Bane PvP Build?


black_barrier

 

Posted

Anyone got a Bane PvP build?

Im completly lost on where to start with mine so I really could use something for pointers.

The issues I have is if i try to focus on defence/resists my attacks suffer greatly, if i focus on attacks my defence/resists suck.

I hear banes arent bad in PvP but I havent actually seen one in action to ask about them so here I am, begging for help


 

Posted

use the search function, noub


 

Posted

Quote:
Originally Posted by black_barrier View Post
use the search function, noub
Sigh, again another pointless flame from you -.-

I did use search for 'bane pvp build' and came up with nothing, thats why im posting here. If you cant post anything constructive like a link or anything then please go back to eating play doh with all the other special boys.


 

Posted

Quote:
Originally Posted by Supermax View Post
In barrier's defense, I found this in about 30 seconds...

http://boards.cityofheroes.com/showt...ght=bane+build


Make sure to do advanced search, and select only the applicable forum section (PvP). That filters out all the PvE crap.
Thanks, if black barrier would have done that i would have ignored the flaming part. I didnt do the advanced search for pvp section only, thats probably why i got so many other unrelated posts.


 

Posted

Also just noticed in that post the build on there is very low defencively, sure it has 66.3% ranged defence, but melee and aoe are 35.3% and resists are at 25-27%.

I dont know if its been updated but mids doesnt count DR does it still? Would this build even work anymore since defence got nerfed?


 

Posted

That thread is only a month old. And the build was posted by macskull. He's one of the few guys around here that gives good advice pretty much 100% of the time. So yes, it should work. Ranged damage is what you're gonna be worried about, not lol melee, and definitely not AoE.

(no, mids doesn't show DR)


 

Posted

Ok thanks, ranged damage I understand is going to be the main issue, particularly from blasters but still what about regens? Theres quite a few regen scrappers running around zones nowadays.


 

Posted

Regins may be unkillable, but they also can't really kill anybody good. They're just an annoyance. You can just web them, and keep doing what you were doing.

(i felt like holding hands today)


 

Posted

Quote:
Originally Posted by Predatoric View Post
Also just noticed in that post the build on there is very low defencively, sure it has 66.3% ranged defence, but melee and aoe are 35.3% and resists are at 25-27%.

I dont know if its been updated but mids doesnt count DR does it still? Would this build even work anymore since defence got nerfed?
That 66% ranged defense will probably get DR'd to the low 40s and melee/AoE would probably be in the upper 20s to low 30s (those are numbers when Cloaking Device isn't suppressed, so when you're actually attacking/being attacked it'll be a few percent lower).

Reason I built for ranged defense on that build is because of all the Blasters and Stalkers who like their Sharks. Even without elusivity to back it up, 40-45% defense means something outside Aim/BU won't be hitting you reliably unless they're an SS Tanker or something. Regarding melee and AoE defense - just stay out of melee range and there's one problem gone, and the fact that no one takes AoEs in PvP anymore means that you don't really need to build for that either. The resists are a bit low, yes, but it's a defense-based character. You've got teammates and Phase for a reason.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
That 66% ranged defense will probably get DR'd to the low 40s and melee/AoE would probably be in the upper 20s to low 30s (those are numbers when Cloaking Device isn't suppressed, so when you're actually attacking/being attacked it'll be a few percent lower).

Reason I built for ranged defense on that build is because of all the Blasters and Stalkers who like their Sharks. Even without elusivity to back it up, 40-45% defense means something outside Aim/BU won't be hitting you reliably unless they're an SS Tanker or something. Regarding melee and AoE defense - just stay out of melee range and there's one problem gone, and the fact that no one takes AoEs in PvP anymore means that you don't really need to build for that either. The resists are a bit low, yes, but it's a defense-based character. You've got teammates and Phase for a reason.

Ok thanks for clearing that up, Im thinking I might possibly change it a bit to get weave and tough in there for some extra resists/defence, might be able to hit softcap with ranged defence after DR then.


 

Posted

Just an Idea

Villain Plan by Mids' Villain Designer 1.621

http://www.cohplanner.com/

Click this DataLink to open the build!

Bane Me Hard v2 TEAM: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Mace Beam

  • (A) Apocalypse - Damage/Endurance
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (9) Apocalypse - Accuracy/Recharge
  • (11) Apocalypse - Chance of Damage(Negative)
Level 1: Wolf Spider Armor
  • (A) Steadfast Protection - Resistance/Endurance
  • (19) Steadfast Protection - Resistance/+Def 3%
  • (39) Steadfast Protection - Knockback Protection
Level 2: Bane Spider Armor Upgrade
  • (A) Titanium Coating - Resistance/Endurance
  • (39) Titanium Coating - Resistance/Recharge
  • (39) Titanium Coating - Resistance/Endurance/Recharge
  • (40) Impervium Armor - Resistance/Endurance
  • (40) Impervium Armor - Resistance/Endurance/Recharge
  • (40) Steadfast Protection - Knockback Protection
Level 4: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Defense/Recharge
Level 6: Build Up
  • (A) Adjusted Targeting - Recharge
  • (7) Adjusted Targeting - To Hit Buff/Endurance
  • (7) Adjusted Targeting - To Hit Buff/Recharge
  • (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (37) Adjusted Targeting - Endurance/Recharge
Level 8: Grant Invisibility
  • (A) Karma - Knockback Protection
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Endurance/Recharge
  • (17) Luck of the Gambler - Defense/Endurance/Recharge
  • (17) Karma - Knockback Protection
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (50) Celerity - +Stealth
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Miracle - +Recovery
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod/Accuracy
  • (21) Performance Shifter - EndMod/Recharge
  • (34) Performance Shifter - EndMod
  • (34) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Shatter
  • (A) Gladiator's Strike - Chance for Smashing Damage
  • (23) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (23) Gladiator's Strike - Accuracy/Damage
  • (33) Gladiator's Strike - Damage/Recharge
  • (33) Gladiator's Strike - Damage/Endurance/Recharge
  • (43) Gladiator's Strike - Accuracy/Endurance/Recharge
Level 24: Cloaking Device
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Endurance/Recharge
  • (33) Karma - Knockback Protection
Level 26: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 28: Combat Jumping
  • (A) Karma - Knockback Protection
  • (31) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (31) Luck of the Gambler - Recharge Speed
Level 30: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 32: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 35: Surveillance
  • (A) Analyze Weakness - Accuracy/Endurance/Recharge
  • (36) Analyze Weakness - Defense Debuff
  • (36) Analyze Weakness - Accuracy/Defense Debuff
  • (36) Analyze Weakness - Accuracy/Recharge
  • (37) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (37) Achilles' Heel - Chance for Res Debuff
Level 38: Placate
  • (A) Recharge Reduction IO
Level 41: Web Envelope
  • (A) Gravitational Anchor - Immobilize/Endurance
  • (42) Gravitational Anchor - Chance for Hold
  • (42) Gravitational Anchor - Immobilize/Recharge
  • (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (43) Gravitational Anchor - Accuracy/Recharge
Level 44: Shatter Armor
  • (A) Hecatomb - Damage/Endurance
  • (45) Hecatomb - Damage/Recharge
  • (45) Hecatomb - Accuracy/Damage/Recharge
  • (45) Hecatomb - Accuracy/Recharge
  • (46) Hecatomb - Chance of Damage(Negative)
  • (46) Focused Smite - Accuracy/Endurance/Recharge
Level 47: Invisibility
  • (A) Karma - Knockback Protection
  • (50) Luck of the Gambler - Recharge Speed
Level 49: Phase Shift
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage
  • (46) Mako's Bite - Accuracy/Endurance/Recharge
  • (48) Mako's Bite - Chance of Damage(Lethal)
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Conditioning
Level 0: Ninja Run
------------
------------
Set Bonus Totals:
  • 19.5% DamageBuff(Smashing)
  • 19.5% DamageBuff(Lethal)
  • 19.5% DamageBuff(Fire)
  • 19.5% DamageBuff(Cold)
  • 19.5% DamageBuff(Energy)
  • 19.5% DamageBuff(Negative)
  • 19.5% DamageBuff(Toxic)
  • 19.5% DamageBuff(Psionic)
  • 6.13% Defense(Smashing)
  • 6.13% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.56% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 9.25% Defense(AoE)
  • 2.25% Max End (in PvP)
  • 84% Enhancement(Accuracy)
  • 80% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 168.7 HP (15.7%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -40)
  • Knockup (Mag -40)
  • MezResist(Confused) 5% (in PvP)
  • MezResist(Held) 5% (in PvP)
  • MezResist(Immobilize) 8.3% (in PvP)
  • MezResist(Repel) 1000% (10% chance, in PvP)
  • MezResist(Sleep) 7.2%
  • MezResist(Stun) 7.2% (in PvP)
  • MezResist(Terrorized) 5% (in PvP)
  • 19.5% (0.34 End/sec) Recovery
  • 56% (3 HP/sec) Regeneration
  • 1.89% Resistance(Smashing)
  • 1.89% Resistance(Lethal)
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 10% RunSpeed


Live : @Emo Bitter / @2Emo2Bitter
Test : @Bitter / @2Emo2Bitter
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Posted

datalinks broken