-
Posts
250 -
Joined
-
Most Absent Captain : Emo Bitter ( myself )
Farming Divine in a D6 and cycling him through the spikes too fast and having to wait for him to get out of "Only Affecting Self"
Running that team Silit spiked with an Ouro Portal on
The "Rice On Who's Team?" Drama
Having to change our name b/c hoe-moe's got offended
Rei making 3 D6 people quit the first week she joined
Being on a team with Barrier (Puerto Rican), Rei (Russian), Kat (Man), Myself (Hoe-Moe). We flew every flag out there every match
Az making like 2 matches and locking like its her job, making everyone else look retarded
Not practicing
Not being at practices
Not being at more than 65% of the matches and still being Captain - somehow
Having 2 stalkers who refused to get Spirit Shark on my D8 lineup who were picked specifically to play stalkers
Trading Reaver Dirge because I wanted him to be on the winning team; Also Silit gave me 6 Glad Jav procs
Divine's Team(s) being a Hot Mess for most of the League
Whale Comments
Putting all my players on tankers in hopes to increase survivability; Research doesn't show a correlation.
Me and Barrier getting that clutch AS on Lab Map against dUmb (i think it was dUmb)
Rei and Barrier convo's
Ricks team quitting, Means we got some Wins - TY Rick
Silit for getting Ricks team to quit
Being educated on the clear fact that Brutes =/= Tankers
Realizing PvP got nerfed big time for a "Reason" and knowing PvP will never be looked at again......PRICELESS -
Not sure if you have to pre-register for this, BUT:
Sign up @Emo Bitter / @2Emo2Bitter AND @Oh My Gad / @Pooterific -
Go Villains or go Home
-
Quote:Does too much debuff/buff in its toggles ( the damage one comes to mind). Slotted half decently for +def and +dmg it holds its own against groups very well and gives itself a nice buffs for taking these groups out before they hit you enough to kill you.This thread makes my head ache. I *really* don't want to look at Shields, do I?
Honestly I would love to see the other powersets get a minor debuff attribute in their AoE Minor dmg toggles that helps them like the AoE Enemy Debuff to DMG and self buff to DMG the shield powerset has. I honestly think if you added that attribute to the other sets you would see them start to narrow the margin between them and Shields; but we know how things that perform well last around here don't we? -
I think this is a very needed change in the correct direction. Probably my most favorite fix since they fixed all those kin issues with travel suppression.
Honestly though instead of having to pick up vengeance to use on fallen comrads, like some in this thread have suggested. The one who is defeated should get a 2 minute buff on damage, accuracy, and regen ( because heals get DRd). You could call this a "Revenge" buff that helps people who get farmed in zones an equal footing with someone who is obviously better than them. This would encourage people to leave bases after a "rofl stomp" because they are buffed and hopefully this buff combined with thier lack of skill can overcome someone for once.
This is a hopeful move in the right direction devs, please continue with these ideas. -
Didn't know we went to school together. That fire drill was scarey!
-
-
You REALLY put CIGAL on your new banner sig????? Really?! Can you make me a pink fuzzy banner that says " I invented psi sniping on Test"? I want to be more of a joke than I currently am and I want to emphasize this in a cute banner.
Thanks cutie :-) -
-
If you didn't lose to this teams D6 then continue expressing your opinion
-
I would really appreciate it if my team would stop all the nonsense in this thread and look forward to new horizons.
Let this thread die please. -
-
Quote:Is it too late in the semester to drop "Prophetical Phrases and their uses in Video Games 101"?1). Aristotle's manuscript attestations = maybe 5, dated circa 1,000 years after the life of Aristotle.
2). Plato's manuscript attestions = maybe 2, dated circa 1,000 years after the life of Plato.
3). Socrates manuscript attestions = 0, only reason we know Socrates existed is because Plato wrote about him.
These individuals are by no means myths.
New Testament Manuscript attestions = over 6,000 dated withn 20 - 55 (depending on liberal or conservative scholarship c.f. Robinson's work "Redating The NT") years of the alleged life of Yahoshua; called "Jesus" as the transliterated form of his name in the Koine Greek lanugage.
If the most highly attested work of antiquity = myth in your worldview, you are entitled to your opinions (I believe Homer's Iliad coming in second.)
The point has nothing to do with the veracity of either an MMO or the Christian worldview. The point is to simply question the purpose of a passage of Scripture dealing with the cessation of the "Spiritual Gift" labelled by most Evangelicals as "tongues" when the "church" reaches it's completed, mature state (as documentable before 70CE before the destruction of the Temple in Jerusalem) as it relates to what is being labelled as "Issue 17".
Edit: I was corrected, Plato is up to 7 MSS attestations. -
-
No.
I honestly thought this was a troll.
Regardless of who runs it it's the people it's being ran for that is, and will always be, the problem. -
-
-
All I is say be best on ur fame Tursday win fight you team. We at haz supre sekrit lionup to release make cry leik baybe jiglipouf!
-
I don't think I can come back to this game, apparently while I was gone everyone syarted taking this shiz seriously. I'm almost in favor of i13 round 2 at this point because everyone looks stupid in these posts.
-
-
I need a bigger trap, I caught to many in this one!
-
Proposing that in D6 matches we limit the usage of Taunters to 2 to ensure the value of play is retained for those who D6 was designed and intended for. This has been an ongoing debate and will eventually be brought up. If this goes to a captain vote and I am not there I want to go on record that I VOTE YES TO LIMITING D6 TO 2 TAUNTERS.
-
Just an Idea
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Bane Me Hard v2 TEAM: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Mace Beam- (A) Apocalypse - Damage/Endurance
- (3) Apocalypse - Damage/Recharge
- (3) Apocalypse - Accuracy/Damage/Recharge
- (9) Apocalypse - Accuracy/Recharge
- (11) Apocalypse - Chance of Damage(Negative)
- (A) Steadfast Protection - Resistance/Endurance
- (19) Steadfast Protection - Resistance/+Def 3%
- (39) Steadfast Protection - Knockback Protection
- (A) Titanium Coating - Resistance/Endurance
- (39) Titanium Coating - Resistance/Recharge
- (39) Titanium Coating - Resistance/Endurance/Recharge
- (40) Impervium Armor - Resistance/Endurance
- (40) Impervium Armor - Resistance/Endurance/Recharge
- (40) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense/Recharge
- (A) Adjusted Targeting - Recharge
- (7) Adjusted Targeting - To Hit Buff/Endurance
- (7) Adjusted Targeting - To Hit Buff/Recharge
- (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (37) Adjusted Targeting - Endurance/Recharge
- (A) Karma - Knockback Protection
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Endurance/Recharge
- (17) Luck of the Gambler - Defense/Endurance/Recharge
- (17) Karma - Knockback Protection
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (50) Celerity - +Stealth
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - EndMod
- (34) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Gladiator's Strike - Chance for Smashing Damage
- (23) Gladiator's Strike - Accuracy/Damage/End/Rech
- (23) Gladiator's Strike - Accuracy/Damage
- (33) Gladiator's Strike - Damage/Recharge
- (33) Gladiator's Strike - Damage/Endurance/Recharge
- (43) Gladiator's Strike - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (33) Karma - Knockback Protection
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Karma - Knockback Protection
- (31) Blessing of the Zephyr - Knockback Reduction (4 points)
- (31) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Endurance Reduction IO
- (A) Analyze Weakness - Accuracy/Endurance/Recharge
- (36) Analyze Weakness - Defense Debuff
- (36) Analyze Weakness - Accuracy/Defense Debuff
- (36) Analyze Weakness - Accuracy/Recharge
- (37) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (37) Achilles' Heel - Chance for Res Debuff
- (A) Recharge Reduction IO
- (A) Gravitational Anchor - Immobilize/Endurance
- (42) Gravitational Anchor - Chance for Hold
- (42) Gravitational Anchor - Immobilize/Recharge
- (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (43) Gravitational Anchor - Accuracy/Recharge
- (A) Hecatomb - Damage/Endurance
- (45) Hecatomb - Damage/Recharge
- (45) Hecatomb - Accuracy/Damage/Recharge
- (45) Hecatomb - Accuracy/Recharge
- (46) Hecatomb - Chance of Damage(Negative)
- (46) Focused Smite - Accuracy/Endurance/Recharge
- (A) Karma - Knockback Protection
- (50) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Accuracy/Damage
- (46) Mako's Bite - Accuracy/Endurance/Recharge
- (48) Mako's Bite - Chance of Damage(Lethal)
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
Level 0: Ninja Run
------------
------------
Set Bonus Totals:- 19.5% DamageBuff(Smashing)
- 19.5% DamageBuff(Lethal)
- 19.5% DamageBuff(Fire)
- 19.5% DamageBuff(Cold)
- 19.5% DamageBuff(Energy)
- 19.5% DamageBuff(Negative)
- 19.5% DamageBuff(Toxic)
- 19.5% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 4.56% Defense(Melee)
- 9.25% Defense(Ranged)
- 9.25% Defense(AoE)
- 2.25% Max End (in PvP)
- 84% Enhancement(Accuracy)
- 80% Enhancement(RechargeTime)
- 10% FlySpeed
- 168.7 HP (15.7%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -40)
- Knockup (Mag -40)
- MezResist(Confused) 5% (in PvP)
- MezResist(Held) 5% (in PvP)
- MezResist(Immobilize) 8.3% (in PvP)
- MezResist(Repel) 1000% (10% chance, in PvP)
- MezResist(Sleep) 7.2%
- MezResist(Stun) 7.2% (in PvP)
- MezResist(Terrorized) 5% (in PvP)
- 19.5% (0.34 End/sec) Recovery
- 56% (3 HP/sec) Regeneration
- 1.89% Resistance(Smashing)
- 1.89% Resistance(Lethal)
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 10% RunSpeed
-
Quote:Lets make Mod 08 and Niviene host it next time. I'm sure no one will argue with themI can most definitely say that I will not be running a Season 2. And considering the fact that prior to the PvPEC starting the league there was a huge gap of organized PvP, I would wager that the community wouldn't run another, at least not for a while.
In regards to D6, it was what had to be done. The community before The League wasn't in a state that would allow a ladder to form, let alone a league with more than 4-5 teams. This was a new format we developed to accomodate the dismal state of the PvP community and IMO it has worked wonders. The idea was for D8 level players to teach new players in order for us to have a solid foundation for a ladder after The League. The point values assigned to D6 are also critical to the process. D8 is required to school their D6 if they want to have a shot at winning The League and D6 has to try in order to do the same and know their work isn't for naught. -
Lets please not start trolling, but work towards some ideas again for changes. I have a hunch the "people upstairs" are reading this