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Posts
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I might have misread but knowing the temperature of a hard drive will not help you with an overheating graphic card.
Speedfan should be able to tell you the temp of the graphic card itself ( unless it doesn't have a sensor) and by past experience, what you are seeing is often caused by a overheating card.
edit: sorry just re-read the post and I missed the part where you say no other temp are showing. Still you could always pull the graphic card out and make sure there is no dust in the heat-sink and fan. -
oh so Cherry is on top tonight??....
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It really all depends on the database they currently use and if that same database architecture can be imported/modified/updated to fit the new engine.
Of course we can expect graphics to change, meaning our current character/powers probably wouldn't look the same on a new engine since they would have to retexturize, reanimate everything from ground up. Since they are currently using OpenGL (which is pretty much dead now) they would have to recode everything for DirectX or whatever they decide to use. They would also probably take this chance to fix recursive bugs in the code or fix bad decision made in previous years (GDN, ED...etc
( I wish...)). they could also decide to change how enhancement affects power, or how the basic formulas are calculated....etc
So in the end we would have more then just a new engine, we would have a full new game that probably wouldn't look or fell like the old one.
Also coding compatibility from CoH to CoH2 would probably take more time and money than is really needed.
NCSoft kept Lineage running when they released Lineage 2. they could do the same for CoHyou play whichever you prefer at that point.
***Note: this is all speculation -
ok let's start speculating on the next engine... I vote for Crytek or Unreal Engines
Seing how NCfost already have a license with the Crytek engine for Aion, it would make sens to get another one. Also they probably have people who already know how to code for it ( now are they ready to share with Paragon Studio... I have no idea)
And Unreal, simply cause I'm a big fan of the engine and how easy it is to create your own maps, mods (partial or complete remakes)... and stuff with it.
Both would be visually pleasing to say the least LOL -
In any case.. if you have to explain the joke then it's not funny anymore
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This guide made me think of the best troller combination to use Tornado (since my other troller can't) so I just rolled a earth/storm troller... I blame Silas for fueling my altism.
This is what I came up with so far:
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Fossilize- (A) Basilisk's Gaze - Accuracy/Hold
- (13) Basilisk's Gaze - Recharge/Hold
- (13) Basilisk's Gaze - Endurance/Recharge/Hold
- (15) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Accuracy IO
- (A) Gravitational Anchor - Immobilize
- (3) Gravitational Anchor - Immobilize/Recharge
- (3) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (5) Gravitational Anchor - Accuracy/Recharge
- (5) Gravitational Anchor - Immobilize/Endurance
- (A) Devastation - Accuracy/Damage
- (9) Devastation - Damage/Recharge
- (9) Devastation - Damage/Endurance
- (A) Endurance Reduction IO
- (7) Slow IO
- (7) Endurance Reduction IO
- (A) Run Speed IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (11) Resist Damage IO
- (11) Resist Damage IO
- (15) Impervium Armor - Resistance
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Run Speed IO
- (A) Achilles' Heel - Chance for Res Debuff
- (17) Touch of Lady Grey - Chance for Negative Damage
- (17) Touch of Lady Grey - Defense Debuff/Endurance
- (19) Touch of Lady Grey - Defense Debuff/Recharge
- (19) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (21) Touch of Lady Grey - Defense Debuff
- (A) Miracle - +Recovery
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (43) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (50) Efficacy Adaptor - EndMod/Endurance
- (A) Stupefy - Accuracy/Recharge
- (23) Stupefy - Endurance/Stun
- (23) Stupefy - Accuracy/Endurance
- (29) Stupefy - Accuracy/Stun/Recharge
- (29) Stupefy - Stun/Range
- (A) Achilles' Heel - Chance for Res Debuff
- (25) Dark Watcher's Despair - To Hit Debuff
- (25) Dark Watcher's Despair - To Hit Debuff/Recharge
- (27) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (27) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Basilisk's Gaze - Accuracy/Hold
- (33) Basilisk's Gaze - Accuracy/Recharge
- (33) Basilisk's Gaze - Recharge/Hold
- (34) Basilisk's Gaze - Endurance/Recharge/Hold
- (34) Lockdown - Recharge/Hold
- (34) Lockdown - Accuracy/Recharge
- (A) Fortunata Hypnosis - Sleep
- (31) Fortunata Hypnosis - Sleep/Recharge
- (31) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (31) Fortunata Hypnosis - Sleep/Endurance
- (33) Fortunata Hypnosis - Accuracy/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff
- (37) Dark Watcher's Despair - To Hit Debuff/Recharge
- (37) Dark Watcher's Despair - Recharge/Endurance
- (37) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Healing IO
- (A) Call to Arms - Accuracy/Damage
- (36) Call to Arms - Endurance/Damage/Recharge
- (36) Call to Arms - Accuracy/Damage/Recharge
- (36) Call to Arms - Damage/Endurance
- (A) Decimation - Accuracy/Damage
- (39) Decimation - Damage/Endurance
- (39) Decimation - Damage/Recharge
- (39) Decimation - Accuracy/Endurance/Recharge
- (40) Decimation - Accuracy/Damage/Recharge
- (43) Devastation - Chance of Hold
- (A) Decimation - Accuracy/Damage
- (42) Decimation - Damage/Endurance
- (42) Decimation - Damage/Recharge
- (42) Decimation - Accuracy/Damage/Recharge
- (50) Decimation - Accuracy/Endurance/Recharge
- (A) Red Fortune - Endurance
- (45) Red Fortune - Defense
- (45) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
- (46) Resist Damage IO
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 3% Enhancement(Stun)
- 39% Enhancement(Accuracy)
- 86.3% Enhancement(RechargeTime)
- 137.3 HP (13.5%) HitPoints
- MezResist(Immobilize) 7.7%
- 26% (0.43 End/sec) Recovery
- 30% (1.27 HP/sec) Regeneration
- 7.88% Resistance(Fire)
- 7.88% Resistance(Cold)
Any major change I should do? Seems like a fun build lol -
nice guide as always
The only thing I would add is for the Lightning Storm: If you have enough slot you can place the Chance to hold proc ( can't remember which set). Each lighting strike will then have a chance to hold the enemy in place. It works really well and the hold itself is pretty decent.
As for Tornado, don't use it with a grav troller. It's one of few troller set that doesn't have a -kb in the Aoe Immo. (I learned that the hard way on my grav/storm lol) Unless like Silas said and you want to create Chaos... -
Each years some companies will create something funny for April Fool. It can be a new product, a announcement or a redesign of a page... anything.
I'd like to know what is the best April Fool you found on the Net today.
So far mine is: http://xkcd.com/ -
Quote:Here's is a good oneI liked the one you guys did a few years ago with the typing bit.
Even Google has failed at it this year.
-HawkBest one I found today http://xkcd.com/
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honestly, any toon will help at a raid independently of the built or powerset.
Just come with what you have and you will have something to do -
How will this work with Visual Sounds?
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hum I did use Vidiotmap a couple years ago.. I didn't think I had been copying the same game folder for all those years (I reformat 2 to 3 times a year easily...)
Anyway I tried again after the game finished downloading and I still had the same issue except that it wasn't a complete lock of the computer just very bad lag whenever there was some sound. I downloaded an updated sound driver, and reinstalled the Nforce driver but I didn't have time to try again. -
Quote:By this logic only people in an SG/VG would be able to unlock the Incarnate power? I'm not sure how well this would be received by people who mainly solo or don't feel the need to join an SG/VG.Step Four: Reinstitute the Cathedral of Pain Trial. This could be only for SG/VGs only, as originally intended, against Rularuu the Ravager. This could be the finale of the Patron Arc, but that's debateable. Take him down once and for all for the Heroes, and take him down for his power for the Villains. Reward: Item of Power for your respective SG/VG if you have the option within your group.
Beside that, revamping the Shadow Shard is way overdue IMO. Should it be linked to the Incarnate.. maybe but I think at this time we are speculating WAY too much on what the system is and what it means to our precious lvl 50. -
I haven't tried a fresh install yet but I don't play with any mods. I noticed Zloth coh helper was finding something in the "mod" section but I don't remember using any.
anyway i'll go start the download and see where that gets me. -
I tried playing other games yesterday (crysis, starcraft, Ut2004 and UT3) and none of them gave me any problem. This makes me think there is something in CoH that is either corrupt or isn't getting removed from the sub-process.
I tried launching the game while Procmon was running but wasn't able to see anything special that could cause this.
If anyone has any idea of where to look, please let me know. -
yeah sorry forgot to add it to the reply. I checked the task manager and unless it's a sub-component still runnin, cityofheroes.exe doesn't appear in the list.
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yeah I just tried after reinstalling Windows with everything as defaulted " in game sound, no external music .. etc" and still it worked well until I restarted the game (had to change the resolution).
BTW i'm using Winamp which never caused problem before (AFAIK) -
Hey all,
Since a couple of weeks i've been getting some very weird bugs when trying to play CoH on Windows 7. I can play the game for as long as I want, but if I close it and start it again in the same windows session (no reboot), the game will stutter and something freeze the whole computer. If I can get to the close menu or force it down by the Task manager, the computer keep running without problem.
I normally play music at the same time and the music seems to follow the game lag. I have just reinstalled Windows 7 (bout 10min ago) thinking it was a driver issue but no luck.
Even weirder is that once I reboot, I can play the game without problem again but only for one session.
I pasted the info from COH helper (nice job on the updated version Zloth btw). I notice that it doesn't take the motherboard version .. it's an EVGA 780I and the graphic card (275) is also from EVGA. I do have a spare 8800 in but it's dedicated to PhysX and shouldn't interfere. I can always remove it if needed.
If anyone has any good idea as to the cause of this "bug" let me know cause right now i'm kinda lost.
---System information gathered by CoH Helper version 0.1.1.8---
DxDiag gathered at March 29, 2010 20:13 (-04:00)
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
System Manufacturer: NVIDIA
System Model: 132-CK-NF78
BIOS: Phoenix - AwardBIOS v6.00PG
Central Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 8192MB
.Net Memory Report: 6402MB out of 8190MB available
Page File: 14491MB (1887MB currently in use)
C Drive: (SAMSUNG HD300LJ SCSI Disk Device) 169243MB out of 286065MB (59%) free
D Drive: (SAMSUNG MP0804H ATA Device) 2251MB out of 76340MB (2%) free
F Drive: (Seagate FreeAgent XTreme USB Device) 506031MB out of 953867MB (53%) free
E Drive: (LITE-ON DVDRW SHW-160P6S ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7600.16385 (64-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
No problems found.
Input Notes: No problems found.
Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce GTX 275
Manufacturer / Chip: NVIDIA / GeForce GTX 275
Video Memory: 4077 MB
Driver Version: 8.17.11.9713
Driver Date: 01/01/0001 12:00:00 AM
Driver Language: English
Sound Device Description: Speakers (High Definition Audio Device)
Driver File: HdAudio.sys
Driver Version: 6.01.7600.16385
Driver Date: 01/01/0001 12:00:00 AM
Sound Device Description: Digital Audio (HDMI) (High Definition Audio Device)
Driver File: HdAudio.sys
Driver Version: 6.01.7600.16385
Driver Date: 01/01/0001 12:00:00 AM
Sound Device Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Driver File: HdAudio.sys
Driver Version: 6.01.7600.16385
Driver Date: 01/01/0001 12:00:00 AM
WMI Information
Motherboard Manufacturer: EVGA
Motherboard Model: (empty)
Motherboard Product: 132-CK-NF78
Motherboard Version: 2
BIOS Manufacturer: Phoenix Technologies, LTD
BIOS Name: Phoenix - AwardBIOS v6.00PG
BIOS Version: Nvidia - 42302e31
BIOS Release: 20091026000000.000000+000
Registry Information for Current User
Resolution: 1920x1200
3D Resolution: 1920x1200 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: Medium
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: 4x
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: High Quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: Unknown (3)
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: Yes
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of Extra Player FX Enabled: No
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: No
FX Sound Volume: 1.000
Music Sound Volume: 0.600
Show Advanced Graphics Options: No
Overall Graphics Quality: 0.600
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 580216 bytes/second
Current Game Version: 1600.20100114.10T
Installation Directory: C:\City of Heroes
Mod files in the Data directory
.\texture_library\GUI\Icons\Powers has 96 files
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 34 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 16 files -
hum I like the idea of a Electric Control
and that incarnate system seems interesting but I guess we'll have to wait for more info on that...
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lol I didn't bribe anyone. I was giving the money away in a contest.. it just happen to be between the different waves at the raid..
It got people at the raids, the raid was successful and I think it got people interested in doing more of them..(which was the whole point)
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Quote:Well, I finally got my new computer, and am happy as a clam to see the redside raid scene actually picking up. Gratz at succeeding where I couldn't Llew!
I'm very happy about seeing the red side Hami raid starting to work out so well.... but i'm even more happy that I won't have to find another 1.5bil to stimulate people to come to them lol -
If I didn't know better, I'd say people here are all going nuts..... but then again I do know better: you were always that way... ( guess it's a prerequisite to play on this server)
On a side note.... Even if Net brings very good points to the table, and Amy's fact can't be ignored (the poor cat lady down the street...what will she become???), I vote we start with a bi-weekly raids, so people can get used to them.
I still have a couple of EoE from the hunt ( wasn't able to past them all out, and couldn't make it to the raid) so i'll bring them to the next one, or I can give them to whoever is the EoE Keeper.