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Posts
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Joined
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Quote:this one is done. the first link character because it's the first one you posted
http://img405.imageshack.us/img405/8772/drakness.jpg
Thats a really cool style, it reminds me of sumi ink!
Looking forward to seeing the rest of the pieces, it will be interesting to see the different techniques you use! -
Quote:By the way you talk about yourself, you must be the single greatest Player and Roleplayer on the server.It's mind-boggling how so many people think that having a Kheldian in their character means some sort of massive, crippling roleplay injury.
Have you ever considered that perhaps you are just that much better than all the rest of us? You should write a book so you can teach us all to be as great as you.
"I am superior and so can you" by MondoCool
I would buy two copies so I can be twice as "Mondo Cool"™ as I am now.
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I deleted my MA Scrapper at 40, then two months later they did the MA changes so I never got the chance to play around with the new MA.
But Mids says it does more damage than Katana with quicker animation cast times and a mag 3 stun that hits like a truck strapped to a train. -
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Mudslides or Tequilla... or perhaps Sake.. Yeah I'm going to get a few bottles of Sake! Not Nigori... that stuff is disgusting.
Who is going to join me for drunken Are-Pees? -
Quote:Newegg did one better on their mothers day sale:
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They did this for me on a toon that had been deleted for over a year, restored with all of their items, influence, badges, everything. They can guarantee a restoration within 6 months but sometimes you can get lucky.
Just file a "Ask a question" support ticket over at plaync.com
You have to provide the character name and a date for them to search. -
Just as fair warning, I plan on being OOC'ly drunk for this one.
I suggest you all plan accordingly. -
It does however boost neg/energy from 8.9 to to 10.1, so I am looking at it from 8% VS 10%.
For small hits you are right, its going to be worthless but when tanking an AV it could make the difference between life and death.
I have had characters that have taken a hit and quite literally been at 1 Hit Point, and when that happens I am always so very thankful for every scrap of res and +Hp no matter how small.
Most of the time it is simply not going to come into play, but when it does it can be the difference between victory and an awaken.
.8 of a second in Build up is nothing to sneeze at, but to take full advantage of it it also assumes that I am pressing build up the very moment it recharges, where as in general play I find that 2 out of 5 times I am waiting a two to three seconds for Headsplitter to recharge so that I can get the most out of that build up, which pretty much negates the higher DPS over time aspect that .8 would bring to the table.
Now add to that, that the new build brings headsplitters recharge up from 6.8, to 7.5 and that means there is going to be a longer gap in syncing headsplitter and build up.
On the grounds of raw math and on paper I completely agree with you 100%, but looking at it from a practical and imperfect world of live play I think that .8 is just far too easy to negate between power syncs and occasional server latency. -
Quote:It depends on if you want critique as you work, or if you want to be left alone so that you can work without any interruption in your creative process.dunno if I should post "work in progress stuff" or just post the finish images??
If the latter then posting WIP's is probably a bad idea because you will more likely than not get feed back on various imperfections.
However if you are treating it as an artistic exercise where you want to gain as much from the time you put in as possible, then people will be able to provide far more helpful and insightful pointers and critique by seeing the work at an earlier stage.
Both have their merits, but because your style is still evolving and hasn't quite solidified yet... I personally would suggest worrying more about style than technical skill, and focusing on doing the piece the way you envision it.
You can always work on technique, but your artistic fingerprint is something unique to you and you alone. -
Quote:The build is toggle heavy but I have never had a problem with End, between Stamina, Quick Recovery and performance shifter. Even Fighting Sappers or carnies doesnt really do much to the blue bar so i am not too concerned about end redux.The Hami's are just to save a slot or two while retaining high end reduction. It would probably be smarter to swap the slotting on Maneuvers and Heightened Senses there, since Maneuvers is more expensive.
I actually avoided LotG +7.5s because the OPs original build doesn't include them, and I wanted to avoid adding TOO much expense to the build (the Kinetic Combats do a lot of that already). However, Broadsword does like recharge. With LotG's it might look more like this:
Recharge on the other hand I am a big fan of, and with LotG's being only 2 hero merits now, they are not that expensive any more (Only 100mil at the AH.)
The build is looking very tight, and the only thing I think I would change out is the recharge in buildup for the Adjusted Targeting end/rec for that 1.26% res against Energy/Neg at the cost of .8 of a second recharge, which I could possibly make up with adding another LoTG in there somewhere. -
Quote:Chalk me up as a mindless fool who wont play Kheldians. Give me a choice between a Villain Epic and a Hero Epic, I will pick Villain Epic every time, to play or to play with.Kheldians are a combination of ranged offense and defense - why would people not like playing one? Unless they're a person who can't stand the fact that they have to "horribly gimp and ruin forever" their character by having them merged with a kheldian. But I don't consider those "people", they're more like "mindless fools".
Perhaps one of these days I will take it up as a challenge to make a Kheldian that doesn't suck via obscene use of IO set bonuses... but until the day that I feel masochistic enough to level one, I am just not going to bother. I just don't hate myself that much.
The class that I simply cant play is the Stalker.
Brutes: Yes.
Scrappers: Yes.
Tanks: Yes.
Stalkers: I... no no no no no don't make me do It I don't want to level this anymore! -
Quote:Oooo, that is nice and not quite so strangely slotted.You're counting the Gaussian's Build Up proc in that 168%; during the 97.5% of the time the proc isn't up you have only 11% tohit from Tactics and 27% global accuracy. Moreover though, since you're spending at least 15% of your attack time Parrying (~1.5s Arcanatime every 10 seconds), you'll lose a significant amount of damage without some accuracy and damage in it. That's my opinion, anyway.
Here's the best I could come up with in 5 minutes, softcapped to all types except Smashing and Psionic. Hopefully this gives you an idea or two to consider:
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Very awesome!
The frankenslotting keeps the damage while having higher acc and end redux, thats very nice!
Thank you!
Once question however, why the Hami's in heightened senses? -
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Quote:Can quite literaly switch it from Katana to Broadsword in mids and it all stays the same.check out this http://boards.cityofheroes.com/showp...4&postcount=16 katana build, obviously not a great deal of difference in the 2 primaries so fairly interchangeable
Some very interesting slotting going on there, certainly gives me a few things to chew over that I haven't considered before such as making use of Crushing Impact and Eradication. My instinct tells me that its for a mid level PvP build which is not what I am going for, but its a great little road map to some interesting IO Set Detours.
Thank you! -
Parry with 6 slotted red fortune in the build is 0.36 seconds from recharging as fast as its cast time... acc at 168% and switching out Red Fortune for Makos Bite is the difference between a 0.3% Def in Energy/Neg while losing a great deal of def from parry.
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Quote:That is pretty much where I have been.If you try to sofcap positional defenses with a Willpower anything, you will end up pulling your hair out and still not be softcapped.
Although I have been making sure that I do not gimp myself in any way shape or form for like an extra .2% positional def or anything, but I have been trying to boost up positional Def so that I have something to fall back on if I don't have a type def to it. (I am looking at you Toxic...)
My Entire goal with the build was to make an SR character with Rise to the Challenge, but perhaps it would be better to drop some of the positional def for typed. -
So I have a Broadsword/Willpower scrapper and they are nails, playing off parry I decided to try and max out their defense however I find I am still quite a way from the soft cap.
This is my build so far (All IO's already bought, slotted and been played with for a while) and I am wondering if you guys would have any suggestions to getting those last bumps in defense.
Note: I tried boosting my positional Def as much as possible and as a result ended up boosting type along with it, however my positional defenses are a little uneven. Without Parry Melee Def is quite low but that was intentional.
I would like to have 45% Def in Range/AoE/Melee (With parry) while maintaining damage a decent output, with at least some token resistances.
I can afford to make any needed changes with exception to slotting the Shield Wall +3% (I simply cant justify 2 bil for a single IO when that could deck out 2 or 3 other characters with full IO sets for the same price.)
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Pearl White: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(50)
Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(5)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(7)
Level 8: Parry -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(43)
Level 10: Indomitable Will -- DefBuff-I(A), DefBuff-I(11), DefBuff-I(11)
Level 12: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-ToHit/Rchg(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(19), Numna-Regen/Rcvry+(42)
Level 18: Swift -- Run-I(A)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23)
Level 22: Health -- Numna-Heal(A), Numna-Heal/EndRdx(23)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Acc(25), P'Shift-EndMod/Rchg(27)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(34)
Level 28: Whirling Sword -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(40)
Level 30: Heightened Senses -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 41: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 44: Kick -- Empty(A)
Level 47: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(50), RedFtn-Def/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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Set Bonus Totals:- 18.5% DamageBuff(Smashing)
- 18.5% DamageBuff(Lethal)
- 18.5% DamageBuff(Fire)
- 18.5% DamageBuff(Cold)
- 18.5% DamageBuff(Energy)
- 18.5% DamageBuff(Negative)
- 18.5% DamageBuff(Toxic)
- 18.5% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 16.1% Defense(Fire)
- 16.1% Defense(Cold)
- 11.8% Defense(Energy)
- 11.8% Defense(Negative)
- 6.13% Defense(Psionic)
- 13% Defense(Melee)
- 20.5% Defense(Ranged)
- 15.2% Defense(AoE)
- 6% Enhancement(Heal)
- 27% Enhancement(Accuracy)
- 15% Enhancement(RechargeTime)
- 15% FlySpeed
- 140.6 HP (10.5%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 9.9%
- MezResist(Immobilize) 15.4%
- MezResist(Stun) 4.4%
- 7.5% (0.13 End/sec) Recovery
- 34% (1.9 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 1.26% Resistance(Energy)
- 4.39% Resistance(Negative)
- 30% RunSpeed
Set Bonuses:
Mako's Bite
(Hack)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(High Pain Tolerance)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Slice)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Mind Over Body)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Parry)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Build Up)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
(Super Jump)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback Protection (Mag -4)
(Rise to the Challenge)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Quick Recovery)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Health)- 12% (0.67 HP/sec) Regeneration
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Disembowel)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Whirling Sword)- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
(Heightened Senses)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
(Head Splitter)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Strength of Will)- 3% Defense(All)
(Tough)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
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Quote:Two years ago was about the time of XP smoothing and the TF Cleanups.Even two years ago I don't recall a single TF taking an entire day unless you count Storm Palace which I personally never managed to get through because people would keep LDing or something.
It's not the length in my opinion that makes the epic feel, but the action that takes place. ITF is fun as hell.
I remember back in Issue 1, beating the positron TF was a major badge of honor... it was sooooooooo looooooooooooooooooooooooooong. -
Art that also happens to be free?
I can get behind this! Fortunately I very recently updated my reference shots so I have them in an easy to link format!
Nurse White
http://i38.tinypic.com/w1sj5x.jpg
The most recent sketches on your deviant art page have a really unique and interesting style to them, I especially like your demented wonderland! -
today is not a good day for science, I am like all sluggish and slow and stupid today.
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Amazingly vivid and alive, thank you! I really enjoyed reading this!
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Edit: Sorry if this response is all scattered, I am like totally out of it today and I am having trouble stringing two sentences together!
Quote:This is what I get for not playing City for a year! Had I only come back 6 months earlier I may have been on time for once!sorry I missed responding to this I was wrapped up with getting my August FArt entry in on time.
Thanks so much for the complimentary words Eat. Caemgen has is right this 40 in 60 was a New Year's Resolution and ran Jan through March... alas it is over.
Quote:That said there are plenty of opportunities to score art from me coming up.
But really, honestly and truly I did not post my refs with any expectations in mind, I just thought I would put them up on the off off off off chance that something came of it because there was still an active link in your signature. But considering the age of the last post on the thread I figured the thread was probably way out of date.
Quote:Also I just do stuff for fun or warm-ups too so it never hurts to post your refs. Ya never know...
Sort of like a Fan Art Directory instead of an SG directory?
Could also be kept up to date with a list of artists whom are taking commissions, and they could use the fan art thread as a means of showing off their work and encouraging people to do commissions with them.
I would totally do this, but I don't draw and I think coming from a non contributor it would seem a little presumptuous. (Yet sowing the seed for the idea isn't? I make sense sometimes, honest!)
Quote:**considers changing sig to say "gimmeh bacon and boobehz." heh**
Push button, receive bacon boobhez?
Quote:P.S. I lol'd @ the AiW double entendre of your chosen name.