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Posts
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Joined
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Also, does this mean you're going to get a Loyalist tattoo?
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Quote:Just wanna say... We are not alone!o rly? studies like this: http://www.cracked.com/article_18461...-addicted.html ?
Dude, you're talkin' out of your hat at this point.
At the end of the day, we're not rats in skinner boxes. To some degree, many games have creative "sandbox-y" elements to them. For some people who play, this creative element is THE main reason they play. Witness the nearly INSTANT success of the genre-launching-voxel-based-indie-game-I-cannot-mention-here-because-it-will-get-my-post-edited-that-in-less-than-a-year-has-generated-potentially-as-many-sales-as-CoX-in-seven-years. Some people want games. Some people want digital toys. Some people want combinations of the two. Some people don't mind chocolate and peanut butter. Others hate it when their peas mix with their mashed potatoes.
At the end of the day, there are members of this (and probably ALL MMO's with any diversity in there player base) whose tastes are so varied that they will never see eye to eye on contested game design choices. And no misapplied behaviorist "psychological theory of everything" is going to make that evaporate.
Just as you're asking those that can't see your point to pretty much deal with the new rewards as proposed, you gotta deal with the reality that there are many players (can't say what percentage--whether it be a paltry 3% or significant 18%) whose reason for playing CoX is, first and foremost, creating new characters from costumes through powers and feeling the simple satisfaction of watching them interact in a semi-theme appropriate setting. Equally as valid a play preference and source of satisfaction as the long effort leading to structured rewards and measurable increases in character efficiencies.
I personally enjoy both just enough that I am on board for these rewards as presented for the most part. My bias leans towards the satisfactions the creative aspects of the game world and character systems can generate, but I see how both can be rewarding in different ways. And my personal preferences shift from night to night, depending upon how my day has gone and my appetites. But I get that there are those who favor one set of play preferences almost exclusively over the others. And as we can see throughout this (and other threads on this 20.5 issue release) both parties have a tough time accepting any additions or changes to the game mechanics that hinder their own preferences. Folks who want structured rewards are adamant about keeping all unlockables in place to the point of name-calling and folks who are all about creative freedom are threatening to quit over what they see as a trend of game mechanics that limit their access to any new creative elements.
Nice post.
It's usually the inflammatory and outrageous posts that get replied to ad nauseum and I wanted to make sure that I shared my enjoyment, agreement and approval of this post and the overall mindset that... Halloooo... Peoples preferences and such is differents and none are better nor worse, sheez!
Anyway, no point for me to ramble. Hiya, SilverAgeFan! Thanks for contributing to the side of reason! -
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Hehe, nice! Congratulations!
For the EMPIRE!!
Good luck!
Now unlock all of the Incarnate stuff without using the trials and be the paragon of fabulousity. -
Judging by the negative reactions to the song, I am guessing this is not Nimoy's "The Ballad Of Bilbo Baggins".
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Quote:Me confused... Saturday is the 28th.May 28, GMOTD said Devs would visit Pocket D at 7pm. It's after 9, no Dev visit. We are lost, lost and forgotten. We are sad, sad and lost.
I haven't looked at the schedule, but, if I'm reading your post right, you're saying that they said they'd be there at 7PM on May 28th?
That's still in the future. -
Quote:Lemme tell ya, them guys ain't dumbAnd getting a blister on the thumb or forefinger is slave labour?
Maybe get a blister on your little finger
Maybe get a blister on your thumb...
That's the way you do it
Influence ain't for nothin' and your purples for free
I want my...
I want my...
I want my RMT
(not really)
Quote:so we pay to do an activity that prisoners are forced to do in communist countries. im gonna get stared on my waterboarding resort and home testicle car battery massage system, who wants in on early investment? -
Zwill... it is not lying... it is role-playing.
A form of pretending... playing make-believe...
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Quote:Agreed about the Rularuu and Storm Elementals!!"The new pet choices are Arachnos, Carnival of Shadows, Cimeroran, , Longbow, Nemesis, Phantoms, Polar Lights, Robotic Drones, Rularuu, Rikti, Storm Elementals, and Vanguard."
1.) Rularuu Pets. Beyond Awesome.
2.) Storm Elemental Pets. Awesome.
3.) What was/is supposed to be between Cimeroran and Longbow?
And... Hmmm... Maybe invisible pets!! -
I have to add... I'm not too fond of using incarnate trials to unlock a lot of these things...
However, I will wait to see how it plays out in game before thinking negatively on it.
I also still don't get why we're keeping the no capes at level one when we have so many ways to work around that. I'd think it'd be far better to appeal to a new potential player by having regular capes, right there to use at level one when they first log in (without buying any boosters) to make a character.
blah blah blah... done voicing concerns and back to enjoying the game and thinking about the awesome things in that list! -
I have to say, as a Bots/FF, I love the AoE Bubbles!
I do feel for the Speed-Boost-Haters (although I am absolutely not one of them!) and I hope maybe we'll see some way to dismiss a buff to account for such tastes.
Quote:Each costume piece you purchase is unlocked account-wide... Oooohhhh...
Quote:but it can only worn by a character that has achieved Level 50
Still... it's a compromise, as opposed to having them incarnate only.
I'm not entirely sure if this applies to the new auras as well.
I'm just not the type who drastically changes a character's look after getting them to 50.
Still... some pretty big stuff there. Nice! -
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And it also goes along the lines of that whole... because we're here posting our opinions, our opinions don't matter thing.
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While I personally have zero care about post count, I do dislike being governed by idiocy.
We'll never be free of things for people to point to wrongly.
Regardless, I'm not against removing post counts. I just always hate the whackamole game of idiot-proofing things!
(I do not believe this is a case of a slippery slope though, so don't take it that way) -
For myself, sometimes I feel it is more fun to not know what is in the briefcase, so to speak.
The unraveling of all interesting secrets makes things more boring for me.
Sure I want to know while I'm watching... but, really, I enjoy not knowing the truth about Book and other such things.
Not saying anyone else is wrong for having different enjoyments. Just sharing my own. -
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Quote:Really? Because I'm seeing repeat posters from the opposite side of that stance in here just countering suggestions and not offering anything on the "how would you do it" topic.It's certainly not a dead horse, and again, this thread has been hijacked by "Waaaaaaahhh F2P Waaaaaaah" commenters when the original question was "How would you make an F2P model for CoH" NOT "Should CoH go F2P."
I am hopeful you have the capacity to understand the difference between the two questions.
As with all threads, it all depends on who you focus on and/or respond to.
So, again, again... You've said the suggestions have been too restrictive. How would you get those non-customers to become F2P participators and continue to pull in equal or greater money?
EDIT: Sneaky Voodoo!! -
The problem I am seeing in this discussion now is that people are not offering ideas on how they would go about making a F2P model for CoH.
Instead, people are talking about if they could make more money by going F2P it would...
Well, sure... but what system of F2P are you suggesting?
A few people have offered starting points, but Frosticus and Voodoo have said those are too restrictive, yet they haven't explained and suggested any base for a model that would still pull in money and/or how the game would pull in money while giving so much of the game for free.
Again, I am actually interested to hear any such ideas. I'm not looking to shoot anything down. Just looking for something that counters what you've said isn't good enough, because it has to be good enough for the company, not just good enough to convince all these potential customers who are currently unwilling to pay (and there's nothing wrong with be unwilling to pay for the current gamesub). -
Quote:Indeed!We just need to all get together and form a geek culture council to advise Hollywood on these sorts of things.
There is that flipside -that the deciders generally worry about a bit too much- the aspect of scaring away non-geek-culture peoples from their "risky" project.
However, the marketers all too often go too far with that... to the point of dressing up a dead pig as a carrot so that more vegetarians will buy it.
Sell what you've got! Don't try to sell what you don't really have, in hopes that the people who would like what you're faking might like what you really will deliver.
The problem is... more effort and concern is put into the selling than the making... and that's what makes this rotten world go 'round and 'round...
*gets off of his soapbox and lights it on fire* -
Quote:Thanks! Was just checking to see exactly what you meant.Handsome and beautiful mean roughly the same thing, but when you call a girl handsome, it basically says she's common.
Yeah, it's all just opinions, of course, but she's always seemed beautiful to me. She seems a bit too striking to call common, but no arguments here, as it's just opinions.
I can say that she has a sort of, almost awkward, rugged/oddness about her, but I don't think it detracts from her beauty (and likely adds to it).
Regardless, I totally agree with you that the big difference in that picture seems to be the smile.
I don't think that the uproar over the costume and initial photos led to the pilot being turned down (you never really know), but I do think they sure mishandled all of that!
A shot of her in that costume, smiling... Just might have made more people go... "Ahhh, look, it's Wonder Woman".
Something nice about seeing her smiling in that outfit.
Seems like a lot of failure all around this project.