Emo_Bitter

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  1. Emo_Bitter

    FPvPL best of

    Most Absent Captain : Emo Bitter ( myself )

    Farming Divine in a D6 and cycling him through the spikes too fast and having to wait for him to get out of "Only Affecting Self"

    Running that team Silit spiked with an Ouro Portal on

    The "Rice On Who's Team?" Drama

    Having to change our name b/c hoe-moe's got offended

    Rei making 3 D6 people quit the first week she joined

    Being on a team with Barrier (Puerto Rican), Rei (Russian), Kat (Man), Myself (Hoe-Moe). We flew every flag out there every match

    Az making like 2 matches and locking like its her job, making everyone else look retarded

    Not practicing

    Not being at practices

    Not being at more than 65% of the matches and still being Captain - somehow

    Having 2 stalkers who refused to get Spirit Shark on my D8 lineup who were picked specifically to play stalkers

    Trading Reaver Dirge because I wanted him to be on the winning team; Also Silit gave me 6 Glad Jav procs

    Divine's Team(s) being a Hot Mess for most of the League

    Whale Comments

    Putting all my players on tankers in hopes to increase survivability; Research doesn't show a correlation.

    Me and Barrier getting that clutch AS on Lab Map against dUmb (i think it was dUmb)

    Rei and Barrier convo's

    Ricks team quitting, Means we got some Wins - TY Rick

    Silit for getting Ricks team to quit

    Being educated on the clear fact that Brutes =/= Tankers

    Realizing PvP got nerfed big time for a "Reason" and knowing PvP will never be looked at again......PRICELESS
  2. Not sure if you have to pre-register for this, BUT:

    Sign up @Emo Bitter / @2Emo2Bitter AND @Oh My Gad / @Pooterific
  3. Quote:
    Originally Posted by Castle View Post
    This thread makes my head ache. I *really* don't want to look at Shields, do I?
    Does too much debuff/buff in its toggles ( the damage one comes to mind). Slotted half decently for +def and +dmg it holds its own against groups very well and gives itself a nice buffs for taking these groups out before they hit you enough to kill you.

    Honestly I would love to see the other powersets get a minor debuff attribute in their AoE Minor dmg toggles that helps them like the AoE Enemy Debuff to DMG and self buff to DMG the shield powerset has. I honestly think if you added that attribute to the other sets you would see them start to narrow the margin between them and Shields; but we know how things that perform well last around here don't we?
  4. I think this is a very needed change in the correct direction. Probably my most favorite fix since they fixed all those kin issues with travel suppression.

    Honestly though instead of having to pick up vengeance to use on fallen comrads, like some in this thread have suggested. The one who is defeated should get a 2 minute buff on damage, accuracy, and regen ( because heals get DRd). You could call this a "Revenge" buff that helps people who get farmed in zones an equal footing with someone who is obviously better than them. This would encourage people to leave bases after a "rofl stomp" because they are buffed and hopefully this buff combined with thier lack of skill can overcome someone for once.

    This is a hopeful move in the right direction devs, please continue with these ideas.
  5. Quote:
    Originally Posted by Griefer_Dirge View Post
    Reminds of the time in High School when the special needs kids ran to "pack" themselves in the corner during a fire drill and one of them pissed on the down syndrome kid's leg to put out the fire.
    Didn't know we went to school together. That fire drill was scarey!
  6. Quote:
    Originally Posted by Silit View Post
    D8: UTBG vs CIGAL

    UTBG wins 19-9
    CIGLA wins 4-2
    UTBG wins 16-2
    We have someone from dUmb and SMD who has screenshots of you animating this on Dr. Funkensilit.

    Good Games on the rest of the matches tho
  7. Quote:
    Originally Posted by EnD_Reitanna View Post
    care bear
    You REALLY put CIGAL on your new banner sig????? Really?! Can you make me a pink fuzzy banner that says " I invented psi sniping on Test"? I want to be more of a joke than I currently am and I want to emphasize this in a cute banner.

    Thanks cutie :-)
  8. Quote:
    Originally Posted by macskull View Post
    oh my god rei shut up
    Ty Mac
  9. If you didn't lose to this teams D6 then continue expressing your opinion
  10. I would really appreciate it if my team would stop all the nonsense in this thread and look forward to new horizons.

    Let this thread die please.
  11. Quote:
    Originally Posted by Slax View Post
    1. dUmb
    2. CHS
    3. Used to be Used to be Good
    Are any of you recruiting yet?!
  12. Emo_Bitter

    What?

    Quote:
    Originally Posted by SrsBsns View Post
    1). Aristotle's manuscript attestations = maybe 5, dated circa 1,000 years after the life of Aristotle.
    2). Plato's manuscript attestions = maybe 2, dated circa 1,000 years after the life of Plato.
    3). Socrates manuscript attestions = 0, only reason we know Socrates existed is because Plato wrote about him.

    These individuals are by no means myths.

    New Testament Manuscript attestions = over 6,000 dated withn 20 - 55 (depending on liberal or conservative scholarship c.f. Robinson's work "Redating The NT") years of the alleged life of Yahoshua; called "Jesus" as the transliterated form of his name in the Koine Greek lanugage.

    If the most highly attested work of antiquity = myth in your worldview, you are entitled to your opinions (I believe Homer's Iliad coming in second.)

    The point has nothing to do with the veracity of either an MMO or the Christian worldview. The point is to simply question the purpose of a passage of Scripture dealing with the cessation of the "Spiritual Gift" labelled by most Evangelicals as "tongues" when the "church" reaches it's completed, mature state (as documentable before 70CE before the destruction of the Temple in Jerusalem) as it relates to what is being labelled as "Issue 17".

    Edit: I was corrected, Plato is up to 7 MSS attestations.
    Is it too late in the semester to drop "Prophetical Phrases and their uses in Video Games 101"?
  13. Quote:
    Originally Posted by EnD_Reitanna View Post
    This is the epic tl;dr battle: kat vs johny...<-<
    Not really tho
  14. No.

    I honestly thought this was a troll.

    Regardless of who runs it it's the people it's being ran for that is, and will always be, the problem.
  15. Quote:
    Originally Posted by EnD_Reitanna View Post
    um nah....he abuses burn/dodge tool too much = 0 understanding of coloring
    Welcome to Level 2 of "Trying Extremely Hard On A Video Game Forum".

    Please Insert $0.25 to Continue playing
  16. Quote:
    Originally Posted by Slax View Post
    Where'd Mac get a picture of Hot Heals?
    My BFF doesn't appreciate you posting candid pictures of him on the internet
  17. All I is say be best on ur fame Tursday win fight you team. We at haz supre sekrit lionup to release make cry leik baybe jiglipouf!
  18. I don't think I can come back to this game, apparently while I was gone everyone syarted taking this shiz seriously. I'm almost in favor of i13 round 2 at this point because everyone looks stupid in these posts.
  19. Quote:
    Originally Posted by Silit View Post
    SORRY I DON'T SPEAK FAT.

    e.
    Best post of the thread
  20. I need a bigger trap, I caught to many in this one!
  21. Proposing that in D6 matches we limit the usage of Taunters to 2 to ensure the value of play is retained for those who D6 was designed and intended for. This has been an ongoing debate and will eventually be brought up. If this goes to a captain vote and I am not there I want to go on record that I VOTE YES TO LIMITING D6 TO 2 TAUNTERS.
  22. Emo_Bitter

    Bane PvP Build?

    Just an Idea

    Villain Plan by Mids' Villain Designer 1.621

    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Bane Me Hard v2 TEAM: Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Mace Beam
    • (A) Apocalypse - Damage/Endurance
    • (3) Apocalypse - Damage/Recharge
    • (3) Apocalypse - Accuracy/Damage/Recharge
    • (9) Apocalypse - Accuracy/Recharge
    • (11) Apocalypse - Chance of Damage(Negative)
    Level 1: Wolf Spider Armor
    • (A) Steadfast Protection - Resistance/Endurance
    • (19) Steadfast Protection - Resistance/+Def 3%
    • (39) Steadfast Protection - Knockback Protection
    Level 2: Bane Spider Armor Upgrade
    • (A) Titanium Coating - Resistance/Endurance
    • (39) Titanium Coating - Resistance/Recharge
    • (39) Titanium Coating - Resistance/Endurance/Recharge
    • (40) Impervium Armor - Resistance/Endurance
    • (40) Impervium Armor - Resistance/Endurance/Recharge
    • (40) Steadfast Protection - Knockback Protection
    Level 4: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Defense/Recharge
    Level 6: Build Up
    • (A) Adjusted Targeting - Recharge
    • (7) Adjusted Targeting - To Hit Buff/Endurance
    • (7) Adjusted Targeting - To Hit Buff/Recharge
    • (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (37) Adjusted Targeting - Endurance/Recharge
    Level 8: Grant Invisibility
    • (A) Karma - Knockback Protection
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Luck of the Gambler - Defense/Endurance
    • (13) Luck of the Gambler - Endurance/Recharge
    • (17) Luck of the Gambler - Defense/Endurance/Recharge
    • (17) Karma - Knockback Protection
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (50) Celerity - +Stealth
    Level 16: Hurdle
    • (A) Jumping IO
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Miracle - +Recovery
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod/Accuracy
    • (21) Performance Shifter - EndMod/Recharge
    • (34) Performance Shifter - EndMod
    • (34) Performance Shifter - EndMod/Accuracy/Recharge
    Level 22: Shatter
    • (A) Gladiator's Strike - Chance for Smashing Damage
    • (23) Gladiator's Strike - Accuracy/Damage/End/Rech
    • (23) Gladiator's Strike - Accuracy/Damage
    • (33) Gladiator's Strike - Damage/Recharge
    • (33) Gladiator's Strike - Damage/Endurance/Recharge
    • (43) Gladiator's Strike - Accuracy/Endurance/Recharge
    Level 24: Cloaking Device
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense/Endurance/Recharge
    • (31) Luck of the Gambler - Endurance/Recharge
    • (33) Karma - Knockback Protection
    Level 26: Tactical Training: Leadership
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 28: Combat Jumping
    • (A) Karma - Knockback Protection
    • (31) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (31) Luck of the Gambler - Recharge Speed
    Level 30: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 32: Tactical Training: Assault
    • (A) Endurance Reduction IO
    Level 35: Surveillance
    • (A) Analyze Weakness - Accuracy/Endurance/Recharge
    • (36) Analyze Weakness - Defense Debuff
    • (36) Analyze Weakness - Accuracy/Defense Debuff
    • (36) Analyze Weakness - Accuracy/Recharge
    • (37) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (37) Achilles' Heel - Chance for Res Debuff
    Level 38: Placate
    • (A) Recharge Reduction IO
    Level 41: Web Envelope
    • (A) Gravitational Anchor - Immobilize/Endurance
    • (42) Gravitational Anchor - Chance for Hold
    • (42) Gravitational Anchor - Immobilize/Recharge
    • (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (43) Gravitational Anchor - Accuracy/Recharge
    Level 44: Shatter Armor
    • (A) Hecatomb - Damage/Endurance
    • (45) Hecatomb - Damage/Recharge
    • (45) Hecatomb - Accuracy/Damage/Recharge
    • (45) Hecatomb - Accuracy/Recharge
    • (46) Hecatomb - Chance of Damage(Negative)
    • (46) Focused Smite - Accuracy/Endurance/Recharge
    Level 47: Invisibility
    • (A) Karma - Knockback Protection
    • (50) Luck of the Gambler - Recharge Speed
    Level 49: Phase Shift
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Damage
    • (46) Mako's Bite - Accuracy/Endurance/Recharge
    • (48) Mako's Bite - Chance of Damage(Lethal)
    Level 1: Sprint
    • (A) Endurance Reduction IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Conditioning
    Level 0: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 19.5% DamageBuff(Smashing)
    • 19.5% DamageBuff(Lethal)
    • 19.5% DamageBuff(Fire)
    • 19.5% DamageBuff(Cold)
    • 19.5% DamageBuff(Energy)
    • 19.5% DamageBuff(Negative)
    • 19.5% DamageBuff(Toxic)
    • 19.5% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 6.13% Defense(Energy)
    • 6.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 4.56% Defense(Melee)
    • 9.25% Defense(Ranged)
    • 9.25% Defense(AoE)
    • 2.25% Max End (in PvP)
    • 84% Enhancement(Accuracy)
    • 80% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 168.7 HP (15.7%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -40)
    • Knockup (Mag -40)
    • MezResist(Confused) 5% (in PvP)
    • MezResist(Held) 5% (in PvP)
    • MezResist(Immobilize) 8.3% (in PvP)
    • MezResist(Repel) 1000% (10% chance, in PvP)
    • MezResist(Sleep) 7.2%
    • MezResist(Stun) 7.2% (in PvP)
    • MezResist(Terrorized) 5% (in PvP)
    • 19.5% (0.34 End/sec) Recovery
    • 56% (3 HP/sec) Regeneration
    • 1.89% Resistance(Smashing)
    • 1.89% Resistance(Lethal)
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 10% RunSpeed
  23. Quote:
    Originally Posted by perilX View Post
    I can most definitely say that I will not be running a Season 2. And considering the fact that prior to the PvPEC starting the league there was a huge gap of organized PvP, I would wager that the community wouldn't run another, at least not for a while.

    In regards to D6, it was what had to be done. The community before The League wasn't in a state that would allow a ladder to form, let alone a league with more than 4-5 teams. This was a new format we developed to accomodate the dismal state of the PvP community and IMO it has worked wonders. The idea was for D8 level players to teach new players in order for us to have a solid foundation for a ladder after The League. The point values assigned to D6 are also critical to the process. D8 is required to school their D6 if they want to have a shot at winning The League and D6 has to try in order to do the same and know their work isn't for naught.
    Lets make Mod 08 and Niviene host it next time. I'm sure no one will argue with them
  24. Lets please not start trolling, but work towards some ideas again for changes. I have a hunch the "people upstairs" are reading this