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I could not hold a +1 Rulari boss (the eye thing) with *three* Dark Servants and my own hold power (that has a hold duration in it.) Or if the holds took, it wore off almost immediately.
[/ QUOTE ] IMX, those eye-guys are highly resistance to holds. Are you noticing this w/ other mobs? Say, Crey meaty Council or Nemesis?
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I've always had trouble holding even-level Rularuu bosses, even prior to Issue 3. This with the same character that, post-issue-3, could perma-hold a +3 Carnie boss without great difficulty (assuming I didn't get one-shotted first). Rularuu bosses just have a much higher magnitude, it seems. -
If the goal of the boss change was to boost the "named boss" spawns at the end of missions to be exactly +1 con difficulty from where they were in Issue 2 to encourage grouping on most missions (since a significant number of missions have at least one named boss)...
*deep breath*
YOU'RE ALREADY OVER-RIDING THE STANDARD SPAWN GENERATOR TO INSTANTIATE THOSE BOSSES! YOU COULD HAVE JUST ADDED +1 CON TO "NAMED BOSS" SPAWNS!
*froths*
Either you're not articulating the design goal properly, or what was actually designed has warped that goal significantly. -
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And we're making a few changes to make Shadow Shard and Crash Site more accessible. For instance - putting a teleporter in Peregrine Island so that player 40's can get to and from easily.
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A teleporter to the Crash Site would be pure gold.
The Shadow Shard could just use more Mole Points. I don't have a problem with all the unhappy superspeeders - the Shadow Shard makes the Teleport pool truly useful for once! -
Even with 6 recharge and permahasten, there will be a slight gap in between clicks of Indomitable Will (which is the power you meant - Mind over Body is the toggle).
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The downside is there's no reason to advance your player. If you want a game like that, play Halo. This isn't Halo. To have some level five have any chance at all against a lvl 50 eliminates the whole idea of levels.
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See, now you're just trolling.
No reason to advance? So I guess Stamina, Permahasten, all those power slots, SOs, etc are meaningless.
Are we playing the same game? -
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Better yet, "MentorBot here to enable YOU to save the day!"
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This just made my whole day.
It'll even help those L50s work on their sidekick badges! -
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On the other hand, something has to be done to prevent lvl 50s preying on lvl 5s. The answer clearly isn't scaling, which almost eliminates the entire idea of character progression. I'll just send my low lvl 5 scrapper who just got impale out to kill some lvl 50 controller. That's fair. Right? Or maybe two level 5s should be able to take out a lvl 50. This too is stupid, and no other game does it, for good reasons.
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And the L50 controller says "Okay, the toxic damage stings a bit, but you really should make sure you're not trying to gank someone who's at the 75% cap for lethal DR. Epic powers, ya know. Oh, and my Phantasm would like a word with you and your little friend..." -
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I dunno, personaly I think people are knee-jerking like 1920's flappers doing the Charleston. When CoV comes live, you won't have to worry about some lvl 50 bully marching through the streets of Atlas or Kings Row laying down havoc. It's already been stated there will be zones for PvP after all. If you don't want to PvP, then you don't. Like in Dark Age of Camelot, don't want to PvP, then you never go into the frontier. But there is something to be said for matching your skills against another person.
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I don't know about everyone else, but personally I'm trying to continually mutter (rutabega rutabega rutabega) about the "monster con" system precisely because I'd like to try PvP, so I'd like a system where I can get my friends to join in. Since most of them don't play quite as regularly as I do and haven't acheived the same high level, a system which makes it difficult for them to join me in the battle against evil (or good, for that matter) is going to make me unlikely to participate. Now, sure, I could roll an alt, but to use the other side's language on this - I think I've earned the right to play my main after investing the time to gain all those levels.
This isn't "omg PvP teh evul!". I'd just like a system of PvP that I would be able to participate in. -
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To the first part I disagree. Look at the WoW server pops. The PvP servers are high capacity and the PVE ones are Low. Current pop numbers are about 65% PVP 35% PVE. You have to remeber that there are games that are shedding players that lived on PVP, DAOC, Shadowbane.
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I'd think that WoW and CoH are aiming at slightly different types of players...
I've heard some great stories about PvP in World of Warcraft, generally along the lines of "yeah, these two high-level undead decided to raid the city and we gave them a good fight before they maimed us horribly" or getting complimented by a +5 for putting up a good fight in a duel.
Come to think of it, all the stories seemed to involve trying desperately not to die at the hands of higher con enemies.
But then, fights last a lot longer in games like that. "...and then the Blaster showed me just how powerful Aim+Buildup+Snipe was at +10 con, then he phased and danced on my corpse while taunting my friends and daring me to rez" doesn't make for quite the same story. -
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(edit) In respect to the giant box of cookies bet. I'll geniuely take that bet and you can have that in writing. As much as you have the bullies who like to totally overpower and one-shot lowbies you'll find even more people who don't like getting one shotted and would enjoy and more fair system in which all heroes reguardless of level were fair game. Come to think of it... even the bullies will complain about being one- shotted by someone higher than them.
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Wait, are you agreeing with me or disagreeing with me? I was saying that an arena with the "monster con" code removing the artificial "con penalties/bonuses" between levels would be more popular than one with the current PvE style con. Clearly, cookies are confusing people. Especially me.
Perhaps this is because the cookies are evil. -
I do think there's some point to there maybe being some kind of penalty for attacking up-level people, but it should cap at a certain (low) level of added accuracy difficulty, perhaps at the equivalent point in the PvE con system where the difficulty starts becoming exponential.
Level 50s' reward for their time and high level is _insane number of powers_. Not to mention 6-slotting in core choices. And perma-Hasten. And epic defenses from the pools for the weaker classes. And the funds to ++ all their SOs.
You don't need an "elitist" system to give you the benefits of the PvE con system. You _already are an elite_. When it comes to dealing with lowbies, you're _already_ Superman smacking around the Penguin.
If you were to go with the suggestion to make the two different arena modes available when the Arenas are implemented, I'd bet you a giant box of cookies[1] that the "monster con" arena would be the more often used.
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My only participation in this mode of PvP is likely to be hanging around on the sidelines, Phase Shifted, offering color commentary, so my suggestion is to make it as entertaining for bystanders as possible. Lots of big "Critical!" flashies. Possibly cheerleaders.
It's one thing to go around with a high-level char in, say, the Hollows, supporting the low-levels who are in over their head against evil, quite another when they're getting ganked by a player villain who's just going to flee in terror from an actual challenge. Low-levels shouldn't have to sacrifice themselves in PvP with no hope whatsoever of victory just so the rest of us can feel heroic beating down their murderers. -
I assume (but could be wrong in this) that base raids will be a different "mode" from normal "just hanging around" mode. You could have logged-off heroes present in "normal" mode for scenery purposes, and only have the logged in members present for an actual Versus raid.
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IIRC, it's CGW's date that's wrong. If I'm recalling my thread-reading correctly when this first was mentioned, it was hoped to be in Issue 3 but is apparently proving too complex and being pushed back.
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Reading just a tiny bit between the lines, it says "Skills are level-independant." Can I take this as meaning that our higher level characters can go back to school, and gain skills, just like a starting out character?
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If it's a "learn by doing" thing, then most likely it means that you'll get "skill drops" by doing the appropriate missions no matter what level you are, from 2 to 50. Of course, if you've exhausted all your own missions, you're going to have to learn to like exemplar'ing. I can't see them doing a "sit in the library, click some books" style skill system, since that would go against the "make it active rather than repetitive" philosophy.
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Am I correct in thinking that calling them CoH's answer to crafting is more a reference to these skills being a non-combat activity, rather than a hint that there will be some produced asset that can be sold? In my extremely humble opinion, NOT having a tradeable asset would be a good thing, because it will help to keep down inflation, something that CoH is delightfully free of.
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Well, I think it will be "marketable" if not "tradeable". If you've got a (I keep bringing it up because it's an "oh my god must have now plz k thx") high level of the relevant glowy-finding skill, mission-oriented people are going to be scratching pathetically at your door, whimpering for you to come to Oranbega with them. -
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What exactly would come under the scholar catagory? Would that allow your hero to teach other people or to be the student or what?
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Well, taking the example of "using a skill to find all glowies", compare the four categories.
Detective: Ignore irrelevant glowies/find all "random clues" on a map. Remember the Mission of Nigh-Infinite Boxes clockwork indoor, where you had to search like 50 identical glowing boxes to find the right one?
Science: Locate bomb/computer type glowies as above.
Communications: Extend the length of time available to synchronize clicking on "multiple simultaneous objectives" glowies.
Scholar: Improved map reveal radius/find all "arcane/history" type glowies.
Of course, one could imagine other specialties as well... but do you really want to see "LF Scholar to PL Detective skills w/pay 100k inf" on the broadcast channel? -
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For once I'd like for when a developer announces a new feature that they divulge all available info about it, and put a big friggin' disclaimer at the top saying that all info is subject to change, but go ahead and discuss what we have here, instead of speculating and getting your hopes up over nothing.
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Sadly, the tendency of the boards to explode when the least little thing is altered... or missed... or, for that matter, suggested, leaves this rather unlikely.
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Sounds fun ^_^. Hope it's not too tedious, as in having some guy make a third party app to macro the crafting or skills instead of doing them manually (read: I hate DAoC tradeskills)
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It sounds like something you "learn by doing". Ie, if you're wanting to raise Science/Demolitions, you do missions involving "disarm all bombs". With any luck, it'll be like the majority of badges, ie, you can make progress just by doing your normal missions (assuming you haven't out-levelled everything) and occasionally pop by the university to cement your gains. -
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man, some people just cant appreciate new content if its not specifically what they want in their wildest dreams. i'll bet if cryptic made jesus pop out of the game when you hit level 15 you'd complain about a grind too!
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That's not fair! I out-levelled the second coming with my main! DEVS HATE ME PERSONALLY!!1 -
If there's an overlap between COH zones and COV zones, then perhaps the jail should apply to the zones where villains are poking about where they shouldn't be, or are involved in PVP, or whatever. Then they should have a chance or getting sent to the "jail" map instead of where-ever they go normally, like they were a hero dying on a "jail map".
This would have the benefit of not introducing the jail to "normal" COV play on the Island o' Villainy or whatever, so that people who are inexperienced at the game/don't want to deal with this don't get pounced by it. -
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I ran through the mini-arc to stop Nemisis from forming a non-agression pact with CoT. I was the team leader and the mission owner. At the end of the mini-arc, my teammate scored the final hit to defeat that last mob. We both got the mission complete message, but only she got the Corruptor badge. I called the conact back and he said "Good job, no badge"
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Something seems odd with the rewards code for some missions. I duo'd the Frontline badge mission set - my compatriot got an immediate XP reward and the badge, I got no message at all. I may have received mission XP but there was no way to really check - 8k isn't really a noticable blip at level 35. I didn't get any messages (the green text in the chat window for rewards) when I went back to the contact, either, but when I checked my badges list, I had received the badge, even though there was no system message telling me that I had.
One thing - I went back to the contact physically instead of calling. Maybe that old bug has reared its head again?
I know it didn't have anything to do with damage to mobs, since, well, Mind Controller. -
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what about the bug that causes all your badges to disappear has this been fixed?
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I was still getting this one last night. Zoning (or making progress on a badge) caused them to re-appear however. -
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Positron, if we DO believe we have not recieved a badge for a mission we have done, what is the process of reporting? Petition? I completed the Patient Zero story (even have screenies of me covered with flies) but did not get the badge.
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The "Plague Stopper" badge is not for the the Vahzilok Plague story arc, but for a singleton mission which involves stopping the release of a "new, improved" version of the Vahz Plague. -
This isn't greatly different from the Great Tsoo Massacre after Icon went into the game. So you've got to run around one-shotting low-level stuff. It's not the end of the world.
They finally get in a way for people to go back and do the TF's you missed, and people complain about it? -
The Sewers (no, not the Abandoned Sewers) are a good place to work on the Hellion/Skull/Lost boss and Embalmed Cadaver kill badges if you don't want to wipe out the newbie hunting grounds. Run up to spawn. Look for bosses. Kill them. Run 20 ft down the hall to the next spawn. Look for bosses. Kill them. Lather, rinse...
You can do this as long as you want, and never run into anyone else (except another 20+ working on theirs).