Gadgets for girls v2
I thought they called them "personal massagers."
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
lol, people also thought about personal toys last time I made this thread.
Wotta coincidence! Who could have seen that coming?
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Here, I also present Gadgets for boys!
- Sticky web
Same as the original web grenade. It immobilizes and slows down the target.
- Charged caltrops
It does minor lethal and energy damage over time, slows down the affected foes and slowly drain their endurance.
- Long-range electrocuter
A ranged stun gun with a very small-angle cone. The affected targets are weakened by the stun and their endurance drained.
- See-through glasses
Same as targeting drone, a toggle which enhances your to-hit chance and perception.
- Mini chaff
Same as smoke grenade. It reduces the accuracy and perception of the affected targets.
- Optical warp
This toggle makes the wearer invisible and grants a defense bonus. Invisibility also increases the possibility to land a lethal hit by granting a chance to build-up.
- Detonator
You can place a mine on the ground at the location that you are standing. Each placed mine will be added as a pet in your pet window. The mine can have two stances: passive and aggressive. In the aggressive stance, the mine will automatically detonate when a foe gets close. This setting corresponds to the original behavior of the trip mine. In the passive stance, the mine will not detonate unless it is told to. The mine can only accept one command: dismiss, which will detonate it. If you issue the dismiss all command, all the mines will detonate at the same time.
- Obnoxious odor
You place a trap on the ground. Any villains near the trap will trigger it to release a smoke that cause them to puke.
- iSpy
A stealthy gun drone but allows controls by players with a subset of mastermind commands.
Shouldn't sticky web be sticky...never mind
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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The whole thing just seems kind of pointless to me, honestly. The changes you suggest can either be mostly done via IO slotting or are unrealistic. The devs will never give blasters MM controls for their turret pet.
Too many alts to list.
I don't think most of my changes can be achieved by IO. The only exception is caltrops, where you can slot chance for damage from targeted AoE and slow IO sets.
For the unrealistic part, yes, I know that the changes will never happen. That's part of the reason why the thread is presented in this form such that people here won't jranger it too heavily. Nevertheless, if I were to re-create devices while keeping it as close as possible to the original, that's what I would like to make it.
I agree that the dev probably won't let blasters to have mastermind commands. My opinion is that the ability to control just one gun drone won't make the set overpowered. I believe the common usage is simply asking the gun drone to follow, which is already what it is doing now. When the devices power set was designed, the tech of masteminds was not yet available, so even if the dev wanted to do something like that, it was impossible. It's probably too late to make such changes because of the cottage rule. And people will probably think that mastermind commands should be exclusive to masterminds.
I posted gadgets for girls a long time ago, and the thread successfully got on everyone's nerves. Here, I'm presenting a revised version!
Same as the original web grenade. It immobilizes and slows down the target.
It does minor lethal and toxic damage over time, slows down the infected foes and reduces their recharge speed.
A ranged stun gun with a very small-angle cone. The affected targets are weakened by the stun and will deal reduced damage.
Same as targeting drone, a toggle which enhances your to-hit chance and perception.
Same as smoke grenade. It reduces the accuracy and perception of the affected targets.
This toggle makes the wearer invisible and grants a defense bonus. Invisibility also increases the possibility to land a lethal hit by granting a chance to build-up.
You can place a mine on the ground over a targeted location. If you target on a previously placed mine (the mines should be made targetable), you will get a temporary power called detonate, and the new mine will be placed right next to your selection. Multiple mines placed in this manner are linked and only one detonate power will be granted. Click detonate to trigger the linked smart mines at the same time. If you want a mine to function in the same way as a trip mine, simply place it on a new location away from the already placed ones.
You place a trap on the ground. Any villains near the trap will trigger it to release a smoke that cause confusion.
Gun drone but allows controls by players with a subset of mastermind commands.