only 1 “Shield-type” of buff can be placed on any character at a given time, and the higher value buff trumps the lower one.
    • Ex. Having 1 Thermal RESISTANCE shield and a Cold DEFENSIVE shield are ok and won’t cancel each other, if a sonic were to come along and try to buff whoever had the higher value on their RESISTANCE buff would trump the other.
    • Applies to Fortitude and similar powers.
    • Does NOT apply to Clear Mind or buffs of similar nature.
    Elusivity Buff:

    • Boost the Elusivity numbers on appropriate powers by 5%.
    • This gives Defense-based power sets a similar boost that Global Resistances give to Resist-type power sets.
    Heroes:

    Blasters:·
    • Fix delayed damage calculation from Psi Blast (If possible).
    Controllers:
    • Cage-type powers fixed at a six(6) second duration.
    Defenders:
    • Fix the Ancillary Telekinesis power; make it resemble that of the controller.
    • Cage-type powers fixed at an eight(8) second duration.
    Scrappers:
    • Nothing huge ATM (admittedly I don’t play scrappers so inform me if there are issues).
    Tankers:
    • Re-evaluate Ancillary Power Pool range-type damage powers. Fossilize does more damage, or equal damage, than some blaster big hitters (Bitter Ice Blast, Blaze, etc.)
    Kheldians:
    • 5% base damage boost (Even in PvE) on all damage powers.
    • Warshades would need a complete revamp to pose viable in any mildly serious form of PvP.
    Villains:

    Corruptors:
    • Electric Blast – Ball of Lightning currently does PvE damage in PvP.
    • Lingering Radiation permanently travel suppresses and slows without DR being applied.
    Brutes:
    • Working as Intended?
    Stalkers:
    • Remove the Critical effect from Stalker Patron Powers. A stalkers main power, Assassinate, is and can easily be trumped by “Trowin’ Shraks”. This is detrimental to the fundamental structure of the Stalker AT and thus needs to be re-evaluated.
    Dominators:
    • Cage-type powers have a base 4 second duration
    • Hold-type powers have a base 6 second duration
    • Mace Blast – Poisonous Ray is bugged on Damage/Debuff (I can’t fully remember)
    • Domination Revamp:
    • While Domination is active all hold-type and Cage-type powers have their duration increased by 50%.
      • Holds up to 9 seconds
      • Cages up to 6 seconds
    • Domination is hard/impossible to “perma” under the current system and with DR going, so even recharge heavy builds would only gain such a benefit from this revamp over those who aren’t built for recharge.
    Masterminds:
    • Working as Intended?
    VEATs:
    • Add Elusivity to Bane Spider Training – Cloaking Device.
    • Fix Indomitable Will on Night Widows and Fortunata's so that the Knockback Resistance isn't suppressed when "Mez'd"
  8. If the lineups we ran tonight were legit lineup ideas then I obviously made a mistake in ability.

    If the lineups we ran tonight weren't legit lineup ideas then I obviously made a mistake in ability.

    Either way, good matches Psoma and all the other dUmbies. Hopefully we'll see you again and have MUCH more competitive matches - I promise.
  9. Quote:
    Originally Posted by vindizzLe View Post
    Pretty sure the name was Bitter's idea.

    Picking "Bowner Hunter" was also Bitter's idea.
    He sounded like an Archery blaster and I could use one of those OPd Blasters on my D6. You're just jealous because he is always going to hit you because of a high base accuracy
  10. Quote:
    Originally Posted by __Divine__ View Post
    Team P A I N is willing to trade a bag of doritos for bad barrier. PM me or message me here if interested. Thanks for you time. Have a nice day.
    I'd trade but I can't get through your Personal Force Field to get the Doritos from you. So I'll Hibernate and wait this one out.
  11. Quote:
    Originally Posted by Sneaky_Prophet View Post
    U2BG votes Yes on proposed rule change.
    I second the motion
  12. Quote:
    Originally Posted by vindizzLe View Post
    Pretty sure the name was Bitter's idea.

    Picking "Bowner Hunter" was also Bitter's idea.
    It just reminded me this time I lost my XBox 360 Controller and I was about to win a Halo 3 Match and I couldn't find it and I got shot and lost; 10 Minutes later I realized it was in front of my buddy. SO if i would of just reached around him I would of had my controller and won the game and most of my life wouldn't be terrible. But i lost - and here i sit.
  13. Quote:
    Originally Posted by Psoma View Post
    Welcome to the league. Ultima needs more accounts.
    We debated just having all his accounts on our D6 team
  14. Just a friendly reminder that Sign Up will end Midnight on Friday night ( Tomorrow ). So if you guys are still interested and haven't signed up yet please do so. Saturday we will begin drafting people and get this thing kicked off the following week!

    Hope to see everyone!
  15. :: eHugs ::

    Honestly I pick people I know are competent over randoms that I have no clue how they play.

    Also another thing I found that helps getting picked is not to flood the Arena with random ATs and sub-par ATs with bad powersets. Once people figure out ( from you showing them ) that you're not retarded and can perform in your AT competently then you will start to not get fat kidded.

    :: eHugs ::
  16. Rei that was a nice way for Divine to say : "no one is playing that I want to play for, so count me put"
  17. The PvPEC is pleased to announce the beginning of a fun and exciting PvP league that will be taking place on the Freedom Server.

    The League is designed with the player in mind. By creating a system where each team is composed of two squads, one drafted squad and one selected squad, we have joined the competitive nature of the PvP Ladder with the easy going format of the PvP League into one style of play that everyone can enjoy.

    • Division 8 teams, which are selected by captains before the draft, will run in the traditional 8v8 format only against other Division 8 teams. This provides a medium for those wishing to participate in the fast and highly competitive nature of arena 8v8 matches.
    • Division 6 teams, which are composed of drafted players, will play in 6v6 format and only play other Division 6 teams. With this system, Division 6 will fight other squads in a no stress scenario that welcomes any and all players, no matter their powersets or PvP experience.
    • Both squads compose a single team so everyone is contributing no matter what division they belong to. Rounds will be scored for wins/ties/losses and the team with the highest cumulative score at the end of the season will be deemed the winner!



    We are always working to get some sweet prizes for you guys for showing your support of the PvPEC and it's not gonna stop here. The League will have more prizes than any event we have held before! The details will be announced later so stay tuned!


    Don't let those free server transfers go to waste, transfer a character over to Freedom and come join in the fun! Everyone is strongly encouraged to participate!

    The League Sign Up Thread

    The League Rules

  18. Quote:
    Originally Posted by Supermax View Post
    I know how it works. Which is why I said "it's a big part of people's builds". It would be like telling a blaster that he can't use his tier 2 blast, but not to worry....he doesn't have to respec. Fact is, if you can't use sharks, anybody that actually cares about winning will have to respec into a pool they actually CAN use.

    Either way, it sounds like I'm not the only one that has this opinion, and you guys are leaning towards allowing sharks, and just limiting stalkers. That really does make more sense. Few people will have serious problems with 1 total stalker spamming sharks, especially considering that widows can make the stalker close to useless for a whole match.
    Exactly the option to "scissor the other teams paper" still exists, if said team utilizes the option, bring line up that can handle this stuff
  19. Emo_Bitter

    Looking for Emps

    Dumb always can field two teams it seems, too pro
  20. Emo_Bitter

    Looking for Emps

    Shut it down Divine...
  21. I'm more than willing to help captain a team, even if it is noobs. I am here to PvP and have a good time, if that requires me to start my own SG, after last night, I am more than happy to comply.

    As far as bannable power I think throwing around bans before we even talk it out would be dumb. I agree with what empire said, we need to only ban powers that if used provide such a leg up on the competition it isn't funny (vengeance stacking). Because I think storm teams were slightly overpowered back in the day, but they weren't banned - teams just had to play smarter is all.

    I think this discussion should get back to The League and the discussion about "banned" powers should be done in it's proper thread
  22. What are your in-game Globals?:
    @Emo Bitter @2Emo2Bitter

    What characters do you have on Freedom?:
    Pediatrician - Rad/Pain/Soul Corruptor
    Bane Me Hard - Bane Spider
    PUSH IT IN - Grav/FF Controller
    Agent Saiko - Psi/Em/Cold Blaster
    Rollover Minutes - Elec/SS Tanker

    Are you willing to respec into a PvP build?:
    Yes

    Are you willing to roll a new character if needed?:
    Yes

    Briefly describe your PvP experience:

    I don't know if anyone told you this, but I sorta invented The Psi Snipe. Also I'm decent now that ever single good player left, So i'm kinda stoaked about that.
  23. Thanks Everyone who came out and endured! We had 24 People Sign up and play - I think that is a great turn out.

    Hope everyone had a good time and got their feet a lil wet in the PvP Scene. If you liked this then we do Nightly Kickballs and we are looking towards starting up a Freedom PvP League.

    Thanks,
    Bitter
  24. Quote:
    Originally Posted by Ry_Ry View Post
    How are the random partners picked randomly? Or what type of format are you using to pair up people with others. Pen and paper? do points match you up with your next partner, or is it just random ****. Lethal Lottery Style?
    Completely Random, no Correlation between points and future partners to keep people from throwing matches to hopefully be paired up with people they know.

    Anyways, if all goes well tonight you can expect Friday Night Events from me in the future ( RAN MY WAY UNDER MY RULES ).

    Anyways, I'll be on for most of the day in game, if you have further questions comments concerns you can hit me on the boards or in game.