EarthWyrm

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  1. The character I've played most, both overall and in incarnate trials, is my SS/EA brute, so since nobody else has jumped in I thought I'd offer some thoughts. (Note: I said this, then typed a dissertation. Oh well...)

    My general opinion is that because you will never be called upon to solo an iTrial, building for the iTrial soft-cap isn't usually worthwhile. Even running through the "gather" portion of Lambda, I rarely have trouble (the lowest of my non-Psi defenses is +50.6% without Energy Drain), and when I do a purple insp takes care of most of it. The amount of +def flying around in those trials, from incarnate powers and other various buffs, is ridiculous; my squishies often pass the incarnate soft-cap!

    Assuming you are committed to that route, though, there aren't a ton of things that there's even room to change. A few jump out, though:

    1. The second piece of Steadfast Protection gets you minimal added resistance in Energy Protection, and the set bonus you get from having it there is lower than the set bonus you'd get if you used the slot to put a fourth piece of Performance Shifter in Stamina. There are other things you could do with that slot as well, probably.
    2. The Kismet unique is not needed in this build (because of Rage). The slot would be better used elsewhere. If you're going to 5-slot Taunt, for example, you might as well take the Kismet slot and get the 7.5% recharge bonus for Mocking Beratement. (If you're worried about the rule of 5, don't; the LotG bonus is a separate named bonus from the 7.5% you'd get from something like Mocking Beratement or Basilisk's Gaze.)
    3. Taking Jab just to slot Kinetic Combats in it is a waste of a power slot; you could slot those same 4 Kinetic Combats in Boxing, which has higher base damage and is negligibly different on recharge and end cost. Dumping Jab means you could take some other random one-slot power later on. Assault or Tactics are worth a glance, and Darkest Night, even with just an end reducer in it, synergizes very well with this build. And since /EA can still experience cascading defense debuff failure, having Overload as an "Oh crap!" button isn't terrible.
    4. Speaking of Basilisk's Gaze, you could modify the slotting on KO Blow to use 2 Basi and 4 Mako (or any other damage set, really; the 4 Kinetic Combats could go here and you'd have 3 slots you could use elsewhere - like Darkest Night, if you went that route, since 4 pieces of Dark Watcher gives nice bonuses) and have better e/n defense, since 2 Basi gives you 2.5% and 6 Mako gives you 1.88%. You could also go nuts and slot 4 Basi and 2 level 50 Damage IOs boosted to +5, but I don't get the impression you're concerned enough about maximizing recharge to do that.
    5. I'm curious why you went with Soul Tentacles over Gloom. I've played with Soul Tentacles on my SS/EA, and the 25-degree arc on the cone doesn't synergize all that well with your other two AoE attacks, Foot Stomp and Dark Oblit. Plus, Gloom is AMAZING and something I can't imagine not being part of my attack chain. Gloom also takes Thunderstrike, which gives you you more E/N defense for 3 slots than you get for 6 with Trap of the Hunter. In fact, 6-slotting Thunderstrike in Gloom would get you 3.75% E/N, which probably frees up some slots elsewhere. For example, that 6th slot would mean you no longer have to shove 3 Erads and 3 Cleaving Blow into Footstomp, so that you could (for example) add a fourth Erad (for the big +hp boost), the FF +rech proc (amazing in FS) and something like D/E or A/D/E from another PBAOE set to flesh out the power's stats. Yeah, you lose a little recovery, but you have Energy Drain ready every 17 or so seconds; recovery should be the last of your worries.
    6. Depending on what you want to spend, a set of 5 Panacea (no proc) in Energize is also nice.

    Anyway, that's what I can see that could be tweaked without changing the focus of the build away from having iCap defenses. The important thing, in the end, is that you're happy with it and end up with a character that's fun for you to play, so please feel free to disregard anything I suggested that doesn't mesh with your playstyle.
  2. Quote:
    Originally Posted by Organica View Post
    ...you simply can't trust a man with dark glasses and a pointy goatee.
    You forgot the ponytail. Nothing simultaneously says "I can haz supervillainy?" and "I fathered a 'Jersey Shore' cast member" quite like a slicked-back ponytail.
  3. Quote:
    Originally Posted by Fulmens View Post
    Anything I sell in this game, you can get yourself the same way I did (plus one inf if I bought it and crafted it.) Or a different way, usually, and a cheaper one. If you can't afford my Kinetic Combat Damage/Recharge, and you can't afford to outbid me by one inf for the recipe, you can run eleven missions over two days and get your own.
    Quote:
    Originally Posted by TwoHeadedBoy View Post
    What about rare items like some level 53 Hami's? There are a couple that there could very well only be a few of in circulation, maybe one, maybe none. Does that mean that as soon as someone decides to respec out of one that they should be obligated to give it away for free?
    You're assuming he sells level 53 Hami's. What's the phrase there? "Facts not in evidence"?

    But even if he did, if he were to sell a level 53 Hami that he bought on the market, anyone else could acquire it the same way he did. The cheaper method obviously doesn't apply, but it doesn't matter because the cheaper method specifically applies to something that is currently available in-game, and you moved the goalposts to something that can no longer be obtained through gameplay means.

    I'm with Captain K. Your response strikes me as pretty much a non sequitur.
  4. Quote:
    Originally Posted by Test_Rat View Post
    EDIT: Wait so the stalker proc is just a 20% chance the next attack will crit?
    That sounds even worse.
    And yet, still better than the brute one.
  5. Quote:
    Originally Posted by ChainedBulldog View Post
    Recently received a reply from an official source saying that the developers said that it is currently working as designed. I've been here since the 2nd Anniversary. Every Winter Event since then until last year, all my characters received the Holiday Cheer, whether they had gotten one previously or not.
    How interesting. I've never gotten the Holiday Cheer power more than once on any character, and I've been here the same length of time. I've even tried making sure I deleted the stupid debt protection power to see if I had to get rid of both to get both re-granted. No dice.

    Quote:
    To say that it is working as designed after all this time beyond contemptible.
    Given that it always worked one way for you and always worked another way for me, I'd say it was bugged. Be happy with the extra fun you got, and try not to hold it against the nice PS folks. I'm apparently down a few piles of gifts compared to what you got, and I'm not holding it against them!
  6. Quote:
    Originally Posted by Ultimus View Post
    If Stalkers and Scrappers got a 100% damage cap increase, Blasters *THE DAMAGE ARCHETYPE* would be made even more useless.
    That's what you choose to respond to? Not the basic point that providing a means of reliably reaching/maintaining the fury cap for brutes after re-designing fury so that it effectively caps at 80% under all but the most extreme gameplay conditions does not seem to make sense?

    I was also talking about this with a friend who pointed out that the way you play your brutes may not be at all typical of how most people play their brutes, and there may actually be playstyles that benefit from this proc.

    That being said, I'm now convinced that I'd rather have a damage proc as part of the set than this. At least a damage proc provides a predictable benefit to every brute who slots it.
  7. Quote:
    Originally Posted by Ultimus View Post
    Thing is though the DMG/RECH is better because it can be boosted by enhancement boosters taking it from 33/33 to about 41/41% dmg/rech -- You cannot boost the other even though it has recharge attached to it.
    Did you test that? Because I just went on beta and tried to boost an ATIO, and wasn't given the option to do so. I tried it with one that hadn't been catalyzed and one that had, just to be sure. And I was able to boost other IOs just fine.

    I'd thought I remembered these not being boostable. It does change things if you can boost them, but I don't believe you can.

    So, decimal dust. I'd support a change, but if there's no change then it's just a coin-flip for the fifth slot. The set will give good enhancement and set bonuses either way.

    If your goal is something that will allow brutes to consistently get to the fury cap, I'm about 100% sure that's never going to happen. If they went with something like a true "chance for fury" proc I think the best you could hope for is one that (a) gives 5 fury per activation pop and (b) probably doesn't check its activation more than once every 15-20 seconds.
  8. Quote:
    Originally Posted by Ultimus View Post
    Did you see my numbers?
    Did you see mine? I'm already basically ED-capped on damage without using the d/r ATIO from the set. Not using the proc gets me very little, and using it gets me very little. It's a wash. If I want to get the 5-slot bonus, I get to choose between something that may help me a little, situationally, or something that slightly increases the damage of a single power.

    I don't think you're listening to what I said because you're so worked up, so let me break it down for you:

    When choosing between dam/rech and proc/rech for the fifth slot, IT DOESN'T MATTER for my build, because of where I'm planning on slotting the set.

    I understand your numbers. I understand how fury works. I understand that the effect of the proc is unimpressive, and that the apparent "bonus" of the power won't make much difference at all in game play, particularly for a brute that's built to spike fury rapidly. As such, it has the exact same value for me as the dam/rech piece, and I'll slot whichever I get first.

    Getting me to the 5-slot bonus is not "worthless". That's all either of the pieces do for me, as they currently exist. You can continue railing about how bad the proc is, but I don't know how much of a meaningful change you can expect to fury generation based on the fury changes that basically capped everybody's potential in the low-80s range. This type of proc bonus was always kind of a red herring, it seems like.

    You and I are coming at this from different places. You came at it from a 6-slot perspective. If I were 6-slotting a power, I would go 5 whatever from this set and then slot a damage proc.** If my goal was purely to maximize damage output for a single power, I'd even go with the d/r over the proc/r, for that extra few percent. I agree with you there. But I'm just looking at 5 slots, and based on what I'm seeing, and my lack of need to make sure Punch is at +101.3% damage and +96.3% recharge (with dam/rech) rather than +96.3% damage and +94% recharge (with proc/rech), it doesn't matter. It's decimal dust. The extra 2.07 smashing damage each time I hit with it isn't a deal-breaker for me. Even if the proc only helps fury generation from my attacks, in a fairly narrow band, it's not something I'm going to get worked up about when compared to the other 5-slot option.




    ** = (Or I'd do 3 catalyzed and 3 not catalyzed to get 7.5 S/L defense, if I were desperate for S/L for some reason.)

    Edited to add: I also wouldn't object if this became a damage proc with a recharge boost along the lines of some of the other sets.
  9. I was looking at this last night on beta, where I have a set of 5 that includes the proc slotted. The only piece I don't have slotted is dam/rech, and I've catalyzed all 5.

    The bonuses from those 5 enhancements (4+proc) still have me at +96% damage, which is the only thing slotting-wise I gave up to put the proc in. (The recharge may be slightly lower, but because of my alpha slotting I'll never be able to tell...)

    If the proc does anything at all to benefit my other attacks (and I have a difficult time imagining it does nothing...) then it's probably still a better option for me than the dam/rech piece.

    Is it an underwhelming effect? Sure. Is it something that I'll still slot before the dam/rech to get to 5 slots? Probably.
  10. Quote:
    Originally Posted by Roderick View Post
    Looks like it's basically an account purchase of all the costume stuff from the Candy Keeper, plus a permanent Snowball power.
    Bolded for why I just went ahead and bought it. Not having to gather canes on everyone I might possibly want these costume bits on is nice, but last night I had a running snowball fight all over Talos with two friends that was totally hilarious. Having that snowball all the time is looking like pure Win.
  11. You know what I'd like to see fixed?

    The use of "really" as a repetitive rhetorical question.

    Really.
  12. Quote:
    Originally Posted by Tyger42 View Post
    Earth: I should point out that your sig is kinda pointless. Your postings on this forum aren't really your property, so you can't set such rules on them. It'd be NCSoft someone would need to go to for such permissions.
    I agree to a lot of things when I sign in, but the word "research" appears nowhere in the forum rules and guidelines that I can find. Feel free to point me to it if I missed it.

    As far as NCSoft goes, I have no control over what they do with my postings. That's trivially true. I don't care about them. It's the people who wouldn't bother asking them that I'd like to deter from treating me as a datapoint without my consent.

    I'd keep going, but (a) I don't think you have much actual background in human subjects protections, and as such are just sniping for the sake of sniping, and (b) it's a threadjack.

    On-topic: I still think the fourth SSA is the worst so far. Too much talking, too little doing. For both heroes and villains.
  13. Quote:
    Originally Posted by Johnny_Butane View Post
    Heroes have already suffered heavy losses and injuries. Even if they stop Wade and Rularuu, it's hardly a win worth trumpeting.
    To me, that's what makes this one of the first truly interesting stories to be told in CoH in quite some time.

    It's easy to be a hero when your side is always winning. Being a hero when powerful people are dropping dead all around you?

    That's more impressive.
  14. I had snowmen in the LW map drop purples twice last night (one Absolute Amazement, one Armageddon). Another teammate got one as well - pet set, I think.

    The only thing the snow critters inside instanced maps from Father Time don't seem to drop normally is enhancements. Everything else is standard.
  15. Quote:
    Originally Posted by Chyll View Post
    (particularly after the generally favaorable ep 4 response I've seen.)
    Huh. I've missed those threads, apparently. Episode 4 was my least favorite of the ep's thus far; "stand around and watch people talk" is not my ideal way to spend gaming time. I felt repeatedly pulled out of the action and dumped into Exposition Purgatory.

    It certainly advanced the story, but it did so by making me feel more like an observer than a participant.

    Different strokes, I guess.

    I'm not bothered by knowing any particular character dies (especially after the splash-screen for E3 totally spoiled the death, which was more than made up for by the choice presented my villain). As long as it's done without forcing me to sit around and do nothing, and presents me with real choices and not just dialogue trees that don't let you progress until you get the "right" answer, I suspect I'll like it more than I did E4.
  16. Quote:
    Originally Posted by SilverAgeFan View Post
    Was just thinking about these again this morning. Does this mean we can take a 20 mil. inf. purple recipe, say something from the Fortunata Hypnosis set, and keep spinning the wheel at the cost of 1 token a spin with a decent chance of getting something like a piece of the Hectacomb set which ballparks around 500-600m a recipe at times? If so, hot damn.
    Yes, although it's worth noting that as of last night, there were NO 20m inf purples around; the cheapest had already ballooned to 40-50m, and I suspect that if they work on live the way they do on beta, the cheapest will probably bounce a little higher as demand goes up to create a higher supply of "good" purples, which may have their price diminished somewhat with the increased supply. I don't see a huge drop in Apoc/Arma/Ragna prices, but I think with every janky and unloved sleep/immob/confuse (yes, I know, 5% ranged def is good...) getting converted into a damage set there will be some effects.

    Quote:
    And if so, please consider including these in the card packs. I think I just found a consumable I'd be happy to get.
    Quoting Posi:
    Quote:
    Because of this, we're not going to initially sell these on the Paragon Market as we had first planned. These will be available exclusively in-game to VIPs by the above means for the time being.
    So, maybe down the road, but any immediate shift in the purple market will be from people using in-game resources to get them.
  17. Quote:
    Originally Posted by Anaku View Post
    I have been on Beta and Test and I can not seem to access and Converting Aspects.

    Am I doing something wrong(well obviously) or is there a slash command or something.

    I saw on Posi's post about being able to use merits to get converter salvage.. Can seem to find that either.

    Anaku
    After you purchase them, you have to claim them; they'll be in your email, I believe under the "Character Items" tab. You have to claim them one at a time. When you do, you'll get a second selectable option at the top of your Enhancements tray, beside "Manage," which will read "Convert." You can click that to open the conversion interface, which you can drag and drop enhancements to from your tray.

    I think there's also a slash command, something to the effect of /windowopen convertenhancement, but I don't think that's right and haven't tried it personally. Check the thread about these in the Market forum further down for the right command syntax.
  18. Quote:
    Originally Posted by Shagster View Post
    You earned the Assistant badge.

    So you had already run the WST once this week and gotten the big bonus then.
    (or at least the game thinks you already ran the WST earlier in the week).
    The latter. Notice that he got both Assistant and Numina's Compatriot. That means that, at least on that character, the OP had not run this TF before.

    This happened to 3 members of our team tonight - both badges received, meaning that it's impossible for the characters to have already run this particular WST, but the game thought we already had, probably because we ran the prior WST last Monday night and somehow the "reward clock" isn't going Tuesday-Tuesday like it's supposed to.

    We all petitioned for the bonus merits and xp. I suggest the OP do the same.
  19. Quote:
    Originally Posted by Captain-Electric View Post
    I'm glad I'm not completely alone here
    You're not. I continue to be baffled by how someone can title a thread with a plot-point they found surprising and not see how anyone else would view that as a spoiler. Some people just like starting threads, I guess.
  20. Quote:
    Originally Posted by peterpeter View Post
    I played with it on beta a couple of weeks ago. The first thing is you need to get the converters. I got some from a GM who was handing them out. I don't know if they can be bought from vendors now. I don't think that feature has gone up on the test server yet.

    If you don't have any converters, then you can't access the UI screen for the conversions.
    A few days ago I was just able to buy them from the Beta market; they were listed in packs of 90 for zero Paragon points, so I bought around 900 and played around for a while. I haven't looked to see if they're still up, but I think that was Thursday.
  21. Quote:
    Originally Posted by Majestrix View Post
    Hi Positron, I like the idea! I have three questions: 1. is this something being considered for i22? 2. does this apply for BOTH made IOs and recipes? and 3. does this apply to slotted IO in a character as well as unslotted IOs?
    I'm not Posi, but I can answer 2 of your 3 questions.

    2. Enhancement Converters only work on Enhancements.
    3. You have to un-slot an IO before you can try to convert it. Only un-slotted IOs need apply. =)

    I had a kind of vague grasp on the mechanics before I looked at it on Beta, and within 5 minutes of playing around with various conversions I got pretty excited about it.
  22. EarthWyrm

    Comic Relief

    Quote:
    Originally Posted by Veazey View Post
    I'd love to see an "April Fool's" pack made up mostly of shtick. The arrow-through-the-head gag, with or without the obvious headband; Groucho glasses; big, plastic flower as a chest detail; a clown nose; Carp Melee weapons; that kind of thing.
    This.

    And this:



    (But only if it wouldn't work in Pocket D.)

    Oh, and +1 for Jayne's hat.
  23. Quote:
    Originally Posted by RavenSoul View Post
    Puttig aside the impression I get that you'd be ok with me getting hit by a bus tomorrow,
    To put it aside would be to not mention it, which would be much more consistent with a "high-road" approach to this dialogue. Mentioning it seems designed to incite guilt or otherwise create emotions that are inconsistent with your following statement:

    Quote:
    I care about this because I've made it my mission in life to get people to be BETTER people. So, here I am, trying.
    I think that - and I say this with all sincerity - if your vision of how to accomplish the mission of getting people to be "better people" involves repeatedly telling them that they're being dishonest (with themselves and with others), and somehow likening the psychology of buying a pack of cards to get a random reward with the psychology of breathing, you might re-evaluate how you're trying to accomplish your goals. I don't recall coming across your postings prior to this thread, but the impression I take away from what you're saying here is very much NOT someone who wants to help other people improve themselves.

    Life is risky. Every decision has consequences. I don't disagree with those points. But what you have done is made that idea a reductio ad absurdum of the concept of "gambling" which, in the context of the super packs, had a very specific and measurable meaning that is distinct from the risk-taking that we must naturally engage in if we're to continue existing in our shared world.
  24. Quote:
    Originally Posted by Zwillinger View Post
    Now for the new stuff:
    Very pleased. I will now demonstrate my pleasure with this decision by buying some points.