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The -heal I can see being useful in the ITF if you had a weak team, but the -special, I dunno? The puking teammates things holds a lotta weight
I am sure I have made States puke in the LRSF with poison trap from Traps.
The traps concept thing is totally valid, and I am guilty of shoving square pegs into round holes to take powersets that otherwise don't fit the concept. I think I will roll up a poison MM again, see how it goes. I've tried bots/poison and mercs/poison and deleted both before 20. -
Not directed at anyone in particular. Outside of theme, why play Poison when you can play Traps? Serious question.
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1. Nope, one device per SATA cable.
2. Yep, that will be fine. -
You'll be hooked for life the first time you crit a full-on Headsplitter with saturated AAO.
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For some reason or other I want to say ten seconds.
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Quote:Well, you must have hid in Faultline with broadcast off or something, because I turned down two Apex TFs and a Tin Mage TF between 5 and 7 PST, and then another two Tin Mages after 10 PST because I was already in one.Just for fun I went around to several servers last night during "prime time"; Freedom, Triumph, Virtue and Infinity.
Apex and Tin Mage sat alone while Lady Grey and Imperious had plenty of company with people lined up to do their TFs.
I think that speaks volumes on what the average player thinks about Apex and Tin Mage, as opposed to the vocal minority of Muchkin power gamers on these forums who've propped up these two disasters.
May the i19 TFs and the devs "new development direction" be swiftly ignored, fall into obscurity and forgotten like the Shard TFs and other wastes of development resources.
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Being able to adapt to new things isn't a sign of being a munchkin powergamer, but refusing to adapt to new things and crying about it is surely a sign of something. There's nothing wrong with having TFs that are a little more involved than a series of semirelated paper missions.
Quote:This has always been the game I come home to.
And the reason why I always come back to this game is that other games too often feature gimmicky fights that have to be failed over and over again until you get the precise choreography down to defeat them. With practice you can master the steps; then it becomes largely a test of the latency of your connection.
I dislike gimmick fights for many reasons. I don't play games to experience frustration, which is what I hear when people start talking about "challenge". I want a relaxing experience where you get to roll over stuff at a fast pace. This has always been this game's chief attraction for me, and I hesitate to lose it.
More importantly, gimmick fights increase tension in the player base. If you can wipe the raid by being out of place or doing the wrong thing at the wrong time, the more experienced player will look at the "noob" player with elitism and condescending intolerance. They're likely to do the wrong thing and cause a failure. If they had our experience and skills we would have won. Our community is more sweetness and light than most games' because our game is easy. I say we should keep it easy.
The problem with Trapdoor is that it is either trivial or tedious. If you can keep Trapdoor held, it's trivial. If you have to chase down each clone it is tedious, even if you have the DPS to eventually succeed. It's particularly tedious on melee sets without holds. The only way to make it not tiresome to all power sets, including melee sets without controls and low damage ATs without holds, is to re-enable the "break LOS" strategy.
When was the last time anyone went recruiting for a Cathedral of Pain trial on your server's global channels?
Seems that this thread is beginning to mirror my online experience with the new TFs: bad players hate them and want everything to be facerolled. The ones I have been on, everyone has done fine, once they realized that standing still didn't work. Believe it or not, you can fight on the move and it's still pretty darned easy. Trapdoor giving you grief? Bring a friend! Or a Shivan. Or cry about it on the forums, but that likely won't get you far. -
Got a similar problem occasionally with Doc Quantum's Moral Quandary. Kill everything, save Ravendude, prance around the sewers, no Doc Quantum spawns, can't complete the tip. Bugged it, reset and tried again, and it worked.
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Ditch ToF. You have plenty of mitigation already and don't need to burn animation time doing no damage.
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Yeah, being on a team and simply sitting there you should be getting hundreds of merits. Something doesn't smell right there. As far as PvP temps, that's your decision, but they certainly are not "unattainable" by any stretch of the imagination.
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Quote:Hey, PW. I wasn't trying to say that your hard work was worthless, and the mere fact that you filtered at all makes a big difference. Of course, tastes vary. As far as comedy goes, there are definitely comedy arcs I enjoyed. One example for me was @Ascendant's arc, The Saul Rubenstein Discount Taskforce. Everything about it was perfect. Another one was The Footsteps Initiative, by @Muu, because it was spot on accurate to the PuG experience that so many of us have. I played those arcs when they first came out, and it gave me high hopes for the AE system. Sadly,no other comedy arcs come to mind as being even passable to me, although some arcs are unintentionally funny. Some arcs, like OMG It's the LOLbat or whatever it's called, are diametrically opposed to actual humour.That's cool, I just wasn't quite sure whether people were saying "I hate all comedy arcs" or just "I hate the particular comedy arcs you picked". If it's the former, not much I can do but recommend you avoid any arc I tag "comedy". If it's the latter, I thought I'd ask which ones people like more.
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It's because you were a good $PRONOUN this year!
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Thing is, lots of the arcs in that list are terrible. Without even scrolling down, I see "Future Skulls" and "Go. Hunt. Kill Skuls" which I immediately recalled as awful, and I haven't played either of them in forever. I see plenty more arcs on that list that I have played. Some, such as "Astoria in D Minor," were to my tastes, but literally every comedy/parody arc in that list that I recognize was awful.
Sturgeon's Law applies to everything, even compiled lists of arcs.
edit: Teen Phalanx Forever and Nuclear in 90 were also good -
Juuuuuuuust finished the new and "improved" Trapdoor mission with a fire/WP scrapper. Had to call in support to assist. One clone was nothing big and I could still damage his regeneration, but two and I was stonewalled, and as soon as I peeled off to kill one of his (immobile, immune to Confront) clones, he regenerated to full from half health, often spawning another clone. Nemstaffed him into the lava, he regenerated right through it as I hopped all over the room from level to level looking for where the latest clone had spawned.
Now, I don't know that it was that big a deal. I intentionally didn't come prepared, no daggers or shivans, to see how it went. I wonder if that would have done it. In any case, it was trivial to ask someone to come along and just shoot the clones while I beat his ***. One thing that changed is that I was much less inclined to let him live at the end -
Chest slider on every female character I make goes all the way down. More than enough at the lowest setting to get the job done, if there is indeed a job that requires breasts of a certain size.
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I'm pretty confident that no author writes descriptive text for an arc with the intent to somehow grief the player by
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Quote:Arguably, Brawl should either be removed, or disabled, on every single MM Pet of any variety, without exception. That alone would go a long way to fixing all kinds of AI problems.Quote:I don't think removing Brawl would help at all. Phantasm from Illusion Control doesn't even have Brawl and he still keeps going into melee range after a blast or two. This is more currently an overall pet AI problem rather than just Brawl.
This is a very good question. Serum is absolutely terrible, and I see no advantage that Mercs have that explains this. Soul Extraction, Hell on Earth, and Gang War are all incredibly useful and powerful on top of pets that already trump mercs. Even Repair is better.