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Posts
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Blaster for life!
Great job! And thanks for relaying the tale! I almost feel like I was there.
No worries, The_Bear, it happens! Also, without some stumbling along the way, epic moments such as these would not occur.
I love it! -
Quote:Oh, absolutely. That's basically my M O (And why I don't have any tier 4 Alphas yet). I plan to just do what I do and those things will come as they come. Although, I may actually enjoy the Trials, so the rewards may be coming faster than otherwise....
Lastly, it's only a grind if you let it be. When you just play and not focus on the rewards, then it's likely to be a lot more enjoyable journey to becoming a mighty Incarnate.
And yeah, we know the only two trials is only temporary.
However, it is likely that that temporary state will be a few months.
For that time, it is what it is. -
Quote:Hehe, you have to understand that, as a player who never ever would have touched such a game that involves such content... our personal definitions of "grindy" will be very different.There is no 'complaint in this thread.' The thread was an inquiry to the players as to whether or not they feel there's an upcoming grind ahead. After having played WoW (also known as the DEVIL) for two years and running raid after raid after raid after raid to get what I want (see: 202 runs through MC just to get my Might gear back before Burning Crusade pissed all over raiding guilds with the Arena system) I can safely say I will NOT find the new trials to be a grind. If they really will take about an hour, then bring it. I can manage something like that. Screw these 4-hours-a-night-5-nights-a-week raids in other games.
Of course, no one's opinion is any greater or lesser than another's.
For the most part (as there are always great extremes on all sides of things), I don't think the issues are as much about a 1 hour endeavor.
Just, simply, that there are only those two endeavors that will need to be repeated a number of times for advancement. -
Quote:Oh, I entirely understand what you're saying.It's not a question of creating enough content to meet or exceed everything that came before by sheer bulk. It's a question of providing enough for players to not need to repeat any one task more than twice, at most, to get progress in the game. I COULD run nothing but ITFs from 35 to 50, but I don't have to. I could run missions and story arcs, instead, and those do not repeat.
Perhaps it wasn't clear, but the bit you quoted of my post was actually aimed at the people criticizing the critics by suggesting that it was not possible for the Devs to roll out the End Game system with enough content to satisfy the players' needs for end game content.
That is what I think is silly argument. The point is that they could have involved already-existing content more... at least until more new content was added.
My main point is that (while this does not address your desire for truly new content) including all of the ongoing content we already have for 50s (and, admittedly, lower level characters) to do (Giant Monsters, Zone Events, Hami, Mother Ship Raid, high-level TFs, high level story arcs...) should have been a bigger part to the new advancement system so that we would not only be left with running the same two new trials over and over.
It is cool that these things are included at all (I thought it was a great aspect of the Alpha Slot, and what I thought would be part of the whole Incarnate System), via shard conversion... But, while it was already a slow path for the Alpha Slot, it looks to be a rather arduous path for the rest of the slots.
I suppose it is a difference of expectations/intents/designs...
From the tiny glimpses we had, I figured that the End Game System was more about new character advancements... and, while there'd be completely new content for it, it would also include all that we already had to do.
Admittedly, I was never one that felt like there was nothing to do at 50. -
Thank you unknown Tanker (and Controllers and Defenders) of the PuG Tin Mage that I ran...
I hovered from range and blasted Bobcat and never was attacked!
She was a piece of cake!
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I think the advancement system being tied to just two new Trials (completely different type of content for this game and playerbase) looks a bit grindy, indeed... whether it is, I am willing to wait and see how it plays out.
Here's the thing that I thought was cool when the Alpha slot was first unveiled and what I thought was going to be a very solid aspect of the End Game advancement system.
Including any and all activities and content at level 50 seemed like a brilliant idea.
Clearly, the Devs cannot create an abundance of new content to equal the previous 7 years... that's nonsense and a bit of a strawman argument.
The new system should include existing content, especially Giant Monsters, already-existing Raids, Zone Events/Invasions, TFs, Story Arcs...
And... It does, to an extent... via shard drops and conversions.
However, the drop and conversion rates for shards (and shards to threads... and the amounts of threads needed) may be much more of a long grind than the repetitiveness of just two Trials.
Again, I'll save judgment for when I actually get my hands on it... But it is easy to understand how it looks rather grindy on paper. -
Well hey, that's what a good Community Team is for!
Good luck and thanks Zwill! -
Just saw her recently in The Fighter and she, along with pretty much everyone else, was excellent.
From what I understand, that role was somewhat against type and she was thrilled to get a chance to show that she's not just bubbly/nice and such.
She was coarse, grumpy and anything but bubbly.
And... are people really worried about the hair color? I mean, as though they wouldn't dye her hair/give her the right colored wig, hehe?
Most of the news from this project is sounding good.
Will be interesting to see... -
I think that is very cool and very nice to leave the team, due to over-invites, but I don't think it is necessary (but hey, nothing wrong with it!).
So long as you respond to the 9th member and apologize and wish them well, all is A-Okay, in my book.
Any time I've been the 9th member in such a case (hey, it happens), so long as they let me know, I tell them no worries and wish them well/fun.
And when I'm the one who over-invited, I communicate to the 9th member as apologetically and kindly as I can... and I usually get back the same sort of response.
It can be annoying when you have a back and forth with the inviting player, switch and/or get to the zone and they're full and don't bother to say anything (maybe a bit annoying -depending on how popular the TF/event is- even if they do respond afterward, but, hey, it's just a game and mistakes happen).
A bit of friendly understanding on both sides goes a long way.
Still... cheers to you for being honorable and putting others' fun ahead of your own.
Just my personal opinions and all, for whatever they're worth, hehe. -
Quote:Me likeses all of this.Or along that line maybe he is possessed by Hami but not fully dead, and so certain actions like casting Praetorian's out at level 20 or some of the more questionable tactical decisions of his invasion are a subtle act of rebellion against his master. Basically he is *hoping* people will come back in and finish him off so he can finally die free.
Quote:Its probably already the secret ingredient. Would that be considered natural flavoring?(I bet it would be)
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Quote:We normally go with 'More tea Vicar?'.
We had 'Would you like a scone with that?' for a while, but had too many arguements about how to pronounce 'scone', so that one had to go.
Alright, between this and the Union Role-Play thread(s), I am very much looking forward to playing on the EU servers.
I may even be moving over there (as in moving to England)... but that's another story... -
Quote:Haha... see, this is where the danger comes...I'd like to know what the Brits say in-game when someone levels. Some variation of grats/gratz/congrats or something else entirely?
If their community is as tight as it could be, they're all talking in globals agreeing upon what ridiculous mis-information to relay to the NA community.
In all honesty...
In those situations, I believe they tend to say good wank! -
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Living in America and growing up with some rhyming slang (among other things) in the house...
I'm curious if anyone in the community commonly uses any rhyming slang?
Trouble and strife
Skyrocket
on me todd
bristols... <.<
And I'm curious if people within NA community online here are a bit more savvy about some of it...
Most people don't have a clue as to the real meanings of bollocks and/or bugger... (don't be offended!) -
It is funny how we (I know I do all the time) look at our builds and powers all on their own.
With the inherent teaming nature of this new content, applying the other teammates' powers really does cancel these worries, doesn't it...
Last night, I'm on an ITF and my SD/SS was around 78% defense and 300% damage buff... And it was glorious.
Of course, some of us do love to solo, but whatever... as relevant to I20 content... teamage is an inherent part of it.
Good to keep that in mind (again, I'm speaking to myself here, as well, hehe). -
C'mon peoples... It's really not all that difficult.
It's only difficult when someone is so full of themselves that they go way too far on either side of the equation.
Then again, all too many people seem to be this way, so...
Then again, maybe it is just that difficult.
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Just my quick reply with quick thoughts on this subject...
I think it is healthier for the community of a game to rally around the "it's the journey, not the destination". I believe it's a good thing, because it keeps the game alive with alt-ing, with respect towards the existing content and resists against burn out of the nothing-to-do variety.
However, of course it is not a universal truth of 100% accuracy.
I, personally, have always been more about playing a game that afford utter freedom. mmorpgs fill the role for me so well.
I love it when I reach the point where I feel like I have nothing that I need to do for a character.
However, I am weird... It's not that I enjoy a finished PvP or PvE build...
It's just that I enjoy hopping on and having the powers that I think this concept should have and just doing whatever I feel like at that time.
I basically just enjoy using the video game to play a little make believe...
And once I have all the powers I wanted (and can have), my action figure and playset are complete and all that is left to do is play.
So, I'm not really a journey kind of guy... Except that my journey doesn't stop with a finished character... My journey never stops.
I like being the completed character and can understand wanting to zip through content.
I also have completely enjoyed slowly progressing through the journey.
So, I can understand both camps.
I think I have the mindset of the journey group, but truly have a stronger love for the get me to where I wanted camp.
Mix it up, swirl it around and have fun seems to be my approach. -
...
So, yeah... I think the decision for pants was likely based around the actress having slender legs.
While I find the casting, in that regard, somewhat disappointing, since they're going with a more normal body (for an actress) I can see changing it in that regard.
While Lynda Carter may not look all that athletic now (although, obviously bigger than the new girl), that was a bunch of years ago, and athletic builds are a bit larger in our society today (the discus-throwing olympian female athletic build, we're talking about here).
While the ship has sailed on the whole Lucy Lawless thing... It's not simply because she played Xena that people wanted her to be Wonder Woman...
It was because she's basically the only actress to come along that has that natural size and charisma that such a fantastical character as Wonder Woman screams for.
Lucy Lawless is a rarity. I can totally understand why fans clamored for her to play WW.
For the record, I'm neither familiar with WW nor Xena... I've just seen enough of both to recognize the simplicity in that connection.
I think maybe Craig Ferguson could be a great Wonder Woman. -
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I'd keep it real within the realistic possibilities of them game (as they updated me on how CoH2 was coming along)...
And focus on just making the current game more customizable and accentuate what is awesome about it and all...
I imagine that these will seem pathetically little to most.
- I'd slow down the day/night cycles while working out balances for the special time-of-day spawns (likely by creating some areas that they can always be found). Nothing too long, but something that didn't have the sun fly across the sky in minutes.
- I'd make a checkbox option for completely hiding all the buff/debuff emblems (the purple shields for defense, the yellow targets for accuracy, etc).
- Implement the ability to set the Mission Architect missions completely outside of the AE buildings. Whether it had to be a very few limited missions doors/portals or the vast selection that already exists for radio missions (depending on realities/feasibility).
- Add dynamic missions that can come from civilians, enemies, zone events... expanded fire rescue missions, and story arcs with randomized parameters that make up radio-mission-like scenarios that cover more than one mission and change it up with different objectives/scenarios/ambushes/characters (some generic some named).
- MOON ZONE, SPACE ZONE, OTHER PLANET ZONE!!!!!!!!!!! (and tease everyone with the leak that water zone may be coming next [along with duck bills and beaver tails])
Oh... but first... I'd fix the Animal Pack to include animal fur for the Boots - Flat option (as well as Large and Banded boots).
And I'd hope that the artists could create a color-customizable pattern on the wolf head. -
Electric-Knight - While flying is great and all, it takes some energy and focus, as he uses his electrical powers to generate static fields and alters the air around it to shoot/propel himself along through the air...
So (back, many moons ago, when he was created in a Pen and Paper game) he enjoys driving in his completely customized black '68 GTO.
From the outside, it just looks like a well kept '68 GTO, but the insides were completely gutted and operate entirely from his own electrical powers. He doesn't need any keys and he only needs supply it with more energy occasionally as he drives. So, he sits back and enjoys cruising in his old muscle car.
If/when he gets money, he might get one of the new Mustangs or Chargers.
And, in alternate worlds (old pen and paper games) he had friends who built lots and lots of inventions and he had his own custom jet that also ran on his electrical powers.
Maybe one day in the CoH universe he'll get hooked up like that, hehe.
Malfaz just uses a portable teleportation device he stole... But, so far, all but one of his personalities absolutely hates it. -
And a new star is born!! Thank you!
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*puts Jump Kick on auto*
I think I shall make a new character named the Jumpkick Snowflake!
What I find funny about some people obsessed with min/maxing (not all, not by a long shot) is that they seem to be under the impression that it is needed... which leads me to think that some of them are really very bad players.
I like a challenge... Give me nothing bu Jump Kick, Whirlwind and Furry baby! Woohoo!!!!
*does the jump kick dance* -
Nice list, White Hot Flash
Well summed up.
I'd say the most obvious reasons are that the respec process is a time-consuming PitA and that many people have a stable of alts.
Running Apex and getting shards isn't some big boy's club any more than beating up Tsoo to unlock your level 20 costume slot.
Also...
Amazing Ape, my level 50(+1) SD/SS Tank (who has indeed respec'd out of inherent fitness) occasionally uses Jump Kick in combat because it looks flippin' fantastic on him.