Eiko-chan

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  1. Quote:
    Originally Posted by joebartender View Post
    Minor nitpick/threadjack but Ice has the best taunt aura. Chilling embrace fires off every .5 seconds with a mag 4 taunt Invuln and Shield have theirs each fire off a mag 4 taunt once a second.
    I won't refute which one is better than which because I don't know for sure, but with taunts, the magnitude isn't really that important - the duration is, because it's the duration that determines the threat multiplier. (Taunt is not, despite intent, an "on/off" mez. Instead, it adds a multiplier to your "threat" rating on each target it applies to. This is in PvE, of course. I think it actually works how it's intended to in PvP.)

    I've never been clear on whether it stacks or not; it's possible that 13.5s every half second is superior to 16.875s every second. If taunt stacks, Chilling Embrace is likely to be the strongest. However, if it does not (and I don't think it does; only the longest duration applies, IIRC), then AoO/Invincibility are the strongest.

    Duration is why Willpower's taunt is the weakest; RttC only gives a 1.25s duration taunt.
  2. Eiko-chan

    Rule of 5

    Quote:
    Originally Posted by Berzerker_NA View Post
    Just to be clear: does that mean I could have 5 large regeneration bonuses, and 5 medium regeneration bonuses, and 5 small regeneration bonuses for a total of 15?
    Yes, you can have all 15 that way (for 10*5+5*5+2.5*5 (assuming medium is 5 and small 2.5), or 87.5% bonus regeneration.)

    Quote:
    You're just saying I couldn't have 6 large regeneration bonuses, right?
    Yes, exactly. You could have 6 such bonuses slotted in your build, but you'll only get that 10% added 5 times; 50%, not 60%.
  3. Quote:
    Originally Posted by Razoras View Post
    Your preferred choices: free seers or don't free seers

    Game choices: free seers or don't free seers
    Sam's dilemma stems from the disparity of "because"s offered him. His because choice was "because slavery is wrong" vs. "because Seers protect people". The game's because choice was "because the Resistance can use them" vs. "because the Loyalists can use them".

    The most prominent place this weird justification comes is at the very end of the Power arc, in the solo mission after you have finished Neuron's arc. If you're not familiar with it, the choices amount to "Yes, my Emperor" vs. "LOL, blow it up!" Seriously. (The stated options are actually "shut down the experiment as Emperor Cole has commanded" and "blow up the lab because the Resistance would like to see Neuron's lab blown up".)

    Sam has always railed against the "lackey" style many of the game's arcs are written; Praetoria, ultimately, is still just boiling down to "whose lackey are you?" (Some choices less so than others; the Warden and Responsibility end choices (meaning end of Neutropolis, not each individual one) aren't so much lackey choices (well, actually, they're more "do you continue to be a lackey, or think for yourself this time"), but Power and Crusader are.)
  4. Quote:
    Originally Posted by ComradeCommunism View Post
    Of course she's not leaving. She's literally spent dozens of posts trying to convince us that she's "introverted" and that she's incapable of playing on a team because of her "social anxiety".
    I have never used the term "social anxiety" (except right now when I'm quoting you). My recall isn't perfect, but I think the people throwing around "social anxiety" have, by-and-large, been the "pro-team" side of the argument. It's a bit of a loaded term.

    What I did say was that introverts that lacked social skills largely did so out of lack of practice, and not because of any inherent deficiency in developing them.

    As Nethergoat already pointed out, but as I shall now explain in a bit more detail, online interaction on a forum is vastly different from online interaction in the game. For that matter, "chatting on channels" (another thing I do frequently) is vastly different from "playing on a team".

    I like to think about what I'm going to say. In written communication, it's pretty easy for me to do that - the parts of the brain that control written communication are also the parts of the brain introverts are naturally wired to use. Being able to pause, collect my thoughts, and then process them is easy (and even relaxing) for me. I can do that on a forum. It's also something I can do while chatting on global channels in the game; there's no pressure for me to react immediately.

    On a team, this ceases to be the case. I must react instantly to input - a call to switch targets from an anchor, or a rush to move to the next mob, or a sudden need to throw a heal or buff on an ally in trouble. I don't have time to think about what I'm doing, formulate my options, and move forward. I can't think - I must do.

    "Do" comes naturally for extroverts, and they are empowered by doing. Introverts are natural "think"ers, however, and are empowered by thinking. We can "do", but it's effort - just like it's an effort for many extroverts to slow down and reflect on things before moving forward. Extroverts feel antsy and bored when they aren't "do"ing, when there isn't activity (and change). Introverts feel anxious and overwhelmed when there's a flurry of activity.

    A lot of us can keep up, for a while, but eventually we're going to be worn out and shut down. The longer we have to do it, the more drained we get - we might be perfectly fine to team for a couple missions before breaking up (which, in my experience, is about as long as most PuGs last anyway), but the long stretch of a Task Force may be too much - or if we are going to do it, we need to be well-rested and recharged (which means we've spent a long time alone/thinking beforehand) before we can tackle it. When, as is the case for the vast majority of introverts, our actual lives and work require us to be expending that energy instead, we won't have the excess to spend on a video game.

    If you watched me while I soloed, you'd probably notice the difference pretty quickly. While I'm not sure how others solo, judging from the way most teams roll I suspect the majority of people run missions as fast as their builds allow, taking just enough time to recover from the last fight before diving into the next. I don't do that (and I suspect many other introverts would see parallels to themselves here.) I take in as much as my character can take, but when the fight is over, I generally take quite a bit of time getting to the next one - far longer than is needed to rest/recuperate back to full for my character. It's mostly unconscious, but a lot of what I'm doing is reflecting on how the pull went, what I did to overcome it, what I might expect to see next, and what I could do to make the next one go smoother. I'm taking a moment to catch my breath and let my "think" smooth over the "do" I just went through.

    I also like attack chains, and hate ambushes. Attack chains let me focus on the "think" in combat, and ambushes force me into the "do". "Do" is probably also why I hate Battle Maiden so much.

    Looking at time stamps, this post took me about twenty minutes to compose. I paused in the middle of sentences, went back to read over what I'd already written, thought carefully about what I was putting down and in general took my time making my points and observations. There is no way I could have gotten away with this on a team.
  5. Quote:
    Originally Posted by SailorET View Post
    I believe a solo option will come along, but it's more likely being put on the planning board now, which means it won't see the light of day until I21 or 22.
    I just wanted to thank you for stating a reasonable expectation, rather than the hopeless optimism for i20 that has heretofore been espoused. If a solo option does come, it most certainly will be in a later issue or rushed out in a hot patch sort of fix like the WST (probably after i20, making it "i20.5", I guess.)
  6. Quote:
    Originally Posted by Pinny View Post
    Oh no! Not the alpha slot! Even though we've played without it for years now that it's here we've suddenly lost the ability to do anything below level 50!
    I've always hated exemplaring, because I've always hated losing my powers. The alpha slot is no different in this regard from the APPs/PPPs my high-level builds tend to rely on.

    I don't think this is an uncommon dislike; I think it's probably the central driving motivation behind requests for "end game". People want more stuff to do with their awesome powers, and don't want to have to go back and do lower stuff without their powers instead.
  7. Eiko-chan

    Rule of 5

    Set bonuses with the same name (in-game: "Huge Regeneration bonus", "Large Energy/Negative/Ranged bonus") will stack up to 5 of the same name.

    As a general rule (there are a handful of exceptions), the numbers on a bonus will align with the name of the bonus. 12% regeneration is "Huge", while 10% regeneration is "Large". You can stack 5 12% and 5 10%, because they have different names. If you add a 6th 12% bonus, you will not gain its effect.

    The most notable exception is Luck of the Gambler; it's +7.5% global recharge bonus has it's own name ("Luck of the Gambler +Recharge", essentially) that differentiates it from other 7.5% global recharge bonuses (which are "Huge Recharge bonus"es).

    That's basically it; can't have more than 5 of the same bonus in effect at once (regardless of source - different sets that grant 12% regeneration all count towards that 5). Do you have specific questions, or does this give you the basic idea you want?
  8. Quote:
    Originally Posted by Residentx_EU View Post
    Paying for 6 months or longer sends the wrong message to devs.
    At the time I signed up for the one-year plan (which was eighteen months ago,) I liked where the game was going and hadn't seen any reason to doubt it would continue there. When it renewed six months ago, the same was true - GR was slated to come out soon and everything I saw of it was great stuff. Even the first part of the Alpha slot looked good.

    This team-gating for the Rare/Very Rare parts really blind-sided me. It came out of nowhere; I never in my wildest dreams suspected they'd pull something like this.

    That'll teach me to be optimistic.

    (PS, I'm going to slap the next person that tells me to "wait for i20" - unless you want to tell me you're in the Closed Beta and can verify explicitly that "Incarnate Trial" doesn't mean the same thing as "Trial" has meant in the past.)
  9. Quote:
    Originally Posted by Griff Mender View Post
    there are people out there who cannot enjoy something if there is a possibility of loss?
    I probably didn't explain it correctly (though I'm sure such people do exist); it's not really so much that hey can't enjoy it if there's a possibility of failure, but more that they feel the pain of failure more intensely, and that the thrill of overcoming the challenge doesn't give them the same "buzz".

    Extroverted brains are wired to really run off dopamine - the "excitement" hormone. Introverted brains, however, are wired for acetylcholine - the "reflection" hormone.

    So extroverts are driven to seek out thrills and challenges to get their dopamine flowing (introverts doing the same things tend to feel overwhelmed and overstimulated; they are more sensitive to dopamine and thus require less of it) while introverts are apt to seek out reflection and contemplation (which probably explains why I love looking over character builds as much, or possibly even more, than actually playing the game itself.)

    What is an exciting and inspiring challenge for an extrovert is going to be an overwhelming experience for an introvert.

    (And I want to be clear that I don't want to take those challenges away from the extroverts; just not force the introverts into them.)

    Quote:
    Originally Posted by Oedipus_Tex View Post
    I just tend to pick up and go with whoever is around.
    That's more typically extroverted, though it's impossible to peg someone based on a single instance. Still, extroverts are comfortable with whatever group setting they find themselves in, while introverts, when they group at all, are far more comfortable grouping with people they know and are familiar with.
  10. Quote:
    Originally Posted by TonyV View Post
    Personally, I doubt you're really leaving.
    Six months is a long time. The devs have a pretty big window to address my concerns. It's entirely possible that they will do so and I will renew. It's less likely they will do so if they decide to listen to you rather than me, of course.

    At the moment, I've done all I can to assure my departure (my account is not set to renew; there's not a lot else I can do about it.)
  11. Quote:
    Originally Posted by Rhysem View Post
    And by "still be able to hold aggro" read "rip AV aggro off tanks who aren't continually taunting."
    Varies by tank, of course. You're probably not pulling aggro off Shield Tankers, and probably not Invuln Tankers either (those two have the strongest taunt auras). It would not surprise me at all to see Shield Scrappers and Brutes stealing aggro from Willpower Tanks, however, or other tanks with weaker taunt auras.
  12. Quote:
    Originally Posted by MajorPrankster View Post
    Even SONGS are labeled as introvert/extrovert in your world view.
    Some of them, yes. Not all, by far, but as with anything that expresses preferences and philosophies, some are going to be extroverted, some introverted, and some neither. That one particular song happens to be written from a clear view-point of an extrovert. An introvert isn't going to be inspired by the song the same way an extrovert is, because our brains work differently.

    We literally* do not get the same rushes that extroverts do. Our brains don't give us the same charge from excitement and thrill that yours do. We're different. You really need to get used to it.

    *I actually mean literally here, not in the hyperbolic, metaphoric way people like to use literally.
  13. Quote:
    Originally Posted by TonyV View Post
    I'd just as soon those people do go quietly away.
    Pay me for the six months I have to stick around for because I already paid and I'll gladly leave right now. Otherwise, I have as much right to voice my displeasure at the developer's actions as you have to voice your support.
  14. Quote:
    Originally Posted by gameboy1234 View Post
    Freeing the seers is clearly the correct moral choice.
    So missing the point.
  15. Quote:
    Originally Posted by je_saist View Post
    That is such an extrovert song. Not everyone is a thrill-seeker; we don't all get enjoyment from it.

    Quote:
    Originally Posted by Schismatrix View Post
    Best game ever. Seriously. I'm all now.
  16. Quote:
    Originally Posted by Sailboat View Post
    Do you always have to win everything to be happy?
    When I lose, I don't want it to have wasted an hour or two of my life.
  17. Quote:
    Originally Posted by Nericus View Post
    Show me an error-free release and I'll show you a release that didn't happen.
    The very first "Hello World" program I ever wrote compiled bug free.
  18. Quote:
    Originally Posted by Furio View Post
    You don't have to team on the current zone events (Winter Lord, the Supernatural Activity flags thing) to get rewards. Granted, there need to be other people also participating, but you don't have to be be teamed with them.
    A technical semantic that doesn't really make for options that are "non-team". Just because you don't formally use the in-game system to make the team doesn't make it not a team activity.
  19. Quote:
    Originally Posted by Furio View Post
    People that, for whatever reason, refuse/can't/won't team up to do TFs. Oh wait, that's only until I20.
    Non-team options are not coming with i20. Only non-TF options.
  20. Quote:
    Originally Posted by Stone Daemon View Post
    Coming from someone that not only hates to team, but refuses to touch IOs
    Sam doesn't use sets and set bonuses because he doesn't want to bother with the complexity and because he's CDO and likes seeing "50" all over the place on his enhancement screen (which isn't possible if you're really serious about going after set bonuses).

    He exclusively uses generic, non-set IOs, so it's not like he "refuses" to touch IOs.
  21. Quote:
    Originally Posted by echopryme View Post
    If you play solo and don't team [...] then what's the problem? Without a team, there is no one to have to keep up with[.]
    I'm not trying to keep up with any one. I still want my characters to be stronger, however. The game is offering better tools with which to overcome its non-player obstacles, and I am being denied these tools because they're supposedly "for teams only". That +1 level would be incredibly useful in lots of solo things - the Mender Silos TF, for instance, or the Vanguard arcs, to name two. Getting builds that can solo AVs, to name another.

    We've received no guarantee, promise, or even indication that the developers are taking seriously the idea that soloists should be able to get the level shift. Black Scorpion's "investigating" quote was followed immediately by "but you've got to expect us to create stuff to encourage and reward teaming in an MMO". The coupling of those statements is the troubling part; it creates a feeling of "yeah yeah, we'll look into it, but you don't seriously expect us to design solo content in this multiplayer game, do you?"

    This isn't an issue of being patient for something we've been promised will come in the future (the developers don't make such promises anyway). It's an issue of being asked to be patient for something that very well may not ever come.
  22. Quote:
    Originally Posted by milk_weasel View Post
    You played a Task Force that pretty much requires a tank for the final encounter.

    The tank quit before the final encounter, and you cannot survive.

    The devs are to blame...

    You logical train has flown off the tracks somewhere.
    Not really. The fault lies in designing a Task Force that "pretty much requires a tank". A prime aspect of this game is that most things don't "pretty much require" anything. If a task has been designed that does, and that task is flagged by the developers as "what you should be doing this week" (which is precisely what the WST is), the developers are at least as culpable, if not wholly responsible, for the problem of having no tank.

    And keep in mind that it is working as intended that you cannot replace a lost team mate on a Task Force. That makes it even more their fault.
  23. Quote:
    Originally Posted by Golden Girl View Post
    I thought you Villain types would love seeing your enemies flee in terror at your power?
    He was running Jenni Adair's arc, GG. When's the last time you saw a villain running arcs in Talos?
  24. IIRC, Castle reported the running mobs as WAI.

    Which is stupid, but that'd be why it's not fixed.
  25. Quote:
    Originally Posted by Golden Girl View Post
    I'm not really sure that can be called a mistake when it's being used by every MMO right up to WoW
    It's not a mistake for some of them to do it. It's a mistake for all of them to.

    Frankly, at this point, MMO developers should be trying like the dickens to do anything but what WoW is doing - because if their players wanted what WoW was doing, the chances are very very high that they're just going to play WoW.

    The video game industry is in a very peculiar place right now; production costs are so high that everyone does the same thing because it's a "sure bet", and yet they're leaving out so many potential customers - and forcing themselves into very competitive markets - by doing so. Doing the same thing as everyone else is not a very reliable way to pull in more customers; you have to be sure you're doing that same thing better than everyone else, and that everyone knows you're doing it better, to have a chance at pulling customers from your competitors.

    Doing something different, pulling in a new customer base instead of trying to siphon off portions of the old, may be a bit riskier (you could design something no one wants, after all), but when you've already got a track record for doing that, it's a much safer bet. Nintendo knew this, and did this, and they're now the kings of the consoles again.

    For City of Heroes, which has long bucked many MMO trends (intentionally or not) to decide now they need to be like everyone else is peculiar at best, and destructive at worst.